Search found 91 matches

by hanshansenhansson
Sun Jun 07, 2015 11:18 am
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 35465

Re: XHUIS' SUMMER THAW EVENT

A "no neon-hair" option for random body. I hate looking like some anime thing.
by hanshansenhansson
Sat Jun 06, 2015 9:43 pm
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9634

Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

Your byond account: HandDampf Your character name: Zeke Gray (captain) Their character name: Boris Pepper (cmo), Randy Savage (ce), Goddard Quirin(hop) Their byond account(optional, but useful if you can provide it): ? Server and time: Sybil, round that just ended before posting this Logs and/or scr...
by hanshansenhansson
Sat Jun 06, 2015 9:24 am
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 35465

Re: XHUIS' SUMMER THAW EVENT

Add the Clown Car from goon. Clown should be able to order it after getting enough slip-points on his PDA.
by hanshansenhansson
Fri Jun 05, 2015 8:25 pm
Forum: Resolved Requests
Topic: Ban request on Thing Person
Replies: 22
Views: 5303

Re: Ban request on Thing Person

I then get released by someone im assuming has a security guard ID or something, cant remember the name, but it was somsone in assistant clothes. That was me, found that ID when I followed Thing Person and the Clown to brig as I expected something like this to happen. Every time I played Security a...
by hanshansenhansson
Fri Jun 05, 2015 11:59 am
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 35465

Re: XHUIS' SUMMER THAW EVENT

Add the atmos-air-injectors to the RPD (The things that release the gas in the pipes to the air, like outside the turbine). Always a hassle to have to build an APC and Air Alarm to get that gas flowing.
by hanshansenhansson
Fri Jun 05, 2015 10:59 am
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 230937

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

rip. Just when I got my hands on a voice changer as Clown and started making fake bomb threats
by hanshansenhansson
Tue May 19, 2015 1:01 pm
Forum: Closed Policy Discussion
Topic: Theft as an IC issue, Why is this ok?
Replies: 58
Views: 12413

Re: Theft as an IC issue, Why is this ok?

I feel non-antags should not be allowed to steal unique items that can not be replaced. Especially that case with the CE suit and boots? There was no provocation by the CE at all, according to the reports of both sides. The boots are antag-targets, and some random guy goes and throws them into the b...
by hanshansenhansson
Mon May 18, 2015 10:09 am
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51815

Re: AI Feedback: Constructive Edition

Removing the AI's ability to jump to the source of radio messages would be a good step. Might suck for door opening, but if you are currently attacked in camera vision, all you have to do to get out is "HELP" and all doors are bolted. Together with the AI-Multitool every traitor should buy...
by hanshansenhansson
Mon May 04, 2015 2:49 pm
Forum: General Chat
Topic: Antagonist assigment and excluded jobs
Replies: 18
Views: 4608

Re: Antagonist assigment and excluded jobs

This should really get fixed. I like playing security/detective, but I love blowing stuff up even more. I doubt I am the only one who does not want to "risk" his antag.
by hanshansenhansson
Sun May 03, 2015 10:45 pm
Forum: Coding Feedback
Topic: New newling feedback thread
Replies: 26
Views: 6648

Re: New newling feedback thread

I absolutely dislike that you want them to murderbone again. Extract DNA sting was nice, now every changeling takes 5 - 10 people out of the round again?
by hanshansenhansson
Sun May 03, 2015 4:44 pm
Forum: Ideas
Topic: A more secure station (ID CONSOLE)
Replies: 24
Views: 5027

Re: A more secure station (ID CONSOLE)

DemonFiren wrote:>incinerate all Command/silver IDs, Cappy's and the spare
>no more ID changes for you
You manage to do that, you deserve it
by hanshansenhansson
Sun May 03, 2015 12:19 pm
Forum: Ideas
Topic: A more secure station (ID CONSOLE)
Replies: 24
Views: 5027

Re: A more secure station (ID CONSOLE)

But any good assistant who hands out access (and those that don't) has already stolen the captain's spare, which is a golden head's ID, so... you've changed nothing? Yes, but the assistants who he gives access can not spread it further. Get the golden ID, no more spread. I really like this idea, al...
by hanshansenhansson
Fri May 01, 2015 6:41 pm
Forum: General Chat
Topic: Traitor Security Improves Security and Sec. Players
Replies: 41
Views: 9989

Re: Traitor Security Improves Security and Sec. Players

I think it would be enough to assign antag before roles. The only reason I do not play Security more is that I loose my chance to be antag-assistant. We had that for a while, didnt we? Why was it removed?
by hanshansenhansson
Fri May 01, 2015 6:33 pm
Forum: Ideas
Topic: SINGULARITY REPLACEMENT
Replies: 37
Views: 10030

Re: SINGULARITY REPLACEMENT

This is all it took to set up the SM: (ran stable for 1h until AI went malf). The most difficult task is to get the shard from cargo.

Image

Why not give the CE a button to either choose sing or shard at the beginning of the shift? (Defaults to sing if no CE).
by hanshansenhansson
Tue Apr 28, 2015 12:47 pm
Forum: Ideas
Topic: SINGULARITY REPLACEMENT
Replies: 37
Views: 10030

Re: SINGULARITY REPLACEMENT

1. Needs to have constant watch on it, otherwise it explodes Huh? I set up a SM engine in the HoS office with a space-cooling loop not long ago, did take no maintenance afterwards except dragging radiated Security Officers out of the equipment room. (Was a traitor Clown, pls no ban) Still if that w...
by hanshansenhansson
Thu Apr 23, 2015 8:43 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76693

Re: Gang War feedback

I feel this mode needs some policy-changes. The new meta is tossing flashbangs at gatherings of two or more people, and just implant them all on a whim. Or just outright murder everyone with a spraycan. They should not be allowed to go after gang members who did no crime, this is not rev.
by hanshansenhansson
Sun Apr 19, 2015 4:23 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43804

Re: Abduction [Gamemode]

They do already, don't they. At least the two times I was an abductor, I could only communicate with my guy.


Would it be possible to space the motherships out a bit more? Always strange to hear the butchers from Beta squad butchering away while you sit in your own mothership.
by hanshansenhansson
Sun Apr 19, 2015 9:16 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76693

Re: Gang War feedback

Love it
by hanshansenhansson
Sat Apr 18, 2015 8:12 am
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43804

Re: Abduction [Gamemode]

An idea for a negative power: "Hunger", forces the abducted guy to eat a corpse all 5 minutes to stay alive
by hanshansenhansson
Wed Apr 15, 2015 3:47 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43804

Re: Abduction [Gamemode]

How about having the Aliens breath an atmosphere of N2O. Makes them more xeno, is a bit fluffy, and saves the work of keeping people sedated on their shuttle.
by hanshansenhansson
Sun Apr 12, 2015 8:40 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76693

Re: Gang War feedback

Yes, stuff like that. Would encourage more direct clashes, and the gang items make gang members slightly visible to the other gang. Currently we got a bit of a spy vs spy thing going on.
by hanshansenhansson
Sun Apr 12, 2015 6:39 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76693

Re: Gang War feedback

Gangs should need to tag territory (=rooms). Every room gives the boss a passive TC income.
by hanshansenhansson
Sat Apr 11, 2015 6:53 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 76693

Re: Gang War feedback

They need a more silent way to convert. Flashes are loud as fuck, and if you start with a job without any access, it get's extremely hard to flash someone without other people knowing. Especially, as you need to walk up close to flash them. Nearly impossible with non-braindead people. Why not have t...
by hanshansenhansson
Sat Apr 11, 2015 5:10 pm
Forum: Coding Feedback
Topic: Shadowlings (Gamemode suggestion/replacement)
Replies: 264
Views: 68512

Re: Shadowlings (Gamemode suggestion/replacement)

Biggest problem I see is everyone having a night vision after 10 minutes, removing a lot of the spooky
by hanshansenhansson
Sun Apr 05, 2015 8:24 pm
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15201

Re: RnD powercreep

No, it is not about me being to stupid to RnD. It is about RnD fucking over half the antags after half an hour of cookbooking
by hanshansenhansson
Sun Apr 05, 2015 8:01 pm
Forum: Coding Feedback
Topic: RnD powercreep
Replies: 65
Views: 15201

RnD powercreep

RnD currently has the problem that it requires no risk and low effort and offers a very high reward. All you have to do is follow a cooking book for ~20minutes, and you get all the fancy stuff you could ever wish for. There needs to be some randomness, some danger or even some more interactivity tha...
by hanshansenhansson
Wed Mar 25, 2015 7:38 pm
Forum: Closed Policy Discussion
Topic: Population Cap Discussion
Replies: 38
Views: 9759

Re: Population Cap Discussion

LNGLY wrote:Or maybe have a Z-level with a smaller station, and allow the excess to play there.
One could even go further, and set up a second server
by hanshansenhansson
Mon Mar 16, 2015 7:03 pm
Forum: Coding Feedback
Topic: Changeling Headcrabs
Replies: 9
Views: 3204

Re: Changeling Headcrabs

Why not aim to have it replace lesser form completely? Monkey is a bit comical after all, not creepy/strange enough
by hanshansenhansson
Mon Mar 16, 2015 4:59 pm
Forum: Coding Feedback
Topic: Changeling Headcrabs
Replies: 9
Views: 3204

Re: Changeling Headcrabs

I feel it should either infect alive people, or allow the player to control the headcrab to navigate it to "secure" corpses. Otherwise it's only switching the body that is going to be cremated.
by hanshansenhansson
Sat Mar 14, 2015 7:06 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32542

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

I dislike that one chem dispenser is always hidden from view. It is already hard enough to get chemists to make you some stuff, don't let them hide!
by hanshansenhansson
Wed Mar 11, 2015 5:16 pm
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11228

Re: Fly the White Ship to the station

I remember a round where someone disassembled and reassembledd the console, it was broken afterwards and you could not fly the ship any more. Poor mime got flamed hard by his cult buddies until admins fixed it. I thought about a password like that PDA-monitoring console in t-coms, maybe you can snat...
by hanshansenhansson
Tue Mar 10, 2015 10:58 am
Forum: Ideas
Topic: Fly the White Ship to the station
Replies: 43
Views: 11228

Re: Fly the White Ship to the station

Would be nice if you could lock the cockpit console with a password. I do not really dare opening a shuttle service with it, some chucklefuck is going to steal it otherwise.
by hanshansenhansson
Wed Jan 28, 2015 10:07 am
Forum: Resolved Appeals
Topic: [saegrimr] hansdampf - blatantly wrong adminnote
Replies: 9
Views: 1624

Re: [saegrimr] hansdampf - blatantly wrong adminnote

Thank you for looking into it again
by hanshansenhansson
Tue Jan 27, 2015 11:47 am
Forum: Resolved Appeals
Topic: [saegrimr] hansdampf - blatantly wrong adminnote
Replies: 9
Views: 1624

Re: [saegrimr] hansdampf - blatantly wrong adminnote

Thing was, there were no comms and I had no cuffs. Meant I would have to keep him constantly stunned for a long time, while trying to keep an eye on the AI upload in case the AI goes lethal. In my eyes, an antag had just failed to murder me. I honestly still don't know how I could have diffused that...
by hanshansenhansson
Tue Jan 27, 2015 10:39 am
Forum: Resolved Appeals
Topic: [saegrimr] hansdampf - blatantly wrong adminnote
Replies: 9
Views: 1624

Re: [saegrimr] hansdampf - blatantly wrong adminnote

Allright, has been a while. So it was the baton after all, my fault. I even shaked him up, I see. My intent was all along to just throw him out of bridge there, might have been unrobustness or intentional, can't tell anymore. Man, those ahelps sure are exaggerated. I doubt I ever told security to th...
by hanshansenhansson
Mon Jan 26, 2015 8:37 pm
Forum: Resolved Appeals
Topic: [saegrimr] hansdampf - blatantly wrong adminnote
Replies: 9
Views: 1624

Re: [saegrimr] hansdampf - blatantly wrong adminnote

(posted this in admin complaints, as it is no ban appeal by itself. Got moved here. No idea where it belongs, sorry)
by hanshansenhansson
Mon Jan 26, 2015 7:58 pm
Forum: Resolved Appeals
Topic: [saegrimr] hansdampf - blatantly wrong adminnote
Replies: 9
Views: 1624

[saegrimr] hansdampf - blatantly wrong adminnote

Byond account and character name: hansdampf Admin: saegrimr Time incident occured: 25-Oct-2014 Detailed summary: This was a while in the past, 25-Oct-2014 according to the note, was salty then for getting a warning for the situation. Salty enough to remember the situation. Saltier now because the wa...
by hanshansenhansson
Wed Jan 14, 2015 10:34 pm
Forum: Resolved Appeals
Topic: [Unknown] HansDampf - Headban
Replies: 2
Views: 610

Re: [Unknown] HansDampf - Headban

Will do, thanks
by hanshansenhansson
Wed Jan 14, 2015 10:05 pm
Forum: Resolved Appeals
Topic: [Unknown] HansDampf - Headban
Replies: 2
Views: 610

[Unknown] HansDampf - Headban

Byond account and character name: HansDampf , random name Banning admin: Unknown Ban type (e.g. Engineering jobban): Headban Ban reason and length: Braindead as CE Time ban was placed (including time zone): A few days ago Your side of the story: I signed up for numerous jobs I didn't get, and seem ...
by hanshansenhansson
Fri Nov 14, 2014 9:19 am
Forum: Closed Policy Discussion
Topic: Roundstart suiciding in "non-important" roles
Replies: 35
Views: 8005

Re: Roundstart suiciding in "non-important" roles

Why not introduce an "antag-token" system. Every time you escape on the shuttle, you get a token. You use a token when you roll-antag. No token, no antag. Normal players should be unable to really use up their tokens and would see no limitations. Has the bonus effect of encouraging people ...