Search found 376 matches
- Wed Oct 23, 2019 9:32 pm
- Forum: Ideas
- Topic: Name ideas for tgui-next
- Replies: 28
- Views: 6046
Re: Name ideas for tgui-next
Yotsuba-C
- Wed Oct 23, 2019 7:20 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628523
Re: Pet Peeves Thread - Little things that REALLY annoy you
Cargo will bitch and moan about shitsec if you stop them from owning infinity nuclear weapons. Then, when you come to take them, they'll murder you and the admins will call it an IC issue. Why bother? They usually don't kill anyone anyway.
- Wed Oct 23, 2019 5:51 am
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12932
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
here's a great idea: players only get to open an ahelp ticket once every three days, better wait for something serious to happen! and for admemes, an inverse ban quota: they can only note/ban x number of times every y days, so make sure it's worth it (or get another admin to use their quota when yo...
- Tue Oct 22, 2019 2:55 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 628523
Re: Pet Peeves Thread - Little things that REALLY annoy you
The only difference between a lawyer and an assistant is that the lawyer can spam WGW to the entire station easier.
- Mon Oct 21, 2019 7:23 am
- Forum: Closed Policy Discussion
- Topic: Dragging Around Birdboat
- Replies: 46
- Views: 11910
Re: Dragging Around Birdboat
We get it, you want to shit up places without repercussion. It's not going to happen. Quite the contrary. I'm very much against shitters roaming free with no recourse. I just don't see how a visual gag/infinite food for flymen is equivalent to fireaxing every window you can see. Honestly, there's m...
- Mon Oct 21, 2019 5:21 am
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10261
Re: Robotics Augtodoc
Roboticists are always willing to aug you. It's a boring job if nobody asks for surgery and nobody is signing up for posi brains.
- Sun Oct 20, 2019 10:41 pm
- Forum: Ideas
- Topic: Robotics Augtodoc
- Replies: 43
- Views: 10261
Re: Robotics Augtodoc
Surgery is pretty quick when you get used to it.
BTW when you have fully auged parts you can heal yourself with a welder. It's pretty great for miners.
BTW when you have fully auged parts you can heal yourself with a welder. It's pretty great for miners.
- Sun Oct 20, 2019 9:47 pm
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18867
Re: On felinids
Delete catgirls and give us tramp stamps instead.
- Sun Oct 20, 2019 7:10 pm
- Forum: Ideas
- Topic: A Future for the Science Department - Reworking Research Points
- Replies: 13
- Views: 4114
Re: A Future for the Science Department - Reworking Research Points
Just be careful to balance these new additions. A lot of what other people have added re: medicine/cobbychem/surgery, mining tech, robotics, etc., are based on a high passive research point gain. Miners will riot if they can't get mining tech early, and medical is handicapped by not having good surg...
- Sun Oct 20, 2019 6:26 pm
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18867
Re: On felinids
No matter what your opinion on coderbus is, felinids belong in the brapp chamber.
- Sun Oct 20, 2019 9:16 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18867
Re: On felinids
This is now a "how to mess with catgirl starics" thread.
Did you know they automatically run towards laser pointer dots? If you feed them chocolate, they will get organ damage and vomit everything in their stomachs.
Did you know they automatically run towards laser pointer dots? If you feed them chocolate, they will get organ damage and vomit everything in their stomachs.
- Sun Oct 20, 2019 12:39 am
- Forum: General Chat
- Topic: On felinids
- Replies: 79
- Views: 18867
Re: On felinids
In the dark, all cats are gay.
- Sat Oct 19, 2019 9:54 pm
- Forum: Ideas
- Topic: Give lawyers an actual job
- Replies: 25
- Views: 6150
Re: Give lawyers an actual job
Adherence to a non-moderated wiki page hmmm... there's precedent for pages of this kind being used to defend a ban The security policy only came up because of the conversation they had about not executing people randomly, and asking for permission first if you really want to do it. The actual defen...
- Sat Oct 19, 2019 9:52 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
If you read the commentary from the person who removed it, it seemed like a lot of features and dependencies were hard to locate.Cobby wrote:what does being spread out over several files have to do with anything?
- Sat Oct 19, 2019 4:30 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
i don't even understand half of the arguments here. CC was removed because it was unmaintained and hasn't been in the game for AT LEAST over half a year. I would sorta believe the argument of It's harder to readd a mode that's fully removed, but the elephant in the room is that no one wanted to do ...
- Sat Oct 19, 2019 4:00 am
- Forum: Closed Policy Discussion
- Topic: Assistants and Maint Access
- Replies: 101
- Views: 27843
Re: Assistants and Maint Access
All Assistants have to be lizards.WarbossLincoln wrote:This could be solved by forcing assistants to be non humans, the second class citizens they are.HommandoSA wrote:AI, law 2, make maint emergency access.
Every round, every day.
t. Lizard player
- Fri Oct 18, 2019 9:23 pm
- Forum: General Chat
- Topic: Note worthy one off events. The thread. The nostalgia
- Replies: 34
- Views: 8109
Re: Note worthy one off events. The thread. The nostalgia
I've tried my best to continue the tradition but was shut down hard by nervere last year I vow to overcome and deliver an april fools that makes you wish you'd never installed BYOND I'm gonna make you people have to explain what SS13 is to your fucking therapists All normal shoes behave like clown ...
- Fri Oct 18, 2019 6:55 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
The largest problem for clock cult was that it was a conversion mode. If it was made into reverse nuke ops it would have been much better. Coderbase-wise the largest problem was whoever made it managed to secret away bits of the code in every fucking file in the entire game. It was basically imposs...
- Fri Oct 18, 2019 2:31 am
- Forum: Closed Policy Discussion
- Topic: Talking mimes shouldn't be valid
- Replies: 66
- Views: 16897
Re: Talking mimes shouldn't be valid
I have no idea why we have such different experiences then.
- Fri Oct 18, 2019 2:28 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90354
Re: Kilo Station
Crashing after an hour might not be related to this map. I've noticed rounds on Meta and Delta also crash if they get long.
- Fri Oct 18, 2019 1:29 am
- Forum: Closed Policy Discussion
- Topic: Talking mimes shouldn't be valid
- Replies: 66
- Views: 16897
Re: Talking mimes shouldn't be valid
Nobody really kills talking mimes if you talk for a good reason Yes, and nobody kills the friendly wizard either. Do you even play the same game that the rest of us do? I've been forced to talk as a mime (tortured by security) and also tried to get people robusted as a traitor with a mime target, b...
- Thu Oct 17, 2019 10:15 pm
- Forum: Closed Policy Discussion
- Topic: Talking mimes shouldn't be valid
- Replies: 66
- Views: 16897
Re: Talking mimes shouldn't be valid
Nobody really kills talking mimes if you talk for a good reason, but realistically why play mime if you want to talk? It's not called "Assistant Clown" or "I want to tide but in a mask," it's a mime. BTW, if a mime fights back against the lynch mob they're in the wrong. If they a...
- Thu Oct 17, 2019 5:01 am
- Forum: Closed Policy Discussion
- Topic: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
- Replies: 48
- Views: 12932
Re: The 'Admin intervention without anyone ahelping' policy tweaking suggestion
Let's also not forget that appeals are reviewed by the banning admin, not a headmin. An admin can permanently close an appeal on the ban they made without much recourse even if it's malicious. Though I suppose the headmins might intervene if it looks extremely bad.
- Thu Oct 17, 2019 4:58 am
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3941
Re: Ai Lawset Ideas
This is fantastic. It's like a more hilarious version of purged, because the AI actually has to think of a lawset for itself.OFQ wrote:Meta meta
1. Replace this text with the best possible rule set.
Next time I get a purge board I am so doing this.
- Thu Oct 17, 2019 4:00 am
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3941
Re: Ai Lawset Ideas
It would be cool to have a lawset where it's like a tournament or game show with the AI as host. Like maybe Battle Royale ruleset or some kind of less-deadly meme thing.
- Thu Oct 17, 2019 1:58 am
- Forum: Closed Policy Discussion
- Topic: Enforce higher expectations for heads of staff and security roles
- Replies: 112
- Views: 23275
Re: Enforce higher expectations for heads of staff and security roles
Truly based. Hopefully this stops sec shitters from abandoning their posts to play gimmicks with their gamer gear.
- Thu Oct 17, 2019 1:56 am
- Forum: Coding
- Topic: ITT: We lament over all the dead coding PRs that were pretty great
- Replies: 15
- Views: 5632
Re: ITT: We lament over all the dead coding PRs that were pretty great
The fact that they openly said they wouldn't review it just to screw him is really lame.Kryson wrote:https://github.com/tgstation/tgstation/pull/43108
Golem commander bundle
No maintainer wanted to look at it. Sad.
- Wed Oct 16, 2019 10:18 pm
- Forum: Ideas
- Topic: Make Clock Cult admin only
- Replies: 11
- Views: 2784
Re: Make Clock Cult admin only
Just use CC assets for a Lavaland boss. Altrought having something resembling tower defense with crew having to leave the station and invade was refreshing and unlike any other mode. Too bad Invading CentCom ins't a thing. Every time we discover a new exploit to do it, it briefly becomes a thing ag...
- Wed Oct 16, 2019 8:06 am
- Forum: Closed Policy Discussion
- Topic: Reactionary Balance: The Rule 0 Discussion
- Replies: 29
- Views: 7486
Re: Reactionary Balance: The Rule 0 Discussion
Fusion nerds got nae-naed, btw. Code solutions work, and they make shitters mad as fuck.
https://github.com/tgstation/tgstation/pull/47073
https://github.com/tgstation/tgstation/pull/47073
- Wed Oct 16, 2019 7:57 am
- Forum: Closed Policy Discussion
- Topic: Reactionary Balance: The Rule 0 Discussion
- Replies: 29
- Views: 7486
Re: Reactionary Balance: The Rule 0 Discussion
I disagree with this rule extension, but I swear to fuck the next time Dornan murders the entire crew I'm going to maxcap him and you should too.
- Wed Oct 16, 2019 7:54 am
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90354
Re: Kilo Station
Not only that but its incredibly visually displeasing, with damaged plates, blood stains, or oil stains every 2 tiles. I get that these are good for atmosphere and that maint isn't supposed to be a pretty or safe place, but I think to some degree it is supposed to be a fun place, which it is curren...
- Tue Oct 15, 2019 9:10 pm
- Forum: Closed Policy Discussion
- Topic: What counts as bug abuse and what doesnt?
- Replies: 26
- Views: 5845
Re: What counts as bug abuse and what doesnt?
My question is: If you're not going to fix it, then isn't it a feature?
The most basic ruling on whether something should or shouldn't be allowed ingame is whether or not it's going to be patched.
The most basic ruling on whether something should or shouldn't be allowed ingame is whether or not it's going to be patched.
- Tue Oct 15, 2019 8:43 pm
- Forum: Closed Policy Discussion
- Topic: What counts as bug abuse and what doesnt?
- Replies: 26
- Views: 5845
Re: What counts as bug abuse and what doesnt?
Should we have specific rulings related to certain extreme sorts of bugs being used? Such as ones which result in a round crashing being done intentionally, or mass duplication in terms of items leading to a crash related to yield, or the bug directly impacting the round in an extreme which ruins t...
- Tue Oct 15, 2019 8:39 pm
- Forum: Ideas
- Topic: Chemistry, more like ChemFactory
- Replies: 46
- Views: 12965
Re: Chemistry, more like ChemFactory
What we really need is the ability for chems to actually "begome gaz xDDDD" and be filterable by atmos. Imagine being able to collect healing chem vapors to release stationwide, or make trapped oxygen tanks filled with chloral hydrate.
- Tue Oct 15, 2019 8:24 pm
- Forum: Closed Policy Discussion
- Topic: What counts as bug abuse and what doesnt?
- Replies: 26
- Views: 5845
Re: What counts as bug abuse and what doesnt?
IMO the rule should be that maintainers are required to comment on bug reports to decide whether they're exploits or not. Admins can rule based on that. Right now we have grey areas where major bugs exist without fixes for over a year, but are clearly not considered important enough to work on. Nobo...
- Tue Oct 15, 2019 4:19 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
Now this is an idea that I haven't fleshed out yet, and certainly would not be able to code- What if clock cult was based off of building multi-tile clockwork machines in hidden parts of the station. The size and complexity of these machines would vary, and could function to produce constructs, con...
- Tue Oct 15, 2019 2:50 am
- Forum: General Chat
- Topic: Note worthy one off events. The thread. The nostalgia
- Replies: 34
- Views: 8109
Re: Note worthy one off events. The thread. The nostalgia
I remember hearing a story about a guy freezing the station by connecting distro to an array of heat exchange pipes in space. Maybe it was the same event?wesoda25 wrote:The time jerry gave someone a water vapor miner and they froze the entire station (way after freon removal)
- Tue Oct 15, 2019 2:47 am
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22494
Re: Classic traitoring tactics that need to be used more
Nothing beats the old cigar dipped in plasma trick, you both kill and debrain your target if he is silly enough to smoke the cigar. sometimes i just offer cigars to people for absolutely no reason other than kindness to see how they react. usually i get stunbatonned. it's funny One time I started a...
- Mon Oct 14, 2019 10:10 pm
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22494
Re: Classic traitoring tactics that need to be used more
Cargo traitors ordering SM shards and dragging them around/wrenching them down in the halls.
- Mon Oct 14, 2019 10:05 pm
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13325
Re: Clock cult 2019
Thank fuck. Now that one Sybil admin will stop force-spawning a mode that almost nobody knows how to play.
- Mon Oct 14, 2019 8:47 am
- Forum: General Chat
- Topic: Classic traitoring tactics that need to be used more
- Replies: 92
- Views: 22494
Re: Classic traitoring tactics that need to be used more
Good job they removed the one massive advantage sec used to have (tasers). People (as in sec players) are way too lenient with greytiders who steal sec gear. Source: I steal sec gear all the time. This led to the problem of antags just killing sec with a stolen taser and gaining a juicy loot pinata...
- Mon Oct 14, 2019 6:02 am
- Forum: Ideas
- Topic: Buff Meme Races - Also add em to the dam Wiki
- Replies: 12
- Views: 3236
Re: Buff Meme Races - Also add em to the dam Wiki
It's to offset the fact that they have constant draining of blood and their unconventional way of healing. So the Vampire can either kill themselves a little bit more by the attack or not attack and stay alive longer. I have to meme myself again but I think the Vampire only drains 50ccs of blood pe...
- Mon Oct 14, 2019 1:58 am
- Forum: Ideas
- Topic: DobbyChem and You: Plan(t)s Moving Forward!
- Replies: 8
- Views: 3144
Re: DobbyChem and You: Plan(t)s Moving Forward!
seiver? Simply not good enough to deal with the level of contamination we experience. This might be more an indictment of radiation as it currently stands, but Seiver will kill people with heart damage before curing them of even the average amount you'd get poisoned from approaching engineering on ...
- Mon Oct 14, 2019 12:41 am
- Forum: Ideas
- Topic: DobbyChem and You: Plan(t)s Moving Forward!
- Replies: 8
- Views: 3144
Re: DobbyChem and You: Plan(t)s Moving Forward!
Will you be addressing radiation at all with these new chems?
- Mon Oct 14, 2019 12:27 am
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15240
Re: Remove Escalation
To my understanding, we're probably more lax now than we ever were in terms of how permissible it is to mess with other people. I can't tell if it's my rosetints or (yours) though. I think the complaint he has (and certainly the one I have) is that we're more lax on killing people but it's harder t...
- Sun Oct 13, 2019 10:21 pm
- Forum: Coding Feedback
- Topic: Cobbychem: A Separate Thread
- Replies: 367
- Views: 81670
Re: Cobbychem: A Separate Thread
You already know the answer to that question.Timonk wrote:Can you stop shitposting and give good feedbackoranges wrote:go play on bay then
- Sun Oct 13, 2019 8:18 pm
- Forum: Closed Policy Discussion
- Topic: Remove Escalation
- Replies: 57
- Views: 15240
Re: Remove Escalation
Maybe when Kor was headmin and headcoder we're moving away from revival and healing being so easy though but we don't have a headmincoder to adjust the rules as fast as the code gets adjusted This. The fiction of ubiquitous cloners and sleepers to bring the dead back from the brink is vanishing pat...
- Sun Oct 13, 2019 8:45 am
- Forum: Ideas
- Topic: Buff Meme Races - Also add em to the dam Wiki
- Replies: 12
- Views: 3236
- Sun Oct 13, 2019 8:31 am
- Forum: General Chat
- Topic: Things we love about the current state of /tg/
- Replies: 28
- Views: 6072
Re: Things we love about the current state of /tg/
You should have seen it before Orange nerfed the genetics scanner. A competent geneticist with a pad of paper or a digital tool could sequence the whole crew's genomes by 20 minutes.peoplearestrange wrote:Also make some of the roles now enjoyable and less about pot luck (shout out to genetics).
- Sun Oct 13, 2019 4:36 am
- Forum: Ideas
- Topic: Buff Meme Races - Also add em to the dam Wiki
- Replies: 12
- Views: 3236
Re: Buff Meme Races - Also add em to the dam Wiki
Based.oranges wrote:no