someone please go put all this on the wiki.
also tribe i can probably calculate how much pyrosium/oxygen to use to make self-heating meth but im lazy so ill do it later
lets see how fast we get this removed :^)
Search found 2075 matches
- Wed Jan 10, 2018 1:29 am
- Forum: General Chat
- Topic: Chemistry Macros
- Replies: 34
- Views: 26178
- Wed Jan 10, 2018 1:22 am
- Forum: Former Admins
- Topic: [No Longer Admin] Optimumtact
- Replies: 113
- Views: 32601
Re: Optimumtact
He's fucked around in the past but give him a chance.
Wonder if anyone remembers when I first got debug :^)
Wonder if anyone remembers when I first got debug :^)
- Wed Jan 10, 2018 1:20 am
- Forum: Ideas
- Topic: ANOMALOUS MATERIALS [SCIENCE ROLE]
- Replies: 23
- Views: 6767
Re: ANOMALOUS MATERIALS [SCIENCE ROLE]
Sounds neat but would require balancing but we all know that :p
- Tue Jan 09, 2018 8:19 pm
- Forum: Coding Feedback
- Topic: Chemistry macros
- Replies: 89
- Views: 21376
Re: Chemistry macros
Why bother responding to goof he doesn't play and he doesn't listen
- Fri Jan 05, 2018 9:03 am
- Forum: Ideas
- Topic: Necropolis Mode: Ashwalker rework + Game mode
- Replies: 14
- Views: 4226
Re: Necropolis Mode: Ashwalker rework + Game mode
So planetstation?
- Wed Jan 03, 2018 10:15 pm
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8249
- Wed Jan 03, 2018 8:22 pm
- Forum: Coding
- Topic: Movement delay
- Replies: 1
- Views: 1186
Re: Movement delay
the correct answer is wait for me to finish
- Wed Jan 03, 2018 12:40 pm
- Forum: Closed Policy Discussion
- Topic: Readd The Room's theme as roundstart/end music
- Replies: 35
- Views: 8249
Re: Readd The Room's theme as roundstart/end music
Atlanta-Ned wrote:Kor wrote:Dont see what The Room has to do with our server or SS13
- Mon Jan 01, 2018 12:07 am
- Forum: Ideas
- Topic: Detective Buff
- Replies: 19
- Views: 5089
Re: Detective Buff
Forensics is already overpowered though
- Wed Dec 27, 2017 10:14 pm
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8534
Re: Revamping Cyborg RP mechanics
PAI HAVE RIGHTS TOO AAAAA
- Wed Dec 27, 2017 9:33 pm
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8534
Re: Revamping Cyborg RP mechanics
Instead forcing borgs to stay at the satellite, force them physically to stay in their designated departments (make science borg and mule). Then the head of staff would have a remote, which would allow to enable borg to move outside the department if needed, and be called to their boss. But why wou...
- Wed Dec 27, 2017 6:01 am
- Forum: Town Hall
- Topic: Trialmin Review: RustledJimm
- Replies: 27
- Views: 7119
Re: Trialmin Review: RustledJimm
Nice guy, enjoyable to talk to and play/admin with, doesn't lose his temper.
- Mon Dec 25, 2017 1:28 am
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
The portable chem dispenser is restricted to the medical circuit printer. I'm not even sure all maps have said circuit printer on them. Code change to make people go wacko for the chem dispensers proper even more? I'm sure the chemists are thrilled. there's a pr up giving medical printers them but ...
- Mon Dec 25, 2017 1:27 am
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
hahahaha look at all these botany mains whining about how they dont get mutagen spoonfed to them It's more the sec/chem mains qqing when the botanists break in and steal chem machines because chem is always staffed by faggots why would i qq when i gulag everyone for 1k points for ruining chemistry'...
- Sun Dec 24, 2017 2:52 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
no botanists don't need to have even more powercreep.
- Sun Dec 24, 2017 12:49 pm
- Forum: Closed Policy Discussion
- Topic: the syndicate shuttle rule
- Replies: 25
- Views: 5463
Re: the syndicate shuttle rule
the turrets are a joke they're not going to keep any respectable powergamer out.
we can nuke the syndicate base yes but it normally involves killing all the ops and getting one of their ids/a cyborg and following an op back to ship to get it and nuke them.
we can nuke the syndicate base yes but it normally involves killing all the ops and getting one of their ids/a cyborg and following an op back to ship to get it and nuke them.
- Sun Dec 24, 2017 12:22 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
the best player on the server doesnt' want to be an admin hurts anyways i'm lazy, do we want chem dispensers to shock unless you unlock it or just make chemistry harder to break into? honestly the former's better but do we have any other ideas? (id locking them completely is bad and not an option :^))
- Sun Dec 24, 2017 1:30 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
Another possible change you might want to consider is slowing down running speed. As it is now, everyone moves at breakneck speeds and it's very hard to land a hit on someone who's running around like a manic. That's without even mentioning the insanely fast speeds of back mounted jetpacks, speed e...
- Sat Dec 23, 2017 8:11 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
TL;DR: I want combat to have more than "click them before they click you with a taser". Why is this inherently bad for a game based on paranoia and the potential for quick deaths? How do you compensate for more call-outs? How does security capture the random obnoxious shitters effectively...
- Sat Dec 23, 2017 6:34 pm
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
>people who have been here less than two years suddenly proclaiming that stun combat is by far the worst thing to have ever blessed the god forsaken metal death trap of space station 13 stun combat has been more or less the same since the game came out, the games combat system has been built around...
- Sat Dec 23, 2017 11:53 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
right mirroring what i said on the pr: im going to just read and not update (codewise, discussion still goes on.) the pr until kor gets online to comment on it, as i'd like to know from him if this in general is even a remotely good direction to push sooo :shrug: ![Razz :P](./images/smilies/icon_razz.gif)
![Razz :P](./images/smilies/icon_razz.gif)
- Sat Dec 23, 2017 10:33 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
on light lasers: i'd like to hear kor's opinion of that (and the entire thing) before I continue, so I guess this is on hold for 16 hours or until he wakes up.
- Sat Dec 23, 2017 10:27 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
One of the complaints with CPTNT's attempt was that tasers still slowed after one shot so in reality they were getting buffed, which is why I was hesistant on the stamina damage.
- Sat Dec 23, 2017 8:55 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
robustin is correct
also xhuis we have admins for a reason but whatever i'll see what kor says about em, i could replace em with normal disablers lol
also xhuis we have admins for a reason but whatever i'll see what kor says about em, i could replace em with normal disablers lol
- Sat Dec 23, 2017 6:47 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
eh, i recalled the armor arguments we've had which is armor was becoming too much of an important item. we'll see how revolvers pan out in the long run. ebow rebalance is staying though, why would tasers be rebalanced if traitors still got infinite one hit stuns?? as for bar chems i'm on the edge bu...
- Sat Dec 23, 2017 6:36 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
I'm dropping the revolver nerf due to !popular! demand (apparently?) but I don't see how the others are unrelated considering they're also generally used for one hit ranged stuns.
I guess the bar chemicals are somewhat unrelated but over the past few months I've only seen them used in syringe guns.
I guess the bar chemicals are somewhat unrelated but over the past few months I've only seen them used in syringe guns.
- Sat Dec 23, 2017 6:22 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
Before: One shot stun, vs two shot kill. Stun might as well be a kill unless the traitor has adrenals
Without revolver nerf: Two shot stun, vs two shot kill.
With revolver nerf: Two shot stun, vs three shot kill.
Without revolver nerf: Two shot stun, vs two shot kill.
With revolver nerf: Two shot stun, vs three shot kill.
- Sat Dec 23, 2017 6:19 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Re: Stun Combat Overhaul
do people like .357 revolvers that much? jesus christ.
- Sat Dec 23, 2017 6:11 am
- Forum: Ideas
- Topic: Stun Combat Overhaul
- Replies: 65
- Views: 14802
Stun Combat Overhaul
https://github.com/tgstation/tgstation/pull/33781 I'd like some comments that aren't immediately "CLOSE THIS FUCK YOU DONT EVEN BOTHER". Or that, I guess, if you really feel strongly about keeping the current system, but I feel like this would be interesting. All updates will be on the PR ...
- Fri Dec 22, 2017 2:29 pm
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20251
Re: /tg/station Winter ball 2017
holy shit
- Fri Dec 22, 2017 8:57 am
- Forum: Coding Feedback
- Topic: Rnd techwebs
- Replies: 215
- Views: 49681
Re: Rnd techwebs
energy is worthless until ninjanomnom reworks it or something.
- Fri Dec 22, 2017 7:50 am
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20251
Re: /tg/station Winter ball 2017
OKAND AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA NO
- Fri Dec 22, 2017 2:17 am
- Forum: Former Admins
- Topic: [No longer Admin] Daturix
- Replies: 70
- Views: 22243
Re: Daturix
i'd judge someone who managed to piss the whole server off with hours long consecutive ooc rants by their cover too.
- Thu Dec 21, 2017 7:35 pm
- Forum: General Chat
- Topic: /tg/station Winter ball 2017
- Replies: 74
- Views: 20251
Re: /tg/station Winter ball 2017
Is Phoebe Lotsu going? :Thonk:
- Thu Dec 21, 2017 12:39 am
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
because botany is powerful enough already they don't need to not have to ever exit their department.
- Wed Dec 20, 2017 7:56 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
"I need like 500 units of saltpetre" >handed 30 and get told to come back if I need more Classic It is almost like chem dispensers have a limited store of energy that might need to be used for other things. If I am mass producing synthflesh I may not want to give you 250 energy worth of S...
- Wed Dec 20, 2017 6:01 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12494
Re: Disk in the vault safe
that means all the ops died like i said just wait to see if this is as bad as some people are speculating or just prevent the disk from being put in the safe if it's such an issue Warops seems near impossible now, every nukies round i've seen last week had a minor victory for them /at best/ Maybe i...
- Wed Dec 20, 2017 6:00 pm
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 17276
Re: Medical Doctor and Medbay Ideas
If a cmo main tells you this they probably have a point
- Wed Dec 20, 2017 12:39 pm
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
give em 50-100u mutagen and a dropper.
they don't need a dispenser.
people who steal dispensers need to be shown the meaning of shitcurity.
they don't need a dispenser.
people who steal dispensers need to be shown the meaning of shitcurity.
- Wed Dec 20, 2017 4:00 am
- Forum: Ideas
- Topic: Detoxify dispensers, manifest mutagen
- Replies: 75
- Views: 16969
Re: Detoxify dispensers, manifest mutagen
my personal policy is i will scream over radio about it once and then if anyone doesn't listen about "not stealing the dispensers" i gulag them for 1000 and let them cry their salty tears over the volcanic ash.
more sec players should do this it cuts down on fucktards stealing them by alot.
more sec players should do this it cuts down on fucktards stealing them by alot.
- Wed Dec 20, 2017 3:59 am
- Forum: Ideas
- Topic: Medical Doctor and Medbay Ideas
- Replies: 85
- Views: 17276
Re: Medical Doctor and Medbay Ideas
roundstart skills are bad unless you're trying to make this medium-high rp where people don't know how to do a job unless they're starting in that job don't do this. anything else might be nice.
- Tue Dec 19, 2017 3:45 pm
- Forum: Coding Feedback
- Topic: Disk in the vault safe
- Replies: 51
- Views: 12494
Re: Disk in the vault safe
When the station does this I pull out a desword and force everyone to sit out for 15 minutes while the shuttle leaves I either crack it or get a minor victory :^)
- Tue Dec 19, 2017 11:54 am
- Forum: General Chat
- Topic: Beep Bots
- Replies: 3
- Views: 1523
Re: Beep Bots
needs to be limited to 1-2 audio comps per bot, the sound spam is getting ridiculously awful.
- Mon Dec 18, 2017 1:00 am
- Forum: Ideas
- Topic: Revamping Cyborg RP mechanics
- Replies: 37
- Views: 8534
Re: Revamping Cyborg RP mechanics
oh wow
people are having fun
lets take away that fun and make them log out/ghost/tab out instead, they don't deserve any fun!
people are having fun
lets take away that fun and make them log out/ghost/tab out instead, they don't deserve any fun!
- Sat Dec 16, 2017 6:36 pm
- Forum: Resolved Appeals
- Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
- Replies: 8
- Views: 2049
Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.
Note: I did not put into consideration the exact timer time and I assumed that you told the truth, because honestly I'm not going to try to spend 30 minutes delaying the round to decipher the href logs by going to each referenced interaction with a cell timer, and that's assuming that the href logs ...
- Sat Dec 16, 2017 6:33 pm
- Forum: Resolved Appeals
- Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
- Replies: 8
- Views: 2049
Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.
[16:18:03]ATTACK: Lives-In-Maintenance(equinox78) stripped Surfs-The-Tide(timeisendless) with of the handcuffs (NEWHP: 100) (101,162,2) [16:18:21]ATTACK: Lives-In-Maintenance(equinox78) grabbed Surfs-The-Tide(timeisendless) with passive grab (NEWHP: 100) (101,162,2) [16:18:27]ATTACK: Surfs-The-Tide(...
- Sat Dec 16, 2017 6:13 pm
- Forum: Resolved Appeals
- Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
- Replies: 8
- Views: 2049
Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.
No, and I don't care about that image.
So the correct term would be "broke their prisoner away" from what I heard and what the logs /appeared/ to prove earlier.
Did you pull Surfs away from security?
So the correct term would be "broke their prisoner away" from what I heard and what the logs /appeared/ to prove earlier.
Did you pull Surfs away from security?
- Sat Dec 16, 2017 6:00 pm
- Forum: Resolved Appeals
- Topic: [Kevinzer0] RicardoFort (not so)Ban Appeal.
- Replies: 8
- Views: 2049
Re: [Kevinzer0] RicardoFort (not so)Ban Appeal.
1. Please spell my ckey correctly. The template is there for a reason
2. One second.
2. One second.
- Fri Dec 15, 2017 11:34 pm
- Forum: Coding
- Topic: maintainer complaint [oranges]
- Replies: 42
- Views: 10621
Re: maintainer complaint [oranges]
reverting the juicer was a mistake
- Fri Dec 15, 2017 8:37 pm
- Forum: Coding
- Topic: maintainer complaint [oranges]
- Replies: 42
- Views: 10621
Re: maintainer complaint [oranges]
cedarbridge wrote:This is a good point.captain sawrge wrote:Please stop replying to the person who is banned from.the codebase trying to represent the codebase.