Search found 2075 matches

by kevinz000
Wed Jan 10, 2018 1:29 am
Forum: General Chat
Topic: Chemistry Macros
Replies: 34
Views: 26178

Re: Chemistry Macros

someone please go put all this on the wiki.
also tribe i can probably calculate how much pyrosium/oxygen to use to make self-heating meth but im lazy so ill do it later
lets see how fast we get this removed :^)
by kevinz000
Wed Jan 10, 2018 1:22 am
Forum: Former Admins
Topic: [No Longer Admin] Optimumtact
Replies: 113
Views: 32601

Re: Optimumtact

He's fucked around in the past but give him a chance.
Wonder if anyone remembers when I first got debug :^)
by kevinz000
Wed Jan 10, 2018 1:20 am
Forum: Ideas
Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
Replies: 23
Views: 6767

Re: ANOMALOUS MATERIALS [SCIENCE ROLE]

Sounds neat but would require balancing but we all know that :p
by kevinz000
Tue Jan 09, 2018 8:19 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 21376

Re: Chemistry macros

Why bother responding to goof he doesn't play and he doesn't listen
by kevinz000
Fri Jan 05, 2018 9:03 am
Forum: Ideas
Topic: Necropolis Mode: Ashwalker rework + Game mode
Replies: 14
Views: 4226

Re: Necropolis Mode: Ashwalker rework + Game mode

So planetstation?
by kevinz000
Wed Jan 03, 2018 8:22 pm
Forum: Coding
Topic: Movement delay
Replies: 1
Views: 1186

Re: Movement delay

the correct answer is wait for me to finish
by kevinz000
Wed Jan 03, 2018 12:40 pm
Forum: Closed Policy Discussion
Topic: Readd The Room's theme as roundstart/end music
Replies: 35
Views: 8249

Re: Readd The Room's theme as roundstart/end music

Atlanta-Ned wrote:
Kor wrote:Dont see what The Room has to do with our server or SS13
by kevinz000
Mon Jan 01, 2018 12:07 am
Forum: Ideas
Topic: Detective Buff
Replies: 19
Views: 5089

Re: Detective Buff

Forensics is already overpowered though
by kevinz000
Wed Dec 27, 2017 10:14 pm
Forum: Ideas
Topic: Revamping Cyborg RP mechanics
Replies: 37
Views: 8534

Re: Revamping Cyborg RP mechanics

PAI HAVE RIGHTS TOO AAAAA
by kevinz000
Wed Dec 27, 2017 9:33 pm
Forum: Ideas
Topic: Revamping Cyborg RP mechanics
Replies: 37
Views: 8534

Re: Revamping Cyborg RP mechanics

Instead forcing borgs to stay at the satellite, force them physically to stay in their designated departments (make science borg and mule). Then the head of staff would have a remote, which would allow to enable borg to move outside the department if needed, and be called to their boss. But why wou...
by kevinz000
Wed Dec 27, 2017 6:01 am
Forum: Town Hall
Topic: Trialmin Review: RustledJimm
Replies: 27
Views: 7119

Re: Trialmin Review: RustledJimm

Nice guy, enjoyable to talk to and play/admin with, doesn't lose his temper.
by kevinz000
Mon Dec 25, 2017 1:28 am
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

The portable chem dispenser is restricted to the medical circuit printer. I'm not even sure all maps have said circuit printer on them. Code change to make people go wacko for the chem dispensers proper even more? I'm sure the chemists are thrilled. there's a pr up giving medical printers them but ...
by kevinz000
Mon Dec 25, 2017 1:27 am
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

hahahaha look at all these botany mains whining about how they dont get mutagen spoonfed to them It's more the sec/chem mains qqing when the botanists break in and steal chem machines because chem is always staffed by faggots why would i qq when i gulag everyone for 1k points for ruining chemistry'...
by kevinz000
Sun Dec 24, 2017 2:52 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

no botanists don't need to have even more powercreep.
by kevinz000
Sun Dec 24, 2017 12:49 pm
Forum: Closed Policy Discussion
Topic: the syndicate shuttle rule
Replies: 25
Views: 5463

Re: the syndicate shuttle rule

the turrets are a joke they're not going to keep any respectable powergamer out.
we can nuke the syndicate base yes but it normally involves killing all the ops and getting one of their ids/a cyborg and following an op back to ship to get it and nuke them.
by kevinz000
Sun Dec 24, 2017 12:22 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

the best player on the server doesnt' want to be an admin hurts anyways i'm lazy, do we want chem dispensers to shock unless you unlock it or just make chemistry harder to break into? honestly the former's better but do we have any other ideas? (id locking them completely is bad and not an option :^))
by kevinz000
Sun Dec 24, 2017 1:30 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

Another possible change you might want to consider is slowing down running speed. As it is now, everyone moves at breakneck speeds and it's very hard to land a hit on someone who's running around like a manic. That's without even mentioning the insanely fast speeds of back mounted jetpacks, speed e...
by kevinz000
Sat Dec 23, 2017 8:11 pm
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

TL;DR: I want combat to have more than "click them before they click you with a taser". Why is this inherently bad for a game based on paranoia and the potential for quick deaths? How do you compensate for more call-outs? How does security capture the random obnoxious shitters effectively...
by kevinz000
Sat Dec 23, 2017 6:34 pm
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

>people who have been here less than two years suddenly proclaiming that stun combat is by far the worst thing to have ever blessed the god forsaken metal death trap of space station 13 stun combat has been more or less the same since the game came out, the games combat system has been built around...
by kevinz000
Sat Dec 23, 2017 11:53 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

right mirroring what i said on the pr: im going to just read and not update (codewise, discussion still goes on.) the pr until kor gets online to comment on it, as i'd like to know from him if this in general is even a remotely good direction to push sooo :shrug: :P
by kevinz000
Sat Dec 23, 2017 10:33 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

on light lasers: i'd like to hear kor's opinion of that (and the entire thing) before I continue, so I guess this is on hold for 16 hours or until he wakes up.
by kevinz000
Sat Dec 23, 2017 10:27 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

One of the complaints with CPTNT's attempt was that tasers still slowed after one shot so in reality they were getting buffed, which is why I was hesistant on the stamina damage.
by kevinz000
Sat Dec 23, 2017 8:55 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

robustin is correct
also xhuis we have admins for a reason but whatever i'll see what kor says about em, i could replace em with normal disablers lol
by kevinz000
Sat Dec 23, 2017 6:47 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

eh, i recalled the armor arguments we've had which is armor was becoming too much of an important item. we'll see how revolvers pan out in the long run. ebow rebalance is staying though, why would tasers be rebalanced if traitors still got infinite one hit stuns?? as for bar chems i'm on the edge bu...
by kevinz000
Sat Dec 23, 2017 6:36 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

I'm dropping the revolver nerf due to !popular! demand (apparently?) but I don't see how the others are unrelated considering they're also generally used for one hit ranged stuns.
I guess the bar chemicals are somewhat unrelated but over the past few months I've only seen them used in syringe guns.
by kevinz000
Sat Dec 23, 2017 6:22 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

Before: One shot stun, vs two shot kill. Stun might as well be a kill unless the traitor has adrenals
Without revolver nerf: Two shot stun, vs two shot kill.
With revolver nerf: Two shot stun, vs three shot kill.
by kevinz000
Sat Dec 23, 2017 6:19 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Re: Stun Combat Overhaul

do people like .357 revolvers that much? jesus christ.
by kevinz000
Sat Dec 23, 2017 6:11 am
Forum: Ideas
Topic: Stun Combat Overhaul
Replies: 65
Views: 14802

Stun Combat Overhaul

https://github.com/tgstation/tgstation/pull/33781 I'd like some comments that aren't immediately "CLOSE THIS FUCK YOU DONT EVEN BOTHER". Or that, I guess, if you really feel strongly about keeping the current system, but I feel like this would be interesting. All updates will be on the PR ...
by kevinz000
Fri Dec 22, 2017 2:29 pm
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 20251

Re: /tg/station Winter ball 2017

holy shit
by kevinz000
Fri Dec 22, 2017 8:57 am
Forum: Coding Feedback
Topic: Rnd techwebs
Replies: 215
Views: 49681

Re: Rnd techwebs

energy is worthless until ninjanomnom reworks it or something.
by kevinz000
Fri Dec 22, 2017 7:50 am
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 20251

Re: /tg/station Winter ball 2017

OKAND AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA NO
by kevinz000
Fri Dec 22, 2017 2:17 am
Forum: Former Admins
Topic: [No longer Admin] Daturix
Replies: 70
Views: 22243

Re: Daturix

i'd judge someone who managed to piss the whole server off with hours long consecutive ooc rants by their cover too.
by kevinz000
Thu Dec 21, 2017 7:35 pm
Forum: General Chat
Topic: /tg/station Winter ball 2017
Replies: 74
Views: 20251

Re: /tg/station Winter ball 2017

Is Phoebe Lotsu going? :Thonk:
by kevinz000
Thu Dec 21, 2017 12:39 am
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

because botany is powerful enough already they don't need to not have to ever exit their department.
by kevinz000
Wed Dec 20, 2017 7:56 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

"I need like 500 units of saltpetre" >handed 30 and get told to come back if I need more Classic It is almost like chem dispensers have a limited store of energy that might need to be used for other things. If I am mass producing synthflesh I may not want to give you 250 energy worth of S...
by kevinz000
Wed Dec 20, 2017 6:01 pm
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 12494

Re: Disk in the vault safe

that means all the ops died like i said just wait to see if this is as bad as some people are speculating or just prevent the disk from being put in the safe if it's such an issue Warops seems near impossible now, every nukies round i've seen last week had a minor victory for them /at best/ Maybe i...
by kevinz000
Wed Dec 20, 2017 6:00 pm
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 17276

Re: Medical Doctor and Medbay Ideas

If a cmo main tells you this they probably have a point
by kevinz000
Wed Dec 20, 2017 12:39 pm
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

give em 50-100u mutagen and a dropper.
they don't need a dispenser.
people who steal dispensers need to be shown the meaning of shitcurity.
by kevinz000
Wed Dec 20, 2017 4:00 am
Forum: Ideas
Topic: Detoxify dispensers, manifest mutagen
Replies: 75
Views: 16969

Re: Detoxify dispensers, manifest mutagen

my personal policy is i will scream over radio about it once and then if anyone doesn't listen about "not stealing the dispensers" i gulag them for 1000 and let them cry their salty tears over the volcanic ash.
more sec players should do this it cuts down on fucktards stealing them by alot.
by kevinz000
Wed Dec 20, 2017 3:59 am
Forum: Ideas
Topic: Medical Doctor and Medbay Ideas
Replies: 85
Views: 17276

Re: Medical Doctor and Medbay Ideas

roundstart skills are bad unless you're trying to make this medium-high rp where people don't know how to do a job unless they're starting in that job don't do this. anything else might be nice.
by kevinz000
Tue Dec 19, 2017 3:45 pm
Forum: Coding Feedback
Topic: Disk in the vault safe
Replies: 51
Views: 12494

Re: Disk in the vault safe

When the station does this I pull out a desword and force everyone to sit out for 15 minutes while the shuttle leaves I either crack it or get a minor victory :^)
by kevinz000
Tue Dec 19, 2017 11:54 am
Forum: General Chat
Topic: Beep Bots
Replies: 3
Views: 1523

Re: Beep Bots

needs to be limited to 1-2 audio comps per bot, the sound spam is getting ridiculously awful.
by kevinz000
Mon Dec 18, 2017 1:00 am
Forum: Ideas
Topic: Revamping Cyborg RP mechanics
Replies: 37
Views: 8534

Re: Revamping Cyborg RP mechanics

oh wow
people are having fun
lets take away that fun and make them log out/ghost/tab out instead, they don't deserve any fun!
by kevinz000
Sat Dec 16, 2017 6:36 pm
Forum: Resolved Appeals
Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
Replies: 8
Views: 2049

Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.

Note: I did not put into consideration the exact timer time and I assumed that you told the truth, because honestly I'm not going to try to spend 30 minutes delaying the round to decipher the href logs by going to each referenced interaction with a cell timer, and that's assuming that the href logs ...
by kevinz000
Sat Dec 16, 2017 6:33 pm
Forum: Resolved Appeals
Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
Replies: 8
Views: 2049

Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.

[16:18:03]ATTACK: Lives-In-Maintenance(equinox78) stripped Surfs-The-Tide(timeisendless) with of the handcuffs (NEWHP: 100) (101,162,2) [16:18:21]ATTACK: Lives-In-Maintenance(equinox78) grabbed Surfs-The-Tide(timeisendless) with passive grab (NEWHP: 100) (101,162,2) [16:18:27]ATTACK: Surfs-The-Tide(...
by kevinz000
Sat Dec 16, 2017 6:13 pm
Forum: Resolved Appeals
Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
Replies: 8
Views: 2049

Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.

No, and I don't care about that image.

So the correct term would be "broke their prisoner away" from what I heard and what the logs /appeared/ to prove earlier.
Did you pull Surfs away from security?
by kevinz000
Sat Dec 16, 2017 6:00 pm
Forum: Resolved Appeals
Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
Replies: 8
Views: 2049

Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.

1. Please spell my ckey correctly. The template is there for a reason
2. One second.
by kevinz000
Fri Dec 15, 2017 11:34 pm
Forum: Coding
Topic: maintainer complaint [oranges]
Replies: 42
Views: 10621

Re: maintainer complaint [oranges]

reverting the juicer was a mistake
by kevinz000
Fri Dec 15, 2017 8:37 pm
Forum: Coding
Topic: maintainer complaint [oranges]
Replies: 42
Views: 10621

Re: maintainer complaint [oranges]

cedarbridge wrote:
captain sawrge wrote:Please stop replying to the person who is banned from.the codebase trying to represent the codebase.
This is a good point.