TGMC:Widow

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TGMC is a project based on the CM-SS13 codebase.


UNDEFINED XENO
TGMCWidow.png
Widow

Difficulty: Hard
Rank: Hatchling (Starting), Young (10hrs), Mature (25hrs), Elder (70 hrs), Ancient (175 hrs)
Duties: Crowd controlling marines and putting the fear into their hearts
Guides: no separate guides
Quote: "Spiderman, spiderman, does whatever the spiderman does."


Statistics and Evolution Path

The Widow is a Tier 3 and does not evolve further.

  • Slash is the melee damage when the xenomorph is in harm intent and slashing marine. In the code, it's melee_damage.
  • Melee, bullet, laser, energy, bomb, bio, rad, fire, and acid are soft armor values, not hard armor, which means that they reduce damage by a percentage rather than a flat value.
  • Speed is calculated inversely, meaning the lower speed value you have, the faster you are. Xenomorphs are always running, meaning they have a -1.0 boost added to their base speed. (Chart displays running speed)
  • Widow has a passive for movement that increase her speed by -1.0 if she is in 1x1 areas that costs no plasma.
Health Plasma Slash Intent Harm.png Speed Maze Speed Melee Bullet Laser Energy Bomb Bio Fire Acid Max Spiderlings
Base 450 600 18 -1.5 -2.5 30 30 30 30 15 10 15 10 5
Spiderling 125 200 8 -1.6 15 0 5 0 0 0 0 0

Friendly Neighborhood Xenomorph

After investigating the human psyche from absorbing their psychic energy, the xenomorphs received valuable information about their enemy. The Hive saw their desires, emotions, ambitions, and nightmares. One of such nightmares take form of an unusual creature with more than two legs, clouding the human's perception with terror. Drones all over the Hive network searched to obtain this foreign being, and it was significantly smaller than expected compared to the humans' memories about it. This size difference between the imagined and the real at first confused xenomorphs, but they realized that sizes did not matter but the inherit visual that stand out among all stimulus. Such creature is known as the spider.

What came out of creating a xenomorph from the spider was another mother! She did not produce xenomorphs but rather her own spiderlings that only obey to her. Admittedly, having another queen caused concern of conflicts between this new xenomorph and the old, but the new xenomorph followed orders from the Hive like all constructs; after all, such caste is bound to the Hive like all biological machinations birthed from the resin womb.

How to swing around the battlefield

Your responsibilities are

  • Growing as much spiderlings as possible
  • Soaking up bullets via spiderlings
  • Utilizing abilities to crowd control marines
  • Coordinating with other xenomorphs to harmonize with their abilites
  • Making marines pee their pants when they see spiders
  • Using tight mazes to climb on walls and circle behind any marine who enters

The Widow specializes in utilizing controlling marine's movements and spiderlings. The true fangs of Widow are its spiderlings as they are the Widow's force multiplier as the more spiderlings the more protection and slash damage the Widow has. Note that spiderlings do not slash a critical marine, allowing for Widow to drag a critical marine away to a secluded area to prevent said marine from being reachable by corpsmen. Due to how spiderlings cause more damage, you can be the bane of any marines that have to duel you. This is especially true against mechs since the damage output you can dish out cause mech pilots to go in retreat.

The metaphorical venom of the Widow is its abilities. The Web Spit is unique as it can do different effect on marines depending on what limb the Widow target, allowing for Widow to choose how it wants to engage the marines. While the Web Spit is targetted for single marine, the Leash Ball can ensnare multiple marines. However, marines can shoot the web ball in order to escape it, so make sure you use it when marines are focused on other xenomorphs.

Widow Abilities

Widow has a passive for movement that increase her speed if she is in 1x1 areas with no plasma or cooldown. This makes her excel in moving through resin mazes.

Ability Description Plasma Cost Cooldown
Bumpattacktoggle.gif
Toggle Bump Attacks
Allows you to toggle bump attacks on and off. This allows you to slash any enemy creature by running into them. The red arrow means it's on, you attack when on HARM intent; the green arrow means it's off, you push when on HARM intent. N/A N/A
Resting.png
Rest
Used to rest and get up. You heal faster when resting on weeds. N/A 2 seconds
TGMC Headbite.png
Psy Drain
This ability is used on dead Marines. For every Marine's psyche drained, the Hive will gain between 30 and 90 psychic points, depending on the number of Marines spawned; and 1/8 of a larva. 50 N/A
Regurgitate.png
Cocoon
Devour your victim to cocoon it, then expel the contents of your stomach onto your tile after 3 seconds. Any Marine in a cocoon is still able to be revived, but the cocoon will give psychic points for 5 minutes. Yields between 1 and 5 psychic points per 5 seconds, depending on the number of spawned Marines. 100 N/A
TGMC WebSpit.png
Web Spit
Spit a web to your target, this causes different effects depending on where you hit. Spitting the head causes the target to be temporarily blind, body and arms will cause the target to be weakened, and legs will snare the target for a brief while. 125 10 seconds
TGMC Leash Ball.png
Leash Ball
Spit a huge web ball that snares groups of targets for a brief while, preventing them from leaving it's area. Its integrity is 25 and lasts for 10 seconds.. 250 20 seconds
TGMC BirthSpiderling.png
Birth Spiderling
"Give birth to a spiderling after a short charge-up. The spiderlings will follow you until death. You can only deploy 5 spiderlings at one time. Slash at the marine that widow slashes until they go critical and follow Widow and act as a meatshield. 100 15 seconds
TGMC Cannibalise.png
Cannibalise
Consume a spiderling, killing it and granting 1 charge. Up to 3 charges can be stored. With at least one charge stored, right clicking Birth Spiderling will consume one charge of Cannibalise and spawn a spiderling with no cooldown or cost. 150 2 seconds
TGMC Spiderling mark.png
Spiderling Mark
Use this ability on a living enemy target to force all spiderlings to charge and attack the selected target. The spiderlings will automatically die after 15 seconds. Fails if you have no spiderlings or alive, or the selected target cannot be attacked. 50 5 seconds
TGMC Burrow.png
Burrow
"Burrow into the ground, allowing you and your active spiderlings to hide in plain sight. You cannot use abilities, attack nor move while burrowed. Use the ability again OR moving unburrow if you're already burrowed. 0 20 seconds
Lay egg.png
Lay Egg
Makes you lay a hugger egg. 200 12 seconds
TGMC AttachSpiderlings.png
Attach Spiderlings
Attach your current spiderlings to you. N/A N/A

Primordial Evolution

Once the hive has enough psychic points, your queen has the option to unlock powerful primordial evolutions for each strain. Primordial evolutions grant additional abilities for the relevant class.
For the Widow, this primordial ability is Web Hook.

Ability Description Plasma Cost Cooldown
TGMC Web Hook.png
Web Hook
Shoot out a web and pull it to traverse forward like Spiderman. 200 15 seconds

Tips & Tricks

  • If you have a singular spiderling attached it will have a wield icon, which you can throw in order to throw the spiderling about a screenslength.
  • Throwing spiderlings into marines and using spiderling mark can get a few slashes in before getting gunned down, but it can be done risk free.
  • You should always be comboing web spit in order to get more spiderling slashes in and potentially cause friendly fire.
  • Cannibalize critted spiderlings so you can easily make a new one at 100% HP for just a little plasma, heck even do it if they're less than 80% health to increase their effectiveness by a ton.
  • Spiderlings are PEAK harassment, they've got health unlike the carrier's huggers, they've got more numbers than the puppets of the puppeteers, and they're more expendable than baneling runner.
  • You should always be using your "birth spiderling" ability when it comes off cooldown, even if you're trying to throw individual spiderlings you can cannibalize the extra and use your cannibal points to throw a bunch of spiderlings.
  • Leash ball is pretty dogshit in MY personal expereinces but it seems like it could have some uses if you have someone to bodyblock like a defender or something.
  • Spiderling mark doesn't cause spiderlings to become enraged if you do not target a living thing.
  • Spiderlings will NEVER hit critted marines, but they will hit STUNNED marines, so if you see a spiderling slashing someone with blinking health there is a good chance they could get back up any second.
  • Laying eggs isn't that useful, but if you use your imagination then it might work.
  • Spiderlings are GREAT at being a meatshield against a few marines and get about the same treatment as huggers, try getting some hugger to throw some huggers behind your spiderlings so that the hugger is a little protected.
  • Widow could probably use some buffs, because rarely do your xeno builders care enough to make 1x1 passageways just for you to get around faster.
  • Widow is incredibly good when you've snuck onto shipside, and have another caste to just weed. Marines will hunt you down and you need to be swiftly taking them down and preventing them from running, which is your ENTIRE PURPOSE!!! You were BORN for sneaking onto shipside but generally you shouldn't be sneaking on as a widow, but as a drone or something that can lay weeds so you don't get softlocked.
  • More on shipside, maints is 1x1, you get a major speedboost there, so just zoom around and kill marines, but remember to go in order with web ball first, spiderling mark 2nd, and web spit 3rd so you can stop them from getting away, get your spiderlings to close in on them, and when their doing the most damage and taking the most damage stun them to secure the kill.
  • All-in-all, you choose between being the best picker with few people to actually take as picks, and a moderately good harasser who can give medics a run for their money if they start medicating in an unguarded backline.
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor