Search found 17 matches

by waterfleainc
Mon Sep 26, 2022 6:35 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 64946

Re: Progression Traitor Feedback

progression traitor is strill detrimental to roleplay because it just causes too much havoc too early in the game, and while encouraging stealth in some ways, it just speeds up the rounds from what I can tell. the new bureaucracy tools are never used because guess what there is always some other shi...
by waterfleainc
Fri Sep 09, 2022 10:00 pm
Forum: Coding Feedback
Topic: Sec Would Be Better If There Was Less PVP
Replies: 12
Views: 1918

Re: Sec Would Be Better If There Was Less PVP

in case it is not obvious, this is how unappealing security has become to the roleplay-focused manuel server playerbase
by waterfleainc
Fri Sep 09, 2022 9:57 pm
Forum: Coding Feedback
Topic: Sec Would Be Better If There Was Less PVP
Replies: 12
Views: 1918

Sec Would Be Better If There Was Less PVP

I personally know of many sec players, who enjoyed roleplaying, quitting because that part of the game is no longer fun after the dynamic revamp. What is left are people who want the pvp card to beat people up. Let's Not Kid Ourselves: There are good sec players and there are bad sec players. We nee...
by waterfleainc
Tue Jun 21, 2022 5:01 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

Hey so I replied to the wrong post earlier. I thank mothblocks for taking my feedback seriously. Either way, at the end of the day I'm still indebted to all you maintainers for maintaining the game and all. Because right now it's not that great and the rounds can be seriously annoying wastes of time...
by waterfleainc
Mon Jun 20, 2022 5:34 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 64946

Re: Progression Traitor Feedback

Sorry. I replied to the wrong post.
by waterfleainc
Sat May 28, 2022 3:21 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

is this the kind of paranoia you want? I played my last round today, this stuff is not my kind of fun.

Edit: I might play just a little
by waterfleainc
Sat May 28, 2022 2:57 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

People you'd trusted earlier spontaneously become antags later with a painful frequency I think I remember talking with MSO about this--this isn't necessarily a bad thing! I want more paranoia than I do murderboning. But also, it becomes less frequent as the round goes on, as Dynamic decides to thr...
by waterfleainc
Fri May 27, 2022 10:53 am
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

It's on my radar , but I'm not totally convinced on a lot of the arguments I see. Hello, I think that there is a lot of fun to be extracted from the many job mechanics we have and you're wrong about players who do not anticipate getting antag to play the game just so they can start robusting antags...
by waterfleainc
Wed May 25, 2022 5:30 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

MRP is not a job simulator. MRP would be perfect if it had LRP levels of mortal danger, chaos and engagement. Imagine wanting to build a borg on your RP server instead of manage and die dramatically in a romerol outbreak on your RP server. Watching your colleagues (or other players, if you preferr ...
by waterfleainc
Tue May 24, 2022 5:09 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

massa wrote: Tue May 24, 2022 4:57 pm
I am definently saying that the cost should be raised. If a server-specific change is at all possible, they should do it right away so MRP becomes bearable again.
by waterfleainc
Tue May 24, 2022 2:20 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Re: Traitortide Stationwide (dynamic gamemode overhaul)

please do not fucking increase the threat cost of traitor/midround, this is not a job sim I want to respond to this because I recognise that this is a common sentiment among players and has to be respected. While LRP players will have to adjust how they react to situations due to the recent uptick ...
by waterfleainc
Sun May 22, 2022 1:08 pm
Forum: Coding Feedback
Topic: Traitortide Stationwide (dynamic gamemode overhaul)
Replies: 43
Views: 5524

Traitortide Stationwide (dynamic gamemode overhaul)

Hello I am Maggey Byrde from Manuel Ever since the recent changes to the dynamic gamemode, lowpop is a complete shitshow. Often, a third of the crew is a traitor or becomes one during the round. This is hurting science and service players who just want to enjoy the game. Every round, service/science...
by waterfleainc
Sun May 22, 2022 1:04 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228893

Re: Minor Feedback

there are way too many traitors on lowpop and it's a threat to RP

I've decided to start a thread for this because my message is really long. I hope I am not annoying anyone.
by waterfleainc
Sun May 22, 2022 10:43 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 64946

Re: Progression Traitor Feedback

Recent thing I have noticed - traitors will complete one or two very low-impact objectives (i.e. kill Poly and Runtime), and then stop caring about their round because they "won." I've had like a dozen traitors at this point as sec not even care about evading sec, surviving to the end, st...
by waterfleainc
Fri Feb 11, 2022 10:06 pm
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 64946

Re: Progression Traitor Feedback

Hi, thank you for taking interest in my post. I am sorry you feel that way about the progression game mode, seeing your power in coding decision making. One thing we can agree on is that it is not as suited for MRP as it is for 45 minute LRP, and this is the reason why many on manuel want it tweaked...
by waterfleainc
Thu Feb 03, 2022 12:19 am
Forum: Coding Feedback
Topic: Progression Traitor Feedback
Replies: 261
Views: 64946

Re: Progression Traitor Feedback

I play MRP on manuel and have compiled a list of things that i despise about the traitor revamp. I think it has no place in MRP and poses problems for immersion and security gameplay. -security actually have no spess law grounds for permaing obvious traitors besides EotC and that sentence is often f...