User:Mothblocks/Techweb

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Basic Research Technology

NT default research technologies.

Designs



Man Machine Interface

A slightly Frankensteinian device that allows human brains to interface natively with software APIs.

Designs



Cyborg Construction

Sapient robots with preloaded tool modules and programmable laws.

Designs



Mechanical Exosuits

Mechanized exosuits that are several magnitudes stronger and more powerful than the average human.

Designs



Basic Modular Suits

Specialized back mounted power suits with various different modules.

Designs

  • MOD boots: 'Nakamura Engineering' designed boots for a Modular Suit.
  • MOD chestplate: A 'Nakamura Engineering' designed chestplate for a Modular Suit.
  • MOD gauntlets: 'Nakamura Engineering' designed gauntlets for a Modular Suit.
  • MOD helmet: A 'Nakamura Engineering' designed helmet for a Modular Suit.
  • MOD paint kit: A paint kit for Modular Suits.
  • MOD shell: A 'Nakamura Engineering' designed shell for a Modular Suit.
  • MOD standard armor: External plating for a MODsuit. A civilian class suit by Nakamura Engineering, doesn't offer much other than slightly quicker movement.
  • MOD Module: Storage: What amounts to a series of integrated storage compartments and specialized pockets installed across the surface of the suit, useful for storing various bits, and or bobs. It uses 3 complexity.
  • MOD Module: Welding Protection: A module installed into the visor of the suit, this projects a polarized, holographic overlay in front of the user's eyes. It's rated high enough for immunity against extremities such as spot and arc welding, solar eclipses, and handheld flashlights. It uses 1 complexity.
  • MOD Module: Eating Apparatus: A favorite by Miners, this modification to the helmet utilizes a nanotechnology barrier infront of the mouth to allow eating and drinking while retaining protection and atmosphere. However, it won't free you from masks, and it will do nothing to improve the taste of a goliath steak. It uses 1 complexity.
  • MOD Module: Flashlight: A simple pair of flashlights installed on the left and right sides of the helmet, useful for providing light in a variety of ranges and colors. Some survivalists prefer the color green for their illumination, for reasons unknown. It uses 1 complexity.
  • MOD Module: Longfall: Useful for protecting both the suit and the wearer, utilizing commonplace systems to convert the possible damage from a fall into kinetic charge, as well as internal gyroscopes to ensure the user's safe falling. Useful for mining, monorail tracks, or even skydiving! It uses 1 complexity.
  • MOD Module: Thermal Regulator: Advanced climate control, using an inner body glove interwoven with thousands of tiny, flexible cooling lines. This circulates coolant at various user-controlled temperatures, ensuring they're comfortable; even if they're some that like it hot. It uses 2 complexity.
  • MOD Module: Plasma Stabilizer: This system essentially forms an atmosphere of its' own inside the suit, safely ejecting oxygen from the inside and allowing the wearer, a plasmaman, to have their internal plasma circulate around them somewhat like a sauna. This prevents them from self-igniting, and leads to greater comfort overall. The purple glass of the visor seems to be constructed for nostalgic purposes. It uses 1 complexity.
  • MOD Module: Glove Translator: A module that adds motion sensors into the suit's gloves, which works in tandem with a short-range subspace transmitter, letting the audibly impaired use sign language over comms. It uses 1 complexity.



Basic Exosuit Equipment

Various tools fit for basic mech units

Designs



Basic Tools

Basic mechanical, electronic, surgical and botanical tools.

Designs

  • Airlock Painter: An advanced autopainter preprogrammed with several paintjobs for airlocks. Use it on an airlock during or after construction to change the paintjob.
  • Gas Analyzer: A hand-held environmental scanner which reports current gas levels. Alt-Click to use the built in barometer function.
  • Cable Coil: A coil of insulated power cable.
  • Cable Coil: A coil of insulated power cable.
  • Pocket Crowbar: A small crowbar. This handy tool is useful for lots of things, such as prying floor tiles or opening unpowered doors.
  • Cultivator: It's used for removing weeds or scratching your back.
  • Decal Painter: An airlock painter, reprogramed to use a different style of paint in order to apply decals for floor tiles as well, in addition to repainting doors. Decals break when the floor tiles are removed. Alt-Click to change design.
  • Hatchet: A very sharp axe blade upon a short fibremetal handle. It has a long history of chopping things, but now it is used for chopping wood.
  • Mop: The world of janitalia wouldn't be complete without a mop.
  • Multitool: Used for pulsing wires to test which to cut. Not recommended by doctors.
  • Trashbag: It's a bag for trash, you put garbage in it.
  • Petri Dish: This makes you feel well-cultured.
  • Pipe Painter: Used for coloring pipes, unsurprisingly.
  • Plant Analyzer: A scanner used to evaluate a plant's various areas of growth, and genetic traits. Comes with a growth scanning mode and a chemical scanning mode.
  • Plunger: It's a plunger for plunging.
  • Push Broom: This is my BROOMSTICK! It can be used manually or braced with two hands to sweep items as you move. It has a telescopic handle for compact storage.
  • Electric Razor: The latest and greatest power razor born from the science of shaving.
  • Screwdriver: You can be totally screwy with this.
  • Secateurs: It's a tool for cutting grafts off plants.
  • Shovel: A large tool for digging and moving dirt.
  • Spade: A small tool for digging and moving dirt.
  • Spraycan: A metallic container containing tasty paint.
  • Sterile Swab: Some men use these for different reasons.
  • T-Ray Scanner: A terahertz-ray emitter and scanner used to detect underfloor objects such as cables and pipes.
  • Welding Helmet: A head-mounted face cover designed to protect the wearer completely from space-arc eye.
  • Welding Tool: A standard edition welder provided by Nanotrasen.
  • Wirebrush: A tool to remove rust from walls.
  • Wirecutters: This cuts wires.
  • Wrench: A wrench with common uses. Can be found in your hand.



Basic Medical Equipment

Basic medical tools and equipment.

Designs



Basic Integrated Circuits

Research on how to fully exploit the power of integrated circuits

Designs

  • Circuit Multitool: A circuit multitool to mark entities and load them into.
  • Access Checker Component: Performs a basic comparison between two numerical lists, with additional functions that help in using it to check access on IDs.
  • Arithmetic Component: General arithmetic component with arithmetic capabilities.
  • Binary Conversion Component: Splits a decimal number into an array of binary digits, or bits, represented as 1 or 0 and often used in boolean or binary operations like AND, OR and XOR.
  • Clock Component: A component that repeatedly fires.
  • Comparison Component: A component that compares two objects.
  • Concatenation Component: A component that combines strings.
  • Concatenate List Component: A component that joins up a list with a separator into a single string.
  • Decimal Conversion Component: Merges an array of binary digits, or bits, represented as 1 or 0 and often used in boolean or binary operations, into a decimal number.
  • Delay Component: A component that delays a signal by a specified duration. Timer gets reset when triggered again.
  • Direction Component: A component that returns the direction of itself and an entity.
  • Filter List Component: A component that loops through each element in a list and filters them.
  • For Each Component: A component that loops through each element in a list.
  • Get Column Component: Gets the column of a table and returns it as a regular list.
  • GPS Component: A component that returns the xyz co-ordinates of itself.
  • Health Component: A component that returns the health of an organism.
  • Voice Activator Component: A component that listens for messages. Requires a shell.
  • ID Access Reader Component: A component that reads the access on an ID.
  • ID Getter Component: A component that returns the first available ID card on an organism.
  • ID Getter Component: A component that reads the name, job, and age on an ID.
  • Index Component: A component that returns the value of a list at a given index.
  • Index Associative List Component: A component that is commonly used to access a row from a table. Accesses data from a key, value list.
  • Index Table Component: Gets the row of a table using the index inputted. Will return no value if the index is invalid or a proper table is not returned.
  • Length Component: A component that returns the length of its input.
  • Light Component: A component that emits a light of a specific brightness and colour. Requires a shell.
  • List Literal Component: A component that creates a list from whatever input you give it.
  • Associative List Literal: A component that returns an associative list consisting of the inputs.
  • Logic Component: A component with 'and' and 'or' capabilities.
  • Material Scanner: Outputs the material composition of the inputted entity.
  • MMI Component: A component that allows MMI to enter shells to send output signals.
  • Module Component: A component that has other components within it, acting like a function. Use it in your hand to control the amount of input and output ports it has, as well as being able to access the integrated circuit contained inside.
  • Multiplexer Component: Copies the input chosen by "Input Selector" to the output.
  • Not Component: A component that inverts its input.
  • NTNet Receiver: Receives data packages through NTNet. If Encryption Key is set then only signals with the same Encryption Key will be received.
  • NTNet Transmitter: Sends a data package through NTNet. If Encryption Key is set then transmitted data will be only picked up by receivers with the same Encryption Key.
  • Proximity Pinpointer Component: A component that returns the xyz co-ordinates of its entity input, as long as its in view.
  • Pressure Sensor Component: Outputs the current pressure of the tile
  • Printer Component: A component that prints a string input on a paper. Requires a shell and paper. Attack with paper to load them in the circuit. Use in hand to dump the bottom-most paper.
  • Radio Component: A component that can listen and send frequencies. If set to private, the component will only receive signals from other components attached to circuitboards with the same owner id.
  • Random Component: A component that returns random values.
  • Reagents Scanner: Outputs the reagents found inside the inputted entity.
  • Router Component: Copies the input chosen by "Input Selector" to the output chosen by "Output Selector".
  • Select Query Component: A component used with USB cables that can perform select queries on a list based on the column name selected. The values are then compared with the comparison input.
  • Self Component: A component that returns the current shell.
  • Sound Emitter Component: A component that emits a sound when it receives an input. The frequency is a multiplier which determines the speed at which the sound is played
  • Get Species Component: A component that returns the species of its input.
  • Speech Component: A component that sends a message. Requires a shell.
  • Speech Component: A component that sends a message. Requires a shell.
  • Split Component: Splits a string by the separator, turning it into a list
  • String Contains Component: Checks if a string contains a word/letter
  • Temperature Sensor Component: Outputs the current temperature of the tile
  • Textcase Component: A component that makes its input uppercase or lowercase.
  • Timepiece Component: A component that outputs the current station time. The text output port is used for time formats while the numerical output port is used for units of time.
  • To Number: A component that converts its input (a string) to a number. If there's text in the input, it'll only consider it if it starts with a number. It will take that number and ignore the rest.
  • To String Component: A component that converts its input to text.
  • Trigonometry Component: General trigonometry component with main and inverse trigonometry functions.
  • Typecast Component: A component that casts a value to a type if it matches or outputs null.
  • Typecheck Component: A component that checks the type of its input.
  • Compact Remote Shell: A handheld shell with one big button.
  • Machine Design (Component Printer): The circuit board for a component printer
  • Integrated Circuit: The foundation of all circuits. All Circuitry go onto this.
  • Machine Design (Module Duplicator): The circuit board for a module duplicator
  • USB Cable: A cable that allows certain shells to connect to nearby computers and machines.



Biological Technology

What makes us tick.

Designs

Prerequisites


Advanced Biotechnology

Advanced Biotechnology

Designs

Prerequisites


Xeno-organ Biology

Plasmaman, Ethereals, Lizardpeople... What makes our non-human crewmembers tick?

Designs

Prerequisites


Biological Processing

From slimes to kitchens.

Designs

Prerequisites


Improved Wound-Tending Surgery

Who would have known being more gentle with a hemostat decreases patient pain?

Designs

Prerequisites


Advanced Surgery

When simple medicine doesn't cut it.

Designs

  • Tend Wounds (Brute) Upgrade: An upgraded version of the original surgery.
  • Tend Wounds (Burn) Upgrade: An upgraded version of the original surgery.
  • Tend Wounds (Physical): A surgical procedure that repairs both bruises and burns. Repair efficiency is not as high as the individual surgeries but it is faster.
  • Lobotomy: An invasive surgical procedure which guarantees removal of almost all brain traumas, but might cause another permanent trauma in return.
  • Wing Reconstruction: An experimental surgical procedure that reconstructs the damaged wings of moth people. Requires Synthflesh.

Prerequisites


Experimental Surgery

When evolution isn't fast enough.

Designs

  • Cortex Folding: A surgical procedure which modifies the cerebral cortex into a complex fold, giving space to non-standard neural patterns.
  • Cortex Imprint: A surgical procedure which modifies the cerebral cortex into a redundant neural pattern, making the brain able to bypass damage caused by minor brain traumas.
  • Tend Wounds (Physical) Upgrade: An upgraded version of the original surgery.
  • Ligament Hook: A surgical procedure which reshapes the connections between torso and limbs, making it so limbs can be attached manually if severed. However this weakens the connection, making them easier to detach as well.
  • Ligament Reinforcement: A surgical procedure which adds a protective tissue and bone cage around the connections between the torso and limbs, preventing dismemberment. However, the nerve connections as a result are more easily interrupted, making it easier to disable limbs with damage.
  • Vein Muscle Membrane: A surgical procedure which adds a muscled membrane to blood vessels, allowing them to pump blood without a heart.
  • Nerve Grounding: A surgical procedure which makes the patient's nerves act as grounding rods, protecting them from electrical shocks.
  • Nerve Splicing: A surgical procedure which splices the patient's nerves, making them more resistant to stuns.
  • Pacification: A surgical procedure which permanently inhibits the aggression center of the brain, making the patient unwilling to cause direct harm.
  • Vein Threading: A surgical procedure which severely reduces the amount of blood lost in case of injury.
  • Viral Bonding: A surgical procedure that forces a symbiotic relationship between a virus and its host. The patient must be dosed with spaceacillin, virus food, and formaldehyde.

Prerequisites


Alien Surgery

Abductors did nothing wrong.

Designs

  • Brainwashing: A surgical procedure which directly implants a directive into the patient's brain, making it their absolute priority. It can be cleared using a mindshield implant.
  • Tend Wounds (Physical) Upgrade: A surgical procedure that repairs both bruises and burns faster than their individual counterparts. It is more effective than both the individual surgeries.
  • Necrotic Revival: An experimental surgical procedure that stimulates the growth of a Romerol tumor inside the patient's brain. Requires zombie powder or rezadone.

Prerequisites


Data Theory

Big Data, in space!

Designs

Prerequisites


Industrial Engineering

A refresher course on modern engineering technology.

Designs

Prerequisites


Advanced Engineering

Pushing the boundaries of physics, one chainsaw-fist at a time.

Designs

Prerequisites


Anomaly Research

Unlock the potential of the mysterious anomalies that appear on station.

Designs

  • Anomaly Neutralizer: An advanced tool capable of instantly neutralizing anomalies, designed to capture the fleeting aberrations created by the engine.
  • Reactive Armour Shell: An experimental suit of armour capable of utilizing an implanted anomaly core to protect the user.

Prerequisites


High Efficiency Parts

Finely-tooled manufacturing techniques allowing for picometer-perfect precision levels.

Designs

Prerequisites


Advanced Power Manipulation

How to get more zap.

Designs

Prerequisites


Basic Bluespace Theory

Basic studies into the mysterious alternate dimension known as bluespace.

Designs

Prerequisites


Bluespace Travel

Application of Bluespace for static teleportation technology.

Designs

Prerequisites


Miniaturized Bluespace Research

Extreme reduction in space required for bluespace engines, leading to portable bluespace technology.

Designs

  • Bluespace Matter Bin: A stock part used in the construction of various devices.
  • Bluespace Body Bag: A bluespace body bag, powered by experimental bluespace technology. It can hold loads of bodies and the largest of creatures.
  • Femto Manipulator: A stock part used in the construction of various devices.
  • Quantum Keycard: Allows for the construction of a quantum keycard.
  • Quantum Spin Inverter: An experimental device that is able to swap the locations of two entities by switching their particles' spin values. Must be linked to another device to function.
  • Triphasic Scanning Module: A stock part used in the construction of various devices.
  • Bluespace Wormhole Projector: A projector that emits high density quantum-coupled bluespace beams. Requires a bluespace anomaly core to function.

Prerequisites


Advanced Bluespace Storage

With the use of bluespace we can create even more advanced storage devices than we could have ever done

Designs

  • Inert Bag of Holding: A block of metal ready to be transformed into a bag of holding with a bluespace anomaly core.

Prerequisites


Applied Bluespace Research

Using bluespace to make things faster and better.

Designs

Prerequisites


Bluespace Power Technology

Even more powerful.. power!

Designs

Prerequisites


Regulated Bluespace Research

Bluespace technology using stable and balanced procedures. Required by galactic convention for public use.

Designs

Prerequisites


Unregulated Bluespace Research

Bluespace technology using unstable or unbalanced procedures, prone to damaging the fabric of bluespace. Outlawed by galactic conventions.

Designs

  • Desynchronizer: A device that can desynchronize the user from spacetime.

Prerequisites


Basic Plasma Research

Research into the mysterious and dangerous substance, plasma.

Designs

Prerequisites


Advanced Plasma Research

Research on how to fully exploit the power of plasma.

Designs

Prerequisites


Advanced Shell Research

Grants access to more complicated shell designs.

Designs

  • Assembly Shell: An assembly shell that can be attached to wires and other assemblies.
  • Bot Shell: An immobile shell that can store more components. Has a USB port to be able to connect to computers and machines.
  • Controller Shell: A handheld shell with several buttons.
  • Dispenser Shell: A dispenser shell that can dispense items.
  • Airlock Shell: A door shell that cannot be moved around when assembled.
  • Gun Shell: A handheld shell that can fire projectiles to output entities.
  • MOD Module: Circuit Adapter: A popular aftermarket module, seen in wide varieties with wide applications by those across the galaxy. This is able to fit any sort of integrated circuit, hooking it into controls in the suit and displaying information to the HUD. Useful for universal translation, or perhaps as a calculator. It uses 3 complexity.
  • Money Bot Shell: An immobile shell that is similar to a regular bot shell, but accepts monetary inputs and can also dispense money.
  • Scanner Gate Shell: A scanner gate shell that performs mid-depth scans on people when they pass through it.
  • Scanner Shell: A handheld scanner shell that can scan entities.

Prerequisites


Brain-Computer Interfaces

Grants access to biocompatable shell designs and components.

Designs

  • Brain-Computer Interface Manipulation Chamber: A machine that, when given a brain-computer interface, will implant it into an occupant. Otherwise, will remove any brain-computer interfaces they already have.
  • Brain-Computer Interface Shell: An implant that can be placed in a user's head to control circuits using their brain.
  • Bar Overlay Component: Requires a BCI shell. A component that shows a bar overlay ontop of an object from a range of 0 to 100.
  • BCI Action Component: Represents an action the user can take when implanted with the brain-computer interface.
  • BCI Target Interceptor: Requires a BCI shell. When activated, this component will allow user to target an object using their brain and will output the reference to said object.
  • Counter Overlay Component: A component that shows an three digit counter. Requires a BCI shell.
  • Object Overlay Component: Requires a BCI shell. A component that shows an overlay on top of an object.

Prerequisites


Movable Shell Research

Grants access to movable shells.

Designs

  • Pathfinder: When triggered, the next step to the target's location as an entity. This can be used with the direction component and the drone shell to make it move on its own. The Id Card input port is for considering ID access when pathing, it does not give the shell actual access.
  • Pull Component: A component that can force the shell to pull entities. Only works for drone shells.
  • Drone Shell: A shell with the ability to move itself around.

Prerequisites


Server Technology Research

Grants access to a server shell that has a very high capacity for components.

Designs

  • Server Shell: A very large shell that cannot be moved around. Stores the most components.

Prerequisites


Basic Robotics Research

Programmable machines that make our lives lazier.

Designs

Prerequisites


Advanced Robotics Research

Machines using actual neural networks to simulate human lives.

Designs

Prerequisites


Exploration Drone Research

Technology for exploring far away locations.

Designs

Prerequisites


Neural Programming

Study into networks of processing units that mimic our brains.

Designs

Prerequisites


Cyborg Upgrades: Utility

Utility upgrades for cyborgs.

Designs

Prerequisites


Cyborg Upgrades: Engineering & Mining

Engineering and Mining upgrades for cyborgs.

Designs

Prerequisites


Cyborg Upgrades: Medical

Medical upgrades for cyborgs.

Designs

Prerequisites


Artificial Intelligence

AI unit research.

Designs

Prerequisites


Electromagnetic Theory

Study into usage of frequencies in the electromagnetic spectrum.

Designs

Prerequisites


Advanced Electromagnetic Theory

Determining whether reversing the polarity will actually help in a given situation.

Designs

Prerequisites


Quantum Electromagnetic Technology

Even better electromagnetic technology.

Designs

Prerequisites


Clown Technology

Honk?!

Designs

Prerequisites


Computer Consoles

Computers and how they work.

Designs

Prerequisites


Computer Hardware

How computer hardware is made.

Designs

  • Area Power Connector: A device that wirelessly recharges connected device from nearby APC.
  • Intellicard Slot: A module allowing this computer to interface with most common intelliCard modules. Necessary for some programs to run properly.
  • Advanced Battery Module: An advanced power cell, often used in most laptops. It is too large to be fitted into smaller devices.
  • Power Cell Controller: A charge controller for standard power cells, used in all kinds of modular computers.
  • Micro Battery Module: A small power cell, commonly seen in most portable microcomputers.
  • Nano Battery Module: A tiny power cell, commonly seen in low-end portable microcomputers.
  • Battery Module: A standard power cell, commonly seen in high-end portable microcomputers or low-end laptops.
  • Super Battery Module: An advanced power cell, often used in high-end laptops.
  • ID Card Slot: A module allowing this computer to read or write data on ID cards. Necessary for some programs to run properly.
  • Processor Board: A standard CPU board used in most computers. It can run up to three programs simultaneously.
  • Microprocessor: A miniaturised CPU used in portable devices. It can run up to two programs simultaneously.
  • Advanced Hard Disk Drive: A hybrid HDD, for use in higher grade computers where balance between power efficiency and capacity is desired.
  • Hard Disk Drive: A small HDD, for use in basic computers where power efficiency is desired.
  • Cluster Hard Disk Drive: A large storage cluster consisting of multiple HDDs for usage in dedicated storage systems.
  • Super Hard Disk Drive: A high capacity HDD, for use in cluster storage solutions where capacity is more important than power efficiency.
  • Miniprinter: A small printer with paper recycling module.
  • Advanced Network Card: An advanced network card for usage with standard NTNet frequencies. Its transmitter is strong enough to connect even off-station.
  • Network Card: A basic wireless network card for usage with standard NTNet frequencies.
  • Wired Network Card: An advanced network card for usage with standard NTNet frequencies. This one also supports wired connection.
  • Photonic Processor Board: An advanced experimental CPU board that uses photonic core instead of regular circuitry. It can run up to five programs simultaneously, but uses a lot of power.
  • Photonic Microprocessor: An advanced miniaturised CPU for use in portable devices. It uses photonic core instead of regular circuitry. It can run up to three programs simultaneously.
  • Advanced Data Disk: Removable disk used to store data.
  • Data Disk: Removable disk used to store data.
  • Super Data Disk: Removable disk used to store large amounts of data.
  • Sensor Package: An integrated sensor package allowing a computer to take readings from the environment. Required by certain programs.
  • Micro Solid State Drive: A highly efficient SSD chip for portable devices.
  • Solid State Drive: An efficient SSD for portable devices.

Prerequisites


Arcade Games

For the slackers on the station.

Designs

Prerequisites


Computerized Recordkeeping

Organized record databases and how they're used.

Designs

Prerequisites


Telecommunications Technology

Subspace transmission technology for near-instant communications devices.

Designs

Prerequisites


Integrated HUDs

The usefulness of computerized records, projected straight onto your eyepiece!

Designs

  • Diagnostic HUD: A HUD used to analyze and determine faults within robotic machinery.
  • Health Scanner HUD: A heads-up display that scans the humans in view and provides accurate data about their health status.
  • Science Goggles: Goggles fitted with a portable analyzer capable of determining the research worth of an item or components of a machine.
  • Security HUD: A heads-up display that scans the humans in view and provides accurate data about their ID status.

Prerequisites


Night Vision Technology

Allows seeing in the dark without actual light!

Designs

Prerequisites


Genetic Engineering

We have the technology to change him.

Designs

Prerequisites


Cryostasis Technology

Smart freezing of objects to preserve them!

Designs

Prerequisites


Subdermal Implants

Electronic implants buried beneath the skin.

Designs

Prerequisites


Cybernetic Organs

We have the technology to rebuild him.

Designs

Prerequisites


Upgraded Cybernetic Organs

We have the technology to upgrade him.

Designs

Prerequisites


Cybernetic Implants

Electronic implants that improve humans.

Designs

  • Breathing Tube Implant: This simple implant adds an internals connector to your back, allowing you to use internals without a mask and protecting you from being choked.
  • Diagnostic HUD Implant: These cybernetic eyes will display a diagnostic HUD over everything you see. Wiggle eyes to control.
  • Luminescent Eyes: A pair of cybernetic eyes that can emit multicolored light
  • Medical HUD Implant: These cybernetic eyes will display a medical HUD over everything you see. Wiggle eyes to control.
  • Nutriment Pump Implant: This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are starving.
  • Security HUD Implant: These cybernetic eyes will display a security HUD over everything you see. Wiggle eyes to control.
  • Welding Shield Eyes: These reactive micro-shields will protect you from welders and flashes without obscuring your vision.

Prerequisites


Advanced Cybernetic Implants

Upgraded and more powerful cybernetic implants.

Designs

  • Nutriment Pump Implant PLUS: This implant with synthesize and pump into your bloodstream a small amount of nutriment when you are hungry.
  • Reviver Implant: This implant will attempt to revive you if you lose consciousness. For the faint of heart!
  • Surgical Arm Implant: A set of surgical tools hidden behind a concealed panel on the user's arm.
  • Toolset Arm Implant: A stripped-down version of engineering cyborg toolset, designed to be installed on subject's arm.

Prerequisites


Combat Cybernetic Implants

Military grade combat implants to improve performance.

Designs

  • Anti-Drop Implant: This cybernetic brain implant will allow you to force your hand muscles to contract, preventing item dropping. Twitch ear to toggle.
  • CNS Rebooter Implant: This implant will automatically give you back control over your central nervous system, reducing downtime when stunned.
  • Thermal Eyes: These cybernetic eyes will give you Thermal vision. Vertical slit pupil included.
  • Thrusters Set Implant: This implant will allow you to use gas from environment or your internals for propulsion in zero-gravity areas.
  • X-ray Eyes: These cybernetic eyes will give you X-ray vision. Blinking is futile.

Prerequisites


Mining Technology

Better than Efficiency V.

Designs

Prerequisites


Advanced Mining Technology

Efficiency Level 127

Designs

Prerequisites


Advanced Sanitation Technology

Clean things better, faster, stronger, and harder!

Designs

  • Advanced Mop: An upgraded mop with a large internal capacity for holding water or other cleaning chemicals.
  • Bear Trap: A trap used to catch space bears and other legged creatures.
  • Trashbag of Holding: An advanced trash bag with bluespace properties; capable of holding a plethora of garbage.
  • Floor Buffer Upgrade: A floor buffer that can be attached to vehicular janicarts.
  • Vacuum Upgrade: A vacuum that can be attached to vehicular janicarts.
  • Custodial Holobarrier Projector: A holograpic projector used to project hard light wet floor barriers.
  • Light Replacer: A device to automatically replace lights. Refill with working light bulbs.
  • Paint Remover: Removes stains from the floor, and not much else.
  • Spray Bottle: A spray bottle, with an unscrewable top.

Prerequisites


Botanical Engineering

Botanical tools

Designs

Prerequisites


Experimental Tools

Highly advanced tools.

Designs

  • Experimental Welding Tool: An experimental welder capable of self-fuel generation.
  • Botanogenetic Plant Shears: A high tech, high fidelity pair of plant shears, capable of cutting genetic traits out of a plant.
  • Hand Drill: A small electric hand drill with an interchangeable screwdriver and bolt bit
  • Jaws of Life: A small, compact Jaws of Life with an interchangeable pry jaws and cutting jaws
  • Laser Scalpel: A laser scalpel used for precise cutting.
  • Mechanical Pinches: These pinches can be either used as retractor or hemostat.
  • Searing Tool: Used to mend tissue together. Or drill tissue away.

Prerequisites


Basic Security Equipment

Standard equipment used by security.

Designs

  • Energy Bola: A specialized hard-light bola designed to ensnare fleeing criminals and aid in arrests.
  • Evidence Bag: An empty evidence bag.
  • Pepper Spray: Manufactured by UhangInc, used to blind and down an opponent quickly. Printed pepper sprays do not contain reagents.
  • Seclite: A robust flashlight used by security.
  • Zipties: Plastic, disposable zipties that can be used to restrain temporarily but are destroyed after use.

Prerequisites


Rapid Device Upgrade Designs

Unlocks new designs that improve rapid devices.

Designs

Prerequisites


Advanced RCD Designs Upgrade

Unlocks new RCD designs.

Designs

  • Advanced RCD silo link upgrade: Upgrades the RCD to be able to pull materials from the ore silo. The RCD must be linked to the silo using a multitool before it will function.

Prerequisites


Weapon Development Technology

Our researchers have found new ways to weaponize just about everything now.

Designs

  • Test-Range Firing Pin: This safety firing pin allows firearms to be operated within proximity to a firing range.
  • Telescopic Riot Shield: An advanced riot shield made of lightweight materials that collapses for easy storage.

Prerequisites


Advanced Weapon Development Technology

Our weapons are breaking the rules of reality by now.

Designs

  • Mindshield Firing Pin: This is a security firing pin which only authorizes users who are mindshield-implanted.

Prerequisites


Electric Weapons

Weapons using electric technology

Designs

  • Ion Carbine Part Kit: How to dismantle a cyborg : The gun.
  • Tesla Cannon Part Kit: The kit for a high-tech cannon that fires internal, reusable bolt cartridges in a revolving cylinder. The cartridges can be recharged using conventional rechargers.

Prerequisites


Radioactive Weaponry

Weapons using radioactive technology.

Designs

Prerequisites


Beam Weaponry

Various basic beam weapons

Designs

Prerequisites


Advanced Beam Weaponry

Various advanced beam weapons

Designs

  • Beam Marksman Rifle Part Kit: The gunkit for a powerful long ranged anti-material rifle that fires charged particle beams to obliterate targets.

Prerequisites


Explosive & Pyrotechnical Weaponry

If the light stuff just won't do it.

Designs

  • Advanced Release Grenade: An advanced grenade that can be detonated several times, best used with a repeating igniter.
  • Large Grenade: A grenade that affects a larger area and use larger containers.
  • Pyro Grenade: An advanced grenade that is able to self ignite its mixture.

Prerequisites


Ballistic Weaponry

This isn't research.. This is reverse-engineering!

Designs

Prerequisites


Exotic Ammunition

They won't know what hit em.

Designs

Prerequisites


One-point Bluespace-gravitational Manipulator

Fancy wording for gravity gun.

Designs

Prerequisites


Advanced Modular Suits

More advanced modules, to improve modular suits.

Designs

  • MOD Module: Diagnostic Visor: A heads-up display installed into the visor of the suit. This uses a series of advanced sensors to access data from advanced machinery, exosuits, and other devices, allowing the user to visualize current power levels and integrity of such. They say these also let you see behind you. It uses 2 complexity.
  • MOD Module: Internal GPS: This module uses common Nanotrasen technology to calculate the user's position anywhere in space, down to the exact coordinates. This information is fed to a central database viewable from the device itself, though using it to help people is up to you. It uses 1 complexity.
  • MOD Module: Reagent Scanner: A module based off research-oriented Nanotrasen HUDs, this is capable of scanning the contents of containers and projecting the information in an easy-to-read format on the wearer's display. It cannot detect flavors, so that's up to you. It uses 1 complexity.
  • MOD Module: Crate Clamp: A series of actuators installed into both arms of the suit, boasting a lifting capacity of almost a ton. However, this design has been locked by Nanotrasen to be primarily utilized for lifting various crates. A lot of people would say that loading cargo is a dull job, but you could not disagree more. It uses 3 complexity.
  • MOD Module: Drill: An integrated drill, typically extending over the user's hand. While useful for drilling through rock, your drill is surely the one that both pierces and creates the heavens. It uses 2 complexity.
  • MOD Module: Ore Bag: An integrated ore storage system installed into the suit, this utilizes precise electromagnets and storage compartments to automatically collect and deposit ore. It's recommended by Nakamura Engineering to actually deposit that ore at local refineries. It uses 2 complexity.

Prerequisites


Engineering Modular Suits

Engineering suits, for powered engineers.

Designs

  • MOD engineering armor: External plating for a MODsuit. An engineer-fit suit with heat and shock resistance. Nakamura Engineering's classic.
  • MOD Module: Meson Visor: A heads-up display installed into the visor of the suit. This module is based off well-loved meson scanner technology, used by construction workers and miners across the galaxy to see basic structural and terrain layouts through walls, regardless of lighting conditions. They say these also let you see behind you. It uses 2 complexity.
  • MOD Module: T-Ray Scanner: A module installed into the visor of the suit, allowing the user to use a pulse of terahertz radiation to essentially echolocate things beneath the floor, mostly cables and pipes. A staple of atmospherics work, and counter-smuggling work. It uses 1 complexity.
  • MOD Module: Magnetic Stabilizator: These are powerful electromagnets fitted into the suit's boots, allowing users both excellent traction no matter the condition indoors, and to essentially hitch a ride on the exterior of a hull. However, these basic models do not feature computerized systems to automatically toggle them on and off, so numerous users report a certain stickiness to their steps. It uses 2 complexity.
  • MOD Module: Emergency Tether: A custom-built grappling-hook powered by a winch capable of hauling the user. While some older models of cargo-oriented grapples have capacities of a few tons, these are only capable of working in zero-gravity environments, a blessing to some Engineers. It uses 3 complexity.
  • MOD Module: Constructor: This module entirely occupies the wearer's forearm, notably causing conflict with advanced arm servos meant to carry crewmembers. However, it functions as an extremely advanced construction hologram scanner, as well as containing the latest engineering schematics combined with inbuilt memory to help the user build walls. It uses 2 complexity.

Prerequisites


Advanced Engineering Modular Suits

Advanced Engineering suits, for advanced powered engineers.

Designs

  • MOD atmospheric armor: External plating for a MODsuit. An atmospheric-resistant suit by Nakamura Engineering, offering extreme heat resistance compared to the engineer suit.
  • MOD Module: Ion Jetpack: A series of electric thrusters installed across the suit, this is a module highly anticipated by trainee Engineers. Rather than using gasses for combustion thrust, these jets are capable of accelerating ions using charge from the suit's charge. Some say this isn't Nakamura Engineering's first foray into jet-enabled suits. It uses 3 complexity.
  • MOD Module: Radiation Protection: A module utilizing polymers and reflective shielding to protect the user against ionizing radiation; a common danger in space. This comes with software to notify the wearer that they're even in a radioactive area, giving a voice to an otherwise silent killer. It uses 2 complexity.
  • MOD Module: EMP Shield: A field inhibitor installed into the suit, protecting it against feedback such as electromagnetic pulses that would otherwise damage the electronic systems of the suit or devices on the wearer. However, it will take from the suit's power to do so. Luckily, your PDA already has one of these. It uses 1 complexity.
  • MOD Module: Expanded Storage: Reverse engineered by Nakamura Engineering from Donk Corporation designs, this system of hidden compartments is entirely within the suit, distributing items and weight evenly to ensure a comfortable experience for the user; whether smuggling, or simply hauling. It uses 3 complexity.

Prerequisites


Medical Modular Suits

Medical suits for quick rescue purposes.

Designs

  • MOD medical armor: External plating for a MODsuit. A lightweight suit by DeForest Medical Corporation, allows for easier movement.
  • MOD Module: Medical Visor: A heads-up display installed into the visor of the suit. This cross-references suit sensor data with a modern biological scanning suite, allowing the user to visualize the current health of organic lifeforms, as well as access data such as patient files in a convenient readout. They say these also let you see behind you. It uses 2 complexity.
  • MOD Module: Health Analyzer: A module installed into the glove of the suit. This is a high-tech biological scanning suite, allowing the user indepth information on the vitals and injuries of others even at a distance, all with the flick of the wrist. Data is displayed in a convenient package on HUD in the helmet, but it's up to you to do something with it. It uses 2 complexity.
  • MOD Module: Quick Carry: A suite of advanced servos, redirecting power from the suit's arms to help carry the wounded; or simply for fun. However, Nanotrasen has locked the module's ability to assist in hand-to-hand combat. It uses 1 complexity.
  • MOD Module: Injector: A module installed into the wrist of the suit, this functions as a high-capacity syringe, with a tip fine enough to locate the emergency injection ports on any suit of armor, penetrating it with ease. Even yours. It uses 1 complexity.
  • MOD Module: Organ Thrower: A device recovered from a crashed Interdyne Pharmaceuticals vessel, this module has been unearthed for better or for worse. It's an arm-mounted device utilizing technology similar to modern-day part replacers, capable of storing and inserting organs into open patients. It's recommended by the DeForest Medical Corporation to not inform patients it has been used. It uses 2 complexity.
  • MOD Module: DNA Lock: A module which engages with the various locks and seals tied to the suit's systems, enabling it to only be worn by someone corresponding with the user's exact DNA profile; however, this incredibly sensitive module is shorted out by EMPs. Luckily, cloning has been outlawed. It uses 2 complexity.

Prerequisites


Security Modular Suits

Security suits for space crime handling.

Designs

  • MOD security armor: External plating for a MODsuit. An Apadyne Technologies security suit, offering shock protection and quicker speed, at the cost of carrying capacity.
  • MOD Module: Security Visor: A heads-up display installed into the visor of the suit. This module is a heavily-retrofitted targeting system, plugged into various criminal databases to be able to view arrest records, command simple security-oriented robots, and generally know who to shoot. They say these also let you see behind you. It uses 2 complexity.
  • MOD Module: Cloak: A complete retrofitting of the suit, this is a form of visual concealment tech employing esoteric technology to bend light around the user, as well as mimetic materials to make the surface of the suit match the surroundings based off sensor data. For some reason, this tech is rarely seen. It uses 4 complexity.
  • MOD Module: Holster: Based off typical storage compartments, this system allows the suit to holster a standard firearm across its surface and allow for extremely quick retrieval. While some users prefer the chest, others the forearm for quick deployment, some law enforcement prefer the holster to extend from the thigh. It uses 2 complexity.
  • MOD Module: Pathfinder: This module, brought to you by Nakamura Engineering, has two components. The first component is a series of thrusters and a computerized location subroutine installed into the very control unit of the suit, allowing it flight at highway speeds, and to be able to locate the second part of the system; a pathfinding implant installed into the base of the user's spine, broadcasting their location to the suit and allowing them to recall it to their back at any time. The implant is stored in the module and needs to be injected in a human to function. Nakamura Engineering swears up and down there's airbrakes. It uses 2 complexity.

Prerequisites


Entertainment Modular Suits

Powered suits for protection against low-humor environments.

Designs

  • MOD cosmohonk armor: External plating for a MODsuit. A suit by Honk Ltd. Protects against low humor environments. Most of the tech went to lower the power cost.
  • MOD Module: Bike Horn: A shoulder-mounted piece of heavy sonic artillery, this module uses the finest femto-manipulator technology to precisely deliver an almost lethal squeeze to... a bike horn, producing a significantly memorable sound. It uses 1 complexity.
  • MOD Module: Microwave Beam: An oddly domestic device, this module is installed into the user's palm, hooking up with culinary scanners located in the helmet to blast food with precise microwave radiation, allowing them to cook food from a distance, with the greatest of ease. Not recommended for use against grapes. It uses 2 complexity.
  • MOD Module: Waddle: Some of the most primitive technology in use by HonkCo. This module works off an automatic intention system, utilizing its' sensitivity to the pilot's often-limited brainwaves to directly read their next step, affecting the boots they're installed in. Employing a twin-linked gravitonic drive to create miniaturized etheric blasts of space-time beneath the user's feet, this enables them to... to waddle around, bouncing to and fro with a pep in their step. It uses 1 complexity.

Prerequisites


Anomalock Modular Suits

Modules for modular suits that require anomaly cores to function.

Designs

  • MOD Module: Anti-Gravity: A module that uses a gravitational core to make the user completely weightless. It uses 3 complexity.
  • MOD Module: Teleporter: A module that uses a bluespace core to let the user transport their particles elsewhere. It uses 3 complexity.

Prerequisites


Engineering Anomalock Modular Suits

Advanced modules for modular suits, using anomaly cores to become even better engineers.

Designs

  • MOD Module: Kinesis: A modular plug-in to the forearm, this module was presumed lost for many years, despite the suits it used to be mounted on still seeing some circulation. This piece of technology allows the user to generate precise anti-gravity fields, letting them move objects as small as a titanium rod to as large as industrial machinery. Oddly enough, it doesn't seem to work on living creatures. It uses 3 complexity.

Prerequisites


Advanced Exosuits

For when you just aren't Gundam enough.

Designs

Prerequisites


EXOSUIT: Odysseus

Odysseus exosuit designs

Designs

Prerequisites


EXOSUIT: Clarke

Clarke exosuit designs

Designs

Prerequisites


EXOSUIT: Gygax

Gygax exosuit designs

Designs

Prerequisites


EXOSUIT: Durand

Durand exosuit designs

Designs

Prerequisites


EXOSUIT: Phazon

Phazon exosuit designs

Designs

Prerequisites


EXOSUIT: Savannah-Ivanov

Savannah-Ivanov exosuit designs

Designs

Prerequisites


Advanced Exosuit Equipment

Tools for high level mech suits

Designs

Prerequisites


Medical Exosuit Equipment

Tools for high level mech suits

Designs

  • Exosuit Medical (Medical Beamgun): Equipment for medical exosuits. A mounted medical nanite projector which will treat patients with a focused beam.
  • Exosuit Medical (Mounted Sleeper): Equipment for medical exosuits. A mounted sleeper that stabilizes patients and can inject reagents in the exosuit's reserves.
  • Exosuit Medical (Syringe Gun): Equipment for medical exosuits. A chem synthesizer with syringe gun. Reagents inside are held in stasis, so no reactions will occur.

Prerequisites


Simple Exosuit Modules

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (LBX AC 10 "Scattershot")

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (FNX-99 "Hades" Carbine)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (MKIV Ion Heavy Cannon)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (MKI Tesla Cannon)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (CH-PS "Immolator" Laser)

A basic piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (CH-LC "Solaris" Laser Cannon)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (CH-DS "Peacemaker" Mounted Disabler)

A basic piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (SGL-6 Grenade Launcher)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon (BRM-6 Missile Rack)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Module (SOB-3 Clusterbang Launcher)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Module (Teleporter Module)

An advanced piece of mech Equipment

Designs

Prerequisites


Exosuit Module (Localized Wormhole Generator)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Weapon ("Ultra AC 2" LMG)

An advanced piece of mech weaponry

Designs

Prerequisites


Exosuit Diamond Drill

A diamond drill fit for a large exosuit

Designs

Prerequisites


Alien Technology

Things used by the greys.

Designs

  • Alien Alloy: A sheet of reverse-engineered alien alloy.

Prerequisites


Alien Biological Tools

Advanced biological tools.

Designs

  • Alien Cautery: An advanced cautery obtained through Abductor technology.
  • Alien Drill: An advanced drill obtained through Abductor technology.
  • Alien Hemostat: An advanced hemostat obtained through Abductor technology.
  • Alien Retractor: An advanced retractor obtained through Abductor technology.
  • Alien Circular Saw: An advanced surgical saw obtained through Abductor technology.
  • Alien Scalpel: An advanced scalpel obtained through Abductor technology.

Prerequisites


Alien Engineering

Alien engineering tools

Designs

  • Alien Crowbar: An advanced crowbar obtained through Abductor technology.
  • Alien Multitool: An advanced multitool obtained through Abductor technology.
  • Alien Screwdriver: An advanced screwdriver obtained through Abductor technology.
  • Alien Welding Tool: An advanced welding tool obtained through Abductor technology.
  • Alien Wirecutters: Advanced wirecutters obtained through Abductor technology.
  • Alien Wrench: An advanced wrench obtained through Abductor technology.

Prerequisites


Illegal Technology

Dangerous research used to create dangerous objects.

Designs

Prerequisites


Illumination Applications

Applications of lighting and vision technology not originally thought to be commercially viable.

Designs

  • Workplace-Ready Firefighter Helmet: By applying state of the art lighting technology to a fire helmet with industry standard photo-chemical hardening methods, this hardhat will protect you from robust workplace hazards.
  • Mini Rapid Light Device (MRLD): A tool that can portable and standing lighting orbs and glowsticks.

Prerequisites


Advanced Office Applications

Some of our smartest lab guys got together on a Friday and improved our office efficiency by 350%. Here's how.

Designs

  • Mauna Mug: This awesome mug will ensure your coffee never stays cold!
  • Rolly poly: We duct-taped some wheels to the bottom of a table. It's goddamn science alright?

Prerequisites


Specialized Engineering

Conventional wisdom has deemed these engineering products 'technically' safe, but far too dangerous to traditionally condone.

Designs

  • Tinkers Gloves: Overdesigned engineering gloves that have automated construction subroutines dialed in, allowing for faster construction while worn.
  • Lava-Resistant Iron Rods: Treated, specialized iron rods. When exposed to the vaccum of space their coating breaks off, but they can hold up against the extreme heat of active lava.

Prerequisites


Australicus Security Protocols

It is said that security in the Australicus sector is tight, so we took some pointers from their equipment. Thankfully, our sector lacks any signs of these, 'dropbears'.

Designs

  • Outback Firing Pin: This firing pin only shoots while ya ain't on station, fair dinkum!
  • OZtek Boomerang: Uses reverse flow gravitodynamics to flip its personal gravity back to the thrower mid-flight. Also functions similar to a stun baton.

Prerequisites


Enhanced Interrogation Technology

By cross-referencing several declassified documents from past dictatorial regimes, we were able to develop an incredibly effective interrogation device. Ethical concerns about loss of free will do not apply to criminals, according to galactic law.

Designs

Prerequisites


Advanced Sticky Technology

Taking a good joke too far? Nonsense!

Designs

  • Pointy Tape: Used for sticking to things for sticking said things inside people.
  • Super Sticky Tape: Quite possibly the most mischevious substance in the galaxy. Use with extreme lack of caution.



Advanced Grapple Technology

Nanotrasen would like to remind its researching staff that it is never acceptable to "glomp" your coworkers, and further "scientific trials" on the subject will no longer be accepted in its academic journals.

Designs

  • Dolphin Gloves: Sleek, aerodynamic gripper gloves that are less effective at actually performing takedowns, but more effective at letting the user sail through the hallways and cause accidents.
  • Rocket Gloves: The ultimate in high risk, high reward, perfect for when you need to stop a criminal from fifty feet away or die trying. Banned in most Spinward gridiron football and rugby leagues.