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TGMC is a project based on the CM-SS13 codebase.

Difficulty: Hard
Superior: The Queen and Shrike
Duties: Punch humans to death, fling them into harm's way
Guides: no separate guides

The Warrior

The Warrior is a Tier 2 Xeno capable of punching, lunging at humans, and tossing humans around like a soccer ball.

How to CBT marines

Warrior's abilities must be keybinded to really use warrior.

The primary responsbility of Warrior is to displace marines. What that means is:

  • Separating a marine away from their group
  • Ensuring that marine squad have little to no chance to saving their separated marine friend
  • Preventing marines from having firing lane to shoot xenomorphs away from their friend
  • Being the obstacle that stop a marine from getting back to their friends

The combo for warrior is simple:

  • Toggle Agility to run in four legs
  • Untoggle Agility to prepare for lunge
  • Lunge to grab marine
  • Grapple toss the grabbed marine AWAY from marine squad
  • Punch to further separate the marine

You can also Punch the marine when you've grabbed them to inflict more brute damage. This is used when dueling.

You cannot deal with a single marine if they have their friends aiming their gun at you. To help you and your xenomorphs to destroy marines, you must remove each individual marines away from their group.

To practice your combo before marines arrive, you can use a dead cow or a dead human body.

Maturity Statistics and Evolution Paths

The Warrior evolves into a Crusher or Gorger.

Maturity increases stats as follows.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
Age Health Plasma Slash Melee Bullet Laser Energy Bomb Bio Rad Fire Acid
Young 290 80 20 30 40 40 30 60 36 36 40 36
Maturity1 scaled.pngMature
310 100 20 34 45 45 34 60 36 36 45 36
Maturity2 scaled.pngElder
330 115 23 38 50 50 38 60 40 40 50 40
Maturity3 scaled.pngAncient
350 120 23 42 55 55 42 60 50 50 55 50

Warrior Abilities

Ability Description Plasma Cost Cooldown
Toggle Bump Attacks
This ability allows you to toggle bump attacks on and off. If for some reason you want to avoid them, toggle this off. The red arrow means it's on; the green arrow means it's off. N/A N/A
This ability is used to rest and get up, you will heal faster when resting on weeds. Easy N/A
TGMC Headbite.png
Psychic Drain
This ability is executed on dead marines. Every dead marines psyhic drained will give 60 psychic points and 1/8 of a larva. 100 Easy
Savage off.png
Drop to all fours to move faster, but lose the ability to use any other abilities until you toggle agility off. Easy N/A
The Warrior lunges a long range to grab a target, knocking them down and putting them in their grasp. The target can resist to try and break out of your grip, but you can drag them, tackle, slash, throw, or grapple toss. Intermediate N/A
Grapple toss.png
Grapple Toss
Throw a creature you're grappling up to 5 tiles away. Hard N/A
Knock an adjacent target flying up to 3 tiles away, leaving them disarmed and knocked down for a short period. Easy N/A
Strike a target up to 1 tile away, inflicting stamina damage, stagger and slowdown. Deals double damage, stagger and slowdown to grappled targets. Deals quadruple damage to structures and machinery. Easy N/A

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the XENOMORPH, this primordial ability is XENO NEW ABILITY.

Ability Description Plasma Cost Cooldown

Warrior tips & tricks

  • Punching a sentry will tip it over and render them useless unless marines put the sentry back atop.
  • Agile Mode will cause you to get on all fours and run faster, allowing for a quick getaway or confrontation.
  • You cannot use your Punch, Lunge, or Fling abilities while using Agile Mode
  • Fling retreating marines into harm's way, such as nearby xenos or into walls to slam them into the wall, to deal more damage and prevent escape.

Job Positions

TGMC Command Captain, Field Commander, Staff Officer, Pilot Officer
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Officer, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon-Based Combat robots, Synthetic, AI
Xenomorphs Tier 0 Larva, Minions
Tier 1 Drone, Defender, Runner, Sentinel
Tier 2 Carrier, Hivelord, Warrior, Hunter, Wraith, Bull, Spitter
Tier 3 Praetorian, Crusher, Ravager, Boiler, Defiler, Gorger
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Team, Survivor