Search found 594 matches
- Thu Dec 10, 2015 7:27 am
- Forum: Ideas
- Topic: What to do with Space Ninja
- Replies: 8
- Views: 2654
Re: What to do with Space Ninja
Ninja could have the objective to bomb certain areas, such as research, head offices, or atmospherics. Also, for the love of all that is holy, give these guys a temporary mute on one target or shit like that so that when engaging a stray maint prowler or isolated assassination target they don't imm...
- Wed Dec 09, 2015 11:25 am
- Forum: Resolved Appeals
- Topic: Shadowlight213 - Zaross
- Replies: 21
- Views: 4631
Re: Shadowlight213 - Zaross
Yeah. Didn't see that it was a different thing. My bad.
- Wed Dec 09, 2015 11:18 am
- Forum: Resolved Appeals
- Topic: Shadowlight213 - Zaross
- Replies: 21
- Views: 4631
Re: Shadowlight213 - Zaross
This is what I'm blaming you for. You didn't make it check for jobbans.
Pretty sure it says KorPhaeron on it.
https://github.com/tgstation/-tg-station/pull/12848
Pretty sure it says KorPhaeron on it.
https://github.com/tgstation/-tg-station/pull/12848
- Wed Dec 09, 2015 11:12 am
- Forum: Resolved Appeals
- Topic: Shadowlight213 - Zaross
- Replies: 21
- Views: 4631
Re: Shadowlight213 - Zaross
Kor you did code it though. You coded the ghost corpse spawners.
- Wed Dec 09, 2015 11:07 am
- Forum: Resolved Appeals
- Topic: Shadowlight213 - Zaross
- Replies: 21
- Views: 4631
Re: Shadowlight213 - Zaross
The exploit part is using it to remove your exile implant for an antag that's not allowed to go on station and is prevented from doing so by the implant. What you did was a concern that was brought up when the defenders were originally added and it was assumed that there would be no way for someone ...
- Wed Dec 09, 2015 10:39 am
- Forum: Resolved Appeals
- Topic: Shadowlight213 - Zaross
- Replies: 21
- Views: 4631
Re: Shadowlight213 - Zaross
The thing is, you consciously utilized an exploit to gain a massive advantage by bypassing a restriction built into a role to use it for a free antag outside the real it was made for. The reason why I didn't simply jobban you from ghost roles for it was Kor didn't make the defender check for jobbans...
- Mon Dec 07, 2015 2:14 am
- Forum: Resolved Appeals
- Topic: [shadowlight213] NostromoDumbass - ban evasion
- Replies: 4
- Views: 1236
Re: [shadowlight213] NostromoDumbass - ban evasion
I might be more willing to unban you, if after you were banned you hadn't started griefing other servers in tg's name saying I was paying you to go kill people.
http://pastebin.com/71jhmtRJ
As funny as it was, it doesn't really help your case.
http://pastebin.com/71jhmtRJ
As funny as it was, it doesn't really help your case.
- Wed Dec 02, 2015 9:02 pm
- Forum: Coding Feedback
- Topic: Re-enabling cat people
- Replies: 105
- Views: 23256
Re: Re-enabling cat people
Also cat people need the No Heads restriction. Cat people are restricted from everything but service and assistant. Might have cargo, but no qm. If you see then in other positions that's because an admin gave them ears. Also. The #1 super duper foolproof way to ID a cat person is USE THE SEC RECORD...
- Wed Dec 02, 2015 8:51 pm
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4617
Re: How to fix Monkey
Time 2 set 2 meteor. :^DShaps wrote:The monkey gamemode seizes up and falls limp, it's eyes dead and lifeless...
Keep the monkey dead
- Wed Dec 02, 2015 8:20 pm
- Forum: Resolved Requests
- Topic: Sean Isaman-Subverting AI and killing innocents as nonantag
- Replies: 39
- Views: 17093
Re: Sean Isaman-Subverting AI and killing innocents as nonan
I don't see how him being a traitor invalidates this request at all. He's not complaining about being killed as an antag. He's making a request for the robotocist basically one humaning the AI, and attacking security. Security was responding to a cry for help and the robotocist had a traitor weapon....
- Wed Dec 02, 2015 7:49 pm
- Forum: Ideas
- Topic: How to fix Monkey
- Replies: 19
- Views: 4617
Re: How to fix Monkey
I see monkeys get dunked all the time though since they can't carry guns. Also, new ventcrawl fucked monkey mode hard. All you have to do as an engineer is over pressurize distro and make sure waste is empty, and gg monkeys. Since unlike xenos, swarmers, drones, etc.. monkeys need to breath meaning ...
- Tue Dec 01, 2015 1:27 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
By last save, do you mean before it stopped saving and remade the world on reboot? Because everything is still gone.
Edit: So it turns out that that save got accidentally deleted. The good news is now the server should save and work correctly.
Edit: So it turns out that that save got accidentally deleted. The good news is now the server should save and work correctly.
- Mon Nov 30, 2015 9:55 pm
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
>PAS resets map
>Spend entire day rebuilding moonbase
>come back next day
>PAS reset it again and all my work is lost.
;_;
>Spend entire day rebuilding moonbase
>come back next day
>PAS reset it again and all my work is lost.
;_;
- Mon Nov 30, 2015 8:08 pm
- Forum: Resolved Requests
- Topic: Chocolai - Metafriending
- Replies: 25
- Views: 10233
Re: Chocolai - Metafriending
Just wanted to add that from what I saw of them fighting Dante looked extremely half-hearted. I recall watching them go to medbay, stun Dante with a stun prod, and start dragging him towards the brig. Not sure if they cuffed him, but it didn't look like they did. A little ways out of medbay, they ei...
- Mon Nov 30, 2015 10:51 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
It's already switched over to the new map. Basically EXACTLY the same as the last one, minus the easy start prebuilt base. Also, thanks 2 cheaty prospecting, moonbase is already rebuilt! I started a nanotrasen faction which is open for joining. I'd strongly recommend starting on the moon vs the plan...
- Mon Nov 30, 2015 7:31 am
- Forum: Resolved Appeals
- Topic: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
- Replies: 11
- Views: 3317
Re: [Shaps] Y0SH1_M4S73R - Permaban from all team antags
Identity Ban applied. However, the team antag ban is up to Shaps.
- Sun Nov 29, 2015 9:54 pm
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
Rip moonbase Oh. By the way, this is kinda cheaty/powergamey but I discovered that since planets aren't randomly generated, but are actually pre created, the resource locations are the same across games if you load the same start point. So basically, what you can do is start a local game on easy sta...
- Sun Nov 29, 2015 7:32 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
Yeah, a lot of people are bitching about that on Keen's forums, saying they don't give a fuck about foliage, soft shadows, etc. They just wanna play the damn game.
Edit: I think that their hotfix didn't actually raise the requirements, it just made them actually be detected. Still sucks for people.
Edit: I think that their hotfix didn't actually raise the requirements, it just made them actually be detected. Still sucks for people.
- Sat Nov 28, 2015 8:53 pm
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
Damnit. I was going to start working on the relay sat, but having server connection issues.
Oh, Incompitence I found your buggy teetering on the edge of a cliff a ways away from your base. Brought it back for you.
Oh, Incompitence I found your buggy teetering on the edge of a cliff a ways away from your base. Brought it back for you.
- Sat Nov 28, 2015 8:08 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
Moon base is fully functional!(Only one sealed room with oxygen and a couple airlocks, and the exterior portions are still frames, but it's functional damnit) Got a few lucky breaks and found a bunch of various ore deposits. I even made a laser antenna to establish communications with the planet, bu...
- Fri Nov 27, 2015 1:04 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
I've established a tiny base at the edge of the moon's ice caps. Short range explorations reveal the ore makeup to be similar to planets unfortunately. However, the lower gravity does make mining and building a lot easier!
- Thu Nov 26, 2015 4:24 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
Finally figured out how to have the stupid Capacitor thing work. It only works with exactly 1 active battery. Any more and they start fucking up by charging off eachother.
- Thu Nov 26, 2015 12:26 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
I had to decon the batteries to hack them, and keen made it so power cells become scrap metal when grinding now, (also their whole thing of batteries starting out at 30% charge doesn't work when hacking so HONK) so I've been having power issues. Solars can kinda power it during the day, but managing...
- Wed Nov 25, 2015 11:08 am
- Forum: Video Games
- Topic: SPACE ENGINEERS
- Replies: 206
- Views: 49825
Re: SPACE ENGINEERS
I've taken over the starter base and the nearby pirate base on the habitable planet.
Where the hell are the asteroids? I've literally taken to scavenging drone reactors for uranium since I can't find any to mine. Planet update is too big.
Where the hell are the asteroids? I've literally taken to scavenging drone reactors for uranium since I can't find any to mine. Planet update is too big.
- Mon Nov 23, 2015 10:08 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12896
Re: People trying to ruin round because of map
But then they wouldn't get their precious antag roll. Apparently, a map you don't like is objectively horrible, unless you roll antag... in which case it's the best map. You can usually tell who's antag by who yells "NO! don't restart!" If something happens that requires a map restart. :^)
- Mon Nov 23, 2015 8:39 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12896
Re: People trying to ruin round because of map
And frankly, I don't understand the problem with people starting round restart votes, consiredering non-votes are counted as no. If over half the server wants to restart the round enough that they vote on it, then why shouldn't they be able to? What's the point of restart if admins veto it every ti...
- Sat Nov 21, 2015 4:52 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12896
Re: People trying to ruin round because of map
Abusing restart votes will net a warning for the first time followed by a short ban, increasing each time. The reason for this is that if you do a restart vote, a fairly long timer starts on another vote and if something breaks later on, players won't be able to vote a restart.
- Sat Nov 21, 2015 4:45 pm
- Forum: Resolved Appeals
- Topic: unknown - supportbus ban
- Replies: 2
- Views: 513
Re: unknown - supportbus ban
I've unbanned J_Madison from #supportbus.
Irc bans giving ban reasons when?
Irc bans giving ban reasons when?
- Fri Nov 20, 2015 7:48 pm
- Forum: Coding Feedback
- Topic: Catpeople
- Replies: 60
- Views: 13434
Re: Catpeople
Cat people aren't just locked from command roles. The config locks them from any non civilian job. So they are far more restricted than any other race.
- Fri Nov 20, 2015 1:02 am
- Forum: Coding Feedback
- Topic: About mutant races
- Replies: 66
- Views: 13662
Re: About mutant races
Well lizard players are complaining about being shit on due to lizard in policy threads. Guess it's time to disable.
- Fri Nov 20, 2015 12:17 am
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
>emagging a disadvantage. AIs and borgs have a much higher antag chance than humans as they can be subverted or emagged while regular humans cant. How is the ability to get antag a disadvantage? It doesn't really fit in as a positive since it's not "true" antag, mainly due to emagged borg...
- Thu Nov 19, 2015 10:04 pm
- Forum: Ideas
- Topic: Synths/Real Androids
- Replies: 65
- Views: 14277
Re: Synths/Real Androids
>emagging a disadvantage.
AIs and borgs have a much higher antag chance than humans as they can be subverted or emagged while regular humans cant. How is the ability to get antag a disadvantage?
AIs and borgs have a much higher antag chance than humans as they can be subverted or emagged while regular humans cant. How is the ability to get antag a disadvantage?
- Thu Nov 19, 2015 9:02 pm
- Forum: Closed Policy Discussion
- Topic: Lizards being thrown into people
- Replies: 80
- Views: 19223
Re: Lizards being thrown into people
When I play a borg, if a human ever tells me to directly ruin a lizards round I usually make up some bullshit to not have to do it because I'm not going to be the enabler of an asshole. Sounds like you need a silicon ban. But this is how silicon laws work. Law One overrides Law Two, and if an actio...
- Thu Nov 19, 2015 8:33 pm
- Forum: Coding
- Topic: Good Things To Port
- Replies: 106
- Views: 27806
Re: Good Things To Port
https://github.com/Baystation12/Baystation12/pull/8486
Bays nice nanoui law editor system. I hate how currently admins have to fuck with var edit to do anything more than add a custom ion law for the AI.
Bays nice nanoui law editor system. I hate how currently admins have to fuck with var edit to do anything more than add a custom ion law for the AI.
- Fri Nov 13, 2015 5:31 am
- Forum: Ideas
- Topic: Re-add liggers
- Replies: 25
- Views: 4825
Re: Re-add liggers
SweaterKittens was a useful pawn. They gave Kor and I the perfect opportunity to stop the lizard menace once and for all! Mwahahahaha!
- Mon Nov 09, 2015 10:03 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1080398
Re: ITT: We make shitty suggestions and come up with poor id
New wizard ritual: Summon Singularities.
- Mon Nov 09, 2015 1:02 am
- Forum: Resolved Appeals
- Topic: [Kor] Sirnat
- Replies: 38
- Views: 8334
Re: [Kor] Sirnat
Yeah, if people are trespassing in your department and refuse to leave, you are perfectly fine to force them out. Lethally if need be. You're not entitled to the implants, you didn't do anything to help make them. You trespassed, refused to leave, got dunked, and ahelped. Sounds like ban baiting to ...
- Thu Nov 05, 2015 8:16 pm
- Forum: Closed Policy Discussion
- Topic: Head antags/team antag heads
- Replies: 8
- Views: 2019
Re: Head antags/team antag heads
For cult, tomes are extremely crucial for them to been function at a basic level. The issue with leading, is that you can have someone extremely incompetent who was round start cultist, and if they decide not to give tomes out as a way to hold their power over others, they hinder other people's abil...
- Thu Nov 05, 2015 8:10 pm
- Forum: Closed Policy Discussion
- Topic: Lowpop murderboner is getting bad.
- Replies: 51
- Views: 13123
Re: Lowpop murderboner is getting bad.
The issue with ert is that admins usually refrain from sending it unless the shuttle is ping ponging, as ert generates a lot of salt from antags due to their murderbone being disrupted.
- Mon Nov 02, 2015 10:01 pm
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 16120
Re: Bomb Policy II: Electric Boogaloo
I like this policy ideaoranges wrote:new bomb policy:
everyone else : bomb in moderation, dont' fuck shit up
oldman robustin: no bombs
- Mon Nov 02, 2015 9:30 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 54384
Re: DiscStation Thread: Slowly fixing everything
Flashes have the wrong paths.
- Mon Nov 02, 2015 9:27 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 54384
Re: DiscStation Thread: Slowly fixing everything
Fix pr for disc was merged. Changes: Hopefully fixes the last remaining missing wires under doors. Reworks engineering wiring so emitters have power from SMES. Moves Medbay APC our of cryo and into maint as it was right next to the Cryo APC, causing confusion Adds buttons for cargo warehouse door Mi...
- Mon Nov 02, 2015 2:26 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 54384
Re: DiscStation Thread: Slowly fixing everything
The SMES units have terminals connected to the yellow wire loop that the collectors and emitters are on, and there's no power on the loop. I'm pretty sure the SMES doesn't use terminals to distribute power. They don't, they put power out from the wire they are on, and get it in from the terminal. T...
- Mon Nov 02, 2015 2:22 am
- Forum: Closed Policy Discussion
- Topic: Abductor "antag"
- Replies: 23
- Views: 5459
Re: Abductor "antag"
Wait. So is this thread about the abductors or the abductees? If the latter then it's horribly titled. If abductors start killing people and murderboning, then they should be jobbanned from it as that is completely against what they are supposed to do. Abductees are a little more of a grey area I th...
- Thu Oct 29, 2015 6:26 pm
- Forum: Coding Feedback
- Topic: Mice Eating Wires
- Replies: 66
- Views: 14264
Re: Mice Eating Wires
Mice chewing wires is pretty great. Actually needing to do something past setting up the sing and wiring the solars is fun. >cargonians whining about losing power to their emitters. You have insulateds and maint access. Go fix it yourself you lazy ass. There's literally just one tiny bit of maint th...
- Mon Oct 26, 2015 2:43 am
- Forum: Resolved Appeals
- Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
- Replies: 72
- Views: 17881
Re: 3/3 in shitty bans this month, this time for bombing a w
A wizard using information from death as a lich rather than using the scrying orb is as bannable as a ling doing that.
- Mon Oct 26, 2015 12:46 am
- Forum: Closed Policy Discussion
- Topic: Bomb Policy II: Electric Boogaloo
- Replies: 60
- Views: 16120
Re: Bomb Policy II: Electric Boogaloo
Oh god, no. That policy idea is retarded beyond belief. I can already imagine the shitlers picking thepart of the blob that has the highest concentration of crew around it and going. "I was aiming for the blob, it's valid!!" Same thing with a bunch if crew fighting a wizard and the scienti...
- Mon Oct 26, 2015 12:22 am
- Forum: Resolved Appeals
- Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
- Replies: 72
- Views: 17881
Re: 3/3 in shitty bans this month, this time for bombing a w
I'm on my phone, but you've started fucking screaming so what the hell. As for killing the lich, sure if you see gibbing as the only way to kill the lich then you're limited in what you can do. However, there's another way to do it, that it seems no one has figured out. Call the shuttle. Seriously, ...
- Sun Oct 25, 2015 3:49 am
- Forum: Resolved Appeals
- Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
- Replies: 72
- Views: 17881
Re: 3/3 in shitty bans this month, this time for bombing a w
They don't REQUIRE bombs, and they certainly don't fucking require MAXCAPS. There are other ways to kill them.Oldman Robustin wrote: REQUIRE BOMBS TO KILL
- Sun Oct 25, 2015 2:51 am
- Forum: Resolved Appeals
- Topic: 3/3 in shitty bans this month, this time for bombing a wiz.
- Replies: 72
- Views: 17881
Re: 3/3 in shitty bans this month, this time for bombing a w
Please follow the FNR appeal template as shown in https://tgstation13.org/phpBB/viewtopic.php?f=7&t=44