Search found 17 matches
- Mon Sep 26, 2022 6:35 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 75435
Re: Progression Traitor Feedback
progression traitor is strill detrimental to roleplay because it just causes too much havoc too early in the game, and while encouraging stealth in some ways, it just speeds up the rounds from what I can tell. the new bureaucracy tools are never used because guess what there is always some other shi...
- Sat Sep 10, 2022 10:19 am
- Forum: Coding Feedback
- Topic: Should Heads of Staff have reduced weight for Antag Roles
- Replies: 20
- Views: 3831
- Fri Sep 09, 2022 10:00 pm
- Forum: Coding Feedback
- Topic: Sec Would Be Better If There Was Less PVP
- Replies: 12
- Views: 2214
Re: Sec Would Be Better If There Was Less PVP
in case it is not obvious, this is how unappealing security has become to the roleplay-focused manuel server playerbase
- Fri Sep 09, 2022 9:57 pm
- Forum: Coding Feedback
- Topic: Sec Would Be Better If There Was Less PVP
- Replies: 12
- Views: 2214
Sec Would Be Better If There Was Less PVP
I personally know of many sec players, who enjoyed roleplaying, quitting because that part of the game is no longer fun after the dynamic revamp. What is left are people who want the pvp card to beat people up. Let's Not Kid Ourselves: There are good sec players and there are bad sec players. We nee...
- Tue Jun 21, 2022 5:01 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Re: Traitortide Stationwide (dynamic gamemode overhaul)
Hey so I replied to the wrong post earlier. I thank mothblocks for taking my feedback seriously. Either way, at the end of the day I'm still indebted to all you maintainers for maintaining the game and all. Because right now it's not that great and the rounds can be seriously annoying wastes of time...
- Mon Jun 20, 2022 5:34 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 75435
Re: Progression Traitor Feedback
Sorry. I replied to the wrong post.
- Sat May 28, 2022 3:21 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Re: Traitortide Stationwide (dynamic gamemode overhaul)
is this the kind of paranoia you want? I played my last round today, this stuff is not my kind of fun.
Edit: I might play just a little
Edit: I might play just a little
- Sat May 28, 2022 2:57 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Re: Traitortide Stationwide (dynamic gamemode overhaul)
People you'd trusted earlier spontaneously become antags later with a painful frequency I think I remember talking with MSO about this--this isn't necessarily a bad thing! I want more paranoia than I do murderboning. But also, it becomes less frequent as the round goes on, as Dynamic decides to thr...
- Fri May 27, 2022 10:53 am
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Re: Traitortide Stationwide (dynamic gamemode overhaul)
It's on my radar , but I'm not totally convinced on a lot of the arguments I see. Hello, I think that there is a lot of fun to be extracted from the many job mechanics we have and you're wrong about players who do not anticipate getting antag to play the game just so they can start robusting antags...
- Wed May 25, 2022 5:30 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Re: Traitortide Stationwide (dynamic gamemode overhaul)
MRP is not a job simulator. MRP would be perfect if it had LRP levels of mortal danger, chaos and engagement. Imagine wanting to build a borg on your RP server instead of manage and die dramatically in a romerol outbreak on your RP server. Watching your colleagues (or other players, if you preferr ...
- Tue May 24, 2022 5:09 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
- Tue May 24, 2022 2:20 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Re: Traitortide Stationwide (dynamic gamemode overhaul)
please do not fucking increase the threat cost of traitor/midround, this is not a job sim I want to respond to this because I recognise that this is a common sentiment among players and has to be respected. While LRP players will have to adjust how they react to situations due to the recent uptick ...
- Sun May 22, 2022 1:08 pm
- Forum: Coding Feedback
- Topic: Traitortide Stationwide (dynamic gamemode overhaul)
- Replies: 43
- Views: 6730
Traitortide Stationwide (dynamic gamemode overhaul)
Hello I am Maggey Byrde from Manuel Ever since the recent changes to the dynamic gamemode, lowpop is a complete shitshow. Often, a third of the crew is a traitor or becomes one during the round. This is hurting science and service players who just want to enjoy the game. Every round, service/science...
- Sun May 22, 2022 1:04 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 695
- Views: 246537
Re: Minor Feedback
there are way too many traitors on lowpop and it's a threat to RP
I've decided to start a thread for this because my message is really long. I hope I am not annoying anyone.
I've decided to start a thread for this because my message is really long. I hope I am not annoying anyone.
- Sun May 22, 2022 10:43 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 75435
Re: Progression Traitor Feedback
Recent thing I have noticed - traitors will complete one or two very low-impact objectives (i.e. kill Poly and Runtime), and then stop caring about their round because they "won." I've had like a dozen traitors at this point as sec not even care about evading sec, surviving to the end, st...
- Fri Feb 11, 2022 10:06 pm
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 75435
Re: Progression Traitor Feedback
Hi, thank you for taking interest in my post. I am sorry you feel that way about the progression game mode, seeing your power in coding decision making. One thing we can agree on is that it is not as suited for MRP as it is for 45 minute LRP, and this is the reason why many on manuel want it tweaked...
- Thu Feb 03, 2022 12:19 am
- Forum: Coding Feedback
- Topic: Progression Traitor Feedback
- Replies: 261
- Views: 75435
Re: Progression Traitor Feedback
I play MRP on manuel and have compiled a list of things that i despise about the traitor revamp. I think it has no place in MRP and poses problems for immersion and security gameplay. -security actually have no spess law grounds for permaing obvious traitors besides EotC and that sentence is often f...