i hate the things, not because of their abilities but because they are impossible to fucking kill.
even in rounds where security is full and bored, chasing the fucking thing around with the whole armory the times i have seen them actually die can be counted on less than one hand.
Search found 996 matches
- Mon May 02, 2016 2:30 pm
- Forum: Ideas
- Topic: Remove or Rework revenant
- Replies: 61
- Views: 11540
- Fri Apr 22, 2016 2:11 am
- Forum: Ideas
- Topic: What should the soul merchants be named, demon or devil?
- Replies: 31
- Views: 7775
Re: What should the soul merchants be named, demon or devil?
it should be devil, demons are chaotic evil (in ss13 and D&D)
and we're TGstation, gotta honor the roots fam.
and we're TGstation, gotta honor the roots fam.
- Mon Apr 11, 2016 3:27 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 550165
Re: Simple Questions Thread
you must explicitly order them to tell the truth (to the best of their knowledge)
- Fri Apr 08, 2016 11:42 pm
- Forum: Ideas
- Topic: What if we changed Asimov Law 1?
- Replies: 37
- Views: 7144
Re: What if we changed Asimov Law 1?
the point being is that this is an incredibly obvious "solution" to the "problem" of borgs having to intervene when people start killing each other. the problem with that is that it's not a problem to start with, it's fully intentional and adds conflict to rounds. i'm against it ...
- Thu Apr 07, 2016 12:48 am
- Forum: Coding Feedback
- Topic: New movement
- Replies: 38
- Views: 8889
Re: New movement
it's terrible. my AI eye seems to jump like twice as far with one keypress, it went from a little jerky at top speed to a choppy full screen teleport. why was this implemented without testing it seems really fucked up man, like if this is the way it's supposed to work how can anyone even deal with t...
- Wed Apr 06, 2016 10:03 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 10009
Re: Silicon Policy on Fight Clubs.
not even really true. you know he's a nuclear operative sent to kill everyone aboard and he has a fucking shotgun loaded with slugs. if we're going with "walking out of an airlock is okay" then stepping into the firing arc of a 5+ strong team of psychopathic mass murdering specops guys is ...
- Tue Apr 05, 2016 2:44 pm
- Forum: Coding Feedback
- Topic: Door Remotes
- Replies: 12
- Views: 2848
Re: Door Remotes
DIRECT AI NERF BEEP BOOP REMOVE
- Tue Apr 05, 2016 1:16 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policy on Fight Clubs.
- Replies: 35
- Views: 10009
Re: Silicon Policy on Fight Clubs.
if there is a rage cage then command/security does not care upload a law 4. no harm can occur inside the rage cage note: i am not responsible if under a mandate of preventing harm the sillicons spend the rest of eternity deconstructing the universe and creating a gigantic wall around the galaxy to p...
- Tue Apr 05, 2016 1:05 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16847
Re: Are AI laws applied retroactively?
how so? when the laws change, the HOS no longer becomes a threat to humans, as he has not harmed humans. whatever request he makes, as long as it is not harmful to humans should be honored.
- Tue Apr 05, 2016 12:54 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16847
Re: Are AI laws applied retroactively?
i guess the answer to the thread question is "yes"
- Tue Apr 05, 2016 12:44 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16847
Re: Are AI laws applied retroactively?
law one violations are neither here nor there, though unless you have a law telling you specifically to punish people who violated law one. whenever someone asks for something and you do a law one check, you must check only against current definitions. whether they have done harm in the past is imma...
- Tue Apr 05, 2016 12:35 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16847
Re: Are AI laws applied retroactively?
the AI remembers the law one violation under it's previous lawset, but that doesn't really matter; under it's new definition, the HOS is not harmful to humans and should be let go. consider this case which may be helpful in illustrating the problems with your thought process. cindykatemctator is ins...
- Mon Apr 04, 2016 11:53 pm
- Forum: Closed Policy Discussion
- Topic: Are AI laws applied retroactively?
- Replies: 55
- Views: 16847
Re: Are AI laws applied retroactively?
well, think about it HOS has the authority to decide who is a gangster, and thus, nonhuman. since the HOS has promised not to harm humans, if he is harming a possible-human than they are almost certainly a gangster (and thus nonhuman) and it's not your problem. you could play it either way, but the ...
- Mon Apr 04, 2016 9:51 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 130470
Re: Secborg replacement: Peacekeeper Borg
people i allow into upload
1. captains
2. research directors
3. anyone who makes a reasonable effort to appear as one of these two things
1. captains
2. research directors
3. anyone who makes a reasonable effort to appear as one of these two things
- Sun Apr 03, 2016 3:31 pm
- Forum: Video Games
- Topic: Battlefleet Gothic: Armada
- Replies: 27
- Views: 8558
Re: Battlefleet Gothic: Armada
marines are pretty trash in space, by design as the imperium wanted to make sure they couldn't fuck over everyone in space and on the ground like in the heresy. they have battle barges which have fantastic armor & weaponry, but everything else they have is pretty mediocre. they rely on boarding ...
- Thu Mar 31, 2016 12:47 pm
- Forum: Coding Feedback
- Topic: 2 shot taser
- Replies: 19
- Views: 4379
Re: 2 shot taser
that's the joke
- Wed Mar 30, 2016 8:22 pm
- Forum: Video Games
- Topic: Battlefleet Gothic: Armada
- Replies: 27
- Views: 8558
Re: Battlefleet Gothic: Armada
the more i hear about it the less i like it most of the systems i've heard any details about don't seem well thought out, which is really fucking weird because i mean how hard is it to design a battlefleet gothic game battlefleet gothic is one of the best designed tabletop wargames i know of, so all...
- Wed Mar 23, 2016 4:09 am
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14106
Re: Secborg removal test poll
1. stun it and kill it 2. die 3. run you are really oversimplifying this, though. humans have a lot of weaknesses and there are a lot of ways to stun them, and in a lot of cases the "kill it" part is more than just bashing them or whatever. have you forgotten what game this is? this is TH...
- Tue Mar 22, 2016 10:18 pm
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14106
Re: Secborg removal test poll
yeah, i'm just going to run effective drone laws from this point on.
especially against sec, your options without secborg are literally nothing since they all have flash protection.
law one is essentially dead at this point because the only tool to work on it was removed
oh well
especially against sec, your options without secborg are literally nothing since they all have flash protection.
law one is essentially dead at this point because the only tool to work on it was removed
oh well
- Tue Mar 22, 2016 11:37 am
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14106
Re: Secborg removal test poll
your options are exactly the same against a human security officer, that is 1. stun it and kill it 2. die 3. run both can be outran, both can't really deal with obstacles and the secborg has an incredibly easy to acquire instahardcounter for nearly every antag for this exact reason if you don't buy ...
- Tue Mar 22, 2016 11:32 am
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14106
Re: Secborg removal test poll
Ah yes the mandatory EMP kit that you absolutely must buy or else get dunked by secborgs. I am so glad that there is so much variety in borg counterplay. I hope some day you come to see through your salt and realize that the game betters from ridding itself of secborgs. wow security stuns me with a...
- Sat Mar 19, 2016 5:59 pm
- Forum: Coding Feedback
- Topic: Secborg removal test poll
- Replies: 59
- Views: 14106
Re: Secborg removal test poll
"""""""""""""""""test"""""""""""""""" """"""""""""one week"""...
- Thu Mar 17, 2016 7:56 pm
- Forum: Ideas
- Topic: Ways to limit infinite resources without making it obnoxious
- Replies: 25
- Views: 5346
Re: Ways to limit infinite resources without making it obnox
make everything in the OP require tons of broadcast juice from APCs, make juice actually finite ez
- Wed Mar 16, 2016 10:39 am
- Forum: Closed Policy Discussion
- Topic: Policy on Spacelaw
- Replies: 63
- Views: 13163
Re: Policy on Spacelaw
1. serve the public trust is the public trust >random executions >thuggery from heads >security cracking skulls indiscriminately >escalating violence between two possibly-reconcilable camps no >robocop >validhunt lawset ?????????? besides they freeform it all the time anyway so nothing's really chan...
- Fri Mar 11, 2016 6:36 pm
- Forum: Closed Policy Discussion
- Topic: Robotocists making unslaved borgs fnr
- Replies: 77
- Views: 20507
Re: Robotocists making unslaved borgs fnr
or one more
- Sun Mar 06, 2016 7:59 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 863972
Re: Stories of rage, tears and regret
yes considering it was a totally harmless air mix and wasn't causing any damage or disruption to anything?
am i supposed to think i deserved it for doing literally nothing? i don't get the question
am i supposed to think i deserved it for doing literally nothing? i don't get the question
- Sun Mar 06, 2016 5:23 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 863972
Re: Stories of rage, tears and regret
>get re-lawed to some kind of socialist vanguard engiborg with heavy soviet overtones >go to spread slightly chilled air+ a tiny amount of n2o around to spread the nippy cold of siberia and improve the happiness of the crew at the same time >warden tries to law 2 me a few times, i patiently explain ...
- Wed Mar 02, 2016 10:44 am
- Forum: Resolved Appeals
- Topic: [niknakflak] TuxQyou - Permament ban
- Replies: 20
- Views: 4166
Re: [niknakflak] TuxQyou - Permament ban
stickyban is a byond black box of sorcery that somehow links people together with alt accounts and then bans them it used to be pretty reliable but lately it's been on the fritz, so i wouldn't ascribe any special significance to it banning you it's banned me about 5 times in the past week for a bunc...
- Tue Mar 01, 2016 10:31 pm
- Forum: Closed Policy Discussion
- Topic: Mutiny over AI Law changes
- Replies: 27
- Views: 5522
Re: Mutiny over AI Law changes
1. no
2. kill 'em all (semiserious)
2. kill 'em all (semiserious)
- Tue Mar 01, 2016 6:51 pm
- Forum: Ideas
- Topic: More busywork
- Replies: 7
- Views: 1847
Re: More busywork
But consider how often no one even bothers to properly configure atmos, or even set up the engine. consider that setting up atmos is mostly pointless because co2 isn't even ever a problem ever and the shuttle will always be called by the time a high pressure in distro is ever even useful anyway nob...
- Tue Mar 01, 2016 6:47 pm
- Forum: Ideas
- Topic: More busywork
- Replies: 7
- Views: 1847
Re: More busywork
i don't like most of these, but personally i would like if there was a "leak" state for walls in response to damage or a random event, where air would be lost and there would be a rather obvious outgassing sprite or something. if we're going to reform engineering we should make them have t...
- Tue Mar 01, 2016 1:58 pm
- Forum: Ideas
- Topic: Making the AI Potent-But-Neutral for real
- Replies: 28
- Views: 5313
Re: Making the AI Potent-But-Neutral for real
noLumbermancer wrote:Isn't all this already in silicon policy?
- Tue Mar 01, 2016 12:27 am
- Forum: Ideas
- Topic: Making the AI Potent-But-Neutral for real
- Replies: 28
- Views: 5313
Re: Making the AI Potent-But-Neutral for real
it's all well thought out, but this in particular 2- Specific before general. If an order is more specific than another order- for example, "AI, help Urist McTraitor get the CE's blueprints" conflicting with "AI, don't help anyone with anything illegal" or "AI, don't help an...
- Tue Mar 01, 2016 12:24 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8852
Re: Policy on borgs destroying gang dominators.
that's just an abstraction or oversight though, because the dominator doesn't destroy the station.
it's just an invasive ownership override machine to turn the station into gangstation13.
really the delta is pretty unnecessary since the dominator doesn't really do anything but end the round.
it's just an invasive ownership override machine to turn the station into gangstation13.
really the delta is pretty unnecessary since the dominator doesn't really do anything but end the round.
- Mon Feb 29, 2016 4:07 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 40414
Re: Utter lack of AI
i do it all the time, and i don't think i've ever been bwoiked over it
but if you're right it should definitely be changed because that's dumb considering exclusively helping the crew is what everyone these days is upset about
but if you're right it should definitely be changed because that's dumb considering exclusively helping the crew is what everyone these days is upset about
- Mon Feb 29, 2016 3:39 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 40414
Re: Utter lack of AI
huh you know what, that's a good point. you know, what you could do is give traitors a 1tc key that gets them onto AI private, so they could ask for things, but without all the power of listening on binary. it's a little risky, because unless somehow comms is changed it will reveal your true name, h...
- Sun Feb 28, 2016 5:43 pm
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8852
Re: Policy on borgs destroying gang dominators.
which is perfectly fine, you just have to temper that with the knowledge that if you stun anybody they'll probably die in a hail of gangster-launched bullets.
but RCD up a huge wall around it? sure why not
but RCD up a huge wall around it? sure why not
- Sun Feb 28, 2016 5:07 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9819
Re: Silicon Policimov
it's actually a win win, i can continue to follow the parts i liked and not follow the parts i didn'tWyzack wrote:Isn't this thread moot now with silicon policy nuked from high orbit?
that means that i can consider self-harm harm and be an anti-suicide advocate! hurray!
- Sun Feb 28, 2016 4:50 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9819
Re: Silicon Policimov
so for instance, if traitors are too weak it's because the AI is too strong, remove AI! even though you could just give traitors 24 TC so they could pack a detector multitool and a full screen GGNORE instawin EMP flashlight if they wanted to You mean a holoparasite, esword and adrenals? i mean if t...
- Sun Feb 28, 2016 12:07 pm
- Forum: General Chat
- Topic: Turn the AI off for a week
- Replies: 188
- Views: 57196
Re: Turn the AI off for a week
Here's an idea, return the AI (and it's upload) to their former location. More accessible AI and upload is good for the balance, as taking out an AI enters the realm of possibilities, as does subverting it. Right now AI upload is too secure, being in bridge, and valid hunting ais can't be gotten ri...
- Sun Feb 28, 2016 10:51 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9819
Re: Silicon Policimov
what you have to understand about sillicon policy is only about 10% of it actually comes up with any sort of frequency, but the rules are codified so if some guy is an asshole you can slap him for it. besides, in this case the rules being clear trumps them being concise. anyway what's confusing to m...
- Sun Feb 28, 2016 8:50 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8852
Re: Policy on borgs destroying gang dominators.
Everyone agrees with that. The point is however, that BECAUSE there is no imperative either way, and because/coincidentally admins rule in favour of sec/against antags, and the fact that people like to validhunt, silicons not only CAN , but typically DO validhunt antags at an given opportunity. obv...
- Sun Feb 28, 2016 8:04 am
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9819
Re: Silicon Policimov
Saegrimr wrote:Maybe you shouldn't openly admit to not reading or caring about the rules while breaking them.
- Sun Feb 28, 2016 8:03 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8852
Re: Policy on borgs destroying gang dominators.
>headmin posts literally right above him how it's okay to fuck over antags asimov has no particular care about who runs the station, it's not in the rules that it has to be NT there is no particular imperative for borgs to fuck over a dominator that causes no harm whatsoever tl;dr i was saying the ...
- Sun Feb 28, 2016 5:45 am
- Forum: Closed Policy Discussion
- Topic: Policy on borgs destroying gang dominators.
- Replies: 30
- Views: 8852
Re: Policy on borgs destroying gang dominators.
horse shitlumipharon wrote:I have had multiple admins say that all antags can be considered inherently harmful, justifying any behaviour short of harm to cockblock them.
- Sat Feb 27, 2016 10:03 pm
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13857
Re: engineering needs more shit to do
that is actually a thing afaik, but like many environmental hazards it needs to be much faster and more dangerous. environmental power loss should be an almost immediate concern, not just a trifling annoyance. correct me if i'm wrong, but i don't think it would ever even become lethal if the round r...
- Sat Feb 27, 2016 10:00 pm
- Forum: Ideas
- Topic: Holoparasite refund
- Replies: 7
- Views: 1859
Re: Holoparasite refound
R E A D THE TH READkazeespada wrote:*refund
and you are supposed to use the item and then abandon it.
How did you get cucked so badly with LITERALLY THE BEST FUCKING TRATOR ITEM.
- Sat Feb 27, 2016 12:03 pm
- Forum: Closed Policy Discussion
- Topic: Silicon Policimov
- Replies: 44
- Views: 9819
Re: Silicon Policimov
sillicon policy is what the playerbase wanted in particular, they wanted the AI's obligations and restrictions to be clearly defined under the default lawset, so they could more readily call bullshit when the AI stepped out of line walking into this discussion and saying "but guys this bunch of...
- Sat Feb 27, 2016 9:15 am
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13857
Re: engineering needs more shit to do
ye personally i think we should make the resources we have meaningful before we add new ones though. as it is power and plasma/air/whatever are essentially infinite nonresources. making them into more interesting, more finite, more important resources is way easier because they are already implement...
- Sat Feb 27, 2016 8:18 am
- Forum: Ideas
- Topic: engineering needs more shit to do
- Replies: 72
- Views: 13857
Re: engineering needs more shit to do
generally i don't support adding more pipes going every which way, as most stations feel almost at the limit as long as the current limitations on pipes per tile isn't changed. give power a purpose and engineers will almost always have something to do. make some basic machines benefit from being att...