Difference between revisions of "TGMC:Marine Jobs"

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{{TGMC}}
 
{{TGMC}}
 
+
<br>
<h2>For a less serious take on the jobs, [[User:Novaepee#THE_MARRRRRRRRRRRRRRRRINNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEES|check here]]</h2>
+
==Command==
 
+
<div class="mw-collapsible">
== Command ==
+
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
+
! scope="col" style="background-color:#356996; color:white;" width=200|Job
! scope="col" style="background-color:#407bbf;" width=200|Job
+
! scope="col" class="unsortable" style="background-color:#356996; color:white" |Role
! scope="col" class="unsortable" style="background-color:#407bbf;" |Role
+
! scope="col" class="unsortable" style="background-color:#356996; color:white;" width=100|Rank
! scope="col" class="unsortable" style="background-color:#407bbf;" width=100|Rank
+
! scope="col" style="background-color:#356996; color:white;" width=100|Difficulty
! scope="col" style="background-color:#407bbf;" width=100|Difficulty
 
 
|-
 
|-
![[File:DMCA_CO.png|64px|link=TGMC:Commander|Commander]]<br>[[TGMC:Commander|Captain]]
+
![[File:TGMCCap.png|64px|link=TGMC:Captain|Captain]]<br>[[TGMC:Captain|Captain]]
|The Captain of the TGS Theseus. In command of all shipside roles, responsible for supporting the marines from the vessel, keep in touch with the groundside from their Staff Officers.
+
|The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel and keeping in touch with the groundside.
!<span style="display: none;">a</span>Captain  
+
!<span style="display: none;">a</span>Captain
! style="background-color:#DCDCDC;" |Very Hard
+
! style="background-color:#d1dfe0;"|Very Hard
 
|-
 
|-
![[File:TGMC_FC.png|126px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]]
+
![[File:TGMCFC3.gif|64px|link=TGMC:Field_Commander|Field Commander]]<br>[[TGMC:Field_Commander|Field Commander]]
 
|The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace.
 
|The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace.
 
!<span style="display: none;">a</span>Lieutenant
 
!<span style="display: none;">a</span>Lieutenant
! style="background-color:#DCDCDC;" |Very Hard
+
! style="background-color:#d1dfe0;" |Very Hard
 
|-
 
|-
![[File:DMCA_SO.png|64px|link=TGMC:Intelligence_Officer|Intelligence Officer]]<br>[[TGMC:Intelligence_Officer|Staff Officer]]
+
![[File:TGMCSO.png|64px|link=TGMC:Staff_Officer|Staff Officer]]<br>[[TGMC:Staff_Officer|Staff Officer]]
|Communicate with one of the four Squads, lead them to their victory, tell the Captain if/when your squad gets wiped.
+
|Communicate with the squads and lead them to their victory, convey important tactical information and strategies to the rest of command.
 
!<span style="display: none;">a</span>Lieutenant
 
!<span style="display: none;">a</span>Lieutenant
! style="background-color:#DCDCDC;" |Medium
+
! style="background-color:#e4eaeb;" |Medium
 +
|-
 +
![[File:TGMCPO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]]
 +
|Operate the Condor, engaging xenomorphs from the sky with CAS and providing useful cover and zoning.
 +
!<span style="display: none;">a</span>Warrant Officer
 +
! style="background-color:#e4eaeb;" |Medium
 
|-
 
|-
![[File:DMCA_PO.png|64px|link=TGMC:Pilot_Officer|Pilot Officer]]<br>[[TGMC:Pilot_Officer|Pilot Officer]]
+
![[File:TGMCTransportOfficer.png|64px|link=TGMC:Transport_Officer|Transport_Officer]]<br>[[TGMC:Transport_Officer|Transport Officer]]
|Operate the Alamo, Condor, or tadpole; either transporting marines in and from shipside to planetside or engaging xenomorphs from the sky with CAS.
+
|Operate the TAD, transporting marines and essential supplies, and running special operations to recover marines, miners, and disks.
 
!<span style="display: none;">a</span>Warrant Officer
 
!<span style="display: none;">a</span>Warrant Officer
! style="background-color:#DCDCDC;" |Easy
+
! style="background-color:#dce5e6;" |Hard
 +
|-
 +
![[File:TGMC_Mech_pilot.png|32px|link=TGMC:Mech_Pilot|Mech Pilot]]<br>[[TGMC:Mech_Pilot|Mech Pilot]]
 +
|Lead the marines as the point of the spear into victory by controlling the mech.
 +
!<span style="display: none;">a</span>Lance Corporal
 +
! style="background-color:#dce5e6;" |Hard
 +
|-
 +
|}
 +
</div>
 +
 
 +
==Vehicle Crew==
 +
<div class="mw-collapsible">
 +
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
 +
! scope="col" style="background-color:#d1b8f2;" width=200|Job
 +
! scope="col" class="unsortable" style="background-color:#d1b8f2;" |Role
 +
! scope="col" class="unsortable" style="background-color:#d1b8f2;" width=100|Rank
 +
! scope="col" style="background-color:#d1b8f2;" width=100|Difficulty
 +
|-
 +
![[File:TGMCAssaultCrewman.png|64px|link=TGMC:Assault_Crewman|Assault Crewman]]<br>[[TGMC:Assault_Crewman|Assault Crewman]]
 +
|Drive a tank.
 +
!<span style="display: none;">a</span>Lance Corporal
 +
! style="background-color:#ddd7e0;" |Hard
 +
|-
 +
![[File:TGMCTransportCrewman.gif|64px|link=TGMC:Transport_Crewman|Transport Crewman]]<br>[[TGMC:Transport_Crewman|Transport Crewman]]
 +
| Drive an APC.
 +
!<span style="display: none;">a</span>Lance Corporal
 +
! style="background-color:#ddd7e0;" |Hard
 +
|-
 
|}
 
|}
 +
</div>
  
== Engineering & Requisitions ==
+
==Engineering & Requisitions==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
+
<div class="mw-collapsible">
! scope="col" style="background-color:#dfc010;" width=200|Job
+
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#dfc010;" |Role
+
! scope="col" style="background-color:#f5d442;" width=200|Job
! scope="col" class="unsortable" style="background-color:#dfc010;" width=100|Rank
+
! scope="col" class="unsortable" style="background-color:#f5d442;" |Role
! scope="col" style="background-color:#dfc010;" width=100|Difficulty
+
! scope="col" class="unsortable" style="background-color:#f5d442;" width=100|Rank
 +
! scope="col" style="background-color:#f5d442;" width=100|Difficulty
 
|-
 
|-
![[File:TGMCCE.png|126px|link=TGMC:Chief_Engineer|Chief Engineer]]<br>[[TGMC:Chief_Engineer|Chief Ship Engineer]]
+
![[File:TGMCCSE.png|64px|link=TGMC:Chief_Ship_Engineer|Chief Ship Engineer]]<br>[[TGMC:Chief_Ship_Engineer|Chief Ship Engineer]]
 
|Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians.
 
|Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians.
 
!<span style="display: none;">a</span>Lieutenant Junior Grade  
 
!<span style="display: none;">a</span>Lieutenant Junior Grade  
! style="background-color:#DCDCDC;" |Hard
+
! style="background-color:#e0e0d7;" |Easy
 
|-
 
|-
![[File:DMCA_RO.png|64px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]]
+
![[File:TGMCRO.png|64px|link=TGMC:Requisitions_Officer|Requisitions Officer]]<br>[[TGMC:Requisitions_Officer|Requisitions Officer]]
|Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate things with shipside crew to deliever supplies for the planetside marines.
+
|Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside.
 
!<span style="display: none;">a</span>Chief Petty Officer
 
!<span style="display: none;">a</span>Chief Petty Officer
! style="background-color:#DCDCDC;" |Medium
+
! style="background-color:#d6d4ce;" |Hard
 
|-
 
|-
![[File:DMCA_MT.png|64px|link=TGMC:Ship_Technician|Ship Technician]]<br>[[TGMC:Maintenance_Technician|Ship Technician]]
+
![[File:TGMCST.png|64px|link=TGMC:Ship_Technician|Ship Technician]]<br>[[TGMC:Ship Technician|Ship Technician]]
 
|Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB.
 
|Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB.
 
!<span style="display: none;">a</span>Petty Officer Third Class  
 
!<span style="display: none;">a</span>Petty Officer Third Class  
! style="background-color:#DCDCDC;" |Easy
+
! style="background-color:#e0e0d7;" |Easy
 
|-
 
|-
 
|}
 
|}
 +
</div>
  
== Medical ==
+
==Medical==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
+
<div class="mw-collapsible">
! scope="col" style="background-color:#28bd9d;" width=200|Job
+
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#28bd9d;" |Role
+
! scope="col" style="background-color:#a9ebcb;" width=200|Job
! scope="col" class="unsortable" style="background-color:#28bd9d;" width=100|Rank
+
! scope="col" class="unsortable" style="background-color:#a9ebcb;" |Role
! scope="col" style="background-color:#28bd9d;" width=100|Difficulty
+
! scope="col" class="unsortable" style="background-color:#a9ebcb;" width=100|Rank
 +
! scope="col" style="background-color:#a9ebcb;" width=100|Difficulty
 
|-
 
|-
![[File:DMCA_CMO.png|64px|link=TGMC:Chief_Medical_Officer|Chief Medical Officer]]<br>[[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
+
![[File:TGMCCMO.png|64px|link=TGMC:Chief_Medical_Officer|Chief Medical Officer]]<br>[[TGMC:Chief_Medical_Officer|Chief Medical Officer]]
|Direct medical logistics with doctors and medics. Dedicate who will do Alamo surgery, but usually self-appoint self to be Alamo surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Step in if they screw up.
+
|Direct medical logistics with doctors and medics. Dedicate who will do TAD surgery, but usually be the self-appointted TAD surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Say as many House M.D. quotes you can before OD'ing on oxy.
!<span style="display: none;">a</span>N/A
+
!<span style="display: none;">a</span>Chief Health Officer
! style="background-color:#DCDCDC;" |Hard
+
! style="background-color:#dae6e1;" |Medium
 
|-
 
|-
![[File:DMCA_Doctor.png|64px|link=TGMC:Doctor|Doctor]]<br>[[TGMC:Medical Officer|Medical Officer]]
+
![[File:TGMCMedicalDoctor.png|64px|link=TGMC:Medical_Doctor|Doctor]]<br>[[TGMC:Medical_Doctor|Medical Doctor]]
|Heal wounds, make/use medication and revive nearly-dead marines. Pick up the slack when the Squad Medics get themselves killed/overdose half of the marines. The surgeons that are always in demand. Take out sharpnel from friendly fire and larva from xenomorphs alike. Fix broken bones, internal bleeding, and organ damage. Follow the orders of the Chief Medical Officer.
+
|Heal wounds, make/use medication and revive nearly-dead marines. The surgeons that are always in demand. Take out shrapnel and xenomorph larva. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Follow the orders of the Chief Medical Officer.
!<span style="display: none;">a</span>N/A
+
!<span style="display: none;">a</span>Resident
! style="background-color:#DCDCDC;" |Medium
+
! style="background-color:#dae6e1;" |Medium
 
|-
 
|-
![[File:DMCA_Researcher.png|64px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]]
+
![[File:TGMCResearcher.png|64px|link=TGMC:Researcher|Researcher]]<br>[[TGMC:Researcher|Researcher]]
|Research xenobiology when marines discover and deliver undetached eggs. Support Chief Medical Officers, Medical Officers, and Corpsmen in medical.
+
|Deploy groundside with Marines to secure dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines.
 
!<span style="display: none;">a</span>Doctor  
 
!<span style="display: none;">a</span>Doctor  
! style="background-color:#DCDCDC;" |Easy
+
! style="background-color:#e1ebe7;" |Easy
 
|-
 
|-
 
|}
 
|}
 +
</div>
  
== Marines ==
+
==Marines==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
+
<div class="mw-collapsible">
! scope="col" style="background-color:#808080;" width=200|Job
+
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#808080;" |Role
+
! scope="col" style="background-color:#aba6a6;" width=200|Job
! scope="col" class="unsortable" style="background-color:#808080;" width=100|Rank
+
! scope="col" class="unsortable" style="background-color:#aba6a6;" |Role
! scope="col" style="background-color:#808080;" width=100|Difficulty
+
! scope="col" class="unsortable" style="background-color:#aba6a6;" width=100|Rank
 +
! scope="col" style="background-color:#aba6a6;" width=100|Difficulty
 
|-
 
|-
![[File:DMCA_SL.png|64px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]]
+
![[File:TGMCSquadLeader2.gif|64px|link=TGMC:Squad_Leader|Squad Leader]]<br>[[TGMC:Squad_Leader|Squad Leader]]
|Attempt to lead a group of (wo)man-children to victory. Follow the Chain of Command. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-man hive alone (sometimes).
+
|Attempt to lead a group of man-children to victory. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone. Use tactical binoculars to railgun xenos, then accidentally OB your own team.
!<span style="display: none;">a</span>Seargent
+
!<span style="display: none;">a</span>Sergeant
! style="background-color:#DCDCDC;" |Very Hard
+
! style="background-color:#dbd9d9;" |Hard
 
|-
 
|-
![[File:DMCA_SG.png|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]]
+
![[File:TGMCSmartGunner2.gif|64px|link=TGMC:Squad_Smartgunner|Squad Smartgunner]]<br>[[TGMC:Squad_Smartgunner|Squad Smartgunner]]
|Stay behind your squad and provide suppression fire.
+
|Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored.
!<span style="display: none;">a</span>Corporal
+
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#DCDCDC;" |Easy
+
! style="background-color:#e8e8e8;" |Easy
 
|-
 
|-
![[File:DMCA_Engineer.png|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]]
+
![[File:TGMCEngineer2.gif|64px|link=TGMC:Squad_Engineer|Squad Engineer]]<br>[[TGMC:Squad_Engineer|Squad Engineer]]
|Build defenses, including a Forward Operating Base (FOB). Set up either a mounted MG or a sentry gun, and care for it like an adopted child.  
+
|Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using Plasma Cutters. Die to your own BAS turrets.
 
!<span style="display: none;">a</span>Lance Corporal  
 
!<span style="display: none;">a</span>Lance Corporal  
! style="background-color:#DCDCDC;" |Medium
+
! style="background-color:#e0dede;" |Medium
 
|-
 
|-
![[File:DMCA_Medic.png|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]]
+
![[File:TGMCCorpsman.gif|64px|link=TGMC:Squad_Medic|Squad Medic]]<br>[[TGMC:Squad Corpsman|Squad Corpsman]]
|Keep your squad <s>drugged</s> alive. Accidentally overdose your commander. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Get killed first and have nobody revive you.
+
|Keep your squad <s>drugged</s> alive. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Accidentally overdose your commander. Get killed first and have nobody revive you.
 
!<span style="display: none;">a</span>Lance Corporal
 
!<span style="display: none;">a</span>Lance Corporal
! style="background-color:#DCDCDC;" |Medium
+
! style="background-color:#e0dede;" |Medium
 
|-
 
|-
![[File:DMCA_PFC.png|64px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]]
+
![[File:TGMCMarine2.gif|64px|link=TGMC:Squad_Marine|Squad Marine]]<br>[[TGMC:Squad_Marine|Squad Marine]]
|Stay with your squad and gun down everything against you. Run off alone to get killed/participate in a xeno preg-fanfiction. Listen to your Squad Leader.
+
|Stay with your squad and gun down everything against you. Listen to your Squad Leader. Run off alone to get ripped in half.
 
!<span style="display: none;">a</span>Private  
 
!<span style="display: none;">a</span>Private  
! style="background-color:#DCDCDC;" |Very Easy
+
! style="background-color:#f2f0f0;" |Very Easy
 
|-
 
|-
 
|}
 
|}
 +
</div>
  
 
== Civilian ==
 
== Civilian ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
+
<div class="mw-collapsible">
! scope="col" style="background-color:#E9DE99;" width=200|Job
+
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
! scope="col" class="unsortable" style="background-color:#E9DE99;" |Role
+
! scope="col" style="background-color:#ccd194;" width=200|Job
! scope="col" class="unsortable" style="background-color:#E9DE99;" width=100|Rank
+
! scope="col" class="unsortable" style="background-color:#ccd194;" |Role
! scope="col" style="background-color:#E9DE99;" width=100|Difficulty
+
! scope="col" class="unsortable" style="background-color:#ccd194;" width=100|Rank
 +
! scope="col" style="background-color:#ccd194;" width=100|Difficulty
 
|-
 
|-
![[File:TGMC_liaison.png|120px|link=TGMC:Corporate Liason|Corporate Liason]]<br>[[TGMC:Corporate Liason|Corporate Liason]]
+
![[File:TGMCCL.png|64px|link=TGMC:Corporate Liaison|Corporate Liaison]]<br>[[TGMC:Corporate Liaison|Corporate Liaison]]
|Manage relations between your Corporate masters and the marines. High roleplay opportunity, opportunity being keyword.
+
|Manage relations between your Corporate masters and the marines. Reinvigorate the marines with the promise of shareholding in the company if they win. Lose your head by trying to negotiate with Xenomorphs. High roleplay opportunity, opportunity being keyword.
!<span style="display: none;">a</span>Ms/Mr
+
!<span style="display: none;">a</span>Intern
! style="background-color:#DCDCDC;" |Easy
+
! style="background-color:#DCDCDC;" |Very Easy
 
|}
 
|}
 +
</div>
  
 
== Silicon-Based ==
 
== Silicon-Based ==
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#DCDCDC;" class="wikitable sortable"
+
<div class="mw-collapsible">
 +
{| border="1" cellspacing="0" cellpadding="2" width="80%" style="background-color:#fafcfb;" class="wikitable sortable"
 
! scope="col" style="background-color:#92B26D;" width=200|Job
 
! scope="col" style="background-color:#92B26D;" width=200|Job
 
! scope="col" class="unsortable" style="background-color:#92B26D;" |Role
 
! scope="col" class="unsortable" style="background-color:#92B26D;" |Role
 
! scope="col" class="unsortable" style="background-color:#92B26D;" width=100|Rank
 
! scope="col" class="unsortable" style="background-color:#92B26D;" width=100|Rank
 
! scope="col" style="background-color:#92B26D;" width=100|Difficulty
 
! scope="col" style="background-color:#92B26D;" width=100|Difficulty
 
 
|-
 
|-
![[File:TGMC_Combat_robot.png|64px|link=TGMC:Combat_robots]]<br>[[TGMC:Combat_robots|Combat robots]]
+
![[File:TGMC_combat_robot.gif|32px|link=TGMC:Combat_robots|Combat Robot]]<br>[[TGMC:Combat_robots|Combat robots]]
|Replaces organic meat bags with mass-produced and lowest bidding silions. Can do any jobs.
+
|Replaces organic meat bags with mass-produced and lowest-bidding silions. Can do any jobs.
!<span style="display: none;">a</span>Depends
+
!<span style="display: none;">a</span>Depends on Role
! style="background-color:#DCDCDC;" |Depends
+
! style="background-color:#DCDCDC;" |Depends on Role
 
 
 
|-
 
|-
![[File:DMCA_Synthetic.png|64px|link=TGMC:Synthetic|Synthetic]]<br>[[TGMC:Synthetic|Synthetic]]
+
![[File:TGMCSynth4.gif|64px|link=TGMC:Synthetic|Synthetic]]<br>[[TGMC:Synthetic|Synthetic]]
|Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles due to orders from officers, low population, or imcompetence.
+
|Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles based on orders from officers, low population, or incompetence. Powerfist your way to victory.
 
!<span style="display: none;">a</span>Mark 1
 
!<span style="display: none;">a</span>Mark 1
! style="background-color:#DCDCDC;" |Very Hard
+
! style="background-color:#DCDCDC;" |Hard
 
 
 
|-
 
|-
![[File:AI.gif|128px|link=TGMC:AI|AI]]<br>[[TGMC:AI|AI]]
+
![[File:AI.gif|64px|link=TGMC:AI|AI]]<br>[[TGMC:AI|AI]]
|Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel for that job. Open doors.
+
|Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. Open doors.
 
!<span style="display: none;">a</span>N/A
 
!<span style="display: none;">a</span>N/A
 
! style="background-color:#DCDCDC;" |Medium
 
! style="background-color:#DCDCDC;" |Medium
 
 
|-
 
|-
 
|}
 
|}
 
+
</div>
 
{{TGMC-Jobs}}
 
{{TGMC-Jobs}}

Latest revision as of 11:28, 11 April 2024

DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Command

Job Role Rank Difficulty
Captain
Captain
The Captain of the ship. In command of all shipside roles, responsible for supporting the marines from the vessel and keeping in touch with the groundside. aCaptain Very Hard
Field Commander
Field Commander
The Field Commander is the commander of the attached TGMC battalion, including everyone who deploys. Is expected to deploy, fight, and win with orbital support from the Captain and the marine tide descending upon the xenomorph menace. aLieutenant Very Hard
Staff Officer
Staff Officer
Communicate with the squads and lead them to their victory, convey important tactical information and strategies to the rest of command. aLieutenant Medium
Pilot Officer
Pilot Officer
Operate the Condor, engaging xenomorphs from the sky with CAS and providing useful cover and zoning. aWarrant Officer Medium
Transport_Officer
Transport Officer
Operate the TAD, transporting marines and essential supplies, and running special operations to recover marines, miners, and disks. aWarrant Officer Hard
Mech Pilot
Mech Pilot
Lead the marines as the point of the spear into victory by controlling the mech. aLance Corporal Hard

Vehicle Crew

Job Role Rank Difficulty
Assault Crewman
Assault Crewman
Drive a tank. aLance Corporal Hard
Transport Crewman
Transport Crewman
Drive an APC. aLance Corporal Hard

Engineering & Requisitions

Job Role Rank Difficulty
Chief Ship Engineer
Chief Ship Engineer
Coordinate engineering efforts. Ensure the ship stays together. Leads your technicians. aLieutenant Junior Grade Easy
Requisitions Officer
Requisitions Officer
Hand out requisition orders to hungry Marines. Keep the logistics chain running smoothly with the right crates. Coordinate with marines over the radio to ship supplies planetside. aChief Petty Officer Hard
Ship Technician
Ship Technician
Follow the Chief Engineer's and RO's orders. Coordinate with CSE to keep the ship together. Help RO with requisition orders. Speedrun with powerloader. May get deployed to planetside to reinforce FOB. aPetty Officer Third Class Easy

Medical

Job Role Rank Difficulty
Chief Medical Officer
Chief Medical Officer
Direct medical logistics with doctors and medics. Dedicate who will do TAD surgery, but usually be the self-appointted TAD surgeon. Make sure that the Squad Medics are loaded with chems and that doctors and medics are handling the waves of incoming wounded. Say as many House M.D. quotes you can before OD'ing on oxy. aChief Health Officer Medium
Doctor
Medical Doctor
Heal wounds, make/use medication and revive nearly-dead marines. The surgeons that are always in demand. Take out shrapnel and xenomorph larva. Fix broken bones, internal bleeding, and organ damage. Toss robots in the robot healing machine. Follow the orders of the Chief Medical Officer. aResident Medium
Researcher
Researcher
Deploy groundside with Marines to secure dead Xenomorphs and excavate research materials. Use your research to fund specialized equipment for marines. aDoctor Easy

Marines

Job Role Rank Difficulty
Squad Leader
Squad Leader
Attempt to lead a group of man-children to victory. Relay information to and from Command often so that they don't blindly send your 3-man squad against a 20-xeno hive alone. Use tactical binoculars to railgun xenos, then accidentally OB your own team. aSergeant Hard
Squad Smartgunner
Squad Smartgunner
Stay behind your squad and provide suppression fire. Beg requisitions for more ammo just to get ignored. aLance Corporal Easy
Squad Engineer
Squad Engineer
Secure positions by building defenses, constructing FOB, mounting MG, assembling sentry turrets, fixing miners, and using Plasma Cutters. Die to your own BAS turrets. aLance Corporal Medium
Squad Medic
Squad Corpsman
Keep your squad drugged alive. Scream "CLEAR!!" every time you use the defib. Bring wounded marines back for surgery. Accidentally overdose your commander. Get killed first and have nobody revive you. aLance Corporal Medium
Squad Marine
Squad Marine
Stay with your squad and gun down everything against you. Listen to your Squad Leader. Run off alone to get ripped in half. aPrivate Very Easy

Civilian

Job Role Rank Difficulty
Corporate Liaison
Corporate Liaison
Manage relations between your Corporate masters and the marines. Reinvigorate the marines with the promise of shareholding in the company if they win. Lose your head by trying to negotiate with Xenomorphs. High roleplay opportunity, opportunity being keyword. aIntern Very Easy

Silicon-Based

Job Role Rank Difficulty
Combat Robot
Combat robots
Replaces organic meat bags with mass-produced and lowest-bidding silions. Can do any jobs. aDepends on Role Depends on Role
Synthetic
Synthetic
Help the crew the best you can. Assist or maintain requisition, medical, engineering, or command roles based on orders from officers, low population, or incompetence. Powerfist your way to victory. aMark 1 Hard
AI
AI
Ensure the marines their victory by giving tactical information and maintain ship when there is not enough human personnel. Activate your personal railgun on the xenomorphs, and geo-tag important xenomorphs. Open doors. aN/A Medium
TGMC
Roles

TGMC PFC Jim.png
TerraGov Marines

Ranks

Command Captain, Field Commander, Staff Officer, Pilot Officer, Transport Officer, Mech Pilot
Vehicle Crew Assault Crewman, Transport Crewman
Engineering and Supply Chief Ship Engineer, Requisitions Officer, Ship Technician
Medical Chief Medical Officer, Medical Doctor, Researcher
Marines Squad Leader, Squad Smartgunner, Squad Engineer, Squad Corpsman, Squad Marine
Civilians Corporate Liaison
Silicon Combat robots, Synthetic, AI
Xenomorphs

Playtime

Tier 0 Larva, Minions
Tier 1 Drone, Runner, Defender, Sentinel
Tier 2 Hivelord, Carrier, Hunter, Wraith, Bull, Warrior, Puppeteer, Spitter
Tier 3 Gorger, Defiler, Widow, Ravager, Warlock, Behemoth, Crusher, Praetorian, Boiler
Tier 4 Shrike, Queen, King, Hivemind
Others Zombie, Emergency Response Teams, Sons of Mars, Survivor