Search found 594 matches

by Shadowlight213
Thu Dec 10, 2015 7:27 am
Forum: Ideas
Topic: What to do with Space Ninja
Replies: 8
Views: 2654

Re: What to do with Space Ninja

Ninja could have the objective to bomb certain areas, such as research, head offices, or atmospherics. Also, for the love of all that is holy, give these guys a temporary mute on one target or shit like that so that when engaging a stray maint prowler or isolated assassination target they don't imm...
by Shadowlight213
Wed Dec 09, 2015 11:25 am
Forum: Resolved Appeals
Topic: Shadowlight213 - Zaross
Replies: 21
Views: 4631

Re: Shadowlight213 - Zaross

Yeah. Didn't see that it was a different thing. My bad.
by Shadowlight213
Wed Dec 09, 2015 11:18 am
Forum: Resolved Appeals
Topic: Shadowlight213 - Zaross
Replies: 21
Views: 4631

Re: Shadowlight213 - Zaross

This is what I'm blaming you for. You didn't make it check for jobbans.
Pretty sure it says KorPhaeron on it.

https://github.com/tgstation/-tg-station/pull/12848
by Shadowlight213
Wed Dec 09, 2015 11:12 am
Forum: Resolved Appeals
Topic: Shadowlight213 - Zaross
Replies: 21
Views: 4631

Re: Shadowlight213 - Zaross

Kor you did code it though. You coded the ghost corpse spawners.
by Shadowlight213
Wed Dec 09, 2015 11:07 am
Forum: Resolved Appeals
Topic: Shadowlight213 - Zaross
Replies: 21
Views: 4631

Re: Shadowlight213 - Zaross

The exploit part is using it to remove your exile implant for an antag that's not allowed to go on station and is prevented from doing so by the implant. What you did was a concern that was brought up when the defenders were originally added and it was assumed that there would be no way for someone ...
by Shadowlight213
Wed Dec 09, 2015 10:39 am
Forum: Resolved Appeals
Topic: Shadowlight213 - Zaross
Replies: 21
Views: 4631

Re: Shadowlight213 - Zaross

The thing is, you consciously utilized an exploit to gain a massive advantage by bypassing a restriction built into a role to use it for a free antag outside the real it was made for. The reason why I didn't simply jobban you from ghost roles for it was Kor didn't make the defender check for jobbans...
by Shadowlight213
Mon Dec 07, 2015 2:14 am
Forum: Resolved Appeals
Topic: [shadowlight213] NostromoDumbass - ban evasion
Replies: 4
Views: 1236

Re: [shadowlight213] NostromoDumbass - ban evasion

I might be more willing to unban you, if after you were banned you hadn't started griefing other servers in tg's name saying I was paying you to go kill people.
http://pastebin.com/71jhmtRJ
As funny as it was, it doesn't really help your case.
by Shadowlight213
Wed Dec 02, 2015 9:02 pm
Forum: Coding Feedback
Topic: Re-enabling cat people
Replies: 105
Views: 23256

Re: Re-enabling cat people

Also cat people need the No Heads restriction. Cat people are restricted from everything but service and assistant. Might have cargo, but no qm. If you see then in other positions that's because an admin gave them ears. Also. The #1 super duper foolproof way to ID a cat person is USE THE SEC RECORD...
by Shadowlight213
Wed Dec 02, 2015 8:51 pm
Forum: Ideas
Topic: How to fix Monkey
Replies: 19
Views: 4617

Re: How to fix Monkey

Shaps wrote:The monkey gamemode seizes up and falls limp, it's eyes dead and lifeless...

Keep the monkey dead
Time 2 set 2 meteor. :^D
by Shadowlight213
Wed Dec 02, 2015 8:20 pm
Forum: Resolved Requests
Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
Replies: 39
Views: 17093

Re: Sean Isaman-Subverting AI and killing innocents as nonan

I don't see how him being a traitor invalidates this request at all. He's not complaining about being killed as an antag. He's making a request for the robotocist basically one humaning the AI, and attacking security. Security was responding to a cry for help and the robotocist had a traitor weapon....
by Shadowlight213
Wed Dec 02, 2015 7:49 pm
Forum: Ideas
Topic: How to fix Monkey
Replies: 19
Views: 4617

Re: How to fix Monkey

I see monkeys get dunked all the time though since they can't carry guns. Also, new ventcrawl fucked monkey mode hard. All you have to do as an engineer is over pressurize distro and make sure waste is empty, and gg monkeys. Since unlike xenos, swarmers, drones, etc.. monkeys need to breath meaning ...
by Shadowlight213
Tue Dec 01, 2015 1:27 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

By last save, do you mean before it stopped saving and remade the world on reboot? Because everything is still gone. :(

Edit: So it turns out that that save got accidentally deleted. The good news is now the server should save and work correctly.
by Shadowlight213
Mon Nov 30, 2015 9:55 pm
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

>PAS resets map
>Spend entire day rebuilding moonbase
>come back next day
>PAS reset it again and all my work is lost.
;_;
by Shadowlight213
Mon Nov 30, 2015 8:08 pm
Forum: Resolved Requests
Topic: Chocolai - Metafriending
Replies: 25
Views: 10233

Re: Chocolai - Metafriending

Just wanted to add that from what I saw of them fighting Dante looked extremely half-hearted. I recall watching them go to medbay, stun Dante with a stun prod, and start dragging him towards the brig. Not sure if they cuffed him, but it didn't look like they did. A little ways out of medbay, they ei...
by Shadowlight213
Mon Nov 30, 2015 10:51 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

It's already switched over to the new map. Basically EXACTLY the same as the last one, minus the easy start prebuilt base. Also, thanks 2 cheaty prospecting, moonbase is already rebuilt! I started a nanotrasen faction which is open for joining. I'd strongly recommend starting on the moon vs the plan...
by Shadowlight213
Mon Nov 30, 2015 7:31 am
Forum: Resolved Appeals
Topic: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
Replies: 11
Views: 3317

Re: [Shaps] Y0SH1_M4S73R - Permaban from all team antags

Identity Ban applied. However, the team antag ban is up to Shaps.
by Shadowlight213
Sun Nov 29, 2015 9:54 pm
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

Rip moonbase Oh. By the way, this is kinda cheaty/powergamey but I discovered that since planets aren't randomly generated, but are actually pre created, the resource locations are the same across games if you load the same start point. So basically, what you can do is start a local game on easy sta...
by Shadowlight213
Sun Nov 29, 2015 7:32 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

Yeah, a lot of people are bitching about that on Keen's forums, saying they don't give a fuck about foliage, soft shadows, etc. They just wanna play the damn game.
Edit: I think that their hotfix didn't actually raise the requirements, it just made them actually be detected. Still sucks for people.
by Shadowlight213
Sat Nov 28, 2015 8:53 pm
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

Damnit. I was going to start working on the relay sat, but having server connection issues.
Oh, Incompitence I found your buggy teetering on the edge of a cliff a ways away from your base. Brought it back for you.
by Shadowlight213
Sat Nov 28, 2015 8:08 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

Moon base is fully functional!(Only one sealed room with oxygen and a couple airlocks, and the exterior portions are still frames, but it's functional damnit) Got a few lucky breaks and found a bunch of various ore deposits. I even made a laser antenna to establish communications with the planet, bu...
by Shadowlight213
Fri Nov 27, 2015 1:04 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

I've established a tiny base at the edge of the moon's ice caps. Short range explorations reveal the ore makeup to be similar to planets unfortunately. However, the lower gravity does make mining and building a lot easier!
by Shadowlight213
Thu Nov 26, 2015 4:24 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

Finally figured out how to have the stupid Capacitor thing work. It only works with exactly 1 active battery. Any more and they start fucking up by charging off eachother.
by Shadowlight213
Thu Nov 26, 2015 12:26 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

I had to decon the batteries to hack them, and keen made it so power cells become scrap metal when grinding now, (also their whole thing of batteries starting out at 30% charge doesn't work when hacking so HONK) so I've been having power issues. Solars can kinda power it during the day, but managing...
by Shadowlight213
Wed Nov 25, 2015 11:08 am
Forum: Video Games
Topic: SPACE ENGINEERS
Replies: 206
Views: 49825

Re: SPACE ENGINEERS

I've taken over the starter base and the nearby pirate base on the habitable planet.
Where the hell are the asteroids? I've literally taken to scavenging drone reactors for uranium since I can't find any to mine. Planet update is too big.
by Shadowlight213
Mon Nov 23, 2015 10:08 pm
Forum: Closed Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 12896

Re: People trying to ruin round because of map

But then they wouldn't get their precious antag roll. Apparently, a map you don't like is objectively horrible, unless you roll antag... in which case it's the best map. You can usually tell who's antag by who yells "NO! don't restart!" If something happens that requires a map restart. :^)
by Shadowlight213
Mon Nov 23, 2015 8:39 pm
Forum: Closed Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 12896

Re: People trying to ruin round because of map

And frankly, I don't understand the problem with people starting round restart votes, consiredering non-votes are counted as no. If over half the server wants to restart the round enough that they vote on it, then why shouldn't they be able to? What's the point of restart if admins veto it every ti...
by Shadowlight213
Sat Nov 21, 2015 4:52 pm
Forum: Closed Policy Discussion
Topic: People trying to ruin round because of map
Replies: 53
Views: 12896

Re: People trying to ruin round because of map

Abusing restart votes will net a warning for the first time followed by a short ban, increasing each time. The reason for this is that if you do a restart vote, a fairly long timer starts on another vote and if something breaks later on, players won't be able to vote a restart.
by Shadowlight213
Sat Nov 21, 2015 4:45 pm
Forum: Resolved Appeals
Topic: unknown - supportbus ban
Replies: 2
Views: 513

Re: unknown - supportbus ban

I've unbanned J_Madison from #supportbus.
Irc bans giving ban reasons when?
by Shadowlight213
Fri Nov 20, 2015 7:48 pm
Forum: Coding Feedback
Topic: Catpeople
Replies: 60
Views: 13434

Re: Catpeople

Cat people aren't just locked from command roles. The config locks them from any non civilian job. So they are far more restricted than any other race.
by Shadowlight213
Fri Nov 20, 2015 1:02 am
Forum: Coding Feedback
Topic: About mutant races
Replies: 66
Views: 13662

Re: About mutant races

Well lizard players are complaining about being shit on due to lizard in policy threads. Guess it's time to disable.
by Shadowlight213
Fri Nov 20, 2015 12:17 am
Forum: Ideas
Topic: Synths/Real Androids
Replies: 65
Views: 14277

Re: Synths/Real Androids

>emagging a disadvantage. AIs and borgs have a much higher antag chance than humans as they can be subverted or emagged while regular humans cant. How is the ability to get antag a disadvantage? It doesn't really fit in as a positive since it's not "true" antag, mainly due to emagged borg...
by Shadowlight213
Thu Nov 19, 2015 10:04 pm
Forum: Ideas
Topic: Synths/Real Androids
Replies: 65
Views: 14277

Re: Synths/Real Androids

>emagging a disadvantage.
AIs and borgs have a much higher antag chance than humans as they can be subverted or emagged while regular humans cant. How is the ability to get antag a disadvantage?
by Shadowlight213
Thu Nov 19, 2015 9:02 pm
Forum: Closed Policy Discussion
Topic: Lizards being thrown into people
Replies: 80
Views: 19223

Re: Lizards being thrown into people

When I play a borg, if a human ever tells me to directly ruin a lizards round I usually make up some bullshit to not have to do it because I'm not going to be the enabler of an asshole. Sounds like you need a silicon ban. But this is how silicon laws work. Law One overrides Law Two, and if an actio...
by Shadowlight213
Thu Nov 19, 2015 8:33 pm
Forum: Coding
Topic: Good Things To Port
Replies: 106
Views: 27806

Re: Good Things To Port

https://github.com/Baystation12/Baystation12/pull/8486
Bays nice nanoui law editor system. I hate how currently admins have to fuck with var edit to do anything more than add a custom ion law for the AI.
by Shadowlight213
Fri Nov 13, 2015 5:31 am
Forum: Ideas
Topic: Re-add liggers
Replies: 25
Views: 4825

Re: Re-add liggers

SweaterKittens was a useful pawn. They gave Kor and I the perfect opportunity to stop the lizard menace once and for all! Mwahahahaha!
by Shadowlight213
Mon Nov 09, 2015 10:03 am
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3941
Views: 1080398

Re: ITT: We make shitty suggestions and come up with poor id

New wizard ritual: Summon Singularities.
by Shadowlight213
Mon Nov 09, 2015 1:02 am
Forum: Resolved Appeals
Topic: [Kor] Sirnat
Replies: 38
Views: 8334

Re: [Kor] Sirnat

Yeah, if people are trespassing in your department and refuse to leave, you are perfectly fine to force them out. Lethally if need be. You're not entitled to the implants, you didn't do anything to help make them. You trespassed, refused to leave, got dunked, and ahelped. Sounds like ban baiting to ...
by Shadowlight213
Thu Nov 05, 2015 8:16 pm
Forum: Closed Policy Discussion
Topic: Head antags/team antag heads
Replies: 8
Views: 2019

Re: Head antags/team antag heads

For cult, tomes are extremely crucial for them to been function at a basic level. The issue with leading, is that you can have someone extremely incompetent who was round start cultist, and if they decide not to give tomes out as a way to hold their power over others, they hinder other people's abil...
by Shadowlight213
Thu Nov 05, 2015 8:10 pm
Forum: Closed Policy Discussion
Topic: Lowpop murderboner is getting bad.
Replies: 51
Views: 13123

Re: Lowpop murderboner is getting bad.

The issue with ert is that admins usually refrain from sending it unless the shuttle is ping ponging, as ert generates a lot of salt from antags due to their murderbone being disrupted.
by Shadowlight213
Mon Nov 02, 2015 10:01 pm
Forum: Closed Policy Discussion
Topic: Bomb Policy II: Electric Boogaloo
Replies: 60
Views: 16120

Re: Bomb Policy II: Electric Boogaloo

oranges wrote:new bomb policy:

everyone else : bomb in moderation, dont' fuck shit up

oldman robustin: no bombs
I like this policy idea
by Shadowlight213
Mon Nov 02, 2015 9:30 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54384

Re: DiscStation Thread: Slowly fixing everything

Flashes have the wrong paths.
by Shadowlight213
Mon Nov 02, 2015 9:27 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54384

Re: DiscStation Thread: Slowly fixing everything

Fix pr for disc was merged. Changes: Hopefully fixes the last remaining missing wires under doors. Reworks engineering wiring so emitters have power from SMES. Moves Medbay APC our of cryo and into maint as it was right next to the Cryo APC, causing confusion Adds buttons for cargo warehouse door Mi...
by Shadowlight213
Mon Nov 02, 2015 2:26 am
Forum: Spriting and Mapping
Topic: DiscStation Thread: Out of Rotation for Maintence
Replies: 162
Views: 54384

Re: DiscStation Thread: Slowly fixing everything

The SMES units have terminals connected to the yellow wire loop that the collectors and emitters are on, and there's no power on the loop. I'm pretty sure the SMES doesn't use terminals to distribute power. They don't, they put power out from the wire they are on, and get it in from the terminal. T...
by Shadowlight213
Mon Nov 02, 2015 2:22 am
Forum: Closed Policy Discussion
Topic: Abductor "antag"
Replies: 23
Views: 5459

Re: Abductor "antag"

Wait. So is this thread about the abductors or the abductees? If the latter then it's horribly titled. If abductors start killing people and murderboning, then they should be jobbanned from it as that is completely against what they are supposed to do. Abductees are a little more of a grey area I th...
by Shadowlight213
Thu Oct 29, 2015 6:26 pm
Forum: Coding Feedback
Topic: Mice Eating Wires
Replies: 66
Views: 14264

Re: Mice Eating Wires

Mice chewing wires is pretty great. Actually needing to do something past setting up the sing and wiring the solars is fun. >cargonians whining about losing power to their emitters. You have insulateds and maint access. Go fix it yourself you lazy ass. There's literally just one tiny bit of maint th...
by Shadowlight213
Mon Oct 26, 2015 2:43 am
Forum: Resolved Appeals
Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
Replies: 72
Views: 17881

Re: 3/3 in shitty bans this month, this time for bombing a w

A wizard using information from death as a lich rather than using the scrying orb is as bannable as a ling doing that.
by Shadowlight213
Mon Oct 26, 2015 12:46 am
Forum: Closed Policy Discussion
Topic: Bomb Policy II: Electric Boogaloo
Replies: 60
Views: 16120

Re: Bomb Policy II: Electric Boogaloo

Oh god, no. That policy idea is retarded beyond belief. I can already imagine the shitlers picking thepart of the blob that has the highest concentration of crew around it and going. "I was aiming for the blob, it's valid!!" Same thing with a bunch if crew fighting a wizard and the scienti...
by Shadowlight213
Mon Oct 26, 2015 12:22 am
Forum: Resolved Appeals
Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
Replies: 72
Views: 17881

Re: 3/3 in shitty bans this month, this time for bombing a w

I'm on my phone, but you've started fucking screaming so what the hell. As for killing the lich, sure if you see gibbing as the only way to kill the lich then you're limited in what you can do. However, there's another way to do it, that it seems no one has figured out. Call the shuttle. Seriously, ...
by Shadowlight213
Sun Oct 25, 2015 3:49 am
Forum: Resolved Appeals
Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
Replies: 72
Views: 17881

Re: 3/3 in shitty bans this month, this time for bombing a w

Oldman Robustin wrote: REQUIRE BOMBS TO KILL
They don't REQUIRE bombs, and they certainly don't fucking require MAXCAPS. There are other ways to kill them.