Search found 14 matches

by nullquery
Fri Oct 11, 2019 2:41 am
Forum: Off Topic
Topic: [shitpost] I think this girl likes me, but I don't know what to say...
Replies: 11
Views: 7443

[shitpost] I think this girl likes me, but I don't know what to say...

Although I haven't been active recently, part of me has always been an SS13 nerd. I popped into the "cellautomata" server back in 2002, to finally escape SS13 completely in 2016, around the same time Brexit became a thing. So, I hope you can realise that I never found true love. That much ...
by nullquery
Mon Oct 19, 2015 10:16 am
Forum: Off Topic
Topic: Advertisement for project Terminus
Replies: 5
Views: 1774

Advertisement for project Terminus

Hi, The following post links to an classified ad on the BYOND forum regarding Project Terminus. It's a developer-seeking-developer, so if you're not into developing then you may want to click away. http://www.byond.com/forum/?post=1969222 I hope I'm not intruding, but I felt my project was close eno...
by nullquery
Thu Jun 25, 2015 7:54 pm
Forum: Coding
Topic: Can I do this?
Replies: 15
Views: 4422

Re: Can I do this?

Also to alleviate any possible concerns: if I'm going to work on this I'm definitely making it configurable so people that don't want it don't have to use it. But I would still like it to be accepted to /tg/, which is kind of my point with this thread. To push changes that /tg/ may not necessarily u...
by nullquery
Thu Jun 25, 2015 7:53 pm
Forum: Coding
Topic: Can I do this?
Replies: 15
Views: 4422

Re: Can I do this?

but loading the map at runtime would be hella slow. I'm thinking that this might work if the map is loaded during the time players are setting up their character. Or at least parts of the map. And there's a bunch of parts that aren't used. Don't need to load the Central Command part of the map when...
by nullquery
Thu Jun 25, 2015 7:23 pm
Forum: Coding
Topic: Using -tg-station in Git as a submodule
Replies: 0
Views: 1088

Using -tg-station in Git as a submodule

Hi, I'm using -tg-station in Git as a submodule, and I thought I'd post the how-to here. What is this about? My repository now looks like this: http://station.nullquery.net/img/2015-06-25/submodules1.png The "tgstation" folder is a link to the nullstation/-tg-station repository. This is my...
by nullquery
Thu Jun 25, 2015 1:11 pm
Forum: Coding
Topic: Can I do this?
Replies: 15
Views: 4422

Re: Can I do this?

Why would you want to move things away from compile time and add them to run time? Because then you can decide if you need to load it, or if it can happen later. Also IIRC if you run a server it still has to load all the type paths. Reducing them would then be a positive change at both compile and ...
by nullquery
Thu Jun 25, 2015 10:05 am
Forum: Coding
Topic: Can I do this?
Replies: 15
Views: 4422

Re: Can I do this?

I meant neither, sorry. I'm referring to removing useless declarations altogether (map objects ftw) and/or moving some definitions to runtime (with a shared type path). One last thing I'd like to look into is removing the map from the compile process, instead loading it at runtime. I'm not sure how ...
by nullquery
Thu Jun 25, 2015 5:49 am
Forum: Coding
Topic: Can I do this?
Replies: 15
Views: 4422

Can I do this?

Hi, Wondering what changes will be allowed on /tg/. My latest development is still the html_interface module. I'm hoping to continue work on this, but first I'd like to know if there are oppositions to any of the following other changes overhauls I have in mind: Either condensing type paths and/or r...
by nullquery
Sat Nov 22, 2014 11:59 am
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12174

Re: HTML interface module (need a /tg/ dev to look at this!)

Looks nice but i hope it will not follow nano ui fate This. Please try to stay with us and continue development for /tg/! Well, I'd like to apologize in advance then, because I'm currently working on a platform with wb, a /vg/station developer. We're hoping to produce a stable codebase that will no...
by nullquery
Mon Nov 10, 2014 9:09 pm
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12174

Re: HTML interface module (need a /tg/ dev to look at this!)

Just to clarify this is a replacement for nano ui correct? Does it handle things like distance and visiblity as well as nanoui used too? It uses hooks so you can specify what constitutes an active client. This can be based on distance, whether the device is powered, if the sun is facing northwest.....
by nullquery
Mon Nov 10, 2014 6:29 am
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12174

Re: HTML interface module (need a /tg/ dev to look at this!)

I think it makes sense for me to host my own server so that I can implement and roll out these features and they can be tested, but I don't think I'd be able to attract many players without help from others. I could try to join an existing server, but I don't think anyone wants a rogue developer. If...
by nullquery
Mon Nov 10, 2014 6:27 am
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12174

Re: HTML interface module (need a /tg/ dev to look at this!)

Is the code up somewhere (github repo)? Code is currently in the Hypatia Station Github repository. See https://github.com/HypatiaStation/HypatiaStation for the full repository, or https://github.com/HypatiaStation/HypatiaStation/tree/master/code/modules/html_interface for the module specifically. ...
by nullquery
Sun Nov 09, 2014 10:11 pm
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12174

Re: HTML interface module (need a /tg/ dev to look at this!)

Gun Hog wrote:Please say you are going to develop this for TG and convert our interfaces to it!
That is my intention, if I'm allowed to do so...
by nullquery
Sun Nov 09, 2014 9:10 pm
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12174

HTML interface module (need a /tg/ dev to look at this!)

Hi, I've been working on a pluggable HTML interface module that's supposed to replace the computers and other browser windows in the game. It works pretty well, and I'd like to contribute my work to the /tg/station project. So er... Would anybody know how to go about doing that? :D The HTML interfac...