Search found 20 matches
- Tue Dec 18, 2018 11:58 pm
- Forum: Resolved Appeals
- Topic: Nitro 2985 Moved and got a new IP and now jobbaned from AI
- Replies: 2
- Views: 931
Nitro 2985 Moved and got a new IP and now jobbaned from AI
I recently moved and noticed that I'm banned from AI now, despite playing the AI a few months ago. The ban says it has been applied since 2012, which I can only assume means that I moved and somehow got an IP of someone who had previously been banned. This is the ban info: You, or another user of th...
- Wed Mar 14, 2018 7:20 pm
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29656
Re: Sleepers no longer automatically generate chemical PR
I've personally taken doctor off of my job list since this change was merged. Sleepers are miserable to use now. "Stasis" only has a very very marginal use for someone infected with an alien embryo. For every other situation epi would be a better and more preferable. For the few rounds I d...
- Wed Mar 14, 2018 4:46 pm
- Forum: Coding Feedback
- Topic: Moodlets
- Replies: 258
- Views: 52714
Re: Moodlets
I now go around hugging everyone I can to give them good moodlets so this is a good addition.
- Wed Mar 14, 2018 4:40 pm
- Forum: Coding Feedback
- Topic: Bloodcult feedback thread
- Replies: 76
- Views: 18594
Re: Bloodcult feedback thread
I dislike how the only practical way for the crew to win is to immediately call the shuttle. From a victory condition perspective there is zero reason to stay on the station, cults usually only grow in strength over time. Maybe a way for the chaplain to reveal cultists and their location over time?...
- Wed Mar 14, 2018 1:24 am
- Forum: Coding Feedback
- Topic: Sleepers no longer automatically generate chemical PR
- Replies: 144
- Views: 29656
Re: Sleepers no longer automatically generate chemical PR
I think a more complex medical system with more lethal combat, i.e something closer to goonmed would be great. This is a decent step in that direction, although we might end up needing to nerf healbots. Edit: This makes the medical mechs way more useful, as they will be able to basically act as old...
- Wed Nov 22, 2017 7:41 pm
- Forum: General Chat
- Topic: What's the smallest Atmos setup you can make?
- Replies: 7
- Views: 2361
Re: What's the smallest Atmos setup you can make?
Good suggestions. I did some adjusting, mocking up the walls of the area to make sure I actually could fit it in there and have a somewhat more compact setup which can also refill itself. I probably should add a valve on the intake for the air from lavaland so it won't eventually overload the system...
- Wed Nov 22, 2017 3:08 am
- Forum: General Chat
- Topic: What's the smallest Atmos setup you can make?
- Replies: 7
- Views: 2361
Re: What's the smallest Atmos setup you can make?
How would multipipes help? I'm honestly curious since I've never used them and they aren't really documentation on the wiki.kevinz000 wrote:>not using multipipes which I spent 3 months on
You hurt me.
- Wed Nov 22, 2017 12:14 am
- Forum: General Chat
- Topic: What's the smallest Atmos setup you can make?
- Replies: 7
- Views: 2361
- Tue Nov 24, 2015 5:50 pm
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7706
Re: Round length forced extensions
Hey man you could start executing random crew members until 30% are dead or blowing up large chunks of the station as a non traitor.
- Fri Sep 11, 2015 4:45 pm
- Forum: Coding Feedback
- Topic: Aliens
- Replies: 65
- Views: 14941
Re: Aliens
Where is everyone getting the idea xenos are round enders? I've like never seen a xeno hive succeed. They always get annihilated quickly with a flame thrower or lasers from sec. this post is fucking comedy gold, because RIGHT NOW on sybil there's a literal shuttle full of xenos going to centcomm We...
- Fri Sep 11, 2015 4:38 pm
- Forum: Coding Feedback
- Topic: Aliens
- Replies: 65
- Views: 14941
Re: Aliens
Where is everyone getting the idea xenos are round enders? I've like never seen a xeno hive succeed. They always get annihilated quickly with a flame thrower or lasers from sec.
- Fri Sep 11, 2015 2:54 pm
- Forum: Coding Feedback
- Topic: PR#11662: Security Weapon Overhaul: Pistol Edition
- Replies: 237
- Views: 48983
Re: PR#11662: Security Weapon Overhaul: Pistol Edition
Couldn't you implement the damage reduction from distance that the miner plasma cutter has? Do something like a base of 60 stamina damage, and after each 4 tiles cut the damage by 5 or something. When the projectile's damage hits 0 delete the projectile. Also do this for the taser's disabler. Apply ...
- Thu Sep 10, 2015 7:37 pm
- Forum: Coding Feedback
- Topic: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
- Replies: 203
- Views: 37167
Re: PR#11689 Security Weapon Overhaul: Auto Rifle Edition
Now this is a ballistics weapon i can get behind as long as it's behind a shutter that only red alert/delta can open.
- Thu Mar 26, 2015 10:50 pm
- Forum: Resolved Requests
- Topic: Silicons not helping depsite subversion
- Replies: 14
- Views: 6239
Re: Silicons not helping depsite subversion
Oh sure, the station wasn't even flooded with plasma when I told you to plasma right? Later on I told you to release lord singuloth but nope either. So much an AI can do right? So much an AI can do to fuck over the person which subverted it you mean. And you just admitted you don't even know your o...
- Thu Mar 26, 2015 10:32 pm
- Forum: Resolved Requests
- Topic: Silicons not helping depsite subversion
- Replies: 14
- Views: 6239
Re: Silicons not helping depsite subversion
Actually we were in the process of cloning you when we were reset. I have no idea where the rest of the nuke ops were or we would have tried to clone them too. I actually ordered the borg to kill people. For instance, the roboticist as soon as he was done fixing my borg. And I shocked all the doors ...
- Thu Mar 26, 2015 10:01 pm
- Forum: Resolved Requests
- Topic: Silicons not helping depsite subversion
- Replies: 14
- Views: 6239
Re: Silicons not helping depsite subversion
I was the AI this round. The long and short of it was that the three laws the syndicates uploaded required us to 1. not hurt anyone with the name of "Pax" (except we could harm captain if he threatened other "Pax's) 2. listen to the orders from the Pax's 3. to clone them if they get k...
- Sat Dec 13, 2014 4:01 pm
- Forum: Resolved Requests
- Topic: Sam Marlowe and Max Powers: Shitcurity
- Replies: 11
- Views: 4297
Re: Sam Marlowe and Max Powers: Shitcurity
But isn't this a rule. As a nonantagonist human, killing or detonating silicons in the presence of a viable and reasonably expedient alternative and without cause to be concerned of potential subversion is a violation of Server Rule 1. Not only could they have locked me down, but security has plenty...
- Wed Dec 10, 2014 4:37 am
- Forum: Resolved Requests
- Topic: Sam Marlowe and Max Powers: Shitcurity
- Replies: 11
- Views: 4297
Sam Marlowe and Max Powers: Shitcurity
Your byond account: Nitro2985 Your character name: Engineering Cyborg-631 Their character name: Sam Marlowe and Max Powers Their byond account(optional, but useful if you can provide it): Dont' know Server and time: Sybil, around 11:20 PM Eastern Logs and/or screenshots: Robotic Talk, Security Cybor...
- Mon Nov 17, 2014 11:09 pm
- Forum: Resolved Requests
- Topic: Hitler AI
- Replies: 5
- Views: 2167
Re: Hitler AI
There were no reports of tators or nuke ops. No one shouted it out on the comms. The reason I died was because I actually ran into one on my way to engineering. That tator only had one person with him. His already dead victim and seeing me I got attacked as well. No witnesses = no one to report = n...
- Sun Nov 16, 2014 12:40 am
- Forum: Resolved Requests
- Topic: Hitler AI
- Replies: 5
- Views: 2167
Re: Hitler AI
I was the AI this round. There were two reasons why I did not permit him access to the Upload. 1: There were openly hostile elements on the station. 2.1.6 states that Asimov AI's can deny entrance to the upload with probable cause. 2.1.6.1 defines Probable cause to include the presence of confirmed ...