Search found 91 matches
- Sun Jun 07, 2015 11:18 am
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 35465
Re: XHUIS' SUMMER THAW EVENT
A "no neon-hair" option for random body. I hate looking like some anime thing.
- Sat Jun 06, 2015 9:43 pm
- Forum: Resolved Requests
- Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
- Replies: 31
- Views: 9634
Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Your byond account: HandDampf Your character name: Zeke Gray (captain) Their character name: Boris Pepper (cmo), Randy Savage (ce), Goddard Quirin(hop) Their byond account(optional, but useful if you can provide it): ? Server and time: Sybil, round that just ended before posting this Logs and/or scr...
- Sat Jun 06, 2015 9:24 am
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 35465
Re: XHUIS' SUMMER THAW EVENT
Add the Clown Car from goon. Clown should be able to order it after getting enough slip-points on his PDA.
- Fri Jun 05, 2015 8:25 pm
- Forum: Resolved Requests
- Topic: Ban request on Thing Person
- Replies: 22
- Views: 5303
Re: Ban request on Thing Person
I then get released by someone im assuming has a security guard ID or something, cant remember the name, but it was somsone in assistant clothes. That was me, found that ID when I followed Thing Person and the Clown to brig as I expected something like this to happen. Every time I played Security a...
- Fri Jun 05, 2015 11:59 am
- Forum: Coding
- Topic: XHUIS' SUMMER THAW EVENT (ended)
- Replies: 146
- Views: 35465
Re: XHUIS' SUMMER THAW EVENT
Add the atmos-air-injectors to the RPD (The things that release the gas in the pipes to the air, like outside the turbine). Always a hassle to have to build an APC and Air Alarm to get that gas flowing.
- Fri Jun 05, 2015 10:59 am
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230937
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
rip. Just when I got my hands on a voice changer as Clown and started making fake bomb threats
- Tue May 19, 2015 1:01 pm
- Forum: Closed Policy Discussion
- Topic: Theft as an IC issue, Why is this ok?
- Replies: 58
- Views: 12413
Re: Theft as an IC issue, Why is this ok?
I feel non-antags should not be allowed to steal unique items that can not be replaced. Especially that case with the CE suit and boots? There was no provocation by the CE at all, according to the reports of both sides. The boots are antag-targets, and some random guy goes and throws them into the b...
- Mon May 18, 2015 10:09 am
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51815
Re: AI Feedback: Constructive Edition
Removing the AI's ability to jump to the source of radio messages would be a good step. Might suck for door opening, but if you are currently attacked in camera vision, all you have to do to get out is "HELP" and all doors are bolted. Together with the AI-Multitool every traitor should buy...
- Wed May 06, 2015 4:07 pm
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4608
- Mon May 04, 2015 2:49 pm
- Forum: General Chat
- Topic: Antagonist assigment and excluded jobs
- Replies: 18
- Views: 4608
Re: Antagonist assigment and excluded jobs
This should really get fixed. I like playing security/detective, but I love blowing stuff up even more. I doubt I am the only one who does not want to "risk" his antag.
- Sun May 03, 2015 10:45 pm
- Forum: Coding Feedback
- Topic: New newling feedback thread
- Replies: 26
- Views: 6648
Re: New newling feedback thread
I absolutely dislike that you want them to murderbone again. Extract DNA sting was nice, now every changeling takes 5 - 10 people out of the round again?
- Sun May 03, 2015 4:44 pm
- Forum: Ideas
- Topic: A more secure station (ID CONSOLE)
- Replies: 24
- Views: 5027
Re: A more secure station (ID CONSOLE)
You manage to do that, you deserve itDemonFiren wrote:>incinerate all Command/silver IDs, Cappy's and the spare
>no more ID changes for you
- Sun May 03, 2015 12:19 pm
- Forum: Ideas
- Topic: A more secure station (ID CONSOLE)
- Replies: 24
- Views: 5027
Re: A more secure station (ID CONSOLE)
But any good assistant who hands out access (and those that don't) has already stolen the captain's spare, which is a golden head's ID, so... you've changed nothing? Yes, but the assistants who he gives access can not spread it further. Get the golden ID, no more spread. I really like this idea, al...
- Fri May 01, 2015 6:41 pm
- Forum: General Chat
- Topic: Traitor Security Improves Security and Sec. Players
- Replies: 41
- Views: 9989
Re: Traitor Security Improves Security and Sec. Players
I think it would be enough to assign antag before roles. The only reason I do not play Security more is that I loose my chance to be antag-assistant. We had that for a while, didnt we? Why was it removed?
- Fri May 01, 2015 6:33 pm
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 10030
- Tue Apr 28, 2015 12:47 pm
- Forum: Ideas
- Topic: SINGULARITY REPLACEMENT
- Replies: 37
- Views: 10030
Re: SINGULARITY REPLACEMENT
1. Needs to have constant watch on it, otherwise it explodes Huh? I set up a SM engine in the HoS office with a space-cooling loop not long ago, did take no maintenance afterwards except dragging radiated Security Officers out of the equipment room. (Was a traitor Clown, pls no ban) Still if that w...
- Thu Apr 23, 2015 8:43 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76693
Re: Gang War feedback
I feel this mode needs some policy-changes. The new meta is tossing flashbangs at gatherings of two or more people, and just implant them all on a whim. Or just outright murder everyone with a spraycan. They should not be allowed to go after gang members who did no crime, this is not rev.
- Sun Apr 19, 2015 4:23 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43804
Re: Abduction [Gamemode]
They do already, don't they. At least the two times I was an abductor, I could only communicate with my guy.
Would it be possible to space the motherships out a bit more? Always strange to hear the butchers from Beta squad butchering away while you sit in your own mothership.
Would it be possible to space the motherships out a bit more? Always strange to hear the butchers from Beta squad butchering away while you sit in your own mothership.
- Sun Apr 19, 2015 9:16 am
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76693
Re: Gang War feedback
Love it
- Sat Apr 18, 2015 8:12 am
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43804
Re: Abduction [Gamemode]
An idea for a negative power: "Hunger", forces the abducted guy to eat a corpse all 5 minutes to stay alive
- Wed Apr 15, 2015 3:47 pm
- Forum: Coding Feedback
- Topic: Abduction [Gamemode]
- Replies: 163
- Views: 43804
Re: Abduction [Gamemode]
How about having the Aliens breath an atmosphere of N2O. Makes them more xeno, is a bit fluffy, and saves the work of keeping people sedated on their shuttle.
- Sun Apr 12, 2015 8:40 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76693
Re: Gang War feedback
Yes, stuff like that. Would encourage more direct clashes, and the gang items make gang members slightly visible to the other gang. Currently we got a bit of a spy vs spy thing going on.
- Sun Apr 12, 2015 6:39 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76693
Re: Gang War feedback
Gangs should need to tag territory (=rooms). Every room gives the boss a passive TC income.
- Sat Apr 11, 2015 6:53 pm
- Forum: Coding Feedback
- Topic: Gang War feedback
- Replies: 345
- Views: 76693
Re: Gang War feedback
They need a more silent way to convert. Flashes are loud as fuck, and if you start with a job without any access, it get's extremely hard to flash someone without other people knowing. Especially, as you need to walk up close to flash them. Nearly impossible with non-braindead people. Why not have t...
- Sat Apr 11, 2015 5:10 pm
- Forum: Coding Feedback
- Topic: Shadowlings (Gamemode suggestion/replacement)
- Replies: 264
- Views: 68512
Re: Shadowlings (Gamemode suggestion/replacement)
Biggest problem I see is everyone having a night vision after 10 minutes, removing a lot of the spooky
- Sun Apr 05, 2015 8:24 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15201
Re: RnD powercreep
No, it is not about me being to stupid to RnD. It is about RnD fucking over half the antags after half an hour of cookbooking
- Sun Apr 05, 2015 8:01 pm
- Forum: Coding Feedback
- Topic: RnD powercreep
- Replies: 65
- Views: 15201
RnD powercreep
RnD currently has the problem that it requires no risk and low effort and offers a very high reward. All you have to do is follow a cooking book for ~20minutes, and you get all the fancy stuff you could ever wish for. There needs to be some randomness, some danger or even some more interactivity tha...
- Wed Mar 25, 2015 7:38 pm
- Forum: Closed Policy Discussion
- Topic: Population Cap Discussion
- Replies: 38
- Views: 9759
Re: Population Cap Discussion
One could even go further, and set up a second serverLNGLY wrote:Or maybe have a Z-level with a smaller station, and allow the excess to play there.
- Mon Mar 16, 2015 7:03 pm
- Forum: Coding Feedback
- Topic: Changeling Headcrabs
- Replies: 9
- Views: 3204
Re: Changeling Headcrabs
Why not aim to have it replace lesser form completely? Monkey is a bit comical after all, not creepy/strange enough
- Mon Mar 16, 2015 4:59 pm
- Forum: Coding Feedback
- Topic: Changeling Headcrabs
- Replies: 9
- Views: 3204
Re: Changeling Headcrabs
I feel it should either infect alive people, or allow the player to control the headcrab to navigate it to "secure" corpses. Otherwise it's only switching the body that is going to be cremated.
- Sat Mar 14, 2015 7:06 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 32542
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
I dislike that one chem dispenser is always hidden from view. It is already hard enough to get chemists to make you some stuff, don't let them hide!
- Wed Mar 11, 2015 5:16 pm
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11228
Re: Fly the White Ship to the station
I remember a round where someone disassembled and reassembledd the console, it was broken afterwards and you could not fly the ship any more. Poor mime got flamed hard by his cult buddies until admins fixed it. I thought about a password like that PDA-monitoring console in t-coms, maybe you can snat...
- Tue Mar 10, 2015 10:58 am
- Forum: Ideas
- Topic: Fly the White Ship to the station
- Replies: 43
- Views: 11228
Re: Fly the White Ship to the station
Would be nice if you could lock the cockpit console with a password. I do not really dare opening a shuttle service with it, some chucklefuck is going to steal it otherwise.
- Wed Jan 28, 2015 10:07 am
- Forum: Resolved Appeals
- Topic: [saegrimr] hansdampf - blatantly wrong adminnote
- Replies: 9
- Views: 1624
Re: [saegrimr] hansdampf - blatantly wrong adminnote
Thank you for looking into it again
- Tue Jan 27, 2015 11:47 am
- Forum: Resolved Appeals
- Topic: [saegrimr] hansdampf - blatantly wrong adminnote
- Replies: 9
- Views: 1624
Re: [saegrimr] hansdampf - blatantly wrong adminnote
Thing was, there were no comms and I had no cuffs. Meant I would have to keep him constantly stunned for a long time, while trying to keep an eye on the AI upload in case the AI goes lethal. In my eyes, an antag had just failed to murder me. I honestly still don't know how I could have diffused that...
- Tue Jan 27, 2015 10:39 am
- Forum: Resolved Appeals
- Topic: [saegrimr] hansdampf - blatantly wrong adminnote
- Replies: 9
- Views: 1624
Re: [saegrimr] hansdampf - blatantly wrong adminnote
Allright, has been a while. So it was the baton after all, my fault. I even shaked him up, I see. My intent was all along to just throw him out of bridge there, might have been unrobustness or intentional, can't tell anymore. Man, those ahelps sure are exaggerated. I doubt I ever told security to th...
- Mon Jan 26, 2015 8:37 pm
- Forum: Resolved Appeals
- Topic: [saegrimr] hansdampf - blatantly wrong adminnote
- Replies: 9
- Views: 1624
Re: [saegrimr] hansdampf - blatantly wrong adminnote
(posted this in admin complaints, as it is no ban appeal by itself. Got moved here. No idea where it belongs, sorry)
- Mon Jan 26, 2015 7:58 pm
- Forum: Resolved Appeals
- Topic: [saegrimr] hansdampf - blatantly wrong adminnote
- Replies: 9
- Views: 1624
[saegrimr] hansdampf - blatantly wrong adminnote
Byond account and character name: hansdampf Admin: saegrimr Time incident occured: 25-Oct-2014 Detailed summary: This was a while in the past, 25-Oct-2014 according to the note, was salty then for getting a warning for the situation. Salty enough to remember the situation. Saltier now because the wa...
- Wed Jan 14, 2015 10:34 pm
- Forum: Resolved Appeals
- Topic: [Unknown] HansDampf - Headban
- Replies: 2
- Views: 610
Re: [Unknown] HansDampf - Headban
Will do, thanks
- Wed Jan 14, 2015 10:05 pm
- Forum: Resolved Appeals
- Topic: [Unknown] HansDampf - Headban
- Replies: 2
- Views: 610
[Unknown] HansDampf - Headban
Byond account and character name: HansDampf , random name Banning admin: Unknown Ban type (e.g. Engineering jobban): Headban Ban reason and length: Braindead as CE Time ban was placed (including time zone): A few days ago Your side of the story: I signed up for numerous jobs I didn't get, and seem ...
- Fri Nov 14, 2014 9:19 am
- Forum: Closed Policy Discussion
- Topic: Roundstart suiciding in "non-important" roles
- Replies: 35
- Views: 8005
Re: Roundstart suiciding in "non-important" roles
Why not introduce an "antag-token" system. Every time you escape on the shuttle, you get a token. You use a token when you roll-antag. No token, no antag. Normal players should be unable to really use up their tokens and would see no limitations. Has the bonus effect of encouraging people ...