Search found 2075 matches

by kevinz000
Wed Jan 31, 2018 11:19 pm
Forum: Resolved Appeals
Topic: [Optimum Tact] Ember MacLeod - This is for a note appeal.
Replies: 15
Views: 1830

Re: [Optimum Tact] Ember MacLeod - This is for a note appeal

right I think we need to stop unless a head admin would like to add something.
by kevinz000
Wed Jan 31, 2018 11:30 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 653481

Re: Stories of Awesome (Or something close to it.)

lol i read sticky's post and i would have done more but i had to go so i afk'd in a dorm
by kevinz000
Tue Jan 30, 2018 6:12 pm
Forum: Coding Feedback
Topic: Fireball.
Replies: 10
Views: 2654

Re: Fireball.

stop dying
by kevinz000
Tue Jan 30, 2018 1:28 am
Forum: Resolved Appeals
Topic: dorsidwarf DanTheNecroman - oddy suff
Replies: 30
Views: 5602

Re: dorsidwarf DanTheNecroman - oddy suff

contesting a short ban is far more for the principle of whether the ban should be valid, rather than the duration, although ofcourse that doesn't apply if admins are speedy and we're not /that/ slow.
by kevinz000
Sun Jan 28, 2018 1:59 am
Forum: Resolved Appeals
Topic: Atlantaned Shark-sie Day ban appeal
Replies: 7
Views: 1871

Re: Atlantaned Shark-sie Day ban appeal

IF someone is being a shit, ahelp them. Do not go out of your way to play IC administrator by fucking them up, as you will very, very likely break some yourself and you will end up punished instead of them.
by kevinz000
Sat Jan 27, 2018 9:54 pm
Forum: Ideas
Topic: Endgame Events/Supermatter Cascade
Replies: 20
Views: 5812

Re: Endgame Events/Supermatter Cascade

zzzzz code universal_state already so i can port meteors over to it or something :^)
by kevinz000
Sat Jan 27, 2018 9:51 pm
Forum: Closed Complaints
Topic: [dorsidwarf] Evsey9 - admin throw table
Replies: 7
Views: 2079

Re: [dorsidwarf] Evsey9 - admin throw table

tables dont even do damage.
by kevinz000
Thu Jan 25, 2018 10:38 pm
Forum: Closed Policy Discussion
Topic: Admins pressing buttons in rounds they are/were playing
Replies: 51
Views: 12074

Re: Admins pressing buttons in rounds they are/were playing

i think the current case-by-case basis thing is good. intent is important here, if an admin did it out of personal upset/whatnot it'd be unacceptable, but many times admins intervene while they're personally in the game to make it better. i recall someone saying that it should make everyone's experi...
by kevinz000
Thu Jan 25, 2018 12:23 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915556

Re: Screenshots General

Image
Image
:x :x :x :x :x :x :x
by kevinz000
Wed Jan 24, 2018 9:44 pm
Forum: Closed Policy Discussion
Topic: Revising the Naming Policy.
Replies: 53
Views: 11099

Re: Revising the Naming Policy.

I can't understand why /tg/ of all servers bears such unbridled hate towards Lizardmen, a race that is a staple of every rpg setting since Warhammer Fantasy we don't have elves to hate Maybe we need elves who are an even lower socio-economic group than lizards. Stupid knife-ears. We call them cats....
by kevinz000
Wed Jan 24, 2018 4:18 pm
Forum: Town Hall
Topic: Trialmin Review: StickyMayhem
Replies: 20
Views: 5483

Re: Trialmin Review: StickyMayhem

CosmicScientist wrote:Get him a new girlfriend and he'll stop treating lewds with repulsion. One that likes spacemen.

Kekhi's free.
:Hammer:
by kevinz000
Wed Jan 24, 2018 4:15 pm
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23648

Re: bring back singularity as main powersource

Remember back when I said we can just have 3 engines and the engineers pick which one they set up in an empty room Why haven't we done this yet you want to code a voting system that will load the engine in after roundstart without being the worst disaster in the world and you can feel free to do th...
by kevinz000
Wed Jan 24, 2018 8:03 am
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21320

Re: Can we nerf miners now?

welcome to my life *looks at jean luc vanleer*

megafauna loot can be really powerful at times though tbh. eh. they earned it by killing the megafauna but you can argue that killing megafauna isn't hard for some.
by kevinz000
Wed Jan 24, 2018 7:56 am
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21320

Re: Can we nerf miners now?

apply stun and you're done.
seriously miners are no more OP than some robust lad with an ecombo or noslip desword.
by kevinz000
Wed Jan 24, 2018 7:50 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23648

Re: bring back singularity as main powersource

we had disasters with singulo/tesla almost every round supermatter is actually fun because it's less set-and-forget (but still quite set-and-forget). it's easy to tesla it, and it's easy to singulo it, you just gotta learn how, and if you want to destroy the station with an epic black hole/lightning...
by kevinz000
Wed Jan 24, 2018 7:32 am
Forum: Ideas
Topic: bring back singularity as main powersource
Replies: 110
Views: 23648

Re: bring back singularity as main powersource

time to learn!
by kevinz000
Wed Jan 24, 2018 1:18 am
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21320

Re: Can we nerf miners now?

What the fuck holoparas aren't even that fucking strong the only op one is the explosive one and only if you have time to.set up traps.
by kevinz000
Wed Jan 24, 2018 1:04 am
Forum: Ideas
Topic: Revert Protolathe Changes
Replies: 12
Views: 2479

Re: Revert Protolathe Changes

Chill I'm working on the material delivering shit
by kevinz000
Tue Jan 23, 2018 7:26 pm
Forum: Coding Feedback
Topic: Can we nerf miners now?
Replies: 87
Views: 21320

Re: Can we nerf miners now?

I ded
by kevinz000
Tue Jan 23, 2018 7:21 pm
Forum: Ideas
Topic: Revert Protolathe Changes
Replies: 12
Views: 2479

Re: Revert Protolathe Changes

TFW no one realizes how bad the nerf PRS were getting and the only thing that stopped some things from being removed completely is this.
by kevinz000
Sun Jan 21, 2018 6:22 pm
Forum: Coding
Topic: limit the number of times a projectile can ricochet
Replies: 3
Views: 1682

Re: limit the number of times a projectile can ricochet

Nope it's a bug with windoor code fucking up force dodging projectiles trying to pass through
by kevinz000
Sun Jan 21, 2018 6:07 pm
Forum: Ideas
Topic: Remove engravings already
Replies: 34
Views: 6963

Re: Remove engravings already

Dgl convinced me to give him a sdql query to wipe engravings across everything.
by kevinz000
Sun Jan 21, 2018 8:53 am
Forum: Coding
Topic: limit the number of times a projectile can ricochet
Replies: 3
Views: 1682

Re: limit the number of times a projectile can ricochet

that's not ricochets.
by kevinz000
Sun Jan 21, 2018 8:51 am
Forum: Ideas
Topic: Toxins Rework
Replies: 38
Views: 7883

Re: Toxins Rework

why are people upset that the most low effort destruction in the game is being nerfed
by kevinz000
Sun Jan 21, 2018 3:05 am
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 4035

Re: NTNet brainstorming, and possible PDA conversion/merger?

remove both and elevate pAIs to the supreme beings Or just work pAIs into modular computers, either letting them act as a sentient tablet or adding a pAI/AI slot module that can be installed on computers I think years of begging has proven that nobody with the power really wants to buff pAIs by the...
by kevinz000
Sat Jan 20, 2018 10:00 pm
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 4035

Re: NTNet brainstorming, and possible PDA conversion/merger?

Enforced scarcity of circuit boards is a big part of why certain computers are allowed to be as useful as they are. basically this yeah @selea. things like comms consoles and uploads will probably never be separated however less "game changing" consoles have possibilities of it. maybe if ...
by kevinz000
Sat Jan 20, 2018 8:24 pm
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 4035

Re: NTNet brainstorming, and possible PDA conversion/merger?

I dont think that forcing people to switch to tablet is a good idea. It makes no sense that the best messaging system in the future would be a bulky ass tablet. Maybe make it a roundstart preference like we have with back storage gear the issue is if pdas are kept and tablets are an option pdas wil...
by kevinz000
Sat Jan 20, 2018 8:21 pm
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 4035

Re: NTNet brainstorming, and possible PDA conversion/merger?

Could go for a mixture of wired and wireless infrastructure. Departments have data cables that wire up to their machinery/consoles to one another and to a departmental server room that connects to the NTNet Relay which manages the wireless side of things. Tablets use the access levels of the ID ins...
by kevinz000
Sat Jan 20, 2018 8:20 pm
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 4035

Re: NTNet brainstorming, and possible PDA conversion/merger?

By the way, I think, that maybe mulebots not the best idea after all. Nobody uses dest taggers. Maybe we should make special machine-postal port.And link it to disposal system and request consoles.So this machine will manage transfer things via disposal net. not going to bother with dest taggers, t...
by kevinz000
Fri Jan 19, 2018 8:00 pm
Forum: Ideas
Topic: NTNet brainstorming, and possible PDA conversion/merger?
Replies: 19
Views: 4035

NTNet brainstorming, and possible PDA conversion/merger?

Last attempt was a failure. Let's try this again Does anyone have ideas for things that can be put on modular computers, and does anyone have any ideas on things that would make sense to be on a computer network? Also, would it be neat to merge pdas and tablets? This is all assuming tablets get all ...
by kevinz000
Fri Jan 19, 2018 12:00 pm
Forum: Resolved Appeals
Topic: [jordie0608] Beardbeard - Blacklist Appeal
Replies: 30
Views: 7073

Re: [jordie0608] Beardbeard - Blacklist Appeal

can we just give him like a yearlong probation and permanent watchlisting?
by kevinz000
Thu Jan 18, 2018 5:25 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49144

Re: Rnd techwebs

Mineral distribution remains the biggest impediment and thats not "just a numbers issue". My solution was to simply move the ORM deep into cargo. ORM stores minerals as it does now. Each head/QM can use a modular program and/or the protolathe to request minerals. The request would include...
by kevinz000
Wed Jan 17, 2018 8:32 pm
Forum: Coding Feedback
Topic: Cult summoning after shuttle left
Replies: 8
Views: 1818

Re: Cult summoning after shuttle left

in character you got your sorry ass out of the station alive you should be satisfied don't run if you don't want to """lose""". Well, if you run away and the people you run away from then summon an elder god then you basically lose no matter how far you try to run. The...
by kevinz000
Mon Jan 15, 2018 10:03 pm
Forum: Closed Policy Discussion
Topic: Security and retaliation against arrest as non-antag
Replies: 59
Views: 12918

Re: Security and retaliation against arrest as non-antag

this line of thinking is how you destroy the game my personal stance is that admins and rules should not tell you to lie down and surrender because that would make the game very boring and unfun to play, but being wanted doesn't give you any sort of special right to go all out and fuck people up ba...
by kevinz000
Sun Jan 14, 2018 10:32 pm
Forum: Coding Feedback
Topic: Cult summoning after shuttle left
Replies: 8
Views: 1818

Re: Cult summoning after shuttle left

in character you got your sorry ass out of the station alive you should be satisfied
don't run if you don't want to """lose""".
by kevinz000
Sun Jan 14, 2018 9:45 pm
Forum: Coding Feedback
Topic: Cult summoning after shuttle left
Replies: 8
Views: 1818

Re: Cult summoning after shuttle left

oranges wrote:>Run away from the problem
>wtf we lost
by kevinz000
Sun Jan 14, 2018 8:35 pm
Forum: Ideas
Topic: Enlarge your round
Replies: 61
Views: 13963

Re: Enlarge your round

D&B wrote:Remove QoL changes
by kevinz000
Fri Jan 12, 2018 3:19 pm
Forum: General Chat
Topic: TC trade ideas
Replies: 29
Views: 8688

Re: TC trade ideas

the whole point of tc trades is you don't wear them out.
by kevinz000
Thu Jan 11, 2018 4:04 pm
Forum: Closed Policy Discussion
Topic: Why does IC revenge mitigate Admin intervention?
Replies: 73
Views: 15472

Re: Why does IC revenge mitigate Admin intervention?

iamgoofball wrote:Or it's me trying to figure out what feature I have to remove because admins are banning over it
No one asked you to, get out.
by kevinz000
Thu Jan 11, 2018 3:00 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49144

Re: Rnd techwebs

it being not behind the desk is a bug and ill do it in a map update when i give everyone dep imprinters.
by kevinz000
Thu Jan 11, 2018 2:59 am
Forum: Coding
Topic: Abuse of maintainer rank
Replies: 29
Views: 8188

Re: Abuse of maintainer rank

go away
by kevinz000
Thu Jan 11, 2018 1:20 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49144

Re: Rnd techwebs

Grazyn wrote:
Hathkar wrote:Any department other than Cargo, Science, and sometimes engineering practically never gets minerals delivered to them, or has their portion of R&D researched at all. I honestly can't remember the last time I saw an advanced Energy Gun, or flightsuit.
Then it's working as intended.
no.
by kevinz000
Wed Jan 10, 2018 10:21 pm
Forum: Coding
Topic: Abuse of maintainer rank
Replies: 29
Views: 8188

Re: Abuse of maintainer rank

Move this to coding admins have no power over this and neither do headmins
by kevinz000
Wed Jan 10, 2018 10:19 pm
Forum: Coding
Topic: Abuse of maintainer rank
Replies: 29
Views: 8188

Re: Abuse of maintainer rank

Spicy
by kevinz000
Wed Jan 10, 2018 1:41 am
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 26049

Re: Chemistry Macros

ah, kk.