The following page is out of date and/or needs to be revised. If the page's guide needs revision, see here for an example. The revision reason is: "TGMC's meta, development, and gameplay are always in flex. In parallel, TGMC's memes are forever changing. This page shouldn't remain static but in a state of metamorphosis."
The Captain of THEIR DOOM. A bait to CM player because CM whitelist. DO FUCKING BRIEFING IN THE BRIEFING ROOM!!!! Don't fix engine; get bitched at by medical and marines when autodoc has no power. Don't load OB; get bitched at by marines and SL for not loading OB. Don't know what is a Tadpole is. Never check crew manifest. "WhAt Is OrBiTiNg?!" "I cAn'T cHaNgE oRbIt LeVeLs!!" "LiStEn To Me, MaRiNeS!" Don't communicate to marines; get bitched at by marines and Discord for being a shit captain. Flash, arrest, or mateba people for doing captain's job despite captain not doing their fucking job. Get bwoink then jobban for deploying to planetside.
aThe Big Boy
Command Announcement: WHY DON'T YOU MARINES LISTEN TO ME!? I AM SO GREAT BECAUSE I AM CAPTAIN! I WILL USE MY FUCKING MATEBA TO PROVE MY POINT!
Confused as to why they get jumped by SG mains during round start in Pillar of Spring. Don't put sentries on Alamo. Use all the sentries for Alamo when tadpole is in use. Forget to deploy sentries when in planetside. Think that coolage attachment is useful. Don't print out surgery table for MO doing Alamo surgery; in fact, put the medevac attachment in Alamo INSTEAD of a surgery table. Launch Alamo or Condor before engineers make FOB with drone. "WhErE iS tHe NoRmAnDy?!" Don't know what a tadpole is. Launch tadpole without Bluespace export or mining upgrade. Don't check for tadpole supplies. Fuck up evac with Alamo and tadpole by not lifting off in time. Change landing zone for tadpole to a place with barely any fucking miners. Cycle Alamo to the wrong LZ. Cycle without telling marines. Periods between cycle takes too long, making marines wait. Lockdown marines in Alamo EVEN IN SHIPSIDE
!!!! Tase marines for trying to FUCK WITH THE LAW!!!! Flash or stunbaton them when they are in CQC distance or in EORD. Being shitcurity as usual. Don't exist for being utterly useless and a bitch to deal with when new players grief marines.
Think that fixing engine is a waste of time, so never fix it. Assume that OB is loaded, and never ask what OB should be loaded. Don't do req when RO cryo, then get bored and cryo despite chairs and tables haven't been deconstructed. Secretly the superior RO.
Buy B18 and Mateba for himself. Work on cardio by running to CIC and pressing buttons for supply beacon. "WhAt Is A bLuEsPaCe?" Send down ARSR belt with stuff still in crates, including the bluespace export. Don't give marines their Jaegar mods. Yells at marines for not selling xenos even when RO have not given marines bluespace export. Spite marines by sending bluespace export to FOB, not to tadpole, then wonders why there is not much req points to spend. Get yelled at by marines as to why supplies are taking too long to reach to planetside yet beacons are on. Tase marines when entering his sacred space in req. Get disarmed and lose tase forever.
The true job for Alamo surgery. Have access to third surgery kit in Pillar of Spring. Big dicc energy MO that can set red alert, SD, and ERT in CIC. Enjoy their command radio headset and the fact that marines don't break into their office anymore.
Planetside medicine powercreep makes MO shit. Can't do surgery, so autodoc. Use autodoc too much, so medbay APC runs out of power. Too fucking bored since CMO took Alamo surgery. Don't know that cryotube exist. Don't clean gloves after surgery, so marine gets infection. Feeds marine pills during surgery, so marine gets infection. Takes too long during surgery, so marine get infection. Don't know about infection, so marines necro. Barely use blood packs when marines are in low blood.
Don't set supply beacon down. OB, railgun, CAS, and mortar the FOB. Then proceed to never using tac binos ever again; also never give tac binos to anyone when SSD or cryo. Die to overextending in push since didn't wait for marines to catch up. Never use orders. Might be old enough to be GAYery seargent.
Act as THE NEXT UNGA THING to the Squad Leader. Cry when a xeno melts your toys because you got too aggressive and did not use a fucking belt harness. Wear B-18, the better version of Jaegar exo + valkyrie. When removed from role spawn, indirectly buff marines by letting buy 100 miniguns and 100 SADARs. Grenade launcher is now free.
"WhAt iS fOb DrOnE?" Avoid building FOB with drone. Never have enough fucking supplies in round start to build more. THE FOB MUST GROW! Go unga instead of maintaining FOB or cades. Forgot to barricade the meltable reinforced walls. Don't know how to upgrade miner. Would rather push with marines instead of maintaining miner near tadpole. Bitch about not getting supplies when haven't fixed and used miners nearby. Blind oneself with blowtorch. Don't make razorsharp obstacles to protect sentry from crusher. Can't figure out how to use PACMAN for e-razor. Ponder why they choose this job.
Use QC, bica OD, and peri like a fucking CM player. "MaKe Me ImIaKlY" or forget to have imialky. Break into chem room to make special chem for themselves. "I dOn'T kNoW hOw To GeT QC+ aNd PERI+" Forgot to link medevac roller to medevac beacon. Yell for MeraDerm when there is no larva juice around, only to use MeraDerm for only oneself. Bitch about running out of burn and brute kit and not knowing how to make infinite kits. Use a medical rig. FUCKING HATE MAGMOOR!
Open fucking doors. Hate it when marines don't listen to its protips. MAKE LOUD ANNOUNCEMENT WITH TACTICAL SUGGESTIONS. Bolt airlocks to cuck xenomorphs before they crash Alamo to shipside (assuming xenos want to get a xeno major). Discount CIC job. Thought that the job is as exciting as SS13 AI.
The T-42 LMG is the TGMC's current standard non-IFF-capable LMG. It's known for its ability to lay down heavy fire support very well. It is generally used when someone wants to hold a position or provide fire support.
The T-64 BR is the TerraGov Marine Corps' one and only battle rifle, designed to be a versatile option that can perform well at any range. It boasts a rather high rate of fire, however that is balanced out by a -50% damage modifier to the caliber. Comes with a mini scope.
The T-37 DMR is the TerraGov Marine Corps designated marksman rifle. It is rather well-known for it's very consistent target placement at longer than usual range, it however lacks a burst fire mode. It is mostly used by people who prefer to do more careful shooting than most. Comes with its own special mini scope.
The TL-127 is the standard issue bolt action rifle used by the TGMC. Known for its long range accuracy and use by marksmen despite its age and lack of IFF. It has an irremoveable scope. Chambered in 8.6x70mm.
The Mosin Nagant, a bolt action rifle form a bygone age, still used today by dedicated snipers due to it's high caliber, being capable of sending both xeno and human targets into crit with a couple of shots. Its bolt action design comes with the usual drawbacks, slow rate of fire and the finicky reload process, along with a limited magazine capacity. Holds 5 rounds in the internal magazine plus 1 in the chamber, the bolt can be cycled with unique-action . Comes with a rail scope.
Used as a close quarters tool when someone wants something more suited for close range than most people, or as an odd sidearm on your back for emergencies. Uses 12 gauge shells. Must be pumped after each shot using Unique Action.
The T-39 is the middleground between the T-35's ability to use buckshot and a tube magazine and the TX-15's semi-automatic fire. Slower rate of fire than the TX-15, but can load buckshot and doesn't require manual chambering of each shell. Comes with all the advantages and disadvantages of having to load individual shells. Does 30% less damage.
Another iteration of the ZX series of firearms, taking over the SX as the semi-automatic shotgun provided to the TGMC. Compared to the SX, this Shotgun is rifled, and loads primarily longer ranged munitions, being incompatible with buckshot shells. Takes 12-round 16 gauge magazines.
A nine-round pump action shotgun. A sporterized version of a classic shotgun used for hunting, home defense and police work, modified and used by Nanotrasen security. Holds 8 shells in the magazine, plus 1 in the chamber.
A double barreled shotgun of archaic, but sturdy design used by the TGMC. Due to balancing reports of barrel bursting, the ability to fire both barrels has been disabled. Uses 12 gauge shells, but can only hold 2 at a time. Come in its M276 pattern holster rig by default.
High rate of fire with a magazine to pair with, all in a compact package. The T-90 offers great performance in CQC or reconissance operations; also ideal for supporting roles looking for a weapon to fall back upon in case of an ambush as it can be weilded near instantly.
The TP-14, produced by Terran Armories. A reliable sidearm that loads 9mm Parabellum. Capable of mounting a limited amount of attachments, while sporting only semi-auto, its rate of fire is only limited by how quickly you can pull the trigger.
The T-19 machinepistol is known for it's ability to be one of the few automatic firearms functional in one handed operation. It's compact size gives those that do not have the space to spare the ability to go without being unarmed.
A powerful sidearm issued mainly to Nanotrasen private contractors, but issued to the TGMC in small numbers, based on the original VP70 more than a century ago. Fires 9mm armor piercing rounds and is capable of 3-round burst or automatic fire.
Produced by Terran Armories. A sturdy and hard hitting firearm that loads .44 Magnum rounds. Holds 7 rounds in the cylinder. Due to the nature of the weapon, it’s rate of fire doesn’t quite match the output of other guns, but does hit much harder.
The TL-84 flamethrower is the current standard issue flamethrower of the TGMC, and is used for area control and urban combat. Has hydro cannon mounted underneath to put out your fires and friendlies that walked into your fire (their fault, naturally). Uses large flamethrower cans to fuel itself.
The T-160 recoilless rifle is a long range explosive ordnance device used by the TGMC used to fire explosive shells at far distances. Uses a variety of 67mm shells designed for various purposes. Definitely, not an RPG, don't let anyone tell you otherwise.
The T-70 is the standard grenade launcher used by the TerraGov Marine Corps for area denial and big explosions. Fired rounds DO NOT PASS THROUGH FRIENDLIES OR ENEMIES. The rotary cylinder holds 6 rounds.
A six barreled rotary machine gun, The ultimate in man-portable firepower, capable of laying down high velocity armor piercing rounds this thing will no doubt pack a punch. Must go through a short "spin up" period before firing.
The T-81 is the TerraGov Marine Corps's automatic sniper rifle. It is rather well-known for it's night vision scope and IFF ammo, it however lacks a burst fire mode. It is mostly used by people who keep shooting their buddies in the back with a full power rifle round.
The T-152 is the primary anti-armor weapon of the TGMC. Used to take out light-tanks and enemy structures, the T-152 rocket launcher is a dangerous weapon with a variety of combat uses. Uses actual rockets rather than the T-160's recoilless shells, making it more powerful.
The TL-24 is the rather rare autorevolver used by the TGMC issued in rather small numbers to backline personnel and officers. It uses recoil to spin the cylinder. Uses heavy .454 rounds. Orderable from Requisitions.
An older design of the pulse rifle made by Pulse Industries. A rather unknown weapon of its time. It invented the use of electronic firing in the modern era though. Comes with a removable 2-shot underslung grenade launcher. Uses 10x24mm caseless ammunition.
Try to tank, dies. Realize that Crest Defense makes you live long enough to survive dense marine firing lanes. Fortify for the big brain players, then they can laugh and eat SADAR, CAS, and OB for days. The only xenomorph that use their tail and heal their own sunder. Remember when it can deflect bullets. Evolves from NOODLE LARBA; evolves into The best stand, Warrior.
"CaP tHe MaRiNe!" xeno that was left behind with the capture gameplay, arise to stun lock marines with stamina crit now purge marines out of their premed with neurotoxin. Mouth full of neurotoxin. Boiler lite with neurotoxin cloud. Blood feud with hypervene and water. Evolves from the sleeping Larva; evolves into acid Spit, leaving behind the neurotoxin.
aha ha marine go horizontal with spits
The rouny that was not the rouny. Made for capture gameplay, but both it and capture gameplay went to the shadow realm. Disarm the heck out of marines if disarm in TGMC exists. Can't sue TGMC wiki because of this PR that is licensed under CC-BY-NC-SA 3.0 (so fuck off, drawsstuff): https://github.com/tgstation/TerraGov-Marine-Corps/pull/3877
Unchained when capture gameplay is no more. Use facehuggers to fuck marines to death by stun lock. Enjoy the sounds of marines getting face rape. Make traps that marines still haven't learn how to counter 100% of the time. The true vietnam caste. NOW A GRENADER WITH DIFFERENT TYPES OF HUGGER! Neurotoxin hugger used to inject 18u of neurotoxin. Has so much bugs, bug fixes, and fixes broken compared to any xenomorphs. MARINES HATE THIS CASTE! Evolves from the chad Drone.
THICC DRONE, FITTING FOR THE MASTER OF RESIN! ASS SO FAST THAT IT CAN MATCH ROUNY! Use resin wall to cuck sentry and laugh at engineers. Sticky spit to hide level 5 acid wells. Try to combat hivelord and die because they forgot to turn on resin walker. Infusion is Kamehameha and instant click. Silolord. Make acid turrets to robust marines. Hide spawning pools behind thousand of resin walls. Evolves from the smol hivelord.
Beloved by vet xeno players . ORA ORA ORA the marines. Wombo combo marines into lava or hive, whichever is closest. Agility mode 90% of the time. Always use keybinds. Super fucking sweaty: https://www.youtube.com/watch?v=g7BIuUoZuT0 . Sentries sweat when seeing a warrior with punch ready. Remembered the day that they could rip off limbs like in CM. Evolved from tonk boi; evolves into 360 NO SCOPE CROOSHER when the warrior feels like making engineers cry.
Laugh at the fact that it has two stuns. The only xeno with walking animations. Break right arm with just 5 slashes because marine decides to duel. Curious when it will have Surreal's buff. Evolves from old rouny; evolves into DOOM RAV.
MARINES HATE TELEPORTING BENO! "HIVEMIND! WE MUST TRAVEL BACK TO THE FUTURE!" Love being in Alamo cockpit. Autodoc marines' foreign objects by accident; really just send the foreign objects to the SHADOW REALM!!!! "daddy surreal, why do people hate me?" The space faring caste that love going to space. Get blamed instead for map issues. Evolves from IS THAT A ROUNY?!.
why not? Evolves from LITTLE EVASION BITCH; evolves into Gets killed charging cades all the time numbskull. Remember and cry when gore was unbelievably strong. Get ventilated by buckshot when you inevitably do a stupid charge. Complain to the Hivelord why he's building defenses in your charging lane. Get killed during final marine push on hive because you suck at anything but charging.
Fling marines from barricade. Love the fact that it is not MOBA crusher from CM. Can solo cades until razorsharp. Man handle sentry. Love the fact that help intent prevent bodyblock from marine. Secretly know how to one shot reinforced walls. Blood feud with engineers. Evolves from Ultimate MMA beno or bitch bull
Darth Vader + Doom guy. Turn on Doom OST in the background. May have a heavier and slower ass compared to Hunter, but make up for it by making Luke Skywalker references. Has a collection of right arms. Too angry to die with Ignore Pain. Hate it when the stuns don't land. Waiting for the day that Surreal's rav rage PR to come. Evolves from Hunter that also have two stuns.
The OG farter. The only sniper in the hivemind. Remember when it was countered by snipers. Glow in the dark with hivemind. Look at crusher's kit and cry. Blood feud with CAS and OB. Evolves from Spitter.
Rape marines. Really from LifeWeb or some ERP server that enables rape. Red-pilled carrier. Is so flexible that it can vent crawl. Fart a lot. Thiccer afflictor. Once had neuroclaws that made marines cry in pain, and now have new claws from ded afflictor. Evolves from CBT Carrier and Resin Nomad.
Beno with telekinetic. Love to help shuffle to get behinds and screech to fling marine 7+ tiles away from other marines. Screech and fling marines to acid turrets. kek at the days when it has force choke marines BEHIND FUCKING WALLS. Still get stunned by shotgun despite being T3. Mommy's sidekick PSYCHIC buddy. Middle mouse button for screech is beginner shrike, shift+click or right mouse button for screech is big brain shrike. Evolves from Combat Drone, evolves to Bigger mommy. Only one per Hive.
Lead the hive with yelling "SCREECHING!! REEEEEEE!!". Bigger drone but not as thicc as hivelord. Remember when it has halloss for screech instead of stamina damage. Spam Word of the Queen because they can. Tacticool by slashing and spitting. Laugh at the very concept of ovi queen. Always waiting to be Ancient Empress, but still die by the unga. Miss the days when Tail Sweep was for self-defense. Evolves from princess Anna or drone; there can only be one Queen TO RULE THEM ALL, AND IN THE DARKNESS BINDS THEM.
The Chad manifested. Gravity Crush marines behind walls. Gravity Crush is secretly heavy_explosive. Screech will literally make you wish you get screech by Queen. Screecher.dmi Check PR for its progress! https://github.com/tgstation/TerraGov-Marine-Corps/pull/5426 Evolves from over 9000+ psychic points and get taken over by a random ghost.
aHe Came, He Saw, He Conquered Mommy's thicc ass
IN DEVELOPMENTAL HELL FOR 2 YEARS; SHUT UP ABOUT IT