Search found 17 matches

by Wild Bill
Sun Dec 21, 2014 1:10 am
Forum: Off Topic
Topic: IRC quotes
Replies: 360
Views: 177669

Re: IRC quotes

Damn i've got a lot of these Razharas: So many prs to test, damn Numbers: Razharas Numbers: I'm scared Razharas: What Razharas: Dont worry ill test them eventually (context was maidan protests before razharas joined) http://puu.sh/dD0pX/2d970628fc.png Razharas: The "Coderbus" question need...
by Wild Bill
Thu Dec 18, 2014 8:39 am
Forum: Coding Feedback
Topic: Sound Tutorial.
Replies: 3
Views: 1456

Re: Sound Tutorial.

>video documentation
pls
by Wild Bill
Thu Dec 18, 2014 8:34 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18378

Re: Super Matter Generator

Lo6a4evskiy wrote:What's the point of having multiple engines if they all [serve the same purpose]
Variety
by Wild Bill
Thu Dec 18, 2014 8:31 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 70418

Re: New antagonist policy - repealed

Seems like you guys might benefit from a more granular weighting system for antag priority. Banning is binary: either the player has a zero (0%wt) or non-zero (100%wt) probability. Might want to implement another 2 states, for example: 50%wt (reduced) and 150%wt (increased). These could be used to p...
by Wild Bill
Thu Dec 18, 2014 8:11 am
Forum: Coding Feedback
Topic: Super Matter Generator
Replies: 59
Views: 18378

Re: Super Matter Generator

[...]give out insane levels of power (From 5 to 8 million). Yes, you'll have to balance it. We're currently in the (very slow) process of aligning the engines and unifying their output/risk-reward/etc. Also good to see another mapper who cares about elegance in atmos/engie. Our designs on /vg/ are ...
by Wild Bill
Thu Dec 18, 2014 7:59 am
Forum: Closed Policy Discussion
Topic: no more ERP
Replies: 265
Views: 67106

Re: no more ERP

RIP "if you want ERP, go to TG"
Long live "if you want ERP, go to Bay"

Small chronicle of the "good" times:
http://pastebin.com/u/Kaizo
by Wild Bill
Sun Nov 09, 2014 10:34 pm
Forum: Coding
Topic: HTML interface module (need a /tg/ dev to look at this!)
Replies: 25
Views: 12130

Re: HTML interface module (need a /tg/ dev to look at this!)

Image
Excellent work. A big step up from Nano.
Is the code up somewhere (github repo)?
Spoiler:
btw /vg/ isn't in a feature freeze ;)
by Wild Bill
Thu Nov 06, 2014 4:23 pm
Forum: Spriting and Mapping
Topic: Readme: Asset Licensing
Replies: 11
Views: 9404

Readme: Asset Licensing

This might not be the most exhilarating part of art, but I'd like to point out that when you guys publish sprites/maps/etc here, it'd be nice to publish them with a license. This can be as simple as including a textfile as an attachment to your post, or just copy-pasting the license text, or even in...
by Wild Bill
Fri May 02, 2014 8:17 pm
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87061

Re: The Eternal 'Port Baymed' Thread

Though it remains to be seen whether this will actually do anything at all I'd suggest going and taking a look at /vg/'s version of baymed (since afaik that's what you're aiming for). Long story short, it's a classic SS13 goon-style system. Quite fun in-game, but quite hellish in code. Unless you c...
by Wild Bill
Wed Apr 30, 2014 5:29 pm
Forum: Spriting and Mapping
Topic: Map Images
Replies: 9
Views: 4538

Re: Map Images

An old version of Box. Has the prison station and all.
[img]https://farm8.staticflickr.com/7403/14070032424_a4e9146595_b.jpg[/img]
(click for highres)
by Wild Bill
Tue Apr 29, 2014 11:25 pm
Forum: Spriting and Mapping
Topic: Map Images
Replies: 9
Views: 4538

Map Images

So I realized I have a folder of map pics worth sharing, and i'm probably not the only one. Let's post some maps. Nexis wrote a python script that will generate a map render given a repo and map file. Makes some pretty nice renders, and saves an hour of ghosting + stitching. Find it here: https://gi...
by Wild Bill
Tue Apr 29, 2014 7:41 am
Forum: Ideas
Topic: Suggestions from other games
Replies: 8
Views: 3545

Re: Suggestions from other games

[...] one-man written clusterfuck where the original guy that coded it left the company with undocumented code. On the other hand that kind of sums up most features of SS13. Yeah that's pretty much our standard dev plan Ship-vs-ship combat like in FTL, though that'd be a considerable undertaking an...
by Wild Bill
Thu Apr 24, 2014 2:10 am
Forum: Coding
Topic: Lag is over
Replies: 19
Views: 8032

Re: Lag is over

Spoiler:
new != del
by Wild Bill
Wed Apr 23, 2014 3:35 pm
Forum: Coding
Topic: Lag is over
Replies: 19
Views: 8032

Re: Lag is over

600% boost in object allocation speed is good.
Especially like he said with strings and lists. Good news.

Also:
Interestingly strings were part of your stress test's running time because of the \ref macro you used.
Spoiler:
ACTUAL POINTERS WHEN
by Wild Bill
Tue Apr 22, 2014 1:36 am
Forum: Ideas
Topic: The Eternal 'Port Baymed' Thread
Replies: 163
Views: 87061

Re: The Eternal 'Port Baymed' Thread

[...] Baymed makes antag play nearly impossible in a server like this [...] Our (/vg/) version works decently well, and we're not exactly enforced-RP central. But a trip to Medbay does become... a little more interesting. [...] Holodamage! [...] Screw this. It's annoying and pointless for everyone ...
by Wild Bill
Sat Apr 19, 2014 11:48 pm
Forum: Spriting and Mapping
Topic: Spriting Tools
Replies: 12
Views: 4805

Re: Spriting Tools

Dammit, laptop died (BSOD) and lost a gigantic detailed post i was going to make. Might as well summarize it. Aseprite is an old-school tool. It gives you the right atmosphere, but it's a pain in the ass. If you're going to use an ancient relic, use this one. MSPaint is crap. There's basically zero ...
by Wild Bill
Sat Apr 19, 2014 9:05 pm
Forum: Coding Feedback
Topic: Many bugs go unreported
Replies: 37
Views: 15515

Re: Many bugs go unreported

An in-game solution would be good. The less effort it takes, the more reports you get. Bugreporting from in-game was veto'd for years because it would result in really low-quality bug reports. And multiple tickets per bug. You could solve that by designating someone to sift through them and make ful...