Search found 86 matches
- Fri May 08, 2015 1:05 pm
- Forum: Coding Feedback
- Topic: Admin fuckery, or antag settings or something
- Replies: 15
- Views: 3622
Re: Admin fuckery, or antag settings or something
Something like 20% of rounds end because singuloth escaped. I can't believe it's stayed this way for so long. There needs to be something the engineers can do to prevent singulostruction if they notice its escape early enough. Or maybe even an engine change. Singulo has been around for a long time a...
- Fri May 08, 2015 8:25 am
- Forum: Resolved Requests
- Topic: Calrad Cooper and Oedipus Rex
- Replies: 17
- Views: 4594
Re: Calrad Cooper and Oedipus Rex
The detective walks into a room where I'm scuffling with someone, waving his revolver about. Bias! Must be his metafriend. A secborg arrests me for human harm against someone he arrested earlier. Bias! Must be his metafriend. No, it's: The detective follows you into toxins (literally a foot behind ...
- Fri May 08, 2015 7:22 am
- Forum: Resolved Requests
- Topic: Calrad Cooper and Oedipus Rex
- Replies: 17
- Views: 4594
Re: Calrad Cooper and Oedipus Rex
Let me start by saying this scuffle ended with me dead, unrecoverably spaced by LNGLY. Didn't know the detective (or anyone on the server, or the borg). You called over comms that I had the revolver. This got me arrested, and I consider this part of the escalation. Your entire post is built around ...
- Fri May 08, 2015 5:30 am
- Forum: Resolved Requests
- Topic: Calrad Cooper and Oedipus Rex
- Replies: 17
- Views: 4594
Calrad Cooper and Oedipus Rex
Your byond account: LNGLY Your character name: Random Their character name: Calrad Cooper and Oedipus Rex (separate people) Their byond account(optional, but useful if you can provide it): Server and time: Sybil, ~30mins ago Logs and/or screenshots: see below Description of what happened: Here are l...
- Thu May 07, 2015 7:12 am
- Forum: Resolved Requests
- Topic: VPR-6/Alison Moon/summoner99
- Replies: 11
- Views: 3732
Re: VPR-6/Alison Moon/summoner99
Just to be clear for those reading, the engiborg went there because the AI told him there were cultists inside.kevinz000 wrote:I was there in a locker, engiborg opened door and started screaming about one of them being a cultist. Pretty sure Hugs was still locked in the locker and silent.
- Thu May 07, 2015 7:05 am
- Forum: Resolved Requests
- Topic: VPR-6/Alison Moon/summoner99
- Replies: 11
- Views: 3732
VPR-6/Alison Moon/summoner99
Your byond account: LNGLY Your character name: Random Their character name: VPR-6/Alison Moon Their byond account(optional, but useful if you can provide it): summoner99 Server and time: Sybil, ~20 minutes before time of post Logs and/or screenshots: Too complex of a situation to be explained with s...
- Sun Apr 05, 2015 2:49 am
- Forum: Coding Feedback
- Topic: Proposed Crit Changes Feedback/Discussion
- Replies: 21
- Views: 4980
Re: Proposed Crit Changes Feedback/Discussion
Please no. This makes it even more impossible to kill anyone. No more carebearstation changes. People already get found in crit all the time, if you die off on your own with nobody nearby it shouldn't let you get back up and walk around.
- Sun Mar 29, 2015 10:20 pm
- Forum: Coding Feedback
- Topic: Deathsquads (And ERTs)
- Replies: 31
- Views: 6168
Re: Deathsquads (And ERTs)
Giving deathsquids nodrop and antistun just sounds terribly unfun, you might as well replace the deathsquad button with a 'kill all players' button at that point because it's a foregone conclusion that they'll win. All the fun from deathsquads comes from when some clown slips them and single-handedl...
- Fri Mar 27, 2015 4:01 pm
- Forum: Closed Policy Discussion
- Topic: Population Cap Discussion
- Replies: 38
- Views: 9794
Re: Population Cap Discussion
Drones are kind of sad to play, just as an aside, because they have no metal/glass synthesizers. Drones always end up fighting over metal and taking it when the crew needs it.
- Fri Mar 27, 2015 4:00 pm
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 18103
Re: Cybernetic Implants
A toggleable implant that gives you a longer directional view range (like the marauder mech's sniper view) could be coolScott wrote:That is true.
Science does have a grinder, by the way, in Xenobio.
Also I'd appreciate some more ideas for implants (not limb augs).
- Wed Mar 25, 2015 1:41 pm
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 18103
Re: Cybernetic Implants
Ideas to toy with: keep combat implants powerful, but make it so that you need a dose of synaptizine every now and then or you'll get implant rejection, like with Deus Ex HR. Maybe they don't require any synaptizine, but make you hungry more quickly. Maybe the severity of these needs should scale ba...
- Wed Mar 25, 2015 12:19 pm
- Forum: Coding Feedback
- Topic: Cybernetic Implants
- Replies: 60
- Views: 18103
Re: Cybernetic Implants
The only think I dislike about combat implants is that there's no good indication that the holder has them. For every other robust thing, you can notice it and play around it - ah, this person has an esword sprite in their hand, better be careful! Not so with a nodrop implant or whatever.
- Wed Mar 25, 2015 12:16 pm
- Forum: Closed Policy Discussion
- Topic: Population Cap Discussion
- Replies: 38
- Views: 9794
Re: Population Cap Discussion
I think that when population cap is in effect, certain measures should be taken to ensure everyone can be in the round in some way. An example: if a population-cap round starts, enough personal AIs should be spawned in crewmen's backpacks to make up for those excluded. Or maybe have a Z-level with a...
- Wed Mar 25, 2015 9:01 am
- Forum: Resolved Appeals
- Topic: [thebiblemelts] LNGLY - sploded
- Replies: 6
- Views: 1592
Re: [thebiblemelts] LNGLY - sploded
No problem. Like I say, I'm done stirring shit up. I just want to play some spacemans.
- Mon Mar 23, 2015 11:39 pm
- Forum: Resolved Appeals
- Topic: [thebiblemelts] LNGLY - sploded
- Replies: 6
- Views: 1592
[thebiblemelts] LNGLY - sploded
Byond account and character name: LNGLY/random Banning admin: thebiblemelts Ban type (What are you banned from?): Sybil Ban reason and length: http://a.pomf.se/otmjwc.png - permanent Time ban was placed (including time zone): 'tis in the image, 2014-11-28 11:04:53 Your side of the story: I don't rea...
- Sat Nov 15, 2014 6:43 pm
- Forum: Archived/Deleted
- Topic: [subtlegraces] LNGLY
- Replies: 4
- Views: 1326
Re: [subtlegraces] LNGLY
This was supposed to go in admin complaints but I can't delete my threads
snaps fingers hey fuccbois move it to the right board NOW
snaps fingers hey fuccbois move it to the right board NOW
- Sat Nov 15, 2014 6:41 pm
- Forum: Archived/Deleted
- Topic: [subtlegraces] LNGLY
- Replies: 4
- Views: 1326
[subtlegraces] LNGLY
Byond account and character name: LNGLY - random
Time incident occured: About a week ago
Detailed summary: http://a.pomf.se/lwcogb.png
If you're too much of a fatass to click links, subtlegraces insists that powergaming exists, I insist it does not, subtlegraces bans me for daring disagree with him
Time incident occured: About a week ago
Detailed summary: http://a.pomf.se/lwcogb.png
If you're too much of a fatass to click links, subtlegraces insists that powergaming exists, I insist it does not, subtlegraces bans me for daring disagree with him
- Sat Nov 15, 2014 6:26 pm
- Forum: Resolved Requests
- Topic: [Blackiwhat] Chane Laforet - Secban Request
- Replies: 14
- Views: 4954
Chane Laforet
I wrote up a jobban request too but here's somebody else's so I'll put it here Approximately 3:00 PM EST, November 10. Early in the round, there's a commotion in medbay. Apparently a security guard came in and decided to taze and search the CMO. I was not there for the actual arrest, so I don't know...
- Thu Nov 06, 2014 11:05 pm
- Forum: Ideas
- Topic: Fix Firefighter APLU
- Replies: 37
- Views: 6803
Fix Firefighter APLU
The firefighter APLU essentially has no reason to exist given you can put fire extinguishers on faster and cheaper mechs. It has higher temperature resistance to fire, but this is irrelevant because 1) It will never actually be in the middle of a fire, only at the perimeter 2) Even the mechs with lo...
- Thu Nov 06, 2014 1:19 pm
- Forum: Coding
- Topic: Aliens or Xenos
- Replies: 65
- Views: 16644
Re: Aliens or Xenos
There is absolutely zero reason any lawyer would bother with this place unless he was bored. No one mistakes 'tgstation 13' for an official Alien game, which is what is the concern when these lawsuits arise.
- Thu Nov 06, 2014 12:29 pm
- Forum: Ideas
- Topic: Fixing Ripleys
- Replies: 9
- Views: 2367
Re: Fixing Ripleys
I have no idea what people are talking about when they say ripleys can't kill mining monsters. They absolutely can. Use the drill on goliaths and basilisks and harm-intent hydraulic clamp on hivelords and their spawn (it's instant.) The biggest threat is goliaths. They will take a non-goliath-plated...
- Wed Nov 05, 2014 7:56 pm
- Forum: Ideas
- Topic: Special roles all need prompts, prompts should make noise
- Replies: 6
- Views: 1270
Re: Special roles all need prompts, prompts should make nois
/vg/ uses links in the chat that allow peeps to sign up for xeno rolling whenever someone is infected
- Wed Nov 05, 2014 7:24 pm
- Forum: Ideas
- Topic: Special roles all need prompts, prompts should make noise
- Replies: 6
- Views: 1270
Special roles all need prompts, prompts should make noise
Special roles that can come into the round unexpectedly (ie. space ninjas, xenos) should have all have an AFK-check prompt in them. It's kinda silly if somebody who's AFK gets a space ninja and it sits there the whole round wasted. These prompts already exist for admin-created nuke teams and deathsq...
- Tue Nov 04, 2014 5:13 am
- Forum: Closed Complaints
- Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
- Replies: 4
- Views: 2190
Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
"We’re all here to have a good time. If you’re intentionally trying to ruin everyone else’s good time, you won’t have a place here. Being a jerk in-character is fine to a point, but being a jerk out of character is not welcome at all. " Telling you you're incorrect in blunt language is no...
- Tue Nov 04, 2014 5:01 am
- Forum: For No Reason Trash
- Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
- Replies: 10
- Views: 3001
Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
What does this have to do with the report?Kavaloosh wrote:so does lngly stand for something or whatLNGLY wrote:You'll find this out if you read the OP.Kavaloosh wrote:what are you trying to say
- Tue Nov 04, 2014 4:55 am
- Forum: For No Reason Trash
- Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
- Replies: 10
- Views: 3001
Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
You'll find this out if you read the OP.Kavaloosh wrote:what are you trying to say
- Tue Nov 04, 2014 4:54 am
- Forum: For No Reason Trash
- Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
- Replies: 10
- Views: 3001
Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
This is A+ comedy. Keep it up!
- Tue Nov 04, 2014 4:51 am
- Forum: For No Reason Trash
- Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
- Replies: 10
- Views: 3001
Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Yes, we know you're required to ball-suck Hornygranny as one of his coder underlings. Thanks for this worthless reply to a thread about an actual problem.paprika wrote:owned
- Tue Nov 04, 2014 4:41 am
- Forum: Closed Complaints
- Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
- Replies: 4
- Views: 2190
[Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Byond account and character name: LNGLY - random Admin: I put this in the title Time incident occured: Five minutes ago Detailed summary: OOC: LNGLY: it's laying eggs. haven't you seen 'aliens' OOC: LNGLY: not that you should because it's an awful sequel OOC: Covenant25: Did you just say 'Aliens' is...
Re: Events...
If you mean random events, ones that actually have some noticeable affect are good. Pyroclastic/gravitational anomalies basically do nothing. Alien/space ninja events are appreciated, but it would be good if they had a higher chance of occurring when all/most antags are dead, to add something intere...
- Mon Nov 03, 2014 4:31 am
- Forum: Coding Feedback
- Topic: No-click-delay Related Bug
- Replies: 6
- Views: 1147
Re: No-click-delay Related Bug
I have just checked and you can not spam-attack mechs as anything but a construct.
- Mon Nov 03, 2014 3:58 am
- Forum: Coding Feedback
- Topic: No-click-delay Related Bug
- Replies: 6
- Views: 1147
Re: No-click-delay Related Bug
No? Unless I'm missing something.cedarbridge wrote: Protip: Literally everyone can no-delay click a mech.
- Mon Nov 03, 2014 3:53 am
- Forum: Coding Feedback
- Topic: No-click-delay Related Bug
- Replies: 6
- Views: 1147
No-click-delay Related Bug
I see no bug report forum so I'll put this here I guess. The bug is that you can spam-attack mechs as a construct, the same way aliens could before it was fixed.
- Sun Nov 02, 2014 12:20 pm
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 57117
Re: Dont make space slow please
If the author knows that this is a problem why hasn't it been changed yet, it should take around five minutes to do
Coders really ought to stop ignoring the entire community when they say 'that change you made SUCKED COCK'. The server doesn't exist to cater to you solely, coderdudes.
Coders really ought to stop ignoring the entire community when they say 'that change you made SUCKED COCK'. The server doesn't exist to cater to you solely, coderdudes.
- Sat Nov 01, 2014 4:02 am
- Forum: Ideas
- Topic: Nuke Ops Whitelist Based on Traitor Greentext
- Replies: 20
- Views: 4118
Nuke Ops Whitelist Based on Traitor Greentext
Everyone knows that more nukeops rounds are ruined by new players than any other. But having a time-based whitelist doesn't really make sense; you can start the game for the first time, play for an hour and quit for a month, return, then any month-long whitelist will be open to you, despite you bein...
- Sat Nov 01, 2014 1:29 am
- Forum: Coding Feedback
- Topic: Dont make space slow please
- Replies: 239
- Views: 57117
Re: Dont make space slow please
Someone said that the reason for raping space movement was to 'make it so nuke ops can stick together in space instead of losing each other because of how fast they are.' If that's the case, just code and sprite this as part of the Syndicate kit and put it near the exit hatch. http://a.pomf.se/oprjx...