TGMC:Guide to vehicles

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DMCA Logo.png This page is a part of the TGMC wiki.

TGMC is a project based on the CM-SS13 codebase.


Welcome to using mobile machineries in TGMC! This guide will get you familiar with how to use each vehicles and ensure that you can beat the xenomorphs back to their hives!

You may be daunted by the unfamilar gadgets in front of you, but that's okay; everyone has to start somewhere.

What is important is knowing the responsibility of each vehicles. Not knowing what you need will have marines yell at you for being incompetent.

The Planes

Read Pilot Officer for info on planes

Installing modules

If you want to install a module or reload a weapon, you will need a powerloader, this is how you install a module, it works the same for ammunition:

  • Right click the powerloader Ripley MK-I.png and click “Enter powerloader”
    • Alternatively, you can clickdrag your sprite onto the powerloader.
  • Move infront of the module and left-click on it, you can carry two modules, simply switch active hand to carry another one.
  • Move to the right slot and click left click on it, that’s it, you installed a module.

Drop Pods

The Drop Pods serve as a rapid one-way deployment system for shipside marines to reach the field. Click with an empty hand to enter a pod, and the UI will automatically open, allowing you to input coordinates, verify your location, launch, or exit the pod. If you close it, you can reopen the menu through the tabs in the top right of your chat window.

Pods can only be launched after the Alamo first reaches the surface. Be sure not to launch before the shutters are down, or you'll likely get swarmed and instantly die.

The console at the entrance of the Drop Pod bay isn't just for show - it can launch all manned drop pods simultaneously, for coordinated strikes.

TGMC drop pods.png

Drop Pods' UI

Communicate with your team in order to get viable drop pod coordinates. Set them by either manually inputting the X and Y coordinates in the relevant fields, or by dragging the field up and down to increase or decrease the number.

To make sure your selected area is viable to drop to, press the "Check drop point validity" button. It will warn you if the area is roofed, inside terrain, or otherwise inaccessible.

When ready, press the "Launch Droppod" button. Otherwise, you can exit with the "Exit Pod" button. TGMC drop pods ui.png
Don't tell anyone, but you can use the Webmap for accurate drop coords.

Motorbike

TGMC vehicle motorbike.png The premier in marine transportation technology - besides the Alamo, Tadpole, and every other transport vehicle. Allows full running-speed movement for one marine, upgradable to two with a sidecar, in exchange for fuel. Contains an internal storage bay for your convenience. Refueled using a jerry can, most immediately accessible through stealing them from the Condor. Don't steal all of them, or the PO will "accidentally" CAS you at the first opportunity.

Unmanned Vehicles

Sometimes the best choice is not to put yourself on the firing line. Sometimes the AI wants a chance to shoot, too. Sometimes the Captain wants to kill Xenos, and the OB just isn't doing it. In these cases, the Unmanned Vehicle system shines.

UVs come in three chassis variants:
TGMC vehicle unmanned light.png Light chassis: High speed, 300 health.
TGMC vehicle unmanned medium.png Medium chassis: Intermediate speed, 400 health.
TGMC vehicle unmanned heavy.png Heavy chassis: Low speed, 500 health.

These are combined with the cannon, which comes in two variants:
TGMC vehicle unmanned turret light.png Light cannon: 20 Damage, 0.5 Sunder
TGMC vehicle unmanned turret heavy.png Heavy cannon: 40 Damage, 5 sunder

These are ordered separately from the Engineering section of requisitions, and must be combined when the crates arrive.

TGMC combatdroid.png Alternatively, you can order a bipedal combat drone, or a bipedal scout drone. Note that the scout drone does not have any armament, though it does come with a built-in cloaking system. Best used for detpack bombings, if you can spare 40 points per drone.
TGMC droidlaser.png Combat Droids will come equipped with a droid weapon, so there's no need to order one alongside them. The droid weapon you can order is for the expressly for reloading the combat droid, and cannot be equipped on the scout droid.


The assembly can be driven automatically by the AI, or using a vehicle controller (Also orderable from requisitions). Note that AI control and Controller control are mutually exclusive; once one operator has selected the vehicle, it cannot change to the other operation type.

All types of UVs can be repaired using a welding tool. In the event that they survive long enough to run out of ammo, more can be ordered from the Engineering section of requisitions, though it must be installed manually.