Difference between revisions of "Golem"

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(→‎Creating a Golem: theres a fourth way to get golems and I added it)
 
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Golems are the souls of the dead encased in gemstone. They retain no memories of their previous lives, but retain the cunning, knowledge and personalities of those spirits. They are completely devoted to their creator, and will carry out any order given to them. Typically they are aligned with the station, but in the wrong hands, they can be devastating due to how resistant to damage they are.
+
Golems are sapient humanoids made of mystical living stone, created through strange rituals or xenobiological research. They are completely devoted to their creator and will carry out any order given to them, but occasionally a colony of free-willed Golems can be found on the surface of Lavaland.
  
Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their slowness, single-minded devotion and lack of availability, are seldom seen in Medical and Command roles.
+
Their intrinsic properties make them natural miners. Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their single-minded devotion and lack of availability they are seldom seen in Medical and Command roles.
 
 
Golems can be made of several metals and minerals, or they can be Adamantine Golems created directly from slimes.
 
  
 
==Creating a Golem==
 
==Creating a Golem==
  
 
Golems are created by spawning and completing a shell.  
 
Golems are created by spawning and completing a shell.  
* There are two ways to create shells:  
+
* There are four ways to create shells:  
** Injecting 1 unit of plasma into an Adamantine Slime Extract, then using the resulting Adamantine bar to form a shell.  
+
** Injecting 1 unit of plasma into an [[Guide to xenobiology#Adamantine Slime|Adamantine Slime Extract]], then using the resulting Adamantine bar to form a shell.
 
** On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.
 
** On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.
* After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem of that mineral type.  
+
** 20 ingots of [[Guide to Atmospherics#Crystallizer|metallic hydrogen]] can be used to form a shell.
 +
** [[Fishing]] on [[IceBoxStation|Icebox]] in the liquid plasma to get adamantine then making it into a shell
 +
* After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem. If the mineral type used could transform the golem, they will spawn in that form (though it will naturally expire after five minutes).
 
* Golems created from Adamantine bars will serve whoever '''finished''' the shell, while golems created with the autolathe on the free golem ship will have free will.
 
* Golems created from Adamantine bars will serve whoever '''finished''' the shell, while golems created with the autolathe on the free golem ship will have free will.
  
 
==Traits==
 
==Traits==
  
Golems are spaceworthy and tough as rock. Some are immune to heat, cold, electrical shocks, bleeding, embedding and viruses - this depends on the mineral type. In exchange, they are slow, cannot wear uniforms, masks, gloves, exosuits or shoes. However, they don't need to. Golems don't need a mask to use internals, and the pockets, ID, belt and exosuit storage slots can be used as normal. They are also free to use hats and backpacks, which can be used to distinguish them if their Creator has assigned them to a particular Department (Such as [[Security|Security]] or [[Engineering|Engineering]]).
+
Due to being made of rock Golems take less damage from most sources and do not need to breathe. They do not bleed and are immune to electrocution, lava, and radiation, and their stone exterior cannot be pierced, dismembered, or set on fire. They are not totally immune to the effects of temperature or pressure however, so they can still be harmed by the depths of space or the intense heat of an inferno. Their fists are more dangerous and more liable to stun than those of an unarmed human, what with being larger and made of stone.
 +
 
 +
With their immense strength golems can carve through solid rock with their hands, and have an innate ability to detect nearby ores. In addition if they plant their feet in lava they can smelt ore into metal bars in a body cavity.
  
Their armour is incredibly tough, and will reduce damage to less than half its strength. Their punches are stronger than humans', and have a chance to stun. Their rocky fingers also can't fit in the trigger guards of guns, so they can only use melee weapons, or modified Kinetic Accelerators.
+
The most unique of their traits however is the ability to take on the properties of minerals they consume. Eating certain kinds of mineral will temporarily change the form of the golem and grant it additional properties for the next five minutes.
  
They can enter space and wade into fires without concern, making them very versatile during emergencies such as plasma fires or hull breaches.  
+
Keeping a body of stone animate takes a lot of energy, and so resultingly golems need to eat a lot of minerals to stay active. Golems can safely eat iron and glass without transforming (and iron is very filling) but once they have taken on a transformation then they can only consume that kind of mineral (and glass) until the transformation has expired. A golem who is hungry begins to slow down until they find themselves completely unable to move and must be fed in order to regain motion.
Their loyalty to their master is absolute, so anything they do will be the responsibility of their creator: be wary of harming humans, as the crew will have no qualms about exterminating you and then your master.
 
  
 
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
 
Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.
  
===Types of Golems===
+
Golem hands are too large to operate the triggers of most guns and most human equipment is not the correct size for them to wear. Golems are unable to equip jumpsuits, masks, oversuits, gloves, or shoes. They can pin an ID card to their stone chest and are free to differentiate themselves by wearing different hats, belts, or backpacks.
 +
 
 +
===Edible Minerals===
  
Golems gain traits from the minerals they're made of:
+
Golems gain temporary traits from the minerals they have consumed.
  
{| class="wikitable sortable" border="1" cellspacing="0" cellpadding="2""
+
{| class="wikitable sortable" cellspacing="0" cellpadding="2" border="1" "
 
|-  
 
|-  
! || Material || Description
+
! Appearance || Material || Effect
 
|-
 
|-
| [[File:Adamantine_Golem.png|64px]]  
+
| [[File:Golem normal.png|frameless]]
! Adamantine
+
! Iron
| Adamantine Golems have special vocal cords that can resonate messages to all other golems, great for coordinating them. The first Free Golems spawn as this species, otherwise you'll need to do a bunch of Xenobiology to get the required Adamantine bars.  
+
| Iron is a staple food for golems. It does not transform them, but it is more filling than any other kind of mineral and will heal them upon consumption. Unfortunately this benefit is only available if they haven't taken on a different material transformation.
 
|-
 
|-
| [[File:Iron_golem.png|64px]]
+
| [[File:Golem normal.png|frameless]]
! Iron
+
! Glass
| Iron Golems are the average golem, and do not have any additional traits.
+
| Glass does not transform a golem, and it isn't particularly filling either. Its sole selling point is that you can eat glass regardless of your current transformation, meaning that you can substitute a lot of glass for more valuable or rarer minerals.
 
|-
 
|-
| [[File:Silver_golem.png|64px]]
+
| [[File:Golem silver.png|frameless]]
 
! Silver
 
! Silver
| Silver Golems pack heavier punches, granting them a higher chance of stunning. They are also magic immune!
+
| Silver golems are holy, and immune to supernatural effects. A favourite tool of wizards for hunting other wizards.
 
|-
 
|-
| [[File:Gold_golem.png|64px]]
+
| [[File:Golem gold.png|frameless]]
 
! Gold
 
! Gold
| Gold Golems are faster than an average golem, but are less armored. Yes, gold is heavy, but golems are magical and don't have to make sense.
+
| Gold golems are covered with shining plates which reflect energy weaponry, plus they provide a living display of their owner's wealth.
 
|-
 
|-
| [[File:Uranium_golem.png|64px]]
+
| [[File:Golem uranium.png|frameless]]
 
! Uranium
 
! Uranium
| Uranium Golems constantly emit radiation, poisoning organic lifeforms nearby. Other golems are safe.
+
| Uranium golems take their energy from internal radiation, and resultingly act as if their stomach is full until the buff expires. This is a convenient mineral just for general use as just a single ore allows you to ignore the hunger mechanics for five minutes, but it does mean foregoing any more interesting bonus.
 
|-
 
|-
| [[File:Titanium_golem.png|64px]]
+
| [[File:Golem titanium.png|frameless]]
 
! Titanium
 
! Titanium
| Titanium Golems are more resistant to heat and are immune to ash storms in [[Lavaland]].
+
| Titanium golems become even tougher in melee combat. They take even less brute damage and their punches are even harder.
 +
Their fists gain an even larger benefit when fighting mining creatures, making this a potentially useful choice for hunting the lesser fauna of Lavaland or Icebox.
 
|-
 
|-
| [[File:Plastitanium_golem.png|64px]]
+
| [[File:Golem plasma.png|frameless]]
! Plastitanium
 
| Plastitanium Golems are, like Titanium Golems, heat resistant and immune to ash storms. On top of that, they are not harmed by lava.
 
|-
 
| [[File:Plasma_golem.png|64px]]
 
 
! Plasma
 
! Plasma
| Plasma Golems are controlled chaos: they can self-ignite themselves and, if hot enough while burning, they'll blow up! They do not take damage from fires but as mentioned before, blowing up is instant death. Great for suicide bombing your foolish samurais.
+
| Plasma golems gain plasma's cooling and energy-generating properties. They become immune to damage from heat and high pressure and additionally at any time when they would take heat damage, that damage is converted into power for the nearest APC. It also lends golems on Lavaland immunity to ash storms.
 +
This mineral is counterintuitively useful for firefighting, for wading through laser fire, or alternately for setting up an unusual method of power generation.  
 
|-
 
|-
| [[File:Diamond_golem.png|64px]]
+
| [[File:Golem diamond.png|frameless]]
 
! Diamond
 
! Diamond
| Diamond Golems have extremely high armor, making them hard to damage.
+
| Diamond golems bend light around them, becoming difficult to see. They quickly become invisible while stood still, and are slightly faster than usual while in motion.
 
|-
 
|-
| [[File:Plasteel_golem.png|64px]]
+
| [[File:Golem plasteel.png|frameless]]
 
! Plasteel
 
! Plasteel
| Plasteel Golems are even slower than normal golems, but they deal higher damage when punching (12-21), and are much less affected by stuns. They also magnetically attach to surfaces and and won't float without gravity, and cannot have their positions swapped with other beings even on help intent.
+
| Plasteel golems grow plates which seal them against the effects of low pressure and temperature, effectively becoming space-proof. This is the mineral of choice for a golem sent on an exploratory mission, or to repair a hull breach.
 
|-
 
|-
| [[File:Sand_golem.png|64px]]
+
| [[File:Golem banana.png|frameless]]
! Sand
+
! Bananium
| Sand Golems are unaffected by physical or kinetic bullets and are highly resistant to all other forms of brute damage, but they take triple burn damage from any source. On death, they'll turn into an unrevivable pile of sand.
+
| Bananium golems develop a funny walk and become slippery when lying on the ground. Additionally, they cannot be slipped themselves.
|-
+
While they make a natural ally to a clown, remember that keeping this form active for long periods may require consuming industrial levels of bananium. Timing is everything in comedy.
| [[File:Glass_golem.png|64px]]
 
! Glass
 
| Glass Golems reflect lasers and energy shots, and are highly resistant to burn damage, but they take triple brute damage from any source. When dying, they shatter and cannot be recovered in any way.
 
 
|-
 
|-
| [[File:Bluespace_golem.png|64px]]
+
| [[File:Golem bluespace.png|frameless]]
 
! Bluespace Polycrystals
 
! Bluespace Polycrystals
| Bluespace Golems are extremely unstable and will randomly teleport when hit by anything more threatening than a hug. On top of that, they can also trigger the random teleportation manually, over a much wider area.
+
| Eating a bluespace crystal will create a Bluespace Knot in an available hand. Clicking on a distant location with your Bluespace Knot will transfer you to a location approximately close to where you clicked after a few seconds.
|-
+
Bluespace crystals can be consumed while under the effect of a different transformation, as long as you have an available hand.
| [[File:Wood_golem.png|64px]]
 
! Wood
 
| Wood Golems are the symbol of the collaboration between [[Guide_to_races#Podpeople|Podpeople]] and Free Golems. They lack the heat protection of golems, can be set on fire, and are less armoured, but they feed and regenerate when they are near a source of light, and starve and wither when in the darkness, much like normal podpeople.
 
|-
 
| [[File:Alloy_golem.png|64px]]
 
! Alien Alloy
 
| Alloy Golems are made with materials scavenged from abductor ships, which grant them greater speed and constant regeneration. Due to the alien nature of the materials, however, they are not able to communicate by speaking. They will, instead, send telepathic messages that can be heard by other alloy golems or [[Abductor|abductors]].
 
|-
 
| [[File:Bananium_golem.png|64px]]
 
! Bananium
 
| Bananium Golems are what a true clown dreams to be. They '''HONK''' constantly, willing or not; they have an inherently loud and funny voice, their punches hardly deal any damage, and when damaged they bleed slippery bananas. Make these at the risk of your own sanity.
 
|-
 
| [[File:Plastic_golem.png|64px]]
 
! Plastic
 
| Plastic Golems are very stretchy, and can thus ventcrawl as long as they aren't wearing or holding items. Due to material affinity, they can also pass through plastic flaps.
 
|-
 
| [[File:Runic_golem.png|64px]]
 
! Runic Metal
 
| Runic Golems are loosely affiliated with the [[Blood Cult]], and draw their powers from the same source, although they aren't necessarily their allies. They can Jaunt, allowing them to cross walls for a time, they can cast an Abyssal Gaze onto a victim, chilling and blinding them temporarily, and can permanently Dominate animals and monsters, turning them to their (and their master's) side.
 
 
|-
 
|-
| [[File:Cloth_golem.png|64px]]
+
| [[File:Golem gibtonite.png|frameless]]
! Cloth
+
! Gibtonite
| Created from cloth or medical gauze, these Golems are extremely flammable, and don't need to be doused in fuel to burn. But if they aren't burnt to death, they turn into a messy pile of cloth, that reanimates after some time, fully reviving them. The pile can of course be burnt or destroyed to prevent this. They are also magic immune!
+
| Eating Gibonite will transfer it to an available ''single'' hand, from which it can be fired at distant targets like a cannon. Make sure you have a plan for how to use it, as holding in gibtonite for too long will cause it to drop to your feet after some time, with its fuse lit.
 +
As Gibtonite only transforms your hand, it can be used under the effect of other transformative effects. You can have two gibtonite hands at a time, but the second requires a friend to feed it to you as you are unable to use both hands to pick up a second while one of your hands is occupied by the first.
 
|-
 
|-
| [[File:Bronze_golem.png|64px]]
+
|[[File:Golem normal.png|frameless]]
! Bronze
+
!Lightbulbs
| As a Bronze Golem you are very resistant to loud noises, and make loud noises if something hard hits you. However this ability does hurt your hearing.
+
|Eating a lightbulb will cause the golem to emit light for two minutes. This can be done at any time, but lightbulbs have no nutritional value.
|-
 
| [[File:Bone_golem.png|64px]]
 
! Bone
 
| As a Bone Golem you have a powerful spell that lets you chill your enemies with fear, and milk heals you! Just make sure to watch out for bone-hurting juice.
 
|-
 
| [[File:Cardboard_golem.png|64px]]
 
! Cardboard
 
| As a Cardboard Golem you aren't very strong, but you are a bit quicker and can easily create more brethren by using cardboard on yourself.
 
|-
 
| [[File:Leather_golem.png|64px]]
 
! Leather
 
| As a Leather Golem you are flammable, but you can grab things with incredible ease, allowing all your grabs to start at a strong level.
 
|-
 
| [[File:Durathread_golem.png|64px]]
 
! Durathread
 
| As a Durathread Golem your strikes will cause your targets to start choking, but your woven body won't withstand fire very well.
 
|-
 
| [[File:Snow_golem.png|64px]]
 
! Snow
 
| Snow golems have slightly less armor than regular golems and take triple burn damage. They are immune to snowstorms, can create snowballs and have cryokinesis powers. On death they turn into a pile of snow and a carrot.
 
|-
 
| [[File:Capitalist_golem.png|64px]]
 
! Capitalist
 
| Capitalist golems spawn with the knock spell, a top hat, and a monocle, and have the exclusive ability to only say "Hello, I like money!", which also causes an audible version of that message. These golems must be spawned by an administrator.
 
|-
 
| [[File:Soviet_golem.png|64px]]
 
! Soviet
 
| Soviet golems spawn with the knock spell, a ushanka, and the exclusive ability to only say "Cyka Blyat", which also causes an audible "cyka blyat". These golems must be spawned by an administrator.
 
|-
 
| [[File:Brokenbottle.png|64px]]{{Anchor|Metal Hydrogen}}
 
! Metal Hydrogen
 
| Made of metallized [[Guide_to_Atmospherics#H2|hydrogen]]. Forged in the highest pressures and the highest heats. Immune to magic, flashes, heat and fire.  
 
 
|-
 
|-
 
|}
 
|}
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Free Golems start with a '''Golem Creation Disk''', which contains a unique autolathe design that creates a '''Golem Shell''', without any need for slimes. Unlike those made in [[Guide_to_xenobiology|xenobiology]], however, golems made from these shells are not enslaved to their creator.
 
Free Golems start with a '''Golem Creation Disk''', which contains a unique autolathe design that creates a '''Golem Shell''', without any need for slimes. Unlike those made in [[Guide_to_xenobiology|xenobiology]], however, golems made from these shells are not enslaved to their creator.
{{Jobs}}
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[[Category:Jobs]]
+
 
 +
[[Category:Races]]

Latest revision as of 18:06, 13 March 2024

PARANORMAL STAFF
Golem normal.png
Golem
Access: None
Difficulty: Medium
Supervisors: Your creator, if you have one.
Duties: Serve your creator utterly.
Guides: No external guides.
Quote: Hey I think Xenobiology is making an army of golems!


Golems are sapient humanoids made of mystical living stone, created through strange rituals or xenobiological research. They are completely devoted to their creator and will carry out any order given to them, but occasionally a colony of free-willed Golems can be found on the surface of Lavaland.

Their intrinsic properties make them natural miners. Their toughness and obedience makes them ideal as Bodyguards, Security and Engineers. Their nature of creation means they often assist in Research areas, but due to their single-minded devotion and lack of availability they are seldom seen in Medical and Command roles.

Creating a Golem

Golems are created by spawning and completing a shell.

  • There are four ways to create shells:
    • Injecting 1 unit of plasma into an Adamantine Slime Extract, then using the resulting Adamantine bar to form a shell.
    • On the free golem ship, use the Golem Creation Disk to print one on the Autolathe.
    • 20 ingots of metallic hydrogen can be used to form a shell.
    • Fishing on Icebox in the liquid plasma to get adamantine then making it into a shell
  • After this, using 10 of any type of mineral on the shell will complete it, sending a warning to ghosts and observers, who can inhabit it at will to spawn as a golem. If the mineral type used could transform the golem, they will spawn in that form (though it will naturally expire after five minutes).
  • Golems created from Adamantine bars will serve whoever finished the shell, while golems created with the autolathe on the free golem ship will have free will.

Traits

Due to being made of rock Golems take less damage from most sources and do not need to breathe. They do not bleed and are immune to electrocution, lava, and radiation, and their stone exterior cannot be pierced, dismembered, or set on fire. They are not totally immune to the effects of temperature or pressure however, so they can still be harmed by the depths of space or the intense heat of an inferno. Their fists are more dangerous and more liable to stun than those of an unarmed human, what with being larger and made of stone.

With their immense strength golems can carve through solid rock with their hands, and have an innate ability to detect nearby ores. In addition if they plant their feet in lava they can smelt ore into metal bars in a body cavity.

The most unique of their traits however is the ability to take on the properties of minerals they consume. Eating certain kinds of mineral will temporarily change the form of the golem and grant it additional properties for the next five minutes.

Keeping a body of stone animate takes a lot of energy, and so resultingly golems need to eat a lot of minerals to stay active. Golems can safely eat iron and glass without transforming (and iron is very filling) but once they have taken on a transformation then they can only consume that kind of mineral (and glass) until the transformation has expired. A golem who is hungry begins to slow down until they find themselves completely unable to move and must be fed in order to regain motion.

Golems can be stunned in the same ways a human can, with the exception of syringe guns due to their thick skin; they take damage normally, after it is reduced by their armor, but they do not bleed. When in crit, instead of suffocating, they'll take brute damage over time, and cannot give or receive CPR.

Golem hands are too large to operate the triggers of most guns and most human equipment is not the correct size for them to wear. Golems are unable to equip jumpsuits, masks, oversuits, gloves, or shoes. They can pin an ID card to their stone chest and are free to differentiate themselves by wearing different hats, belts, or backpacks.

Edible Minerals

Golems gain temporary traits from the minerals they have consumed.

Appearance Material Effect
Golem normal.png Iron Iron is a staple food for golems. It does not transform them, but it is more filling than any other kind of mineral and will heal them upon consumption. Unfortunately this benefit is only available if they haven't taken on a different material transformation.
Golem normal.png Glass Glass does not transform a golem, and it isn't particularly filling either. Its sole selling point is that you can eat glass regardless of your current transformation, meaning that you can substitute a lot of glass for more valuable or rarer minerals.
Golem silver.png Silver Silver golems are holy, and immune to supernatural effects. A favourite tool of wizards for hunting other wizards.
Golem gold.png Gold Gold golems are covered with shining plates which reflect energy weaponry, plus they provide a living display of their owner's wealth.
Golem uranium.png Uranium Uranium golems take their energy from internal radiation, and resultingly act as if their stomach is full until the buff expires. This is a convenient mineral just for general use as just a single ore allows you to ignore the hunger mechanics for five minutes, but it does mean foregoing any more interesting bonus.
Golem titanium.png Titanium Titanium golems become even tougher in melee combat. They take even less brute damage and their punches are even harder.

Their fists gain an even larger benefit when fighting mining creatures, making this a potentially useful choice for hunting the lesser fauna of Lavaland or Icebox.

Golem plasma.png Plasma Plasma golems gain plasma's cooling and energy-generating properties. They become immune to damage from heat and high pressure and additionally at any time when they would take heat damage, that damage is converted into power for the nearest APC. It also lends golems on Lavaland immunity to ash storms.

This mineral is counterintuitively useful for firefighting, for wading through laser fire, or alternately for setting up an unusual method of power generation.

Golem diamond.png Diamond Diamond golems bend light around them, becoming difficult to see. They quickly become invisible while stood still, and are slightly faster than usual while in motion.
Golem plasteel.png Plasteel Plasteel golems grow plates which seal them against the effects of low pressure and temperature, effectively becoming space-proof. This is the mineral of choice for a golem sent on an exploratory mission, or to repair a hull breach.
Golem banana.png Bananium Bananium golems develop a funny walk and become slippery when lying on the ground. Additionally, they cannot be slipped themselves.

While they make a natural ally to a clown, remember that keeping this form active for long periods may require consuming industrial levels of bananium. Timing is everything in comedy.

Golem bluespace.png Bluespace Polycrystals Eating a bluespace crystal will create a Bluespace Knot in an available hand. Clicking on a distant location with your Bluespace Knot will transfer you to a location approximately close to where you clicked after a few seconds.

Bluespace crystals can be consumed while under the effect of a different transformation, as long as you have an available hand.

Golem gibtonite.png Gibtonite Eating Gibonite will transfer it to an available single hand, from which it can be fired at distant targets like a cannon. Make sure you have a plan for how to use it, as holding in gibtonite for too long will cause it to drop to your feet after some time, with its fuse lit.

As Gibtonite only transforms your hand, it can be used under the effect of other transformative effects. You can have two gibtonite hands at a time, but the second requires a friend to feed it to you as you are unable to use both hands to pick up a second while one of your hands is occupied by the first.

Golem normal.png Lightbulbs Eating a lightbulb will cause the golem to emit light for two minutes. This can be done at any time, but lightbulbs have no nutritional value.

Free Golems

Free golems were freed from servitude by a scientist they revere as The Liberator. In his infinite and divine wisdom, he set their clan free to travel the stars with a single declaration:

"Yeah go do whatever."

Sometimes one of these ships may end up crashing in Lavaland. These golems, should they wake up from hibernation, will effectively be free of any master, and will usually mine and eventually build their own R&D department. They are peaceful unless disturbed.

Free Golems start with a Golem Creation Disk, which contains a unique autolathe design that creates a Golem Shell, without any need for slimes. Unlike those made in xenobiology, however, golems made from these shells are not enslaved to their creator.