Search found 566 matches
- Fri Jun 18, 2021 3:11 pm
- Forum: Closed Policy Discussion
- Topic: Banish all nsfw writing and art from the library officially?
- Replies: 136
- Views: 24084
Re: Banish all nsfw writing and art from the library officially?
without getting too into the points that have already been raised, i dont think dumb smut should be completely banned, but i do think that if someone finds their character is being written into ic porn and they dont want it they should absolutely be able to ask for it to be removed
- Wed Jun 16, 2021 8:03 am
- Forum: Coding Feedback
- Topic: nightmare discussion, aka please help i am being batonged for existing
- Replies: 16
- Views: 3970
Re: nightmare discussion, aka please help i am being batonged for existing
a) they cant do much to people dragging lights behind them This is the only actual issue Nightmares are an “annoy the station” antag, not a “kill everyone” antag. They’re not supposed to be strong. im definitely fine with nightmares not being murderbone antags but they suffer from the wizard issue ...
- Tue Jun 15, 2021 8:34 am
- Forum: Coding Feedback
- Topic: nightmare discussion, aka please help i am being batonged for existing
- Replies: 16
- Views: 3970
nightmare discussion, aka please help i am being batonged for existing
i dont have a huge thesis to back my opinion up but hot take: nightmares might be too fragile for what they are yes they have insane 1v1 damage potential but in a game defined by stuns it doesnt really feel like it helps them, the nightmare meta has essentially been solved for months because their a...
- Mon Jun 14, 2021 2:48 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081451
Re: ITT: We make shitty suggestions and come up with poor ideas.
ingame gatcha game accessible via tablets/laptops/civilian consoles
2000 ingame credits for a pull, terrible rates, a large number of characters to get
send them on quests that take 20mins irl time and you have to be alive to finish the quest or they dont get exp
persists between rounds
2000 ingame credits for a pull, terrible rates, a large number of characters to get
send them on quests that take 20mins irl time and you have to be alive to finish the quest or they dont get exp
persists between rounds
- Fri Jun 11, 2021 9:57 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081451
Re: ITT: We make shitty suggestions and come up with poor ideas.
craftable makeshift defibs that you build from cables and iron rodscacogen wrote:emergency defib mounts in public places
jam it into an apc and stab the wires into somebody to try to defib them
shocks them and does burn damage based on the apc charge/powernet but resusciates them
- Wed Jun 02, 2021 3:53 pm
- Forum: Player's Club
- Topic: .
- Replies: 12
- Views: 1638
Re: Shizo time
[youtube]wOBNrAtIhRo[/youtube]
- Tue Jun 01, 2021 4:36 pm
- Forum: General Chat
- Topic: /tg/station 13 is dying.
- Replies: 92
- Views: 20798
Re: /tg/station 13 is dying.
im going to make /gt/station 13 which is the same except xenobiology is buffed and everybody gets a racecar
- Sat May 22, 2021 6:17 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 665429
Re: Stories of Awesome (Or something close to it.)
-be clown -pick up a pie at the start of the round for customary self defense -40 mins later -rampaging antag killing half the crew, run into him at evac -as he chases down the chaplain, hit him with a pie in the airlocks leading to space -drop peel so he slips -some absolute madlad runs up with a f...
- Thu May 20, 2021 10:52 pm
- Forum: General Chat
- Topic: What is next for /tg/station 13?
- Replies: 21
- Views: 4036
Re: What is next for /tg/station 13?
improved side antags
more weird shit
catgirls 2
more weird shit
catgirls 2
- Sun May 09, 2021 1:36 pm
- Forum: General Chat
- Topic: how 2 code dive
- Replies: 6
- Views: 1515
Re: how 2 code dive
1. go to https://github.com/tgstation/tgstation
2. in the top left bar type in what you're looking for
3. hope you find it
2. in the top left bar type in what you're looking for
3. hope you find it
- Sat May 08, 2021 4:16 am
- Forum: Ideas
- Topic: add cucumbers and let us pickle them
- Replies: 17
- Views: 3519
Re: add cucumbers and let us pickle them
cubumbersHelios wrote:Cucumbers would be good, but this is botany we are talking about. What would they evolve into?
- Fri May 07, 2021 4:57 am
- Forum: General Chat
- Topic: Keybind Funny
- Replies: 9
- Views: 2143
Re: Keybind Funny
i dont remember how many of these are vanilla but i have use in hand bound to f, switch hands bound to e, toggle throw set to r and drop item set to q so i can play with wasd onehanded
also i have spinflipclap set to jkl so i can be cool
also i have spinflipclap set to jkl so i can be cool
- Thu May 06, 2021 11:39 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
fake cult halo hat
- Sun May 02, 2021 6:16 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
we have space ninjas, space wizards, space pirates and space knights
but to my knowledge theres no space cowboy gear
but to my knowledge theres no space cowboy gear
- Fri Apr 02, 2021 8:54 am
- Forum: Closed Policy Discussion
- Topic: Make an Anarchy Server
- Replies: 59
- Views: 13118
Re: Make an Anarchy Server
yeah but then everybody buys bombs and deswordsNot-Dorsidarf wrote:just press the everyone is traitor button
- Thu Apr 01, 2021 2:52 am
- Forum: General Chat
- Topic: Can you ERP as a antag?
- Replies: 15
- Views: 4680
Re: Can you ERP as a antag?
25 tc "erp permit" when
- Wed Mar 31, 2021 8:44 am
- Forum: Closed Policy Discussion
- Topic: Role of 'Enemy of the Revolution' Antagonist Following Revs Victory
- Replies: 6
- Views: 2524
Re: Role of 'Enemy of the Revolution' Antagonist Following Revs Victory
possibly bad idea but: what if, when the revs win, all remaining sec get a "loyalist" traitor icon over their heads (that everyone can see?), an objective to survive, and become valid to/for every other person on the station who isnt a loyalist
- Wed Mar 31, 2021 7:16 am
- Forum: Ideas
- Topic: special trait for lizardmen: snek
- Replies: 3
- Views: 1267
Re: special trait for lizardmen: snek
nugget trait that cant be picked if you roll heads would be kind of funny
- Wed Mar 31, 2021 7:15 am
- Forum: Closed Policy Discussion
- Topic: Make an Anarchy Server
- Replies: 59
- Views: 13118
Re: Make an Anarchy Server
i dont think an anarchy server would be a good idea but id support admins being able to run No Rules Rsaturday on a non-manuel server if there was support for it even if it was just for a couple hours at a time it might be a fun experience Less Rules Lsaturday ...Only Some Rules Saturday? Everyone ...
- Wed Mar 31, 2021 7:13 am
- Forum: Closed Policy Discussion
- Topic: Make an Anarchy Server
- Replies: 59
- Views: 13118
Re: Make an Anarchy Server
i dont think an anarchy server would be a good idea but id support admins being able to run No Rules Rsaturday on a non-manuel server if there was support for it
even if it was just for a couple hours at a time it might be a fun experience
even if it was just for a couple hours at a time it might be a fun experience
- Wed Mar 24, 2021 12:41 am
- Forum: Resolved Appeals
- Topic: [<Nianjiilical>] josef_nape - apeal
- Replies: 1
- Views: 860
Re: [<Nianjiilical>] josef_nape - apeal
i've been informed by the headmins that they do have proof you're 18 now, so i'll accept this appeal and lift the ban
- Sat Mar 13, 2021 8:55 pm
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 17400
Re: station traits feedback
[youtube]775v9vxWfas[/youtube]Kassori wrote:Is the Too Many Cooks thing a station trait? 7 cooks is rediculous. I would like to mention that traitors are locked into their starting role for role-restricted items. Solution is to disable cook.
- Thu Mar 11, 2021 11:30 pm
- Forum: Resolved Appeals
- Topic: josef nape banned by nianjillical
- Replies: 2
- Views: 1099
Re: josef nape banned by nianjillical
unfortunately admin policy is against players giving their personal information out, so i can't really accept you giving me hard proof also this is the third time youve appealed this ban in the same manner within about a month and i don't see any real difference so i'm unfortunately going to have to...
- Tue Mar 09, 2021 8:36 pm
- Forum: Coding Feedback
- Topic: Cult - What can be fixed?
- Replies: 54
- Views: 14339
Re: Cult - What can be fixed?
okay so cutting cult down to the absolute basics -you draw runes on the ground and cut yourself on them to prepare spells -you drag people onto those runes to offer them to narsie and convert them to your side -you need to ritualistically sacrifice a target -once you have enough cultists you loudly ...
- Tue Mar 09, 2021 4:57 am
- Forum: Coding Feedback
- Topic: Cult - What can be fixed?
- Replies: 54
- Views: 14339
Re: Cult - What can be fixed?
really streamlining our runes/spells okay its 12:30am and im brainfogged heres a proposal 1) merge the offer rune, empower rune, revive rune and twisted construction spell into a single 2x2/3x3 heretic-style super-rune. offer people on it for convert, offer corpses for revives, offer plasteel/borgs...
- Tue Mar 02, 2021 5:36 pm
- Forum: Player's Club
- Topic: sub-saharan iq peanut
- Replies: 133
- Views: 25963
Re: sub-saharan iq peanut
i thought they meant the temperature of the sahara
- Mon Mar 01, 2021 9:28 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
smoking weed should give you the red cult eyes examine text
- Thu Feb 25, 2021 4:13 am
- Forum: Spriting and Mapping
- Topic: Tramstation (choo CHOO)
- Replies: 157
- Views: 65102
Re: Tramstation (choo CHOO)
one minor issue that came up earlier: spiders spawned in permabrig and had no way to access the rest of the station because the only exit is via button and simplemobs cant use it
side antags getting stuck in perma might be a problem in general idk
side antags getting stuck in perma might be a problem in general idk
- Fri Feb 19, 2021 6:53 pm
- Forum: Resolved Appeals
- Topic: josef nape banned by nianjillical
- Replies: 6
- Views: 2063
Re: josef nape banned by nianjillical
yeah i'm going to call this one denied for now, sorryjosef_nape wrote:so its denied? i know theres no real way to prove im 18. i really just wanna play today nothing else to do. if its a no its fine. but it would be cool
- Thu Feb 18, 2021 7:28 pm
- Forum: Resolved Appeals
- Topic: josef nape banned by nianjillical
- Replies: 6
- Views: 2063
Re: josef nape banned by nianjillical
as mentioned before, theres no real way to verify when your birthday is since its a matter of (well-justified) policy to avoid asking for personal information given this is the second time you've made this appeal in such a short period of time and how the prior conversaions went, it's really hard to...
- Mon Feb 15, 2021 7:16 pm
- Forum: Admin Feedback
- Topic: Nianjiilical
- Replies: 10
- Views: 5316
Re: Nianjiilical
Plays way too much music every round PLEASE STOP PLAYING INTERNET SOUNDS EVERY SINGLE ROUND yeah i think i overdid it on terry earlier, we had a few nukeops rounds in a row and i wanted to play fitting songs for them and then someone prayed for one of their tracks and etc etc ive been a little over...
- Sun Feb 14, 2021 11:57 am
- Forum: Off Topic
- Topic: Free Sticky
- Replies: 22
- Views: 4392
Re: Free Sticky
sticky mayhem take a bath and stop being sticky challenge
- Sat Feb 13, 2021 11:02 pm
- Forum: Ideas
- Topic: Inpeachment
- Replies: 7
- Views: 1850
Re: Inpeachment
make it so that only non-heads can lock or maybe even open it
- Fri Feb 12, 2021 4:08 pm
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 17400
Re: station traits feedback
add a trait where a random hostile mob spawns in the captain's locker
also a trait where random station items start the round haunted
also a trait where random station items start the round haunted
- Fri Feb 12, 2021 10:21 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
let sentient diseases talk to deadchat since they have zero ways to communicate with any other players
tbh sentient diseases need a lot of things but this would be nice
tbh sentient diseases need a lot of things but this would be nice
- Thu Feb 11, 2021 3:32 am
- Forum: Resolved Appeals
- Topic: ban apea
- Replies: 3
- Views: 1444
Re: ban apea
to be completely honest, the low effort of this ban appeal really doesn't inspire confidence that you just "turned 18", especially since when told about the 18+ rule your response was "okay im 19 now" like i said in the ban note, you do seem genuinely interested in following the ...
- Mon Feb 08, 2021 4:13 am
- Forum: Resolved Appeals
- Topic: [Nianjiilical] Stonefight - Escalation Policy vs Mime
- Replies: 12
- Views: 2824
Re: [Nianjiilical] Stonefight - Escalation Policy vs Mime
My main issue with this whole ordeal is that I have not once been given any specific line in the rules that would cause me to be guilty. I have listed each and every single line directly from the rules to prove my innocence in the matter and all you have to say is "rule 1 violation" witho...
- Mon Feb 08, 2021 3:33 am
- Forum: Resolved Appeals
- Topic: [Nianjiilical] Stonefight - Escalation Policy vs Mime
- Replies: 12
- Views: 2824
Re: [Nianjiilical] Stonefight - Escalation Policy vs Mime
so i will preface this by saying i'm only an adminobserver/trialmin atm, this is my first appeal, and i'll absolutely defer judgement to proper admins on this if they disagree looking at the logs, it seems like you and the mime had the regular roundstart scuffle, shoving one another onto tables, et...
- Mon Feb 08, 2021 3:20 am
- Forum: Resolved Appeals
- Topic: [Nianjiilical] Stonefight - Escalation Policy vs Mime
- Replies: 12
- Views: 2824
Re: [Nianjiilical] Stonefight - Escalation Policy vs Mime
so i will preface this by saying i'm only an adminobserver/trialmin atm, this is my first appeal, and i'll absolutely defer judgement to proper admins on this if they disagree looking at the logs, it seems like you and the mime had the regular roundstart scuffle, shoving one another onto tables, etc...
- Sat Feb 06, 2021 4:01 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
give revenants the power to put hauntium's haunted element on items as a high level ability so revenants can make the armory fight sec
- Sat Feb 06, 2021 1:35 am
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 17400
Re: station traits feedback
i agree that some of the current traits are so minor they're barely noticable but overall this is one of my favorite prs in a long time and i really hope more cool stuff gets added to it
- Sat Jan 30, 2021 9:07 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
single use wizard spell that sets an items force to 30 so you can beat the crew to death with anything you want spell that sets every object in the room's throwforce to 30 and throws it at a particular guy edit: or just a single item so you can pair it with recall and make the glaive from krull i j...
- Sat Jan 30, 2021 5:26 pm
- Forum: Coding Feedback
- Topic: nerf spiders for the love of god
- Replies: 45
- Views: 10615
Re: nerf spiders for the love of god
every single time someone has suggested that an antagonist must be dealt with using atmospherics and plasma fires, I just shake my head and look towards all those bans people got for flooding a department with plasma and killing more crew than xenos/blob/spiders. not even plasma fires, as mentioned...
- Sat Jan 30, 2021 4:30 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972921
Re: Minor Suggestions
single use wizard spell that sets an items force to 30 so you can beat the crew to death with anything you want
- Wed Jan 27, 2021 11:53 am
- Forum: Coding Feedback
- Topic: nerf spiders for the love of god
- Replies: 45
- Views: 10615
Re: nerf spiders for the love of god
i think spiders will become slightly more managable once the gamers learn that atmos completely destroys them
- Thu Jan 21, 2021 1:51 am
- Forum: Ideas
- Topic: add cucumbers and let us pickle them
- Replies: 17
- Views: 3519
Re: add cucumbers and let us pickle them
the problem with adding pickles it requires adding mason jars that you can put things into and thats a slippery slope into putting the ian action figure into a jar of lube
- Sun Jan 17, 2021 11:33 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081451
Re: ITT: We make shitty suggestions and come up with poor ideas.
admin button that fully charges every apc on the station, disconnects them from the powergrid, and spawns wooden hand cranks on them to force the crew to manually charge them
- Sun Jan 10, 2021 6:42 am
- Forum: Ideas
- Topic: lizard skin
- Replies: 6
- Views: 1674
Re: lizard skin
make it a lizard-only genetics mutation that lets them shed their skin once every so often, producing lizard skin and giving them vulnerability to brute damage until their new skin hardens
- Fri Jan 08, 2021 5:44 am
- Forum: Closed Policy Discussion
- Topic: Think about just disabling wizard, once and for all
- Replies: 89
- Views: 17796
Re: Think about just disabling wizard, once and for all
i do sort of like the idea of having minor and major wizards, minor wizards being less threat but not getting the more disruptive spells would it be better if certain wizard spells were easier to undo? just to throw out some ideas -summon ghosts, summon events and curse of madness end when the wizar...
- Thu Jan 07, 2021 9:13 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Dynamic ruleset
- Replies: 20
- Views: 4492
Re: [MRP] Dynamic ruleset
killing the wizard should disable summon ghostsNoxVS wrote:I still don’t think wizard is compatible with any other mode. Turns out summon ghosts sort of puts an end to a significant amount of things you can do as an antagonist.
or just disable it on dynamic i guess