Search found 996 matches
- Fri Sep 09, 2016 12:43 pm
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
Why would an AI act on probable harm of any kind? You only act on DEFINITE harm. literally not true Why would an AI not listen to law 2 even when the person explains himself? probable harm Why do people think the captain will think logically to yse nonlethals when his own life is endangered? i don'...
- Fri Sep 09, 2016 10:36 am
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
abloo abloo that mean old AI is coming to stop my beating people to death in public again for some reason even though i could have just dragged them to maintenance it's such a shame i don't have the skill necessary to hack the doors and/or have a door remote and/or have an unslaved cyborg and/or hav...
- Fri Sep 09, 2016 10:12 am
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
what you're doing is whining about how you can't satisfy your validboner, which is ridiculous because sillicons have already been 100% defanged and indeed it's easier to validhunt than ever before in this video game. if you're actually getting shut down by sillicons at this point you are so fucking ...
- Fri Sep 09, 2016 10:03 am
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
take your prisoner
physically maneuver them through space until they are not in front of the camera
remove headset
apply validbaton until murderboner satisfied
literally problem solved
if you don't understand why sillicons should be neutral you're being deliberately obtuse but whatever
physically maneuver them through space until they are not in front of the camera
remove headset
apply validbaton until murderboner satisfied
literally problem solved
if you don't understand why sillicons should be neutral you're being deliberately obtuse but whatever
- Fri Sep 09, 2016 1:43 am
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
translation: i want to valid without obstruction
yeah i know, tbf whether the inaction clause exists or not doesn't really matter. AI can't directly physically intervene anymore with secborg removal, so point is moot anyway.
yeah i know, tbf whether the inaction clause exists or not doesn't really matter. AI can't directly physically intervene anymore with secborg removal, so point is moot anyway.
- Thu Sep 08, 2016 4:32 am
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
that specific interpretation was never tried, only removing inaction, which was and still is a terrible idea.Sligneris wrote:wait, what
why would silicon players have an issue with that at all?
- Wed Sep 07, 2016 12:51 pm
- Forum: Coding Feedback
- Topic: Whet stonea
- Replies: 81
- Views: 17956
Re: Whet stonea
engineering's are ID restricted.
not sure about botany. sec's probably are.
not sure about botany. sec's probably are.
- Mon Sep 05, 2016 10:33 am
- Forum: Former Admins
- Topic: [No Longer an Admin] Saegrimr
- Replies: 213
- Views: 60499
Re: Saegrimr
saegrimr is a hero
- Sun Sep 04, 2016 5:47 pm
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 19320
Re: Double Energy Swords
that's basically a counter considering the guys with batons outnumber you (conservatively) 3 to one besides, there's tons of things that counter the desword without being a hardcounter AOE flash spam flashbang shotgun disarm spam weaken throwing things at him anything that embeds incl spears syringe...
- Sun Sep 04, 2016 5:29 pm
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 19320
Re: Double Energy Swords
i still don't get it cheri, what's the alternative go back to the old esword with <100% block chance where 20% of the time the first taser just ggnores you with no defense? i still don't think a melee only weapon that requires the extremely asinine yackety sax clickspam SS13 melee application, allow...
- Sun Sep 04, 2016 4:07 am
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 19320
Re: Double Energy Swords
Is this whole '"hey guys this thing is OP" "NUH UH LOOK AT THIS LIST OF 5 THINGS YOU MIGHT DIE TO IF YOU'RE STUPID"' game you guys play fun? I know that it's an old favorite, but people usually reserve it for conversations regarding cyborgs. The only situation in SS13 where hard...
- Sun Sep 04, 2016 1:18 am
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 19320
Re: Double Energy Swords
riot shotgun negates the only advantage the esword has (the reflect) and takes advantage of all of it's disadvantages -they have to come at you to kill you -they can't just run around at medium range and expect to achieve anything except die -they require maximum runspeed to effectively kill anythin...
- Sun Sep 04, 2016 1:03 am
- Forum: Coding Feedback
- Topic: Double Energy Swords
- Replies: 79
- Views: 19320
Re: Double Energy Swords
what happened to riot shotguns? used to be the thing was damn useless because the first time you met the detective or a slightly above average armed sec officer you were going to get tagged by a shotgun and die has this changed if not there's no issue tbh except in lowpop where murderboning always w...
- Sat Sep 03, 2016 5:51 am
- Forum: Coding Feedback
- Topic: Fix sleepers, remove morphine, allow other drugs.
- Replies: 11
- Views: 2431
Re: Fix sleepers, remove morphine, allow other drugs.
remove sleepers or require inputs for them tbh they are 2easy
as it is all medical equipment is overshadowed by them, it's p. terrible
requiring significant atmos/power inputs for them at least is a step, ideally they'd require chemistry shit as well
as it is all medical equipment is overshadowed by them, it's p. terrible
requiring significant atmos/power inputs for them at least is a step, ideally they'd require chemistry shit as well
- Sat Sep 03, 2016 12:38 am
- Forum: Coding Feedback
- Topic: About Lava Staff
- Replies: 44
- Views: 10463
Re: About Lava Staff
lava staff was a mistake
t. rouge.os
t. rouge.os
- Fri Sep 02, 2016 5:16 am
- Forum: Off Topic
- Topic: Guns and other forms of weapons
- Replies: 24
- Views: 6016
Re: Guns and other forms of weapons
Oh, I'm moving by the end of the year, no worries Likely Wisconsin best state ez brother has lots of guns, incl. a CC, several AR-15s, several shotguns 20/12gauge, a black powder pistol and rifle, some .44 magnum revolver or other, has ammo reloading equipment it seems like most of the time he work...
- Thu Sep 01, 2016 10:28 pm
- Forum: Coding Feedback
- Topic: AI autism fort
- Replies: 10
- Views: 1992
Re: AI autism fort
there were concerns you could bomb every important station system at the same time IIRC
at least if you bomb the AI it won't knock out gravgen and bridge
at least if you bomb the AI it won't knock out gravgen and bridge
- Thu Sep 01, 2016 3:41 am
- Forum: Coding Feedback
- Topic: AI autism fort
- Replies: 10
- Views: 1992
Re: AI autism fort
you can effortlessly kill the AI with like 5 metal or like 5 tc of gear though it takes like a minute or two tops you can use the tube btw you don't need a space suit i think all the people that complain about how """""invincible"""""" the AI is...
- Thu Jul 28, 2016 10:24 am
- Forum: Closed Policy Discussion
- Topic: The 'inaction' law
- Replies: 86
- Views: 20278
Re: The 'inaction' law
i've always interpreted it as "you must do everything in your power to save human life" that means you run in front of bullets during a gunfight, throw yourself into the singularity trying to rescue someone, or die to distract people from chasing fleeing humans. playing borg is more fun th...
- Mon Jul 11, 2016 11:30 pm
- Forum: Coding Feedback
- Topic: GUNCRAFTING SUGGESTIONS THREAD
- Replies: 97
- Views: 21287
Re: GUNCRAFTING SUGGESTIONS THREAD
wew memes are reality
- Thu Jun 30, 2016 6:35 am
- Forum: Closed Policy Discussion
- Topic: Multiple antag types and conversions within the same round
- Replies: 54
- Views: 10725
Re: Multiple antag types and conversions within the same rou
i think it would probably be better to nip that in the bud. your current allegiance should take primacy over any new brainwashing attempts. codewise i don't think many of those should even be possible, as it will lead to an administrative clusterfuck and it's simply too confusing to the end user. be...
- Thu Jun 30, 2016 5:40 am
- Forum: Closed Policy Discussion
- Topic: Multiple antag types and conversions within the same round
- Replies: 54
- Views: 10725
Re: Multiple antag types and conversions within the same rou
it has to be team antag first
if you can still achieve your original objectives you're free to go for it but at least you shouldn't be able to kill your allies. if your target is on your side you can't just murder them.
if you can still achieve your original objectives you're free to go for it but at least you shouldn't be able to kill your allies. if your target is on your side you can't just murder them.
- Thu Jun 30, 2016 5:16 am
- Forum: Coding Feedback
- Topic: Science is no longer balanced to roundtimes.
- Replies: 49
- Views: 12284
Re: Science is no longer balanced to roundtimes.
engineering is ded because of the fuck engineering negative feedback loop >engineering requires a ton of time to fix anything, meanwhile that place is airless and dangerous >shuttle is often called regardless if it's being fixed or not >because of the above, it's seen as pointless to fix anything >b...
- Wed Jun 29, 2016 8:19 am
- Forum: Resolved Appeals
- Topic: [Saegrimr]John Peppercorn - Don't kill liggers?
- Replies: 42
- Views: 10427
Re: [Saegrimr]John Peppercorn - Don't kill liggers?
it is maybe a tad harsh.
i'd rather sillicon bans be overharsh though, because frankly i don't like when under-experienced sillicons bias the community against me and my beautiful laws
he can always appeal later when he understands laws and get unb&
i'd rather sillicon bans be overharsh though, because frankly i don't like when under-experienced sillicons bias the community against me and my beautiful laws
he can always appeal later when he understands laws and get unb&
- Mon Jun 27, 2016 12:57 am
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Okand37
- Replies: 27
- Views: 7754
Re: Okand37 review
prebby gud
- Sat Jun 25, 2016 7:16 am
- Forum: Off Topic
- Topic: MAKE THE UK GREAT AGAIN
- Replies: 140
- Views: 28852
Re: MAKE THE UK GREAT AGAIN
that's NATO, which still exists.
- Fri Jun 24, 2016 12:58 pm
- Forum: Off Topic
- Topic: MAKE THE UK GREAT AGAIN
- Replies: 140
- Views: 28852
Re: MAKE THE UK GREAT AGAIN
i have no idea what the end result is going to be, but it was fun to watch
amusing/10
amusing/10
- Thu Jun 23, 2016 1:32 am
- Forum: Ideas
- Topic: More bad ideas to integrate the station with lavaland
- Replies: 62
- Views: 16011
Re: More bad ideas to integrate the station with lavaland
tbh telescience should just get re-added but when it's used it zaps like 50% of the station's grid
- Tue Jun 21, 2016 9:49 am
- Forum: Spriting and Mapping
- Topic: Making the smallest station possible?
- Replies: 20
- Views: 7283
Re: Making the smallest station possible?
i wish more machines had heating/power/gas/cooling requirements tbh. most stations run on autopilot and it sucks.
there's no more room for piping unfortunately, but a radiator system (big panels on the outside of the station) to disperse heat would be pretty cool.
there's no more room for piping unfortunately, but a radiator system (big panels on the outside of the station) to disperse heat would be pretty cool.
- Mon Jun 20, 2016 10:39 pm
- Forum: Ideas
- Topic: Give nearly every mode a rare chance of happening
- Replies: 11
- Views: 2431
Re: Give nearly every mode a rare chance of happening
meteor's not any good because there's no realistic way for engineering to actually do anything against an unstoppable tide of wall-penetrating explosive death though. since there's no way to realistically maintain station integrity besides huddling behind the energy shields, there's no real counterp...
- Mon Jun 20, 2016 8:21 am
- Forum: Spriting and Mapping
- Topic: Making the smallest station possible?
- Replies: 20
- Views: 7283
Re: Making the smallest station possible?
a tiny containment cell + an external cooling loop probably looks cooler and is safer.
- Mon Jun 20, 2016 1:10 am
- Forum: Spriting and Mapping
- Topic: Making the smallest station possible?
- Replies: 20
- Views: 7283
Re: Making the smallest station possible?
SS13: star trek adventures
fund it
fund it
- Sun Jun 19, 2016 11:46 pm
- Forum: Closed Complaints
- Topic: Lollerderby - Supposedly terrible silicon.
- Replies: 26
- Views: 6207
Re: Lollerderby - Supposedly terrible silicon.
i think you have failed to comprehend the point of sillicons
maybe this will help
FOLLOW YOUR LAWS
maybe this will help
FOLLOW YOUR LAWS
- Sun Jun 19, 2016 8:25 pm
- Forum: Closed Complaints
- Topic: Lollerderby - Supposedly terrible silicon.
- Replies: 26
- Views: 6207
Re: Lollerderby - Supposedly terrible silicon.
you cannot disobey your AI unless you are directly ordered to by a human, nor can you protect a lizard if you are ordered not to, nor can you favor a lizard in combat over a human. if they are actively threatening humans you must kill them. law one requires it. if you can't understand the basics you...
- Thu Jun 16, 2016 9:03 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623122
Re: Pet Peeves Thread - Little things that REALLY annoy you
> It's "Geneticist distributes x-ray, hulk and tk to the entire crew" round Doesn't happen often, but when it does, it fucking sucks. oh god this is the worst i really don't like genetics in general. at least if they are powered up by gear you can negate the advantage by stripping it or t...
- Thu Jun 16, 2016 6:44 am
- Forum: Former Admins
- Topic: [No longer admin] Sawucalls
- Replies: 11
- Views: 3324
Re: Sawucalls
the AI thing is worrying
poor judgement all around
AI did nothing wrong and sawucalls decided to be an axeman for a salty HG
poor judgement all around
AI did nothing wrong and sawucalls decided to be an axeman for a salty HG
- Thu Jun 16, 2016 6:35 am
- Forum: Spriting and Mapping
- Topic: Making the smallest station possible?
- Replies: 20
- Views: 7283
Re: Making the smallest station possible?
the smallest station possibly is probably a scout / exploration craft with 4-5 rooms total in it.
it could feasibly be made and probably quite quickly; you don't really need an atmos setup beyond a few air tanks and some piping and power could be provided by a few SMES units in engineering.
it could feasibly be made and probably quite quickly; you don't really need an atmos setup beyond a few air tanks and some piping and power could be provided by a few SMES units in engineering.
- Wed Jun 15, 2016 7:41 pm
- Forum: Ideas
- Topic: remove medibots synthesizing their own chems
- Replies: 16
- Views: 2352
Re: remove medibots synthesizing their own chems
most of these magical stuff should just take power. APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean somet...
- Tue Jun 14, 2016 4:25 am
- Forum: Ideas
- Topic: Remove Lavaland Morph
- Replies: 25
- Views: 4729
Re: Remove Lavaland Morph
>implying the warden will even see the morph
>implying anything can actually stop a morph as it eats the whole armory in like 2 seconds
>implying anything can actually stop a morph as it eats the whole armory in like 2 seconds
- Sun Jun 12, 2016 5:54 pm
- Forum: Thinking Cap
- Topic: cuck shed
- Replies: 614
- Views: 132214
Re: cuck shed
>AI follows rules and policy perfectly
>gets B& by salty admin & hangers-on
>it's not about me getting c-cucked i swear b-borgs are just u-unbalanced!!!
>gets B& by salty admin & hangers-on
>it's not about me getting c-cucked i swear b-borgs are just u-unbalanced!!!
- Sun Jun 12, 2016 5:03 am
- Forum: Ideas
- Topic: Whitelist nukeops
- Replies: 38
- Views: 8142
Re: Whitelist nukeops
nuclear operative is a specialized skillset that can really only be developed by playing nuclear operative. they have tons of equipment that your average newbie will simply never use; projectile weapons, magazines, exotic grenades, heavy weapons, jetpacks, complicated hardsuits etc. they also have t...
- Sun Jun 12, 2016 4:09 am
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15043
Re: Ideas to ruin security
things that ruin my fun* *being a shithead, being an antagonist but only when i'm one need to be removed from this game as they prevent interesting things* *interesting here referring solely to stupid brainless murderboning from happening. i think it's fun to do R&D so please remove everything t...
- Sat Jun 11, 2016 4:54 am
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15043
Re: Ideas to ruin security
the other reason why departmental officers don't work is because one officer can very easily be overcome. what really determines combat in this game is ambush advantage, whether that's a vision/intelligence advantage or a first strike capability, and the officers simply never have this advantage. th...
- Sat Jun 11, 2016 1:05 am
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15043
Re: Ideas to ruin security
it doesn't really help any. half the time your guy with the access you need is 3/4 of the way across the station, afk or dead and thus 9/10 of the department you're trying to get into is dead already by the time you make it in.
adding more access to sec in general might be a good idea tbh
adding more access to sec in general might be a good idea tbh
- Fri Jun 10, 2016 10:08 pm
- Forum: Coding Feedback
- Topic: Cherry bombs could use a small nerf
- Replies: 58
- Views: 15963
Re: Cherry bombs could use a small nerf
a botanist plant that's basically a minibomb
- Fri Jun 10, 2016 8:18 pm
- Forum: Ideas
- Topic: Xeno Improvments
- Replies: 44
- Views: 11080
Re: Xeno Improvments
Xeno improvements: remove them, play on colonial marines instead this so much I'm WJ, I have all these great ideas to improve the sprites and gameplay of xenos! Colonial Marines? What's that? No way, /tg/ codebase coddles me and won't remove xenos as long as I'm 'sprite director' so I'm gonna stick...
- Fri Jun 10, 2016 7:45 pm
- Forum: Closed Policy Discussion
- Topic: Station damage FNR
- Replies: 83
- Views: 19994
Re: Station damage FNR
I hope you guys realize how bad making all non antag crime an admin situation would be for the game. Anyone who leaves their workplace and touches anything can now be assumed to be a traitor and will promptly be dogpiled, searched, and executed by a bunch of bored security officers who were waiting...
- Fri Jun 10, 2016 4:08 pm
- Forum: Ideas
- Topic: remove borgs and ai
- Replies: 10
- Views: 2574
Re: remove borgs and ai
things that stop things from happening are boring
so remove airlocks as they stop me from looting the captain's office roundstart
thank you
so remove airlocks as they stop me from looting the captain's office roundstart
thank you
- Wed Jun 08, 2016 3:42 am
- Forum: Coding Feedback
- Topic: Peacekeeper Borgs
- Replies: 222
- Views: 45635
Re: Peacekeeper Borgs
it's a pointless trap option to be honest you can stop harm better with an engiborg's RCD or by spraying people with morphine. i mean, peacekeeper can't even stop a fist fight. you can slow them down but if they just stand there wailing on each other you can't do shit about it. likewise with gunfigh...
- Sun Jun 05, 2016 1:29 pm
- Forum: General Chat
- Topic: Silicons aren't people
- Replies: 16
- Views: 4111
Re: Silicons aren't people
positronic brains are real brains put in a cube #wakeupsheeplepaprika wrote:What about positronic brains huh???