Search found 237 matches

by Akkryls
Mon Jul 13, 2015 10:19 pm
Forum: Coding Feedback
Topic: You have been inactive for more than 10 minutes = disconnect
Replies: 34
Views: 10792

Re: You have been inactive for more than 10 minutes = discon

Question. Before I totally overreact and call this out as the shitty idea this is.

Are all ghosts immune to kicking, or just admin ghosts?
by Akkryls
Fri Jul 10, 2015 10:30 pm
Forum: Coding Feedback
Topic: hard population cap
Replies: 102
Views: 28417

Re: hard population cap

Takeguru wrote:Excuse me

But what the FUCK is this

Image
Kind of a half truth

It's more like 10/70 on Basil and 65/70 on Sybil.
by Akkryls
Fri Jun 12, 2015 3:17 pm
Forum: Closed Policy Discussion
Topic: Releasing N2O as an Asimov Silicon
Replies: 36
Views: 8299

Re: Releasing N2O as an Asimov Silicon

In all seriousness, can we have a headmin weigh in on this and whether it's a step too far or not?
I've considered it many times when shit got out of control, but now days I expect to be banned for doing something like this.
by Akkryls
Wed Jun 10, 2015 10:57 pm
Forum: Coding Feedback
Topic: How lethal should SS13 be?
Replies: 151
Views: 34502

Re: How lethal should SS13 be?

Honestly, it would be nice if it went one way or the other. Rather than having exceptions. Currently we have an incredibly lenient system where nearly nothing gibs you, other than some minor exceptions which gib you with absolute ease (Syndie minibombs on the same tile, Super matter shard, etc.) It'...
by Akkryls
Wed Jun 03, 2015 1:10 pm
Forum: Coding Feedback
Topic: Hull breaches don't get repaired properly
Replies: 15
Views: 3104

Re: Hull breaches don't get repaired properly

Could we also add in construction methods for blast shutters, console buttons etc.
Stuff like this, once it gets blown up, never works again for the rest of the round
by Akkryls
Mon Jun 01, 2015 11:29 pm
Forum: General Chat
Topic: What the frick have you done to my 2d spacemens?!
Replies: 20
Views: 5784

Re: What the frick have you done to my 2d spacemens?!

Regular people use the tools we have for notifying of changes Regular people also know that the coders don't always update it. This isn't a bitchy shot at people, it's just been stated several times before that the changelog is apparently a pain in the ass and it's easier for coders to share update...
by Akkryls
Wed May 27, 2015 4:27 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3940
Views: 1070895

Re: ITT: We make shitty suggestions and come up with poor id

the ii:donut: [flash=]o :?: iioo the o :oops: [/flash] Now, this gonna get big. only io the ik :honk: i :idea: iioo I'm currently watching Dead Like Me (surprisingly good for something that was cancelled after season 2, but I'm only almost through S1, so not sure if it gets crappy) and was wondering...
by Akkryls
Mon May 25, 2015 4:53 pm
Forum: Ideas
Topic: Give Silicons a Particle Accelerator warning alarm
Replies: 22
Views: 5565

Re: Give Silicons a Particle Accelerator warning alarm

Add the warning to a wire on the console. If the wire is cut, then no announcement is made.
Something like that?
by Akkryls
Mon May 25, 2015 3:09 pm
Forum: General Chat
Topic: Why is this incinerator leaking heat and pressure?
Replies: 32
Views: 8706

Re: Why is this incinerator leaking heat and pressure?

DemonFiren wrote:'Open', how? They're pre-configured in the air alarm (the inbound vent has internal pressure bound 0, so it will always pump out, the other one might as well be a scrubber set to syphon afaik.)
The blast shutters on the turbine. The ones with the buttons on the wall to open them.
by Akkryls
Mon May 25, 2015 2:38 pm
Forum: General Chat
Topic: Why is this incinerator leaking heat and pressure?
Replies: 32
Views: 8706

Re: Why is this incinerator leaking heat and pressure?

Alrighty, it may have been a fluke last time I was setting it up, seems to work alright now.
Does opening either of the vents actually do anything or are they designed for reaching the turbine / venting gas?
by Akkryls
Mon May 25, 2015 2:15 pm
Forum: General Chat
Topic: Why is this incinerator leaking heat and pressure?
Replies: 32
Views: 8706

Re: Why is this incinerator leaking heat and pressure?

I'm going to ask here since we're on the topic of Incinerators anyway.
I can't always seem to get the incinerator to ignite simply using the igniter already installed, I usually have to chuck in a welder or something to get it going.

What am I doing wrong?
by Akkryls
Sun May 24, 2015 7:06 pm
Forum: Ideas
Topic: Hacked Engiborgs get low emission flamethrower
Replies: 20
Views: 4533

Re: Hacked Engiborgs get low emission flamethrower

Mediborgs have high damage medical tools without being hacked already. Secborgs have their disablers and stun batons without being hacked already, and then get lasers when hacked. Janiborgs get lube when hacked. Default borgs get energy swords when hacked, as a pay off for being shit in general I gu...
by Akkryls
Thu May 21, 2015 8:49 pm
Forum: Ideas
Topic: Dramatic TC cost reductions
Replies: 45
Views: 8998

Re: Dramatic TC cost reductions

DemonFiren wrote:The problem is that blocking radio chat efficiently is a PITA to code, as far as I understand.

Also, would maint have any effect on helmet/borg cameras?
Abductors have items which block radio, correct?
Apply the effect to maint.
by Akkryls
Thu May 21, 2015 4:48 pm
Forum: Ideas
Topic: Dramatic TC cost reductions
Replies: 45
Views: 8998

Re: Dramatic TC cost reductions

Random on the spot suggestion. Maint is currently the only real place to hide from radiation storms, so it obviously has some kind of shielding / interference. How about Maint blocks radio chat (Other than stuff like syndicate headsets) unless you're by an open airlock into another area or something...
by Akkryls
Thu May 21, 2015 8:42 am
Forum: Closed Policy Discussion
Topic: A Reminder and Discussion on Drone behaviour
Replies: 45
Views: 12940

Re: A Reminder and Discussion on Drone behaviour

Are drones allowed to fight/wall off kudzu? They shouldn't be, seeing as getting, growing and finally spreading it is already rather complicated. And plants are living organisms too. What about hostile mobs/slimes? I see a lot of drones who like to wall off whenever these appear in a round. Does it...
by Akkryls
Thu May 21, 2015 1:21 am
Forum: Closed Policy Discussion
Topic: A Reminder and Discussion on Drone behaviour
Replies: 45
Views: 12940

Re: A Reminder and Discussion on Drone behaviour

I liked playing drones, when they first came out, as having no object permanence. Like babies. No recognition of humans, etc. Everything was always new and objects that were damaged arne't supposed to be that waY(as the only exception to object permanence) I half wish they could interact with human...
by Akkryls
Wed May 20, 2015 12:14 am
Forum: Closed Policy Discussion
Topic: Theft as an IC issue, Why is this ok?
Replies: 58
Views: 12478

Re: Theft as an IC issue, Why is this ok?

It's not really fair to give out double punishment. If you choose to be a big boy and handle it yourself, why should admins get involved if it turns out you can't handle the situation when you chose to. In the case of someone flooding plasma, that is hardly a comparison. One is stealing, the other ...
by Akkryls
Tue May 19, 2015 9:26 pm
Forum: Closed Policy Discussion
Topic: Theft as an IC issue, Why is this ok?
Replies: 58
Views: 12478

Re: Theft as an IC issue, Why is this ok?

The gulag is the permabrig without any of the comforts, really. I'm one of the few security officers who uses the gulag, mostly for shitters who are juuuuust shy of a full permabrig sentence (but in practice will dick around and do nothing, resulting in the same effect). Problem is, it's a pain in ...
by Akkryls
Tue May 19, 2015 9:16 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42805

Re: ITT: we whine

Why do people always run when Sec comes to check on them? For fucks sakes, I don't want to be the asshole that begins ands every question in interrogation with a taser, and never answers questions about why you're being questioned but you gotta meet me halfway here. Chances are, I just want to know...
by Akkryls
Tue May 19, 2015 8:42 pm
Forum: Closed Policy Discussion
Topic: Theft as an IC issue, Why is this ok?
Replies: 58
Views: 12478

Re: Theft as an IC issue, Why is this ok?

HE BROKE INTO ROBOTICS I BROKE INTO HIS SKULL if someone steals something i just table them and choke them to death Isn't this going to end up with being admin bwoinked and banned though? Last time I put someone into crit for actively trying to break into the PA as a librarian of all jobs, I got bw...
by Akkryls
Tue May 19, 2015 8:19 pm
Forum: General Chat
Topic: ITT: we whine
Replies: 181
Views: 42805

Re: ITT: we whine

Why has engineering been exclusively staffed by fucktards when I play? Nearly every round I've played lately the shuttle has been called due to power loss or engineering losing the sing and it fucking up everything. All the engineers all start building rage cages or dance floors instead of powering...
by Akkryls
Tue May 19, 2015 8:11 pm
Forum: Closed Policy Discussion
Topic: Theft as an IC issue, Why is this ok?
Replies: 58
Views: 12478

Re: Theft as an IC issue, Why is this ok?

HE BROKE INTO ROBOTICS I BROKE INTO HIS SKULL if someone steals something i just table them and choke them to death Isn't this going to end up with being admin bwoinked and banned though? Last time I put someone into crit for actively trying to break into the PA as a librarian of all jobs, I got bw...
by Akkryls
Tue May 19, 2015 11:20 am
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 234624

Re: Minor Feedback

DemonFiren wrote:This might get painful with space wind, though.
Space wind doesn't exist any more I don't think. I haven't had 'YOU SLIPPED' in ages.
by Akkryls
Wed May 13, 2015 10:10 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 543942

Re: Simple Questions Thread

To be fair, if the embed chance on spears was anything reasonable, Rev would just shit over even heavily armoured officers with the bloodloss.
There's a reason why it's pretty much the best method to deal with riot armour / hos armour currently.
by Akkryls
Tue May 12, 2015 12:10 pm
Forum: General Chat
Topic: Little things you do for your fellow crewmates
Replies: 46
Views: 12730

Re: Little things you do for your fellow crewmates

I try to say "no" less often. Leads to better RP. See, I've tried this as QM/HOP and it just comes back to bite me in the ass so I'm at the stage where I refuse 90%~ of requests which aren't already okayed by other heads. Actually on topic, I build public maxed out sleepers/cloners in med...
by Akkryls
Mon May 11, 2015 11:26 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34852

Re: Security/Traitor Balance as a Symptom of Population

Ideally we should have a map that scales well with both low population and high population conditions. I think box accomplishes this well enough, but only up to a certain extent, and certainly not for 60+ active players at a time. Metastation isn't even that much bigger than box; That's just a myth...
by Akkryls
Mon May 11, 2015 11:18 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29348

Re: Locked Nukeop Hardsuits

Honestly feels like we've gone too far in the pursuit of realism than fun. I wanna yell at people in space Well, considering that around the time you left, I think it was still par for the course for Security to execute traitors in the field with their own traitor gear without admins even thinking ...
by Akkryls
Mon May 11, 2015 11:16 pm
Forum: Coding Feedback
Topic: Security/Traitor Balance as a Symptom of Population
Replies: 167
Views: 34852

Re: Security/Traitor Balance as a Symptom of Population

Septavius wrote:can sibyl just get a new and bigger map please.
We have a new and bigger map. Metastation.
But apparently none of you fucks actually want to play on it despite asking for a new map, which mean it's stuck on Basil where the low population never makes use of the larger station.
by Akkryls
Mon May 11, 2015 11:14 pm
Forum: Coding Feedback
Topic: Locked Nukeop Hardsuits
Replies: 124
Views: 29348

Re: Locked Nukeop Hardsuits

Pretty sure that was a seperate change someone made to patches/bruisepacks etc, to not work without exposed skin. I think it was changed around the time Ergo mining was put in. Much to people's hatred because the new stim pills were available for all about a week before this update meant you could ...
by Akkryls
Mon May 11, 2015 11:58 am
Forum: Off Topic
Topic: Watercooler/Slowchat 2: Son of Watercooler
Replies: 5185
Views: 1287069

Re: Watercooler/Slowchat 2: Son of Watercooler

Nienhaus wrote:It's my birthday today according to my timezone.
Happy birthday to both of you guys.

It was my birthday on Friday but I haven't had a day off yet and I'm working the next three days too, so I might get to celebrate my own birthday some point next week.
by Akkryls
Thu May 07, 2015 11:14 am
Forum: Off Topic
Topic: Tabletop Night?
Replies: 110
Views: 24984

Re: Tabletop Night?

One thing you need to keep in mind when trying to generate interest for gaming like this for this community specifically is how global we are and how our different careers or situations scramble the shit out of everyone's availability. Something you can play-by-post is practically a must if you wan...
by Akkryls
Wed May 06, 2015 4:10 pm
Forum: Coding Feedback
Topic: Survivor Antag
Replies: 27
Views: 6180

Re: Survivor Antag

It's only good if it's not being spammed basically every wizard round. With summon events, magic, and guns all there it goes over the top from what could have been fun to just retarded. If they were limited and controlled in some manner, it would be more acceptable. But Traitors aren't limited by w...
by Akkryls
Wed May 06, 2015 2:56 pm
Forum: Coding Feedback
Topic: Survivor Antag
Replies: 27
Views: 6180

Re: Survivor Antag

Well, in the defense of SoS, summon spells are taken waayyy to often. Back in the day, I liked it better when it was super OP wizard vs station. Nowadays, and almost every single wizard I've ever seen since as been nothing but summon shit for days. Because summoning shit is fun for most of the crew...
by Akkryls
Wed May 06, 2015 1:12 pm
Forum: Closed Policy Discussion
Topic: How to not get banned as security if there is no brig?
Replies: 55
Views: 13890

Re: How to not get banned as security if there is no brig?

One of the other threads about Security suggested an in-field arrest, cablecuffing someone and buckling them to a chair. That way it's essentially a three minute sentence. Obvious downsides include people uncuffing them and fucking with you, but if the brig is gone, it's kind of all in the air by th...
by Akkryls
Wed May 06, 2015 12:03 am
Forum: Resolved Requests
Topic: Ban request: Valiantttt: Murderous AI
Replies: 44
Views: 11911

Re: Ban request: Valiantttt: Murderous AI

I kept the full logs from my perspective of that round simply due to this point which kind of annoyed me in OOC afterwards. [Common] Fortune Ray [Capt] says, "LSSERS" [Common] Deus Ex Machina [AI] states, "EVil" [Common] Fortune Ray [Capt] says, "LAASERS" [Common] Fortu...
by Akkryls
Tue May 05, 2015 11:02 pm
Forum: Video Games
Topic: TOTAL WAR: WARHAMMER
Replies: 50
Views: 17858

Re: TOTAL WAR: WARHAMMER

Thunder11 wrote:Do I have to pick a canon chapter as my favourite?
If not, reasonable marines, if so, thousand sons
Thousand sons are my favourite traitor warband.
Probably Space Wolves for my loyalist. (Wolf for the wolf god)
by Akkryls
Tue May 05, 2015 8:04 pm
Forum: Video Games
Topic: TOTAL WAR: WARHAMMER
Replies: 50
Views: 17858

Re: TOTAL WAR: WARHAMMER

Meh. The needle rifle concept is pretty cool. Really narrow focal length laser that a dart full of nasty toxins rides along inside. Go outside you... you... traitor to humanity. Boltguns are holiest weapons in existence, and are clearly so sophisticated that your tiny mind cannot comperhend. Don't ...
by Akkryls
Tue May 05, 2015 11:41 am
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 14320

Re: It's currently to easy to call the shuttle.

tldr: The problem isn't the shuttle, it's the players. Can't fix that easily. Very easy fix for this. You move to a server which is more in line with what you want from the player base. I'm not being all like "HUR, GO BACK TO BAY" or anything, but if you have a problem with how people pla...
by Akkryls
Sun May 03, 2015 10:45 pm
Forum: Video Games
Topic: TOTAL WAR: WARHAMMER
Replies: 50
Views: 17858

Re: TOTAL WAR: WARHAMMER

Balut wrote:I want a game where the bolters are appropriately gyrojet grenade launchery and not just assault rifles.
They were essentially grenade launchers in Firewarrior. However Firewarrior was bad for a whole host of reasons.
by Akkryls
Sat May 02, 2015 11:04 pm
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 14320

Re: It's currently to easy to call the shuttle.

It's dangerous to even potentially put the station in a situation where it can't call the shuttle at all for hopefully obvious reasons. Oldling had this problem fairly frequently for example. This wouldn't put the station in a situation where it couldn't call the shuttle. It would just make it hard...
by Akkryls
Fri May 01, 2015 7:38 pm
Forum: Ideas
Topic: Laying Tools to make construction bearable
Replies: 14
Views: 2792

Re: Laying Tools to make construction bearable

if you remove the delays you get back the old meta of "build a table behind you to block pursuers", which is legit awful. the delays for a lot of things are neccesary. removing it for screwing down windows is a good idea though (we can keep the other two delays, i guess) I thought using o...
by Akkryls
Fri May 01, 2015 7:36 pm
Forum: Closed Policy Discussion
Topic: Workplace Invaders
Replies: 55
Views: 13885

Re: Workplace Invaders

Alternatively; event round idea, making it wild west and arming each department. Well that gives me ideas... Sadly it's likely that it'd devolve into Nations. However it'd be interesting just to see if each department could actually handle dealing with crimes themselves rather then having to deal w...
by Akkryls
Fri May 01, 2015 7:30 pm
Forum: Ideas
Topic: Laying Tools to make construction bearable
Replies: 14
Views: 2792

Re: Laying Tools to make construction bearable

if you remove the delays you get back the old meta of "build a table behind you to block pursuers", which is legit awful. the delays for a lot of things are neccesary. removing it for screwing down windows is a good idea though (we can keep the other two delays, i guess) Did anyone ever c...
by Akkryls
Fri May 01, 2015 7:25 pm
Forum: Closed Policy Discussion
Topic: Workplace Invaders
Replies: 55
Views: 13885

Re: Workplace Invaders

It depresses me that it doesn't ever cross anyone's mind to call security in these situations. It depresses me that you think people want to play a British workplace simulator instead of zany and violent spacemens If Sec aren't intended to actually stop crimes, then we can just remove the departmen...
by Akkryls
Fri May 01, 2015 3:44 pm
Forum: General Chat
Topic: merch things
Replies: 29
Views: 8954

Re: merch things

Holy hell. Singuloth has that many colours? I'm impressed.
by Akkryls
Wed Apr 29, 2015 11:02 pm
Forum: General Chat
Topic: merch things
Replies: 29
Views: 8954

Re: merch things

We need a Hail Singuloth t-shirt. With a max size singularity on it.
Maybe do the same with Nar-Sie as well!
by Akkryls
Wed Apr 29, 2015 9:03 pm
Forum: Resolved Requests
Topic: Clown shitfest
Replies: 11
Views: 4164

Clown shitfest

Your byond account: Akkryls Your character name: Silas Rendi Their character name: Slips Pliskin Their byond account(optional, but useful if you can provide it): HankMoody Server and time: Sybil, 21:40ish GMT Logs and/or screenshots: Silas Rendi has stunned Sir Honkington with the stunbaton! [Common...
by Akkryls
Tue Apr 28, 2015 1:50 pm
Forum: Video Games
Topic: Killing Floor 2
Replies: 68
Views: 20701

Re: Killing Floor 2

The only time you'll take the free armour perk is in the first wave, then you can swap it to the armour repair perk. That, plus the lv20 armour repair/bloat immunity, means you can repair a lot of armour. This is why I may actually change to being a Medic using Berserker weapons rather than a Berse...
by Akkryls
Mon Apr 27, 2015 11:57 am
Forum: Video Games
Topic: Horse Genitals High Resolution Mod (Skyrim General)
Replies: 95
Views: 108491

Re: Horse Genitals High Resolution $99.99

Incomptinence wrote:Well I suppose I was misinformed then.
Bear in mind with so much hate flying around at the moment, people are probably spreading misinformation to add fuel to the fire.
I mean, we are rightfully pissed off, but let's be pissed off for the correct reasons.
by Akkryls
Mon Apr 27, 2015 11:53 am
Forum: Video Games
Topic: Horse Genitals High Resolution Mod (Skyrim General)
Replies: 95
Views: 108491

Re: Horse Genitals High Resolution $99.99

There are reports of failed launches. So I guess it stops the game running if you have parts of a used to be free now pay mod. Well if there is one thing workshop is good for now it is uninstalling mods. Given that we used to play space engineers I think you would like to know at least one member o...