Search found 996 matches

by Cik
Mon Jun 08, 2015 12:24 am
Forum: Closed Policy Discussion
Topic: AIs/Borgs Requesting Law Changes
Replies: 29
Views: 8823

Re: AIs/Borgs Requesting Law Changes

isn't allowed, should not be allowed, especially asimov ---> anything else. it's possible of course to get a "soft" lawchange, but you are obligated to resist if they tell you they are switching to paladin for instance, as paladin does not have the harm safeguards asimov does. allowed: cap...
by Cik
Sun Jun 07, 2015 10:23 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 923602

Re: Screenshots General

Image

it took me about two minutes to

dial up PA, fill distro with plasma, start a few fires, flood security with n20

efficiency
Spoiler:
oh god maybe image is too big fug
by Cik
Sun Jun 07, 2015 9:40 pm
Forum: Coding Feedback
Topic: mediborg
Replies: 22
Views: 6304

Re: mediborg

>mediborgs
>common
how many have you seen in your last one hundred rounds
not counting me because i'm the only one on the server that plays them
Spoiler:
i don't really care about the defib, just give me portable IVs and a blood generator and i'll be fine
by Cik
Sun Jun 07, 2015 6:10 pm
Forum: Coding Feedback
Topic: mediborg
Replies: 22
Views: 6304

Re: mediborg

theoretical mediborg with theoretical defibrillator standing over theoretical operative, responsible for drastic fall in station integrity and at least one murder, armed to the teeth. the operative is dead. should you revive him? even if he fails in his mission after being revived he will experience...
by Cik
Sun Jun 07, 2015 3:51 pm
Forum: Coding Feedback
Topic: mediborg
Replies: 22
Views: 6304

Re: mediborg

i don't think there's anything wrong with a borg defib, though being able to use IVs is far more important, you have enough medicine to keep someone alive indefinitely even in very harsh conditions, and asimov will prevent you from reviving harm sources anyway in most cases.
by Cik
Sun Jun 07, 2015 1:59 pm
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 35753

Re: XHUIS' SUMMER THAW EVENT

could you make medals of commendation (?) pinnable on sillicons (maybe with sprite?)
by Cik
Sat Jun 06, 2015 9:51 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

Why don't we just ditch Asimov? Its a lawset from a time when people didn't pull bullshit like "Letting someone have magnetic boots is possibly harmful." It was put in so silicons would be slaves to humans, not to be Mr. Valid Hunter the Cunt Punter. We could full the exact same goals as ...
by Cik
Sat Jun 06, 2015 5:23 pm
Forum: Coding Feedback
Topic: mediborg
Replies: 22
Views: 6304

Re: mediborg

Click the health analyzer to swap it from physical to chemical mode, letting you scan chemicals in someone's blood (this works with all health analyzers, and is basically a mass spectrometer but better). I think they can use sleepers (use the sleeper menu to Open it, then click-drag your patient in...
by Cik
Sat Jun 06, 2015 4:47 pm
Forum: Coding Feedback
Topic: mediborg
Replies: 22
Views: 6304

mediborg

mediborg really needs help. it's fixed hypo is versatile but extremely weak, but that's not the main problem. it can use the medical equipment (sleepers, cryo) but cannot set them up, which i suppose is fine; they are supposed to lose out on versatility. but really, it can't even perform it's functi...
by Cik
Sat Jun 06, 2015 2:02 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

I think at a minimum most can agree that cameras shouldn't have alarms, right? even if they keep the wire system there is no way it should just be RNG pick-a-wire. with doors it's not so bad because as long as you're unobserved you can hit a door somewhere, learn the wires and then quickly leave on...
by Cik
Sat Jun 06, 2015 12:17 am
Forum: Video Games
Topic: The Joy Of Flight
Replies: 176
Views: 44407

Re: The Joy Of Flight

exhibit A: why it's a good idea to restart between missions

yes i've flown hangars, runway segments, ammo trucks and fucked up models of static mk84s.

surprisingly they maneuvered as well as the f-16 though.
by Cik
Fri Jun 05, 2015 11:23 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

to be honest the AI shouldn't be outing anyone as a traitor unless they are harmful, as a non-harmful traitor is far better than a traitor in the midst of security, because who knows what they will do? outing nonharmful traitors isn't strictly against the rules, but it's against the spirit of asimov...
by Cik
Fri Jun 05, 2015 7:32 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

that's true but it's a slippery slope, and in my experience people get pretty pissy when you start dropping them due to high input. like i said, it doesn't really effect me, just others. it does accomplish the "no instant help" thing but also effects other parts of the game. i'd just put i...
by Cik
Fri Jun 05, 2015 5:21 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

i don't like this random camera failure thing. it's simply too.. random? the rest is alright besides. bludgeoning cameras isn't a bad idea. besides, random camera failure is already a thing and it doesn't really do anything. i would just remove it, it's never ever made a difference and it's just dru...
by Cik
Fri Jun 05, 2015 3:12 pm
Forum: Closed Policy Discussion
Topic: Paladin-Lawset Thread 303921399585
Replies: 25
Views: 8682

Re: Paladin-Lawset Thread 303921399585

this is a problem with 99% of all rounds being under asimov, people are just more familiar with it. even though paladin is probably #2 by a wide margin, it's still a little strange. but yeah, punish evil is 5: and more people should pay attention to that, paladin gives a lot more freedom though beca...
by Cik
Fri Jun 05, 2015 2:59 pm
Forum: Coding Feedback
Topic: Hull breaches don't get repaired properly
Replies: 15
Views: 3104

Re: Hull breaches don't get repaired properly

i don't know if the blueprint thing is necessary, any good engineer can humpty-dumpty a piece of the station back together. it doesn't have to be exactly like it used to be. real obstacle to efficient repairing is number of engineers/engiborgs (often the station has very few of them, for a number of...
by Cik
Fri Jun 05, 2015 5:07 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

make cameras draw from apc power Agreed. Cutting power should be an alternative to cutting each camera individually. We seem to have a lot of voices in favor of removing instant tracking. I think Celdur makes a good argument: the AI should be kept busy, which means keeping its doorknob function but...
by Cik
Fri Jun 05, 2015 4:54 am
Forum: Coding Feedback
Topic: REMOVE SHOTGUNS FROM OPS
Replies: 36
Views: 7187

Re: REMOVE SHOTGUNS FROM OPS

the ammo used to be stun slugs, just change it back or to a ballistic slug / dragonfire / whatever instead of the pellets
by Cik
Fri Jun 05, 2015 3:06 am
Forum: Coding Feedback
Topic: Make choking to death faster
Replies: 6
Views: 1449

Re: Make choking to death faster

while that's true it's actually probably faster to kill them with a wrench, walk to tool storage, pickup hacking tools, then drag them to an airlock, hack the airlock and throw them out the airlock. the end goal is to put the body beyond the reach of resurrection, and the airlock, (esp. if you have ...
by Cik
Fri Jun 05, 2015 3:02 am
Forum: General Chat
Topic: Paprika
Replies: 55
Views: 14558

Re: Paprika

he was a huge jerk who just loved to ram through changes everyone was against dude was a walking shitstorm that would go off on nothing for no reason. he would constantly shitpost, even after he was on mod-approved posting, he would spam OOC with vitriolic garbage, he was incredibly smug for months ...
by Cik
Mon Jun 01, 2015 8:10 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

i rather like the inaction clause, because it causes shenanigans especially as a cyborg. another 'soft' way to fix this is giving the captain a choice of the AI laws as a part of character creation / an option when they load in as captain, instead of always-on asimov default. note: i probably wouldn...
by Cik
Sun May 31, 2015 5:57 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 52040

Re: AI Feedback: Constructive Edition

primarily ai / borg player here read thread and i'll chip in obviously i don't support removing the AI as i really enjoy playing it, but i can see the complaint. there were a number of ideas in the thread that i liked cameras really are far too difficult to disable without EMP. the alarm wire is sil...
by Cik
Sat Mar 28, 2015 5:26 pm
Forum: Ideas
Topic: Wub-Wub technology
Replies: 2
Views: 1473

Re: Wub-Wub technology

first i think it might be a good idea to make firefighting a thing that actually works and is helpful

as is the best way to fight a fire is to close firelocks and wait; existing firefighting measures really do nothing and fire, as long as it's not stationwide really is not that threatening.
by Cik
Sat Mar 28, 2015 5:01 pm
Forum: Coding Feedback
Topic: Security helmet Camera Vote Or Die Edition
Replies: 101
Views: 23185

Re: Security helmet Camera Vote Or Die Edition

i'm not adamant either way but i do think the AI shouldn't have access to it, as the AI will be forced to watch it like a hawk constantly to prevent harm and it will bias the AI towards being too helpful to security when they really are supposed to be neutral.
by Cik
Fri Mar 27, 2015 8:18 pm
Forum: Resolved Requests
Topic: Silicons not helping depsite subversion
Replies: 14
Views: 6290

Re: Silicons not helping depsite subversion

the problem is that it isn't getting two orders and then choosing to obey one, which is allowed under sillicon policy regarding law2 and similar laws, but that's it literally disregarding commands from a source that it cannot and should not disregard, even when there is no conflict of orders. if you...
by Cik
Thu Mar 26, 2015 10:41 pm
Forum: Closed Policy Discussion
Topic: Population Cap Discussion
Replies: 38
Views: 9794

Re: Population Cap Discussion

really i'd much rather play as a drone sometimes but no one ever makes shells even though they are super fucking simple

ROBO MAKE SHELLS FUCK
by Cik
Thu Mar 26, 2015 10:39 pm
Forum: Closed Policy Discussion
Topic: Borgeroids
Replies: 32
Views: 8937

Re: Borgeroids

"please take off all your clothes so i can verify you are a woman."

[AI was permab&ed for ERP]
by Cik
Thu Mar 26, 2015 7:55 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 18099

Re: Cybernetic Implants

DemonFiren wrote:And there I was, so tempted to make a skul-gun aug suggestion.

Powered by injecting lemon-lime soda into it.
please add baleful eye

thank you
by Cik
Thu Mar 26, 2015 2:56 am
Forum: Ideas
Topic: Engineering rewards for high power, structures that need it
Replies: 21
Views: 4084

Re: Engineering rewards for high power, structures that need

unlike atmos piping it can be easily extended from the rest of the powergrid, so i don't see why not. honestly though, engineering gets no love mostly because it's only necessary in a disaster, the skillset is moderately involved and the player zeitgeist never really allows it to become useful. the ...
by Cik
Wed Mar 25, 2015 5:23 pm
Forum: Ideas
Topic: Engineering rewards for high power, structures that need it
Replies: 21
Views: 4084

Re: Engineering rewards for high power, structures that need

whatever is done i do think the powergrid needs to be more complicated. ideally it should be possible to cut off power to sections from engineering via console, and the powerdraw needs to be higher and less easy to fulfill; in particular botany, R&D, and medical should probably consume more powe...
by Cik
Sun Mar 22, 2015 11:31 pm
Forum: Coding
Topic: Research and "OriginTech" mega thread
Replies: 7
Views: 2630

Re: Research and "OriginTech" mega thread

i've read the OP several times and i still don't understand what the fuck
by Cik
Thu Mar 19, 2015 7:10 pm
Forum: Coding Feedback
Topic: Summon Guns | Magic | Events : Feedback | Issues
Replies: 38
Views: 8197

Re: Summon Guns | Magic | Events : Feedback | Issues

i'm okay with wizards doing anything so long as it's not magic missile ei nath
by Cik
Thu Mar 19, 2015 2:08 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 923602

Re: Screenshots General

the plasma fire was a good idea

look at that shit
by Cik
Wed Mar 18, 2015 2:23 am
Forum: Coding Feedback
Topic: grappling relative uselessness
Replies: 21
Views: 5768

Re: grappling relative uselessness

well the second stage of grab is hands so why not give the grabee a grab on the attacker as well, so they both can't move outside the grab until either one is pushed down or the grab switches to passive/thirdstage again? that way when you grab you commit yourself to being close, even if it might tur...
by Cik
Wed Mar 18, 2015 1:50 am
Forum: Coding Feedback
Topic: grappling relative uselessness
Replies: 21
Views: 5768

grappling relative uselessness

hi i think grabbing people besides tabling is pretty worthless and i think changing it so it restricts movement would be nice. as it is, grabbing someone past passively is basically impossible and nigh useless. i think it should restrict your ability to move outside one tile (so the immediate tile n...
by Cik
Sun Mar 15, 2015 8:14 am
Forum: Coding Feedback
Topic: Lack of player input on changes
Replies: 308
Views: 86940

Re: Lack of player input on changes

Fair enough. I'll concede that he did completely fail to give any reasoning behind his changes in the topic besides posting two screenshots. If someone fails to give a reason for their change though, is it too hard to just ask for one? There's no such thing as "change for the sake of change&qu...
by Cik
Thu Mar 12, 2015 6:40 pm
Forum: Coding Feedback
Topic: engiborg flashlights
Replies: 0
Views: 646

engiborg flashlights

hi can we replace engiborg flashlight module with equivalent of engineer hardsuit helmet floodlight you roam maint a lot both to fix things and to get places faster, as well as obviously operating in a ton of damaged places whose lights are blown out (for whatever reason) and you can barely see in f...
by Cik
Sun Feb 08, 2015 4:33 pm
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12295

Re: Sec Borg change

honestly steelpoint, please post your thoughts on whether secborgs in the context of malf are too strong and need nerfing. please tell me also if you think that the AI wins too often in malf rounds

because you are going to effect both of these things a huge amount with this change.
by Cik
Sun Feb 08, 2015 4:31 pm
Forum: Coding Feedback
Topic: The Experimentor
Replies: 43
Views: 15999

Re: The Experimentor

occasionally turns random people into cyborgs so that's pretty neat

otherwise it seems to kill lots of people that are using it so that's not good ;_;
by Cik
Sun Feb 08, 2015 5:53 am
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12295

Re: Sec Borg change

>space the ion gun this is about as helpful as saying to someone who is confronted with a rampaging secborg "just flash 'em bro" if security is anything but absolutely terrible they will immediately notice and probably kill you, then dunk the AI. unless security is two people the warden wi...
by Cik
Sun Feb 08, 2015 4:34 am
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12295

Re: Sec Borg change

So sec isn't a complete pushover against silicons anymore? Cool, antags should be avoiding sec and not taking them face on. This is the entire point of security. You shouldn't need to be robust as shit to fuck up tin-can IBM pieces of shit as security. The idea is to take out security initially, us...
by Cik
Sat Feb 07, 2015 8:11 pm
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12295

Re: Sec Borg change

secborg players are not necessarily secborg only of course (in fact, i prefer engi/mediborg generally) but I (and at least 60-70%) of other borgs that i regularly see playing generally leave the final word in module choice up to the AI, if there is one. because AIs do generally like to have sec/engi...
by Cik
Sat Feb 07, 2015 7:36 pm
Forum: Coding Feedback
Topic: Sec Borg change
Replies: 55
Views: 12295

Re: Sec Borg change

just do note that with every change to secborg you are massively nerfing malf and traitor AI, which rely overwhelmingly on secborgs as footsoldiers and enforcers. considering that when you are loud you will have to fight with groups of humans while (usually) completely alone. this change makes it mu...
by Cik
Fri Feb 06, 2015 12:41 am
Forum: Ideas
Topic: hand labeller - more text please
Replies: 7
Views: 2348

Re: hand labeller - more text please

People can and sometimes will spam long labels onto everything. Is this worth it? well it was a real pain to use it for (one) of the things it was intended for. i was the detective trying to informatively label some evidence first i tried suspicious spacesuit - prints [print ID] - kylie graham or s...
by Cik
Fri Feb 06, 2015 12:21 am
Forum: Closed Policy Discussion
Topic: Lizards shouldn't be able to be security
Replies: 69
Views: 17684

Re: Lizards shouldn't be able to be security

lizardsec should stay scuffles over human harm is almost entirely avoidable and if you want to play with the handicap of being nonhuman than whatever. it's seriously schizo sometimes with "people should roleplay more! but if something isn't to the immediate advantage of someone it should be rem...
by Cik
Thu Feb 05, 2015 9:46 pm
Forum: Ideas
Topic: hand labeller - more text please
Replies: 7
Views: 2348

hand labeller - more text please

hand labeller character limit is extremely small, can you maybe double / triple it? i tried to label something precisely and it was completely impossible. thx
by Cik
Thu Feb 05, 2015 8:47 pm
Forum: Ideas
Topic: Mediborg Chem Buff
Replies: 8
Views: 2720

Re: Mediborg Chem Buff

emagged medborgs polyacid sprayer replacement is also woefully underpowered and cannot consistently kill people but yeah having omnizine being your only chemical is already shitty and this is made worse by the fact that bleending is implemented and they have no gauze/synthblood well they have other...
by Cik
Thu Feb 05, 2015 8:15 pm
Forum: Ideas
Topic: Mediborg Chem Buff
Replies: 8
Views: 2720

Re: Mediborg Chem Buff

yes please people complain about secborg being too common but the alternative isn't nearly as useful

also engiborg is ok too but half of the rounds you never get to do anything because people call the shuttle / no significant damage happens anyway

i want to be the cute medbot implement please
by Cik
Thu Feb 05, 2015 3:57 am
Forum: Ideas
Topic: Remotely Controlled Air Alarms for Atmos Techs
Replies: 21
Views: 5587

Re: Remotely Controlled Air Alarms for Atmos Techs

would it cause lag to make atmos faster for lack of a better term

is that impossible

i think it mite b kewl