Search found 91 matches

by hanshansenhansson
Tue Jul 14, 2015 3:43 pm
Forum: Closed Complaints
Topic: [saegrimr] - sucks at communicating
Replies: 11
Views: 3523

Re: [saegrimr] - sucks at communicating

Saegrimr wrote:Are we done here? Are you actually complaining you only got 30 minutes for a nonantag bomb?
"You better shut up or I up the ban".

Alright, we are done here.
by hanshansenhansson
Tue Jul 14, 2015 3:33 pm
Forum: Closed Complaints
Topic: [saegrimr] - sucks at communicating
Replies: 11
Views: 3523

Re: [saegrimr] - sucks at communicating

I also closed it up. (And according to he picture of Ikkarus, it took the crew less than 5 minutes to recable it) My point is, you always make sure everything sounds as malicious as possible. If you read "opened locker room to space" in a month, you don't think it was just two floor tiles ...
by hanshansenhansson
Tue Jul 14, 2015 3:18 pm
Forum: Closed Complaints
Topic: [saegrimr] - sucks at communicating
Replies: 11
Views: 3523

Re: [saegrimr] - sucks at communicating

Two tiles were open to space, and I fixed them myself. Point is, Saegrimr tends to make notes and bans sound way more malicious than the situation was. Not the first time I experienced that. That's what I am complaining about, that's why this is in the admin complaints section, not unban requests.
by hanshansenhansson
Tue Jul 14, 2015 3:09 pm
Forum: Closed Complaints
Topic: [saegrimr] - sucks at communicating
Replies: 11
Views: 3523

[saegrimr] - sucks at communicating

So I welderbombed myself in art storage, get a admin-pm over it. Just a "why". Stated that I tried gibbing myself. No other communication. A minute later I get a ban over it with the reason "Welderbombed locker rooms "to see if it gibbed" no but you opened it up to space. &q...
by hanshansenhansson
Mon Jul 13, 2015 10:02 pm
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4870

Re: Holographic pipe drawing and pipe bot

Why not allow RPDs to define a two points within reasonable distance, then magically lay pipes between them?
by hanshansenhansson
Sun Jul 12, 2015 8:59 pm
Forum: Coding Feedback
Topic: You have been inactive for more than 10 minutes = disconnect
Replies: 34
Views: 10553

Re: You have been inactive for more than 10 minutes = discon

Remove it for dead people. This is just silly, missed nearly all round-starts today because I am unrobust and tend to surf the net afterwards instead of salting in chat.
by hanshansenhansson
Sat Jul 11, 2015 10:42 pm
Forum: Coding Feedback
Topic: Shadowlings
Replies: 99
Views: 24145

Re: Shadowlings

Thralls need night vision. Science needs night vision removed or more heavily gated
by hanshansenhansson
Thu Jul 09, 2015 3:32 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 10903

Re: Please disable mulligan mode for now

ThatSlyFox wrote:Therefore you can just call the shuttle or something after the crew wrecked the threats 5 minutes in.
That would get me boinked
by hanshansenhansson
Thu Jul 09, 2015 3:11 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17078

Re: Map Rotation

Was there not a server with a system to vote for which map is played next? I think there was. That is quite a nice system, I think.
by hanshansenhansson
Tue Jul 07, 2015 8:10 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 10903

Re: Please disable mulligan mode for now

Maybe because it is not visible in those other modes? I think I never saw a cult completely die off, there is always that one braindead botanist hiding in his backroom. Abductors is not even a game mode. And mulligan for changelings is just more of the same as well, you do not really notice that. Bu...
by hanshansenhansson
Tue Jul 07, 2015 7:54 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 10903

Re: Please disable mulligan mode for now

I am sorry, in which other gamemode does mulligan improve the game in your opinion?
by hanshansenhansson
Tue Jul 07, 2015 7:35 pm
Forum: Coding Feedback
Topic: Please disable mulligan mode for now
Replies: 42
Views: 10903

Please disable mulligan mode for now

The most boring and yet most played rounds are traitor and changeling. Why do we have to suffer through even more of that in half broken stations where society has broken down? It is just painful, most jobs got nothing worthwhile to do anymore, blob/wiz is dead and heads won't call the shuttle becau...
by hanshansenhansson
Tue Jul 07, 2015 12:53 am
Forum: Coding Feedback
Topic: Gang-Nations Feedback
Replies: 8
Views: 2808

Re: Gang-Nations Feedback

Had fun in the beginning, was let down by most of my gang in the end. Started with setting up autolathe and protolathe in engineering, leeching that sweet science with parts scavenged from hydro-pods. No one gave a shit and kept wasting influence on ammo, though. The gang made holes into engineering...
by hanshansenhansson
Mon Jul 06, 2015 7:41 am
Forum: Coding Feedback
Topic: Monkey mode improvements
Replies: 24
Views: 5298

Re: Monkey mode improvements

Allowing monkeys to wear headsets would go a long way, I think.
by hanshansenhansson
Sun Jul 05, 2015 1:27 pm
Forum: Ideas
Topic: Give all the heads an ID console in their office.
Replies: 24
Views: 5475

Re: Give all the heads an ID console in their office.

ID console in the HoS office removed the only chance of a daring perma-escape you had. Back in the day, you could get out of perma with two homies, break into HoS office and disposal out. Now the ID console blocks space-access. Also complicates break-ins to steal HoS stuff unnecessarily.
by hanshansenhansson
Sat Jul 04, 2015 4:51 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228885

Re: Minor Feedback

There should be a "Gary Tyder has been knocked out for good!" message when critting someone. I killed people out of fear of them just being knocked down and not in crit more often than I am willing to admit. (I know I can examine them already, but that takes a second. Them instantly pushin...
by hanshansenhansson
Fri Jul 03, 2015 10:41 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

Just had a round with only one boss. I could not register a lieutenant thing to myself, and could not use a pen. In the end we only had one guy able to recruit. Worked for our gang, but the other boss died quite early. Honestly, what I liked most about gang was the fluid promotions. If you are up to...
by hanshansenhansson
Wed Jul 01, 2015 10:02 pm
Forum: Coding Feedback
Topic: Security crit tracking implant
Replies: 31
Views: 7074

Re: Security crit tracking implant

This is a terrible idea from a game design point of view. What value as a buff does it add? Security Officer will be salty because he was dead and looted, Traitor will be salty because everyone knows where the fuck he is. In the end, everyone is salty. Better buff Sec in a more active way, where the...
by hanshansenhansson
Tue Jun 30, 2015 5:24 pm
Forum: Ideas
Topic: New Identity for traitors.
Replies: 24
Views: 6117

Re: New Identity for traitors.

It's easy, ask for a sex change first because reasons and memes. Then notice your name doesn't match your sex and ask for facial surgery. Genetics needs a bit of trickery, but usually you can slip in by asking to be monkified, then snatch the UI(UE?) while he is getting a monkey from the pen. So far...
by hanshansenhansson
Tue Jun 30, 2015 12:31 pm
Forum: Ideas
Topic: New Identity for traitors.
Replies: 24
Views: 6117

Re: New Identity for traitors.

It feels wrong to spoon-feed traitors everything. You can change your face with Genetics or Surgery already.
by hanshansenhansson
Mon Jun 29, 2015 11:32 pm
Forum: Ideas
Topic: A few different ideas to improve disguises
Replies: 19
Views: 4828

Re: A few different ideas to improve disguises

3. Replace all the job specific backpacks Please just do this for the sake of doing it. They are completely cluttering most lockers, obstructing vision of smaller (in most cases all) items in the locker, and you rarely see anyone using them. 12 spare job specific backpacks for two botanists is comp...
by hanshansenhansson
Wed Jun 24, 2015 8:27 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

Two minor things I noticed: I, a lieutenant, looted a pen of the enemy gang and poked myself with it because reasons. Got the message that said "dude can not be converted, he belongs to another gang already!". Did not try it on other people, though. Maybe you can win a gang round by replac...
by hanshansenhansson
Wed Jun 24, 2015 4:44 pm
Forum: Coding Feedback
Topic: Slaughter demons OP
Replies: 47
Views: 12091

Re: Slaughter demons OP

They feel more like xeno-tier round enders than something that's available at roundstart, much less available at round start and can that can be spawned five at a time during wizard rounds. It's like ei nath but a thousand times worse since I'm fairly sure you can't stun them (my ballsy telebaton c...
by hanshansenhansson
Tue Jun 23, 2015 7:44 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

Honestly, most of the HoPs leave their ID in the console anyways. Doesn't change much if you poke the HoP when he leaves, or just hack in. Rarely a traitor/clown round where I did not get myself all-access like that. Hell, even the few that usually pay attention to the ID you just need to be startle...
by hanshansenhansson
Mon Jun 22, 2015 7:42 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 228885

Re: Minor Feedback

Does anyone really enjoy that mulligan stuff? Usually, you get 20mins of blob/wizzard and shuttle was not able to be called, then another 50mins of boredom in a half destroyed station.
by hanshansenhansson
Mon Jun 22, 2015 5:29 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

From the other side, it is rarely gangsters charging brig. It is mostly shooting sec that raids departments or abducts people in the back.

Unrelated: Feels a bit underwhelming to win with the dominator. No sound, no fancy. Not even a "gg" and that's it
by hanshansenhansson
Sun Jun 21, 2015 8:31 pm
Forum: Ideas
Topic: Removing the Head of Personnel
Replies: 57
Views: 12247

Re: Removing the Head of Personnel

I like this. For the sole reason that 80% of the time you can get all-access by hacking into his office and stealing his second ID from the console.
by hanshansenhansson
Sun Jun 21, 2015 7:12 pm
Forum: Resolved Appeals
Topic: [ikarrus] Marcos Kirk Sec/Captain Job ban
Replies: 17
Views: 3161

Re: [ikarrus] Marcos Kirk Sec/Captain Job ban

I was Detective that round. The geneticist was set to arrest by me for having his prints on thousands of graffiti-wall. While I agree that perma might be too much, he was quite high on the list of suspected gang members.
by hanshansenhansson
Sun Jun 21, 2015 6:51 pm
Forum: Resolved Appeals
Topic: Ban Appeal - Trenton Hujsak
Replies: 7
Views: 1828

Re: Ban Appeal - Trenton Hujsak

Clown here. My side of the story: I join the game, grab a toolbox from the storage, wander the hallways. This guy attacks me, pushes me down and steals my toolbox. I ignored it and walked away, did not feel like getting involved in the usual greytide fighting crap. Managed to get myself access, was ...
by hanshansenhansson
Fri Jun 19, 2015 7:22 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

Add an expensive-as-fuck one-use converter thing that ignores implants. Would remove sec slightly from the equation.
by hanshansenhansson
Wed Jun 17, 2015 5:42 pm
Forum: Ideas
Topic: Replica Pod mutation -> Way to bring ghosts back
Replies: 10
Views: 2972

Re: Replica Pod mutation -> Way to bring ghosts back

That is kinda the idea. But they would have to suckle it up with a slurping noise, of course. Walking over it would make it too fast and easy compared to being a cunt.
by hanshansenhansson
Wed Jun 17, 2015 5:29 pm
Forum: Coding Feedback
Topic: New Lizard Sprites
Replies: 19
Views: 5051

Re: New Lizard Sprites

Remove spawn-lizards, make lizards a way for cargo to bring players back into the round. Have them able to order a "qualified and paid worker"-lizard for 200pts or so.
by hanshansenhansson
Wed Jun 17, 2015 5:27 pm
Forum: Ideas
Topic: Replica Pod mutation -> Way to bring ghosts back
Replies: 10
Views: 2972

Re: Replica Pod mutation -> Way to bring ghosts back

Are humans not producing a tiny amount of it? I thought they would just breath the stuff humans produce, and turn it back into O2. But you are right, there might not be enough around of that at all. Just ran through some usually high-pop areas, could not even get 1% of CO2 to show (Other gases were ...
by hanshansenhansson
Wed Jun 17, 2015 4:23 pm
Forum: Ideas
Topic: Replica Pod mutation -> Way to bring ghosts back
Replies: 10
Views: 2972

Replica Pod mutation -> Way to bring ghosts back

I always liked those tree people (diona?) from the other servers. Why not add them as a lategame botany goal to work towards, a way to bring people back into the round? So far only science get's that magic. Replica pods get rarely used (honestly, never saw anyone except me use them), why not add a m...
by hanshansenhansson
Wed Jun 17, 2015 3:54 pm
Forum: Coding Feedback
Topic: New Lizard Sprites
Replies: 19
Views: 5051

Re: New Lizard Sprites

They need a bit to getting used to, but I don't think they distract too much. Gives lizards a bit of unique identity that humans have with hair/beards. My only complaint is, that Podpeople now look even more like Lizards.
by hanshansenhansson
Tue Jun 16, 2015 4:41 pm
Forum: Coding Feedback
Topic: [Poll] xray gun nerf
Replies: 56
Views: 13219

Re: [Poll] xray gun nerf

It takes 2 people, maximum 3, 25mins to make xray lasers. Just one competent person with an xray can then solo the blob. That is just boring. Currently blob rounds for the crew consist of doing whatever they like, until xray guns come out, then crew wins. Just boring gameplay. Pay attention to dead ...
by hanshansenhansson
Tue Jun 16, 2015 12:43 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

If you destroy the dominator, they (or the other gang) have to try again with a new one.
by hanshansenhansson
Tue Jun 16, 2015 12:38 pm
Forum: Coding Feedback
Topic: [Poll] xray gun nerf
Replies: 56
Views: 13219

Re: [Poll] xray gun nerf

You all talk as if xrays are lategame. They appear after 20 to 25mins top, if someone works on them. That is the problem.
by hanshansenhansson
Mon Jun 15, 2015 6:31 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

That gets you dunked and AI/Sec valid hunted before your first tag is done spraying
by hanshansenhansson
Mon Jun 15, 2015 4:34 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3766
Views: 938407

Re: Minor Suggestions

Add a small chance for latejoiners to join as rev/cult/gang/whatever-the-roundtype to lessen the "he just joined, he is cool"-meta
by hanshansenhansson
Mon Jun 15, 2015 9:53 am
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

Wearing the gang-outfit should give you a small incentive, maybe 1 income per member wearing full colours? Besides RP, you currently only make yourself a target using them.
by hanshansenhansson
Sun Jun 14, 2015 7:27 pm
Forum: Coding Feedback
Topic: Gang War feedback
Replies: 345
Views: 75676

Re: Gang War feedback

Timer feels a bit short. 55% control, but not even a minute or so until we won. Other than that, nice chaotic and fun round. Me and my homies walked into a shootout with sec and the other gang and we had a nice three way pewpewing going on. The tommy guns are strong as fuck though, as soon as we rol...
by hanshansenhansson
Mon Jun 08, 2015 6:45 pm
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 34912

Re: XHUIS' SUMMER THAW EVENT

How about a useful camera bug for traitors: Allows to hack into the camera-network and get AI-view. To balance it out, AI could be alerted to it after 5 seconds, and the dude has to use an active camera to hack.
by hanshansenhansson
Mon Jun 08, 2015 1:52 pm
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9566

Re: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

Interesting narrative, with quite a lot of hyperbole mixed in. I love how you state from the beginning that you intent on taking over, before anything else happened . Everything after that is just you looking for excuses and interpreting them in the worst way to justify this shit. Your intent to tak...
by hanshansenhansson
Mon Jun 08, 2015 9:14 am
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9566

Re: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

Not half the heads. CE was just confused by the situation according to his statement. RD was demoted due to bomb shenanigans and not involved in this situation at all. It was 1 1/2 Heads. Only the Assistant-made-CMO by the HoP, and the HoP himself were. There was no reason except that I refused to n...
by hanshansenhansson
Sun Jun 07, 2015 10:44 pm
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9566

Re: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

They openly called for me to be removed. That is not a friendly challenge. I honestly do not remember the exact words either so we are going a bit in circles here by ourselves, maybe an admin can chime in.
by hanshansenhansson
Sun Jun 07, 2015 10:00 pm
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9566

Re: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

HoS wanted HoP arrested because of those announcements. That whole fight was after the mutiny was well in progress. That was a good time after I left for the AI, and took you along. Remember? I honestly have no idea where that "corrupt" talk comes from.
by hanshansenhansson
Sun Jun 07, 2015 9:47 pm
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9566

Re: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

Even worse, that means you literally arrested (or at least tried to arrest) ALL of the remaining heads except for the shit HoS, seeing as you never replaced the RD. HoP or CE were not arrested. At least not that I know of. HoP was a mutineer, CE joined in the fight. CMO was just an assistant. I don...
by hanshansenhansson
Sun Jun 07, 2015 9:20 pm
Forum: Resolved Requests
Topic: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny
Replies: 31
Views: 9566

Re: Boris Pepper, Randy Savage, Goddard Quirin - Mutiny

When you first came to the bridge, you didn't directly address Boris, the other heads, or the fight itself. Instead all you did was order security over sec radio to handle a "mutiny" in the brig (when you meant bridge). From the point of view of the heads in the bridge and spectators outs...
by hanshansenhansson
Sun Jun 07, 2015 6:40 pm
Forum: Coding
Topic: XHUIS' SUMMER THAW EVENT (ended)
Replies: 146
Views: 34912

Re: XHUIS' SUMMER THAW EVENT

Clown needs a traitor-TC-like system for his PDA, where he can order fun stuff. Starts with 0 TC, and he can recharge his tc by slipping people on his PDA. Potential items: Bananas, crayons, bike horns, air horns, cake, spray bottles, clown car as finisher.