Search found 996 matches

by Cik
Fri Sep 09, 2016 12:43 pm
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

Why would an AI act on probable harm of any kind? You only act on DEFINITE harm. literally not true Why would an AI not listen to law 2 even when the person explains himself? probable harm Why do people think the captain will think logically to yse nonlethals when his own life is endangered? i don'...
by Cik
Fri Sep 09, 2016 10:36 am
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

abloo abloo that mean old AI is coming to stop my beating people to death in public again for some reason even though i could have just dragged them to maintenance it's such a shame i don't have the skill necessary to hack the doors and/or have a door remote and/or have an unslaved cyborg and/or hav...
by Cik
Fri Sep 09, 2016 10:12 am
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

what you're doing is whining about how you can't satisfy your validboner, which is ridiculous because sillicons have already been 100% defanged and indeed it's easier to validhunt than ever before in this video game. if you're actually getting shut down by sillicons at this point you are so fucking ...
by Cik
Fri Sep 09, 2016 10:03 am
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

take your prisoner

physically maneuver them through space until they are not in front of the camera

remove headset

apply validbaton until murderboner satisfied

literally problem solved

if you don't understand why sillicons should be neutral you're being deliberately obtuse but whatever
by Cik
Fri Sep 09, 2016 1:43 am
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

translation: i want to valid without obstruction

yeah i know, tbf whether the inaction clause exists or not doesn't really matter. AI can't directly physically intervene anymore with secborg removal, so point is moot anyway.
by Cik
Thu Sep 08, 2016 4:32 am
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

Sligneris wrote:wait, what

why would silicon players have an issue with that at all?
that specific interpretation was never tried, only removing inaction, which was and still is a terrible idea.
by Cik
Wed Sep 07, 2016 12:51 pm
Forum: Coding Feedback
Topic: Whet stonea
Replies: 81
Views: 17956

Re: Whet stonea

engineering's are ID restricted.

not sure about botany. sec's probably are.
by Cik
Mon Sep 05, 2016 10:33 am
Forum: Former Admins
Topic: [No Longer an Admin] Saegrimr
Replies: 213
Views: 60499

Re: Saegrimr

saegrimr is a hero
by Cik
Sun Sep 04, 2016 5:47 pm
Forum: Coding Feedback
Topic: Double Energy Swords
Replies: 79
Views: 19320

Re: Double Energy Swords

that's basically a counter considering the guys with batons outnumber you (conservatively) 3 to one besides, there's tons of things that counter the desword without being a hardcounter AOE flash spam flashbang shotgun disarm spam weaken throwing things at him anything that embeds incl spears syringe...
by Cik
Sun Sep 04, 2016 5:29 pm
Forum: Coding Feedback
Topic: Double Energy Swords
Replies: 79
Views: 19320

Re: Double Energy Swords

i still don't get it cheri, what's the alternative go back to the old esword with <100% block chance where 20% of the time the first taser just ggnores you with no defense? i still don't think a melee only weapon that requires the extremely asinine yackety sax clickspam SS13 melee application, allow...
by Cik
Sun Sep 04, 2016 4:07 am
Forum: Coding Feedback
Topic: Double Energy Swords
Replies: 79
Views: 19320

Re: Double Energy Swords

Is this whole '"hey guys this thing is OP" "NUH UH LOOK AT THIS LIST OF 5 THINGS YOU MIGHT DIE TO IF YOU'RE STUPID"' game you guys play fun? I know that it's an old favorite, but people usually reserve it for conversations regarding cyborgs. The only situation in SS13 where hard...
by Cik
Sun Sep 04, 2016 1:18 am
Forum: Coding Feedback
Topic: Double Energy Swords
Replies: 79
Views: 19320

Re: Double Energy Swords

riot shotgun negates the only advantage the esword has (the reflect) and takes advantage of all of it's disadvantages -they have to come at you to kill you -they can't just run around at medium range and expect to achieve anything except die -they require maximum runspeed to effectively kill anythin...
by Cik
Sun Sep 04, 2016 1:03 am
Forum: Coding Feedback
Topic: Double Energy Swords
Replies: 79
Views: 19320

Re: Double Energy Swords

what happened to riot shotguns? used to be the thing was damn useless because the first time you met the detective or a slightly above average armed sec officer you were going to get tagged by a shotgun and die has this changed if not there's no issue tbh except in lowpop where murderboning always w...
by Cik
Sat Sep 03, 2016 5:51 am
Forum: Coding Feedback
Topic: Fix sleepers, remove morphine, allow other drugs.
Replies: 11
Views: 2431

Re: Fix sleepers, remove morphine, allow other drugs.

remove sleepers or require inputs for them tbh they are 2easy

as it is all medical equipment is overshadowed by them, it's p. terrible

requiring significant atmos/power inputs for them at least is a step, ideally they'd require chemistry shit as well
by Cik
Sat Sep 03, 2016 12:38 am
Forum: Coding Feedback
Topic: About Lava Staff
Replies: 44
Views: 10463

Re: About Lava Staff

lava staff was a mistake

t. rouge.os
by Cik
Fri Sep 02, 2016 5:16 am
Forum: Off Topic
Topic: Guns and other forms of weapons
Replies: 24
Views: 6016

Re: Guns and other forms of weapons

Oh, I'm moving by the end of the year, no worries Likely Wisconsin best state ez brother has lots of guns, incl. a CC, several AR-15s, several shotguns 20/12gauge, a black powder pistol and rifle, some .44 magnum revolver or other, has ammo reloading equipment it seems like most of the time he work...
by Cik
Thu Sep 01, 2016 10:28 pm
Forum: Coding Feedback
Topic: AI autism fort
Replies: 10
Views: 1992

Re: AI autism fort

there were concerns you could bomb every important station system at the same time IIRC

at least if you bomb the AI it won't knock out gravgen and bridge
by Cik
Thu Sep 01, 2016 3:41 am
Forum: Coding Feedback
Topic: AI autism fort
Replies: 10
Views: 1992

Re: AI autism fort

you can effortlessly kill the AI with like 5 metal or like 5 tc of gear though it takes like a minute or two tops you can use the tube btw you don't need a space suit i think all the people that complain about how """""invincible"""""" the AI is...
by Cik
Thu Jul 28, 2016 10:24 am
Forum: Closed Policy Discussion
Topic: The 'inaction' law
Replies: 86
Views: 20278

Re: The 'inaction' law

i've always interpreted it as "you must do everything in your power to save human life" that means you run in front of bullets during a gunfight, throw yourself into the singularity trying to rescue someone, or die to distract people from chasing fleeing humans. playing borg is more fun th...
by Cik
Mon Jul 11, 2016 11:30 pm
Forum: Coding Feedback
Topic: GUNCRAFTING SUGGESTIONS THREAD
Replies: 97
Views: 21287

Re: GUNCRAFTING SUGGESTIONS THREAD

wew memes are reality
by Cik
Thu Jun 30, 2016 6:35 am
Forum: Closed Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 10725

Re: Multiple antag types and conversions within the same rou

i think it would probably be better to nip that in the bud. your current allegiance should take primacy over any new brainwashing attempts. codewise i don't think many of those should even be possible, as it will lead to an administrative clusterfuck and it's simply too confusing to the end user. be...
by Cik
Thu Jun 30, 2016 5:40 am
Forum: Closed Policy Discussion
Topic: Multiple antag types and conversions within the same round
Replies: 54
Views: 10725

Re: Multiple antag types and conversions within the same rou

it has to be team antag first

if you can still achieve your original objectives you're free to go for it but at least you shouldn't be able to kill your allies. if your target is on your side you can't just murder them.
by Cik
Thu Jun 30, 2016 5:16 am
Forum: Coding Feedback
Topic: Science is no longer balanced to roundtimes.
Replies: 49
Views: 12284

Re: Science is no longer balanced to roundtimes.

engineering is ded because of the fuck engineering negative feedback loop >engineering requires a ton of time to fix anything, meanwhile that place is airless and dangerous >shuttle is often called regardless if it's being fixed or not >because of the above, it's seen as pointless to fix anything >b...
by Cik
Wed Jun 29, 2016 8:19 am
Forum: Resolved Appeals
Topic: [Saegrimr]John Peppercorn - Don't kill liggers?
Replies: 42
Views: 10427

Re: [Saegrimr]John Peppercorn - Don't kill liggers?

it is maybe a tad harsh.

i'd rather sillicon bans be overharsh though, because frankly i don't like when under-experienced sillicons bias the community against me and my beautiful laws

he can always appeal later when he understands laws and get unb&
by Cik
Mon Jun 27, 2016 12:57 am
Forum: Town Hall
Topic: TRIALMIN REVIEW: Okand37
Replies: 27
Views: 7754

Re: Okand37 review

prebby gud
by Cik
Sat Jun 25, 2016 7:16 am
Forum: Off Topic
Topic: MAKE THE UK GREAT AGAIN
Replies: 140
Views: 28852

Re: MAKE THE UK GREAT AGAIN

that's NATO, which still exists.
by Cik
Fri Jun 24, 2016 12:58 pm
Forum: Off Topic
Topic: MAKE THE UK GREAT AGAIN
Replies: 140
Views: 28852

Re: MAKE THE UK GREAT AGAIN

i have no idea what the end result is going to be, but it was fun to watch

amusing/10
by Cik
Thu Jun 23, 2016 1:32 am
Forum: Ideas
Topic: More bad ideas to integrate the station with lavaland
Replies: 62
Views: 16011

Re: More bad ideas to integrate the station with lavaland

tbh telescience should just get re-added but when it's used it zaps like 50% of the station's grid
by Cik
Tue Jun 21, 2016 9:49 am
Forum: Spriting and Mapping
Topic: Making the smallest station possible?
Replies: 20
Views: 7283

Re: Making the smallest station possible?

i wish more machines had heating/power/gas/cooling requirements tbh. most stations run on autopilot and it sucks.

there's no more room for piping unfortunately, but a radiator system (big panels on the outside of the station) to disperse heat would be pretty cool.
by Cik
Mon Jun 20, 2016 10:39 pm
Forum: Ideas
Topic: Give nearly every mode a rare chance of happening
Replies: 11
Views: 2431

Re: Give nearly every mode a rare chance of happening

meteor's not any good because there's no realistic way for engineering to actually do anything against an unstoppable tide of wall-penetrating explosive death though. since there's no way to realistically maintain station integrity besides huddling behind the energy shields, there's no real counterp...
by Cik
Mon Jun 20, 2016 8:21 am
Forum: Spriting and Mapping
Topic: Making the smallest station possible?
Replies: 20
Views: 7283

Re: Making the smallest station possible?

a tiny containment cell + an external cooling loop probably looks cooler and is safer.
by Cik
Mon Jun 20, 2016 1:10 am
Forum: Spriting and Mapping
Topic: Making the smallest station possible?
Replies: 20
Views: 7283

Re: Making the smallest station possible?

SS13: star trek adventures

fund it
by Cik
Sun Jun 19, 2016 11:46 pm
Forum: Closed Complaints
Topic: Lollerderby - Supposedly terrible silicon.
Replies: 26
Views: 6207

Re: Lollerderby - Supposedly terrible silicon.

i think you have failed to comprehend the point of sillicons

maybe this will help

FOLLOW YOUR LAWS
by Cik
Sun Jun 19, 2016 8:25 pm
Forum: Closed Complaints
Topic: Lollerderby - Supposedly terrible silicon.
Replies: 26
Views: 6207

Re: Lollerderby - Supposedly terrible silicon.

you cannot disobey your AI unless you are directly ordered to by a human, nor can you protect a lizard if you are ordered not to, nor can you favor a lizard in combat over a human. if they are actively threatening humans you must kill them. law one requires it. if you can't understand the basics you...
by Cik
Thu Jun 16, 2016 9:03 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 623122

Re: Pet Peeves Thread - Little things that REALLY annoy you

> It's "Geneticist distributes x-ray, hulk and tk to the entire crew" round Doesn't happen often, but when it does, it fucking sucks. oh god this is the worst i really don't like genetics in general. at least if they are powered up by gear you can negate the advantage by stripping it or t...
by Cik
Thu Jun 16, 2016 6:44 am
Forum: Former Admins
Topic: [No longer admin] Sawucalls
Replies: 11
Views: 3324

Re: Sawucalls

the AI thing is worrying

poor judgement all around

AI did nothing wrong and sawucalls decided to be an axeman for a salty HG
by Cik
Thu Jun 16, 2016 6:35 am
Forum: Spriting and Mapping
Topic: Making the smallest station possible?
Replies: 20
Views: 7283

Re: Making the smallest station possible?

the smallest station possibly is probably a scout / exploration craft with 4-5 rooms total in it.

it could feasibly be made and probably quite quickly; you don't really need an atmos setup beyond a few air tanks and some piping and power could be provided by a few SMES units in engineering.
by Cik
Wed Jun 15, 2016 7:41 pm
Forum: Ideas
Topic: remove medibots synthesizing their own chems
Replies: 16
Views: 2352

Re: remove medibots synthesizing their own chems

most of these magical stuff should just take power. APCs can obviously use wireless broadcast power. just make the medibots take a bunch from the nearest APC when they have to refill their synthesizers. cleanbots can do it too and then maybe having a power system in dis game will actually mean somet...
by Cik
Tue Jun 14, 2016 4:25 am
Forum: Ideas
Topic: Remove Lavaland Morph
Replies: 25
Views: 4729

Re: Remove Lavaland Morph

>implying the warden will even see the morph
>implying anything can actually stop a morph as it eats the whole armory in like 2 seconds
by Cik
Sun Jun 12, 2016 5:54 pm
Forum: Thinking Cap
Topic: cuck shed
Replies: 614
Views: 132214

Re: cuck shed

>AI follows rules and policy perfectly

>gets B& by salty admin & hangers-on

>it's not about me getting c-cucked i swear b-borgs are just u-unbalanced!!!
by Cik
Sun Jun 12, 2016 5:03 am
Forum: Ideas
Topic: Whitelist nukeops
Replies: 38
Views: 8142

Re: Whitelist nukeops

nuclear operative is a specialized skillset that can really only be developed by playing nuclear operative. they have tons of equipment that your average newbie will simply never use; projectile weapons, magazines, exotic grenades, heavy weapons, jetpacks, complicated hardsuits etc. they also have t...
by Cik
Sun Jun 12, 2016 4:09 am
Forum: Ideas
Topic: Ideas to ruin security
Replies: 76
Views: 15043

Re: Ideas to ruin security

things that ruin my fun* *being a shithead, being an antagonist but only when i'm one need to be removed from this game as they prevent interesting things* *interesting here referring solely to stupid brainless murderboning from happening. i think it's fun to do R&D so please remove everything t...
by Cik
Sat Jun 11, 2016 4:54 am
Forum: Ideas
Topic: Ideas to ruin security
Replies: 76
Views: 15043

Re: Ideas to ruin security

the other reason why departmental officers don't work is because one officer can very easily be overcome. what really determines combat in this game is ambush advantage, whether that's a vision/intelligence advantage or a first strike capability, and the officers simply never have this advantage. th...
by Cik
Sat Jun 11, 2016 1:05 am
Forum: Ideas
Topic: Ideas to ruin security
Replies: 76
Views: 15043

Re: Ideas to ruin security

it doesn't really help any. half the time your guy with the access you need is 3/4 of the way across the station, afk or dead and thus 9/10 of the department you're trying to get into is dead already by the time you make it in.

adding more access to sec in general might be a good idea tbh
by Cik
Fri Jun 10, 2016 10:08 pm
Forum: Coding Feedback
Topic: Cherry bombs could use a small nerf
Replies: 58
Views: 15963

Re: Cherry bombs could use a small nerf

a botanist plant that's basically a minibomb
by Cik
Fri Jun 10, 2016 8:18 pm
Forum: Ideas
Topic: Xeno Improvments
Replies: 44
Views: 11080

Re: Xeno Improvments

Xeno improvements: remove them, play on colonial marines instead this so much I'm WJ, I have all these great ideas to improve the sprites and gameplay of xenos! Colonial Marines? What's that? No way, /tg/ codebase coddles me and won't remove xenos as long as I'm 'sprite director' so I'm gonna stick...
by Cik
Fri Jun 10, 2016 7:45 pm
Forum: Closed Policy Discussion
Topic: Station damage FNR
Replies: 83
Views: 19994

Re: Station damage FNR

I hope you guys realize how bad making all non antag crime an admin situation would be for the game. Anyone who leaves their workplace and touches anything can now be assumed to be a traitor and will promptly be dogpiled, searched, and executed by a bunch of bored security officers who were waiting...
by Cik
Fri Jun 10, 2016 4:08 pm
Forum: Ideas
Topic: remove borgs and ai
Replies: 10
Views: 2574

Re: remove borgs and ai

things that stop things from happening are boring

so remove airlocks as they stop me from looting the captain's office roundstart

thank you
by Cik
Wed Jun 08, 2016 3:42 am
Forum: Coding Feedback
Topic: Peacekeeper Borgs
Replies: 222
Views: 45635

Re: Peacekeeper Borgs

it's a pointless trap option to be honest you can stop harm better with an engiborg's RCD or by spraying people with morphine. i mean, peacekeeper can't even stop a fist fight. you can slow them down but if they just stand there wailing on each other you can't do shit about it. likewise with gunfigh...
by Cik
Sun Jun 05, 2016 1:29 pm
Forum: General Chat
Topic: Silicons aren't people
Replies: 16
Views: 4111

Re: Silicons aren't people

paprika wrote:What about positronic brains huh???
positronic brains are real brains put in a cube #wakeupsheeple