Search found 237 matches

by Akkryls
Mon Apr 27, 2015 9:03 am
Forum: General Chat
Topic: Lizard name megathread
Replies: 51
Views: 19032

Re: Lizard name megathread

Am I the only one who just uses a normal name for a Lizard character?
by Akkryls
Sat Apr 25, 2015 11:12 pm
Forum: Video Games
Topic: Horse Genitals High Resolution Mod (Skyrim General)
Replies: 95
Views: 108495

Re: Horse Genitals High Resolution $99.99

Yet he does nothing to actually address what people want. The option to donate, not a forced minimum cost.
Valve has reached the point where the company is so big, the CEO doesn't know what his employees are doing. This is when shit like this happens.
by Akkryls
Sat Apr 25, 2015 11:49 am
Forum: Video Games
Topic: Horse Genitals High Resolution Mod (Skyrim General)
Replies: 95
Views: 108495

Re: Horse Genitals High Resolution $99.99

At this stage, I just need to take a step back and ignore this entire fiasco for the next couple of weeks, otherwise I'm just going to be perpetually fucking angry. I just have to hope that Valve does a double take and removes it. But I doubt they will considering how much money they've probably rak...
by Akkryls
Thu Apr 23, 2015 6:36 pm
Forum: Closed Policy Discussion
Topic: Security needs new rules
Replies: 186
Views: 38673

Re: Security needs new rules

If admins did not protect griefers to the point where security is obligated to play catch and release with them this wouldn't be such an issue. Or if the bartender was allowed to just kill the person ruinong his round for no reason You'd be hard pressed to find an admin who will take issue with a g...
by Akkryls
Thu Apr 23, 2015 5:22 pm
Forum: General Chat
Topic: Honorable Mentions
Replies: 46
Views: 13837

Re: Honorable Mentions

Kromgar, as Azimuth Daler.
He BoH bombed a nuke literally seconds before it went off and saved the station.
by Akkryls
Wed Apr 22, 2015 9:54 pm
Forum: Video Games
Topic: Killing Floor 2
Replies: 68
Views: 20707

Re: Killing Floor 2

Damn son, Hans Volter is hard. Between work and life, I've managed about 10~ full length games so far. I've killed Hans a total of twice. Nearly three times when I managed to stunlock him in a corner with the Eviscerator until my fuel ran out. Looking forward to have Demolitionist back to deal some ...
by Akkryls
Tue Apr 21, 2015 12:33 pm
Forum: Video Games
Topic: Killing Floor 2
Replies: 68
Views: 20707

Re: Killing Floor 2

5~ hours.
Goddamnit, on my day off I'm only going to get an evening of KF2 in (After download/install time)

Still can't freaking wait though.
by Akkryls
Mon Apr 20, 2015 12:16 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544443

Re: Simple Questions Thread

Fleckers wrote:How do you say last words when you die?
Use whisper.
You sacrifice your crit duration for your last words soon as you hit enter.
by Akkryls
Fri Apr 17, 2015 10:38 pm
Forum: Resolved Appeals
Topic: [thatslyfox] mipmop02 - still trying to understand this
Replies: 8
Views: 2239

Re: [thatslyfox] mipmop02 - still trying to understand this

If this is the round I'm thinking of (and was part of), the RD literally stood by and watched the Wizard murderbone everyone, and then helped the Wizard reset the laws that allowed Sillicons to kill the Wizard.
If I'm wrong at all, delete this post haste.
by Akkryls
Fri Apr 17, 2015 4:06 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544443

Re: Simple Questions Thread

Erbbu wrote:Is the Experimentor good for anything?
It turns the 'strange objects' you find in maint into grief tools which spawn corgis, crabs, parrots, bears or can act as random teleporters.
For actual science, I don't know how it works too well.
by Akkryls
Thu Apr 16, 2015 6:18 pm
Forum: General Chat
Topic: Sirnat's apology
Replies: 10
Views: 2815

Re: Sirnat's apology

My only real complaint. Stop just chloralling fucking anyone who causes trouble in medbay. Literally all it does is piss people off and make them want to come back and loot you when they're free from the brig. Batons are fine. Calling Sec is fine. Chloralling people who aren't directly attacking you...
by Akkryls
Mon Apr 13, 2015 5:47 pm
Forum: Video Games
Topic: Pylons of Like A Really Long Time You Guys
Replies: 11
Views: 3439

Re: Pylons of Like A Really Long Time You Guys

Started the game as a Ranger. Having a really tough time surviving fights unless I literally blitz the enemy with every spell my priests/mages have before they have a chance to fight back. I'm like level four/five and just dethroned the lordy dude and replace him with this cousin. Am I underlevelled...
by Akkryls
Mon Apr 13, 2015 3:49 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 77352

Re: Gang War feedback

The way locker code works, being in a locker means a gang leader is off-station.
We had a round just now where one leader went into a locker and the other went to mining. GeeGee.
by Akkryls
Sun Apr 12, 2015 3:46 pm
Forum: Off Topic
Topic: Your beer sucks America Rules
Replies: 60
Views: 22483

Re: Your beer sucks America Rules

Cider master race.
by Akkryls
Wed Apr 08, 2015 8:10 am
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15297

Re: RnD powercreep

It's more an issue lately because mining is so brokenly OP and easy right now. R&D/robotics without mining has shit all. Stop trying to make mining harder. For fuck sake, before Ergo messed with it, it was a laid back job where you could chill and still get minerals to bring back for science. N...
by Akkryls
Tue Apr 07, 2015 10:11 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544443

Re: Simple Questions Thread

Fleckers wrote:How do you wield items in both hands, like fireaxes or defibrillators?
Use the item in hand.
Either press Page Down, or click the item in the active hand.
by Akkryls
Sun Apr 05, 2015 11:14 pm
Forum: Coding Feedback
Topic: "Removes stunprods, cablecuffs, spears"
Replies: 81
Views: 16564

Re: "Removes stunprods, cablecuffs, spears"

You were bwoinked for critting someone and dragging them to medbay? That's my #1 favourite 'EMT versus grifflord' strategy. I applaud you. Really, though, stunprods and cuffs are necessary. How else do you plan to semi-stealthily take down the HoS as a ling? And spears have never even been a proble...
by Akkryls
Sun Apr 05, 2015 11:03 pm
Forum: Coding Feedback
Topic: "Removes stunprods, cablecuffs, spears"
Replies: 81
Views: 16564

Re: "Removes stunprods, cablecuffs, spears"

Considering I was admin booped within the last week for shooting someone into crit and then dragging them to medbay rather than cable cuffing them, I think this is actually the opposite of what Adminbus wants.
But of course the left hand doesn't know what the right hand's doing etc. etc.
by Akkryls
Tue Mar 31, 2015 2:52 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683631

Re: Little things you learned that are game changing

Lethal injection syringes fit in syringe guns. If you can somehow manage to nab a few as a traitor chemist, you can have a field day with 50 unit death mixes. Wait, what? I was under the impression that lethal injection syringes used an entirely separate kind of syringe, same way as SE syringes do.
by Akkryls
Tue Mar 31, 2015 9:39 am
Forum: Closed Policy Discussion
Topic: On the position of headmin and host.
Replies: 87
Views: 22157

Re: On the position of headmin and host.

So i'm gonna repost this here since its a better place for it. Why should they? Host is a required position, not an elected one. Id understand if it were technical stuff like measures to ensure minimal lag on the server, but outside of that i dont think we need anyone sitting on the top of the food...
by Akkryls
Fri Mar 27, 2015 12:18 am
Forum: Archived/Deleted
Topic: Headmin Candidate: Kor
Replies: 95
Views: 29384

Re: Headmin Candidate: Kor

what is your stance on erotic roleplay Really fucking dumb thing to do in SS13 go take it to IRC you nerd. That being said I miss doing wacky antics with ERPers like swapping their ckeys, rebuilding their dorm room in space/warping them to it, bursting through the wall as KOOL AID MAN the hulk etc ...
by Akkryls
Thu Mar 26, 2015 4:15 pm
Forum: Archived/Deleted
Topic: Headmin Candidate: Sabbat
Replies: 37
Views: 12093

Re: Headmin Candidate: Sabbat

The only thing that comes up when I google it is this: http://wildhogs.canadian-pharmacy.us/phpbb/viewtopic.php?f=16&p=41525#p41525 A post where you claim that non-antags committing crimes should be bannable. Is that a policy you still stand-by? Is that "fun police" or is that "f...
by Akkryls
Thu Mar 26, 2015 1:52 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683631

Re: Little things you learned that are game changing

You use mass spectrometers by injecting them with blood.
Four years, and I was only told this yesterday.
by Akkryls
Fri Dec 12, 2014 2:42 pm
Forum: Closed Policy Discussion
Topic: Security Cyborgs, Silicons, and ASIMOV
Replies: 181
Views: 50570

Re: Security Cyborgs, Silicons, and ASIMOV

Asimov ripped out of the books and used in the "SS13 world" would be easily considered a malfunctioning silicon. Go watch I, Robot. Basically they determined that the best way to prevent human harm was to kill all humans or something. I dunno, it's been years since I've seen it. I heard t...
by Akkryls
Fri Dec 12, 2014 1:36 pm
Forum: Closed Policy Discussion
Topic: Detonating borgs when there's a lockdown button
Replies: 36
Views: 10536

Re: Detonating borgs when there's a lockdown button

I've been blown far far too many times due to overzealous heads or just the echo chamber of "BORGS ARE ROGUE" when all I've done is stopped someone from causing harm or something; the people who have access seem to have a habit of blowing then checking whether they were rogue or not, rathe...
by Akkryls
Fri Dec 12, 2014 11:06 am
Forum: Video Games
Topic: Payday 2
Replies: 546
Views: 144645

Re: Payday 2

Steelpoint wrote:New trailer for The Diamond Heist.

https://www.youtube.com/watch?v=6eaK60Y ... =youtu.be/

Pretty neat trailer.
So, new Heister. New skill tree too?
by Akkryls
Fri Dec 12, 2014 11:05 am
Forum: Spriting and Mapping
Topic: thing the me make
Replies: 11
Views: 4081

Re: thing the me make

Totally should have one of these on the crashed clown shuttle.
by Akkryls
Thu Dec 11, 2014 12:24 pm
Forum: Coding Feedback
Topic: [POLL] Security Sprite Changes
Replies: 164
Views: 38165

Re: [POLL] Security Sprite Changes

danno wrote:nah fuck this security looks great as is
Currently, you know they're Security just by seeing red jumpsuits.
Now they just look like assistants or lawyers who have stolen Sec equipment.

Post change edit: Eh, I can live with different shades of red.
by Akkryls
Thu Dec 11, 2014 12:06 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56967

Re: Dont make space slow please

wow we tested a change and then reverted it because it was shit, we must be incredibly out of touch. lets never change anything about the game again, hope you like your stagnating spesshmans. To be fair, MisterPerson made the change, then said he wasn't going to revert it because it was effort that...
by Akkryls
Tue Dec 09, 2014 5:31 pm
Forum: Ideas
Topic: Bring back empty atmos
Replies: 11
Views: 2620

Re: Bring back empty atmos

Placing pipes all over the station is too much, but having to build inside the atmos department should be required. Considering that if any explosions happen, it's actually less time consuming just to call the shuttle than to actually repipe the station, Atmos really needs a few ease of life changes.
by Akkryls
Tue Dec 09, 2014 3:02 pm
Forum: Ideas
Topic: Bring back empty atmos
Replies: 11
Views: 2620

Re: Bring back empty atmos

I was under the impression it was taken out specifically to stop people building burn chambers so easily.
Not that I agree with it; I was one of the guys who ended up turning it into a burn chamber every round because why not.
by Akkryls
Fri Dec 05, 2014 3:10 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544443

Re: Simple Questions Thread

Cecily wrote:How the fuck do I fold a rollerbed?
I believe you click on it whilst it's empty?
by Akkryls
Fri Dec 05, 2014 3:08 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68012

Re: /tg/station P&P Night

Well, I can't do saturdays, I've already got a game scheduled there (One I run) so it would be near impossible to be in both Grats on the promotion though Eh. Mixed blessings really, it means I'm exhausted at the end of the day and can no longer do late night stuff like Shadowrun because of timezon...
by Akkryls
Fri Dec 05, 2014 12:52 pm
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68012

Re: /tg/station P&P Night

I realise I'm being incredibly rude by asking this, but I don't suppose there's any way it could be organised to fall on a Saturday instead? Just to explain, I wasn't expecting this to happen; I was working as a supervisor maybe two or three shifts a week and usually had wednesday off which meant I ...
by Akkryls
Fri Dec 05, 2014 11:57 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 544443

Re: Simple Questions Thread

Can you still make canister bombs? (Hot plasma, shoved into an Oxygen tank to blow it up?)

I met one miner once who was using canister bombs to mine the entire asteroid in a few minutes rather than an entire round, unfortunately I never learnt his method and don't think I've seen him since.
by Akkryls
Fri Dec 05, 2014 11:48 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29762

Re: So now explosions destroy all the things

oranges wrote:Accidentally removing borg click cooldowns
Didn't that also remove Construct click cooldowns?
I remember Juggernauts just roaming around and turning people into paste.
by Akkryls
Thu Dec 04, 2014 11:32 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29762

Re: So now explosions destroy all the things

This is the best bug since the hallucinate del thing. Unlike the cablecuff bug that deleted the clown. What about the locker bugs? At one point, if you broke out of a welded locker, your mob was deleted. If that was the bug I introduced, I think that only happened if you escaped from a wrapped lock...
by Akkryls
Thu Dec 04, 2014 11:01 am
Forum: Coding Feedback
Topic: Two Roundstart Roboticists.
Replies: 60
Views: 15318

Re: Two Roundstart Roboticists.

Pretty sure it's been this way for a long time.
Still, you can both do your jobs at the same time unlike Science who only have the one console/analyzer to share between their entire department.
by Akkryls
Wed Dec 03, 2014 3:49 pm
Forum: Coding Feedback
Topic: Emergency Response Team
Replies: 76
Views: 15152

Re: Emergency Response Team

Preamble wrote:Should be renamed to Emergency Response Personnel.
And should be given off-red (HOT PINK) coloured uniforms.
by Akkryls
Wed Dec 03, 2014 11:46 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29762

Re: So now explosions destroy all the things

cedarbridge wrote:
lumipharon wrote:This is the best bug since the hallucinate del thing.
Unlike the cablecuff bug that deleted the clown.
What about the locker bugs?
At one point, if you broke out of a welded locker, your mob was deleted.
by Akkryls
Wed Dec 03, 2014 10:49 am
Forum: Coding Feedback
Topic: So now explosions destroy all the things
Replies: 102
Views: 29762

Re: So now explosions destroy all the things

Lo6a4evskiy wrote:How the hell does explosion evaporate your items and doesn't kill you, anyway?
Space magic
by Akkryls
Wed Dec 03, 2014 10:24 am
Forum: Off Topic
Topic: /tg/station P&P Night
Replies: 301
Views: 68012

Re: /tg/station P&P Night

Balls. My shifts have changed recently and I've been having to wake up earlier and work later / get home later, as such I'm basically asleep by 10pm GMT most nights at the moment out of sheer exhaustion. I completely forgot that we were meant to be playing last night, and considering the way work is...
by Akkryls
Tue Dec 02, 2014 5:15 pm
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 683631

Re: Little things you learned that are game changing

Just wondering, how robust it is to put the cigar loaded with beepsky smash/ mutetoxin/ polyacid in mouth of your target. I tried this once, for fun, with some zombie powder. Subject falls down instantly, not even a chance to do anything. I imagine other reagents are equally speedy. Depending on ho...
by Akkryls
Tue Dec 02, 2014 5:09 pm
Forum: Video Games
Topic: Bloodbowl
Replies: 142
Views: 32895

Re: Bloodbowl

This is why you need expendable players like Goblins. I can throw my entire team at the enemy, and exit the match with half my team killed or injured, and go into my next match and still stand exactly the same chance of winning that I had before. (Close to none)
by Akkryls
Tue Dec 02, 2014 4:28 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56967

Re: Dont make space slow please

I dunno. It would certainly be an interesting experiment, but I for one don't know where or WHAT the code in question is, how to use github, nor what variables actually need to be changed to fix this mess. I assume you could just look back far enough in the github history to see what the original v...
by Akkryls
Tue Dec 02, 2014 4:24 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56967

Re: Dont make space slow please

Personally I'm fine with these changes being put on the server. What I hate is that when there is universal agreement that the idea is bad, that its not reverted. Isn't the usual ad nauseam response just "If you want it reverted, do it yourself"? So if I were to go onto Git, and make a pu...
by Akkryls
Tue Dec 02, 2014 4:18 pm
Forum: Coding Feedback
Topic: Dont make space slow please
Replies: 239
Views: 56967

Re: Dont make space slow please

It could have been avoided by just asking the community before actually making the fucking changes. The problem with that though is if every single change has to be voted on, nothing will ever get done. Democracy is fucking slow, however we should be able to vote whether something should be reverte...
by Akkryls
Tue Dec 02, 2014 3:08 pm
Forum: Ideas
Topic: Goon Chemistry & The Codebase Drug Ban
Replies: 60
Views: 14012

Re: Goon Chemistry & The Codebase Drug Ban

I still think this is a bad idea. While I appreciate the effort put into coding and porting this, I believe we would be far better off with a chemistry overhaul akin to the two suggestions I presented earlier in this thread. I'm just wary of putting two separate chemistry systems into the game and ...
by Akkryls
Tue Dec 02, 2014 1:17 pm
Forum: Closed Policy Discussion
Topic: Population Issues
Replies: 184
Views: 37334

Re: Population Issues

Hell, I would play on asteroid more if the pop actually got to the recommended levels, like 40-60, but everyone plays on Sybil so I have to do the same Unfortunately this is what I've started to do too. I used to be a staunch Badger/Basil player, but this was back when Metacide was still updating h...
by Akkryls
Tue Dec 02, 2014 12:51 pm
Forum: Ideas
Topic: Goon Chemistry & The Codebase Drug Ban
Replies: 60
Views: 14012

Re: Goon Chemistry & The Codebase Drug Ban

Numbers had always had a very close attachment to chemistry and tended to shut down attempts to change it and had been in a very lengthy process of making a new chemistry system. So Akkryls is correct in stating that Numbers is responsible for the chemistry stagnation to a extent. I completely unde...