Search found 1616 matches
- Wed Nov 25, 2015 12:04 am
- Forum: Resolved Appeals
- Topic: [Shaps] matillo jobban note
- Replies: 7
- Views: 2459
Re: [Shaps] matillo jobban note
Frankly it's entirely beyond me why you were not outright banned
- Tue Nov 24, 2015 11:59 pm
- Forum: Video Games
- Topic: HellMOO
- Replies: 19
- Views: 7087
HellMOO
Are you deeply mentally ill? Do you like text-based games? Do you like mindless grind? If you're brokebrained enough to fall into one of those catagories, you might enjoy HellMOO: A post-apocalyptic adventure about minmaxing mutations and getting griefed off the game by socially inept neckbeards who...
- Tue Nov 24, 2015 11:54 pm
- Forum: Resolved Appeals
- Topic: [Shaps] matillo jobban note
- Replies: 7
- Views: 2459
Re: [Shaps] matillo jobban note
"I'm going to keep doing something after explicitly being told not to do so"
And yet, you expect some sort of gesture of forgiveness.
And yet, you expect some sort of gesture of forgiveness.
- Tue Nov 24, 2015 11:51 pm
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7703
Re: Round length forced extensions
i don't play this game enough to give relevant opinion on most things but holy shit this is one of the more stupid things i've seen in a while i get that some people like longer rounds, but forced extension isn't the way to achieve that. when a gamemode is meant to end, it should probably end. also,...
- Tue Nov 24, 2015 11:48 pm
- Forum: General Chat
- Topic: What would other big companies space stations be like?
- Replies: 53
- Views: 14770
Re: What would other big companies space stations be like?
>mean admins YO SCONES GET OVER HERE i mean he's right this noahgoldfox guy does seem retarded There was a fantastic shitpost from the Lifeweb forums about Unathi that I can't seem to find, it would've been perfect here. http://lfwb.ru/interzone/index.php?/topic/3832-add-lizards/#entry144412
- Tue Nov 24, 2015 9:37 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27460
Re: Good Things To Port
A Lifeweb would be really funny.
- Tue Nov 24, 2015 7:29 pm
- Forum: Coding Feedback
- Topic: On the subject of assistants.
- Replies: 42
- Views: 9708
Re: On the subject of assistants.
role based stats are bad for ss13
- Tue Nov 24, 2015 12:50 am
- Forum: Coding Feedback
- Topic: Shuttles should leave during rev rounds
- Replies: 15
- Views: 3083
Re: Shuttles should leave during rev rounds
Take a page from another's book
Make the shuttle depart, but detonate mid-transit, presumably because some revolutionaries sabotaged it. IC reasoning to not turtle on the part of the heads of staff. Leave, boom, dead.
"The shuttle won't leave because REASONS" is pretty lame
Make the shuttle depart, but detonate mid-transit, presumably because some revolutionaries sabotaged it. IC reasoning to not turtle on the part of the heads of staff. Leave, boom, dead.
"The shuttle won't leave because REASONS" is pretty lame
- Mon Nov 23, 2015 1:45 am
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 15665
Re: Socially segregated station
There is no space equivalent.
Those roles all die due to the hazards of the lower town, pretty consistently.
Fucking smerds.
Those roles all die due to the hazards of the lower town, pretty consistently.
Fucking smerds.
- Sun Nov 22, 2015 8:22 pm
- Forum: General Chat
- Topic: SS13 remakes thread
- Replies: 54
- Views: 19950
Re: SS13 remakes thread
Open-source, C++, successful testing already.
Yes.
Yes.
- Sun Nov 22, 2015 8:22 pm
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 15665
Re: Socially segregated station
you've done it noworanges wrote:lifeweb
- Sun Nov 22, 2015 8:10 pm
- Forum: Spriting and Mapping
- Topic: Socially segregated station
- Replies: 62
- Views: 15665
Re: Socially segregated station
Having played another game that will not be named but shares many similarities to SS13, which somewhat recently implemented a map with physical class divides - I can say it's shit. Seriously, it sounds fun until you play it, round after round. It doesn't slowly blend into a harmonious society, it de...
- Sun Nov 22, 2015 8:00 pm
- Forum: General Chat
- Topic: SS13 remakes thread
- Replies: 54
- Views: 19950
Re: SS13 remakes thread
It's funny that this thread doesn't have the most promising remake listed.
- Sun Nov 22, 2015 7:55 pm
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51463
Re: ERP unbanning 3: Oh God It's Still Happening
But don't call it a grave.
It's the future you chose.
It's the future you chose.
- Sun Nov 22, 2015 4:17 pm
- Forum: Closed Policy Discussion
- Topic: ERP unbanning 3: Oh God It's Still Happening
- Replies: 215
- Views: 51463
Re: ERP unbanning 3: Oh God It's Still Happening
You've made your bed, now lie in it.
- Sun Nov 22, 2015 6:48 am
- Forum: Coding Feedback
- Topic: Russian Simple Mobs need to be able to speak Russian
- Replies: 5
- Views: 1809
- Sun Nov 22, 2015 1:15 am
- Forum: Coding Feedback
- Topic: Catpeople
- Replies: 60
- Views: 13243
Re: Catpeople
"I asked to be made valid and then someone killed me"Zilenan91 wrote:I mean, I dunno about you, but it must suck to ask to be put on purrbation only to get instantly murdered by someone. This needs clarification.
????????????????????????????????
- Sun Nov 22, 2015 1:12 am
- Forum: Coding Feedback
- Topic: Catpeople
- Replies: 60
- Views: 13243
Re: Catpeople
Are people forgetting they were added primarily to showcase the mutantpart system, and secondarily as a joke?
- Sun Nov 22, 2015 12:48 am
- Forum: Coding Feedback
- Topic: Russian Simple Mobs need to be able to speak Russian
- Replies: 5
- Views: 1809
Re: Russian Simple Mobs need to be able to speak Russian
Even if they did, everyone's applocale would need to be set to Russian
- Sun Nov 22, 2015 12:21 am
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 18882
Re: Lizards being thrown into people
Rule One beats Law One is the general gist of it. But killing a lizardperson could start a lizard-human riot, and a human might get hurt! Oh, no! Getting dangerously into "confiscate all sharp objects" territory there Perhaps borgs are inherently problematic :o :o :o People need to learn ...
- Thu Nov 19, 2015 11:26 pm
- Forum: Former Admins
- Topic: [No Longer Admin] KorPhaeron
- Replies: 154
- Views: 41401
Re: KorPhaeron
shut it doooown, shut it down
- Thu Nov 19, 2015 9:39 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Scones
- Replies: 27
- Views: 8652
Re: Scones
agreed
- Thu Nov 19, 2015 9:22 pm
- Forum: Former Admins
- Topic: [No Longer Admin] KorPhaeron
- Replies: 154
- Views: 41401
Re: KorPhaeron
a good soul
- Thu Nov 19, 2015 9:21 pm
- Forum: Ideas
- Topic: Add traitor mind slave implants
- Replies: 41
- Views: 9469
Re: Add traitor mind slave implants
It's a fine idea.
You know, amnesia should really clear chat, be it from these wearing off, or being de-revved/culted
You know, amnesia should really clear chat, be it from these wearing off, or being de-revved/culted
- Thu Nov 19, 2015 9:18 pm
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 18882
Re: Lizards being thrown into people
It's almost as if silicons comprise an disproportionate amount of policy and gameplay problems and may very well be the source thereof
- Thu Nov 19, 2015 8:54 pm
- Forum: Coding Feedback
- Topic: About mutant races
- Replies: 66
- Views: 13473
Re: About mutant races
666 kill em all
scales = into the ovens
scales = into the ovens
- Thu Nov 19, 2015 1:01 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 272153
Re: Sprite Requests
Consider that a Mateba is not a conventional revolver, if it matters to you (Although I see no reason why it should, seeing as it is functionally identical in-game)Wyzack wrote:Yeah the metabe looks amazing, would there be controversy if it replaced our current sprite?
- Thu Nov 19, 2015 12:51 am
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 18882
Re: Lizards being thrown into people
"My character is racist" isn't an excuse It is, it has been, and it will be. What part of "Play a second-class citizen, get treated like one" don't people understand? If you want an inclusive space cantina, perhaps Baystation would be better suited to your needs and interests. I...
- Wed Nov 18, 2015 11:26 pm
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 18882
Re: Lizards being thrown into people
Maybe it is not "just because they can", maybe instead that they dislike lizards, have IC reasoning to do so?TheNightingale wrote:Don't mistreat other players just because you can
- Wed Oct 07, 2015 1:52 am
- Forum: Coding Feedback
- Topic: Ludicrously short facehugger stun times
- Replies: 53
- Views: 11484
Re: Ludicrously short facehugger stun times
yeah wjohn but i don't agree with you
perma-observing doesn't give you a great feel of how things work but hey this is your fetish content so who am i to speak on it
perma-observing doesn't give you a great feel of how things work but hey this is your fetish content so who am i to speak on it
- Wed Oct 07, 2015 12:54 am
- Forum: Coding Feedback
- Topic: Ludicrously short facehugger stun times
- Replies: 53
- Views: 11484
Re: Ludicrously short facehugger stun times
Removes driveby bullshit, makes xenos have to use nests
- Tue Oct 06, 2015 10:59 pm
- Forum: Coding Feedback
- Topic: Revolutionary Thread
- Replies: 48
- Views: 10575
Re: Revolutionary Thread
thanksPKPenguin321 wrote:nice meme!
- Tue Oct 06, 2015 10:37 pm
- Forum: Coding Feedback
- Topic: Revolutionary Thread
- Replies: 48
- Views: 10575
- Tue Oct 06, 2015 7:47 pm
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 4957
Re: Disable mulligan for Wizard, blob and malf
"mining has a lot of windup" sorry what
Science is really the only department that suffers and that is again, only from material gating
Science is really the only department that suffers and that is again, only from material gating
- Tue Oct 06, 2015 5:51 pm
- Forum: Ideas
- Topic: Disable mulligan for Wizard, blob and malf
- Replies: 21
- Views: 4957
Re: Disable mulligan for Wizard, blob and malf
This trash has gone on for so long, so many shit rounds are the result of a dragged-out mulligan We worked FINE without it and we'll work fine without it, this has been a greatly extended test and I think it ultimately failed; or at least, it showed that extended rounds is (as people have always sai...
- Tue Oct 06, 2015 5:41 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7439
Re: In this thread we brainstorm NTSL replacements
I don't see how this is the caseMiauw wrote:yeah because nerfing being able to disguise is a good idea rite
If you are talking without a voice changer, you are already fucked.
- Tue Oct 06, 2015 3:44 pm
- Forum: Coding Feedback
- Topic: In this thread we brainstorm NTSL replacements
- Replies: 31
- Views: 7439
Re: In this thread we brainstorm NTSL replacements
Job showing being standardized to the radio would be nice, but with full titles instead of abbv. drawn from ID
[Captain] [Security Officer] or with no ID, [Unknown]
[Captain] [Security Officer] or with no ID, [Unknown]
- Mon Oct 05, 2015 3:57 pm
- Forum: General Chat
- Topic: Drama is at a dangerous low
- Replies: 184
- Views: 45227
Re: Drama is at a dangerous low
I try my hardest but I can't be asked to become tonto 2
Nor am I capable, sadly
Nor am I capable, sadly
- Mon Oct 05, 2015 2:45 am
- Forum: Coding Feedback
- Topic: Making the IED not useless
- Replies: 27
- Views: 5865
Re: Making the IED not useless
consider how easy they are to make and how they are a tiny item and get back to me but i just did didn't you read my post oh wait no you're scones :^) its like you think i write here for anything beyond garnering responses and making people angry over a really shitty game's forum funnily enough eve...
- Mon Oct 05, 2015 1:55 am
- Forum: Coding Feedback
- Topic: Making the IED not useless
- Replies: 27
- Views: 5865
Re: Making the IED not useless
consider how easy they are to make and how they are a tiny item and get back to me
- Mon Oct 05, 2015 12:15 am
- Forum: Closed Policy Discussion
- Topic: ai upload acces
- Replies: 33
- Views: 7504
Re: ai upload acces
Silicon policy answers this question, if I'm not mistakenTornadium wrote:Is it kosher to deny access to upload to say the Captain unless they bring another head or a security escort?
Unless you have probable cause of harm or something similar, let the man in
- Sun Oct 04, 2015 11:17 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5577
Re: Perpetual objectives for traitors
There is nothing wrong with a global scorecount
- Sun Oct 04, 2015 10:22 pm
- Forum: General Chat
- Topic: Nuke Ops Allstars
- Replies: 19
- Views: 5553
Re: Nuke Ops Allstars
it wouldn't be a discussion about nukeops if we didn't mention how good forcefulcjs is at getting the ops the disk look at that guy go NICE real talk, one op with a cham jumpsuit and a macrobomb implant is basically a guaranteed win for the ops every time i've never seen it fail I pioneered this th...
- Sun Oct 04, 2015 5:27 pm
- Forum: Town Hall
- Topic: TRIALMIN REVIEW: Shaps
- Replies: 12
- Views: 3928
Re: TRIALMIN REVIEW: Shaps
a good man
- Sun Oct 04, 2015 4:23 am
- Forum: Coding Feedback
- Topic: screwing over fellow lings fnr
- Replies: 5
- Views: 1790
Re: screwing over fellow lings fnr
there was a policy thread already
- Sun Oct 04, 2015 4:13 am
- Forum: Coding Feedback
- Topic: screwing over fellow lings fnr
- Replies: 5
- Views: 1790
- Sat Oct 03, 2015 10:33 pm
- Forum: Ideas
- Topic: Research data for examined items [PR]
- Replies: 20
- Views: 4376
Re: Research data for examined items
Yeah this they don't even give a hideous overlay like on BayPKPenguin321 wrote:maybe put it on science goggles so they no longer do nothing
- Sat Oct 03, 2015 2:20 pm
- Forum: Ideas
- Topic: Perpetual objectives for traitors
- Replies: 24
- Views: 5577
Re: Perpetual objectives for traitors
Global score tracking could be cool
Telecrystals would not be, because pricing/20 has very much been taken into account with regards to the TC costs on everything
Telecrystals would not be, because pricing/20 has very much been taken into account with regards to the TC costs on everything
- Sat Oct 03, 2015 3:19 am
- Forum: Coding Feedback
- Topic: Major cult changes
- Replies: 69
- Views: 16202
Re: Major cult changes
I think his point was that that cult is a stupid fulmination of EVERY antagonist power and has only been held back by player error prior to this.
- Fri Oct 02, 2015 9:17 pm
- Forum: Town Hall
- Topic: Do we really need Basil?
- Replies: 193
- Views: 46560
Re: Do we really need Basil?
We have map rotation so the sole justification for Basil existing is dead now