Search found 86 matches

by LNGLY
Fri May 08, 2015 1:05 pm
Forum: Coding Feedback
Topic: Admin fuckery, or antag settings or something
Replies: 15
Views: 3622

Re: Admin fuckery, or antag settings or something

Something like 20% of rounds end because singuloth escaped. I can't believe it's stayed this way for so long. There needs to be something the engineers can do to prevent singulostruction if they notice its escape early enough. Or maybe even an engine change. Singulo has been around for a long time a...
by LNGLY
Fri May 08, 2015 8:25 am
Forum: Resolved Requests
Topic: Calrad Cooper and Oedipus Rex
Replies: 17
Views: 4594

Re: Calrad Cooper and Oedipus Rex

The detective walks into a room where I'm scuffling with someone, waving his revolver about. Bias! Must be his metafriend. A secborg arrests me for human harm against someone he arrested earlier. Bias! Must be his metafriend. No, it's: The detective follows you into toxins (literally a foot behind ...
by LNGLY
Fri May 08, 2015 7:22 am
Forum: Resolved Requests
Topic: Calrad Cooper and Oedipus Rex
Replies: 17
Views: 4594

Re: Calrad Cooper and Oedipus Rex

Let me start by saying this scuffle ended with me dead, unrecoverably spaced by LNGLY. Didn't know the detective (or anyone on the server, or the borg). You called over comms that I had the revolver. This got me arrested, and I consider this part of the escalation. Your entire post is built around ...
by LNGLY
Fri May 08, 2015 5:30 am
Forum: Resolved Requests
Topic: Calrad Cooper and Oedipus Rex
Replies: 17
Views: 4594

Calrad Cooper and Oedipus Rex

Your byond account: LNGLY Your character name: Random Their character name: Calrad Cooper and Oedipus Rex (separate people) Their byond account(optional, but useful if you can provide it): Server and time: Sybil, ~30mins ago Logs and/or screenshots: see below Description of what happened: Here are l...
by LNGLY
Thu May 07, 2015 7:12 am
Forum: Resolved Requests
Topic: VPR-6/Alison Moon/summoner99
Replies: 11
Views: 3732

Re: VPR-6/Alison Moon/summoner99

kevinz000 wrote:I was there in a locker, engiborg opened door and started screaming about one of them being a cultist. Pretty sure Hugs was still locked in the locker and silent.
Just to be clear for those reading, the engiborg went there because the AI told him there were cultists inside.
by LNGLY
Thu May 07, 2015 7:05 am
Forum: Resolved Requests
Topic: VPR-6/Alison Moon/summoner99
Replies: 11
Views: 3732

VPR-6/Alison Moon/summoner99

Your byond account: LNGLY Your character name: Random Their character name: VPR-6/Alison Moon Their byond account(optional, but useful if you can provide it): summoner99 Server and time: Sybil, ~20 minutes before time of post Logs and/or screenshots: Too complex of a situation to be explained with s...
by LNGLY
Sun Apr 05, 2015 2:49 am
Forum: Coding Feedback
Topic: Proposed Crit Changes Feedback/Discussion
Replies: 21
Views: 4980

Re: Proposed Crit Changes Feedback/Discussion

Please no. This makes it even more impossible to kill anyone. No more carebearstation changes. People already get found in crit all the time, if you die off on your own with nobody nearby it shouldn't let you get back up and walk around.
by LNGLY
Sun Mar 29, 2015 10:20 pm
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6168

Re: Deathsquads (And ERTs)

Giving deathsquids nodrop and antistun just sounds terribly unfun, you might as well replace the deathsquad button with a 'kill all players' button at that point because it's a foregone conclusion that they'll win. All the fun from deathsquads comes from when some clown slips them and single-handedl...
by LNGLY
Fri Mar 27, 2015 4:01 pm
Forum: Closed Policy Discussion
Topic: Population Cap Discussion
Replies: 38
Views: 9794

Re: Population Cap Discussion

Drones are kind of sad to play, just as an aside, because they have no metal/glass synthesizers. Drones always end up fighting over metal and taking it when the crew needs it.
by LNGLY
Fri Mar 27, 2015 4:00 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 18103

Re: Cybernetic Implants

Scott wrote:That is true.

Science does have a grinder, by the way, in Xenobio.

Also I'd appreciate some more ideas for implants (not limb augs).
A toggleable implant that gives you a longer directional view range (like the marauder mech's sniper view) could be cool
by LNGLY
Wed Mar 25, 2015 1:41 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 18103

Re: Cybernetic Implants

Ideas to toy with: keep combat implants powerful, but make it so that you need a dose of synaptizine every now and then or you'll get implant rejection, like with Deus Ex HR. Maybe they don't require any synaptizine, but make you hungry more quickly. Maybe the severity of these needs should scale ba...
by LNGLY
Wed Mar 25, 2015 12:19 pm
Forum: Coding Feedback
Topic: Cybernetic Implants
Replies: 60
Views: 18103

Re: Cybernetic Implants

The only think I dislike about combat implants is that there's no good indication that the holder has them. For every other robust thing, you can notice it and play around it - ah, this person has an esword sprite in their hand, better be careful! Not so with a nodrop implant or whatever.
by LNGLY
Wed Mar 25, 2015 12:16 pm
Forum: Closed Policy Discussion
Topic: Population Cap Discussion
Replies: 38
Views: 9794

Re: Population Cap Discussion

I think that when population cap is in effect, certain measures should be taken to ensure everyone can be in the round in some way. An example: if a population-cap round starts, enough personal AIs should be spawned in crewmen's backpacks to make up for those excluded. Or maybe have a Z-level with a...
by LNGLY
Wed Mar 25, 2015 9:01 am
Forum: Resolved Appeals
Topic: [thebiblemelts] LNGLY - sploded
Replies: 6
Views: 1592

Re: [thebiblemelts] LNGLY - sploded

No problem. Like I say, I'm done stirring shit up. I just want to play some spacemans.
by LNGLY
Mon Mar 23, 2015 11:39 pm
Forum: Resolved Appeals
Topic: [thebiblemelts] LNGLY - sploded
Replies: 6
Views: 1592

[thebiblemelts] LNGLY - sploded

Byond account and character name: LNGLY/random Banning admin: thebiblemelts Ban type (What are you banned from?): Sybil Ban reason and length: http://a.pomf.se/otmjwc.png - permanent Time ban was placed (including time zone): 'tis in the image, 2014-11-28 11:04:53 Your side of the story: I don't rea...
by LNGLY
Sat Nov 15, 2014 6:43 pm
Forum: Archived/Deleted
Topic: [subtlegraces] LNGLY
Replies: 4
Views: 1326

Re: [subtlegraces] LNGLY

This was supposed to go in admin complaints but I can't delete my threads

snaps fingers hey fuccbois move it to the right board NOW
by LNGLY
Sat Nov 15, 2014 6:41 pm
Forum: Archived/Deleted
Topic: [subtlegraces] LNGLY
Replies: 4
Views: 1326

[subtlegraces] LNGLY

Byond account and character name: LNGLY - random
Time incident occured: About a week ago
Detailed summary: http://a.pomf.se/lwcogb.png

If you're too much of a fatass to click links, subtlegraces insists that powergaming exists, I insist it does not, subtlegraces bans me for daring disagree with him
by LNGLY
Sat Nov 15, 2014 6:26 pm
Forum: Resolved Requests
Topic: [Blackiwhat] Chane Laforet - Secban Request
Replies: 14
Views: 4954

Chane Laforet

I wrote up a jobban request too but here's somebody else's so I'll put it here Approximately 3:00 PM EST, November 10. Early in the round, there's a commotion in medbay. Apparently a security guard came in and decided to taze and search the CMO. I was not there for the actual arrest, so I don't know...
by LNGLY
Thu Nov 06, 2014 11:05 pm
Forum: Ideas
Topic: Fix Firefighter APLU
Replies: 37
Views: 6803

Fix Firefighter APLU

The firefighter APLU essentially has no reason to exist given you can put fire extinguishers on faster and cheaper mechs. It has higher temperature resistance to fire, but this is irrelevant because 1) It will never actually be in the middle of a fire, only at the perimeter 2) Even the mechs with lo...
by LNGLY
Thu Nov 06, 2014 1:19 pm
Forum: Coding
Topic: Aliens or Xenos
Replies: 65
Views: 16644

Re: Aliens or Xenos

There is absolutely zero reason any lawyer would bother with this place unless he was bored. No one mistakes 'tgstation 13' for an official Alien game, which is what is the concern when these lawsuits arise.
by LNGLY
Thu Nov 06, 2014 12:29 pm
Forum: Ideas
Topic: Fixing Ripleys
Replies: 9
Views: 2367

Re: Fixing Ripleys

I have no idea what people are talking about when they say ripleys can't kill mining monsters. They absolutely can. Use the drill on goliaths and basilisks and harm-intent hydraulic clamp on hivelords and their spawn (it's instant.) The biggest threat is goliaths. They will take a non-goliath-plated...
by LNGLY
Wed Nov 05, 2014 7:56 pm
Forum: Ideas
Topic: Special roles all need prompts, prompts should make noise
Replies: 6
Views: 1270

Re: Special roles all need prompts, prompts should make nois

/vg/ uses links in the chat that allow peeps to sign up for xeno rolling whenever someone is infected
by LNGLY
Wed Nov 05, 2014 7:24 pm
Forum: Ideas
Topic: Special roles all need prompts, prompts should make noise
Replies: 6
Views: 1270

Special roles all need prompts, prompts should make noise

Special roles that can come into the round unexpectedly (ie. space ninjas, xenos) should have all have an AFK-check prompt in them. It's kinda silly if somebody who's AFK gets a space ninja and it sits there the whole round wasted. These prompts already exist for admin-created nuke teams and deathsq...
by LNGLY
Tue Nov 04, 2014 5:13 am
Forum: Closed Complaints
Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Replies: 4
Views: 2190

Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS

"We’re all here to have a good time. If you’re intentionally trying to ruin everyone else’s good time, you won’t have a place here. Being a jerk in-character is fine to a point, but being a jerk out of character is not welcome at all. " Telling you you're incorrect in blunt language is no...
by LNGLY
Tue Nov 04, 2014 5:01 am
Forum: For No Reason Trash
Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Replies: 10
Views: 3001

Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS

Kavaloosh wrote:
LNGLY wrote:
Kavaloosh wrote:what are you trying to say
You'll find this out if you read the OP.
so does lngly stand for something or what
What does this have to do with the report?
by LNGLY
Tue Nov 04, 2014 4:55 am
Forum: For No Reason Trash
Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Replies: 10
Views: 3001

Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS

Kavaloosh wrote:what are you trying to say
You'll find this out if you read the OP.
by LNGLY
Tue Nov 04, 2014 4:54 am
Forum: For No Reason Trash
Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Replies: 10
Views: 3001

Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS

This is A+ comedy. Keep it up!
by LNGLY
Tue Nov 04, 2014 4:51 am
Forum: For No Reason Trash
Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Replies: 10
Views: 3001

Re: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS

paprika wrote:owned
Yes, we know you're required to ball-suck Hornygranny as one of his coder underlings. Thanks for this worthless reply to a thread about an actual problem.
by LNGLY
Tue Nov 04, 2014 4:41 am
Forum: Closed Complaints
Topic: [Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS
Replies: 4
Views: 2190

[Hornygranny] LNGLY - DON'T TRIGGER ME WITH MEAN WORDS

Byond account and character name: LNGLY - random Admin: I put this in the title Time incident occured: Five minutes ago Detailed summary: OOC: LNGLY: it's laying eggs. haven't you seen 'aliens' OOC: LNGLY: not that you should because it's an awful sequel OOC: Covenant25: Did you just say 'Aliens' is...
by LNGLY
Tue Nov 04, 2014 2:38 am
Forum: Town Hall
Topic: Events...
Replies: 129
Views: 34753

Re: Events...

If you mean random events, ones that actually have some noticeable affect are good. Pyroclastic/gravitational anomalies basically do nothing. Alien/space ninja events are appreciated, but it would be good if they had a higher chance of occurring when all/most antags are dead, to add something intere...
by LNGLY
Mon Nov 03, 2014 4:31 am
Forum: Coding Feedback
Topic: No-click-delay Related Bug
Replies: 6
Views: 1147

Re: No-click-delay Related Bug

I have just checked and you can not spam-attack mechs as anything but a construct.
by LNGLY
Mon Nov 03, 2014 3:58 am
Forum: Coding Feedback
Topic: No-click-delay Related Bug
Replies: 6
Views: 1147

Re: No-click-delay Related Bug

cedarbridge wrote: Protip: Literally everyone can no-delay click a mech.
No? Unless I'm missing something.
by LNGLY
Mon Nov 03, 2014 3:53 am
Forum: Coding Feedback
Topic: No-click-delay Related Bug
Replies: 6
Views: 1147

No-click-delay Related Bug

I see no bug report forum so I'll put this here I guess. The bug is that you can spam-attack mechs as a construct, the same way aliens could before it was fixed.
by LNGLY
Sun Nov 02, 2014 12:20 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 57117

Re: Dont make space slow please

If the author knows that this is a problem why hasn't it been changed yet, it should take around five minutes to do

Coders really ought to stop ignoring the entire community when they say 'that change you made SUCKED COCK'. The server doesn't exist to cater to you solely, coderdudes.
by LNGLY
Sat Nov 01, 2014 4:02 am
Forum: Ideas
Topic: Nuke Ops Whitelist Based on Traitor Greentext
Replies: 20
Views: 4118

Nuke Ops Whitelist Based on Traitor Greentext

Everyone knows that more nukeops rounds are ruined by new players than any other. But having a time-based whitelist doesn't really make sense; you can start the game for the first time, play for an hour and quit for a month, return, then any month-long whitelist will be open to you, despite you bein...
by LNGLY
Sat Nov 01, 2014 1:29 am
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 57117

Re: Dont make space slow please

Someone said that the reason for raping space movement was to 'make it so nuke ops can stick together in space instead of losing each other because of how fast they are.' If that's the case, just code and sprite this as part of the Syndicate kit and put it near the exit hatch. http://a.pomf.se/oprjx...