Search found 566 matches
- Mon Feb 17, 2020 7:39 am
- Forum: Ideas
- Topic: Wizard Event Ideas
- Replies: 28
- Views: 6382
Re: Wizard Event Ideas
red light/green light, after a brief warning everybody starts taking damage if they move for a short bit an event that gives people a reward of some sort based on how many nearby players there are, something to encourage the crew to all group up, ala rad storms forcing people into maint alternately ...
- Sun Feb 09, 2020 2:09 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 928450
- Sat Feb 08, 2020 7:43 pm
- Forum: Ideas
- Topic: More Ethereal Colors please
- Replies: 6
- Views: 1344
- Thu Feb 06, 2020 9:58 pm
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 665401
Re: Stories of Awesome (Or something close to it.)
>be malf ai
>target is the chemist
>see him next to dispenser
>insert blank smoke recipe as a joke
>"ai if you do that again im going to kill myself"
>do it again
>he kills himself
>greentext
>target is the chemist
>see him next to dispenser
>insert blank smoke recipe as a joke
>"ai if you do that again im going to kill myself"
>do it again
>he kills himself
>greentext
- Tue Feb 04, 2020 3:42 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 449298
- Tue Feb 04, 2020 7:27 am
- Forum: Closed Policy Discussion
- Topic: Prisoner Role Policy Thread
- Replies: 46
- Views: 16351
Re: Prisoner Role Policy Thread
prisoners are a great role and concept but theyre definitely in a weird place where, even though they shouldn't be full blown antags, they're clearly intended (to me anyway) to have the right to fight with and resist security to an extent. having what amounts to a designated greytide role might be m...
- Sun Feb 02, 2020 4:30 am
- Forum: Closed Policy Discussion
- Topic: Re: wizards
- Replies: 12
- Views: 2576
Re: Re: wizards
Just remove summon guns/summon events/body-mind-face-swaps, don't make the round end immediately on wiz death before a certain point into the round (or at all), and nobody would have any problems with wizzes. The only salt I've ever seen from wiz rounds have been due to these things, especially eve...
- Sun Feb 02, 2020 4:23 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972896
Re: Minor Suggestions
neural microchips that can be implanted into ian and let the ai control him like a shell
- Fri Jan 31, 2020 2:51 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 114568
Re: CLONING REMOVAL FEEDBACK
Additional: Blood loss is basically permadeath for the body if the situation is bad. If you have no extra blood, that just means that people who are too low to survive on their own and process reagents for extra blood will never survive off the stasis bed. I'm probably wrong in this, but it's just ...
- Thu Jan 30, 2020 10:29 pm
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 928450
- Wed Jan 29, 2020 1:11 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 114568
Re: CLONING REMOVAL FEEDBACK
And hey, worst case scenario, we split a LRP and MRP codease. God knows I'm done with CRAB-17 in MRP. May as well make one the normal codebase and the other the HRP codebase if that happens because MRP dies if it requires a different playstyle due to code changes. it shouldnt be a separate codebase...
- Mon Jan 27, 2020 4:22 pm
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 114568
Re: CLONING REMOVAL FEEDBACK
not to try and dissuade your arguments but you can humanize monkeys with 1u of mutadone applied via dropper from the pharmacyArathian wrote:Then put a machine to humanize monkeys in medbay. Right now, you can't humanize monkeys in the medbay, only in sci.
- Mon Jan 27, 2020 4:57 am
- Forum: Ideas
- Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
- Replies: 10
- Views: 1997
Re: Antag Versus Antag Incentives (Dynamic Mode expected)
new changeling ability: eating a wizard/nightmare/other antag gives you their powers
new wizard spell: steal the knowledge from a dead body and gain all their antag powers
new traitor item: a bendy straw that you stick in someones head and suck out all their powers
new wizard spell: steal the knowledge from a dead body and gain all their antag powers
new traitor item: a bendy straw that you stick in someones head and suck out all their powers
- Sat Jan 25, 2020 4:32 pm
- Forum: Ideas
- Topic: Antag Versus Antag Incentives (Dynamic Mode expected)
- Replies: 10
- Views: 1997
Re: Antag Versus Antag Incentives (Dynamic Mode expected)
itd be hard to do without making metagming easier but something as simple as increasing the chances for a traitor/wizard/changeling to have "steal the nuke disk" in a round with ops would be something
- Fri Jan 24, 2020 8:56 pm
- Forum: Ideas
- Topic: clown bionic armset
- Replies: 2
- Views: 705
Re: clown bionic armset
mimes who lose an arm should be able to pantomime having a mime bionic armset, but a doctor has to pantomime installing it with surgery first
- Thu Jan 23, 2020 9:31 pm
- Forum: General Chat
- Topic: .
- Replies: 13
- Views: 3495
Re: Manuel - What do you people like out of AI?
one fun rp thing to do as ai is come up with dumb in-universe announcements, like talking about nt base sales or public employee announcements one round i made an ai announcement that nanotrasen removed the soporifics from the paint they used on airlocks because the crew wouldnt stop huffing them, w...
- Tue Jan 21, 2020 12:31 pm
- Forum: General Chat
- Topic: .
- Replies: 13
- Views: 3495
Re: Manuel - What do you people like out of AI?
LARGE VOICE will continue until people pay attention morale is improvedHorza wrote:AIs that constantly voxspam or use BIGTEXT. All that does is make people ignore the chat window since the AI is always shitposting in there. Same goes for heads, to be fair.
- Mon Jan 20, 2020 4:10 pm
- Forum: Closed Policy Discussion
- Topic: Wizards...
- Replies: 14
- Views: 2813
Re: Wizards...
actually fuck it heres my proposal 5 Cost Spells: Things everybody hates -Summon Events (2 > 5) 4 Cost Spells: Incredibly powerful and murderboney or disruptive -Mutate (2 > 4) -Rod Form (2 > 4) -Fireball (2 > 4) -Lesser Summon Guns (3 > 4) -Mjolnir (2 > 4) -Singularity Hammer (2 > 4) -Summon Guns (...
- Mon Jan 20, 2020 3:39 pm
- Forum: Closed Policy Discussion
- Topic: Wizards...
- Replies: 14
- Views: 2813
Re: Wizards...
wizards are an iconic part of ss13 to me and i would be incredibly sad to see them go that said i do believe they need balance work in their current state to try and encourage more gimmicky spells and disincentivize taking the Optimal Murderboner Wizard Setup every round i honestly think it could be...
- Mon Jan 20, 2020 3:06 pm
- Forum: General Chat
- Topic: ITT we talk about hilarious fuck-ups
- Replies: 23
- Views: 5754
Re: ITT we talk about hilarious fuck-ups
I have a clip of this somewhere but, I recently was killing the colossus as a miner. Only when I was about to be done an ash drake walked up and started spewing fire. I get lit on fire and start to panic and try to teleport away with the hiero club. Only for the colossus to break down the walls and...
- Sun Jan 19, 2020 9:07 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081423
Re: ITT: We make shitty suggestions and come up with poor ideas.
sentient disease symptom that turns people into catgirls
- Sun Jan 19, 2020 12:05 pm
- Forum: General Chat
- Topic: ITT we talk about hilarious fuck-ups
- Replies: 23
- Views: 5754
Re: ITT we talk about hilarious fuck-ups
i dont remember the specifics but one round the shuttle was en route and the station was pretty fucked up and there was a high level sentient disease going around named "cringe" the cure was lipolicide aka weed which was fucking hilarious so i grew a strain of cannibas called uncringe weed...
- Wed Jan 15, 2020 3:53 am
- Forum: Ideas
- Topic: ITT: Racial Ideas
- Replies: 14
- Views: 3359
Re: ITT: Racial Ideas
more species-exclusive genetics mutations could be fun
give lizards their own version of detatchable limbs that lets them detach and slowly regrow their tail or something
give lizards their own version of detatchable limbs that lets them detach and slowly regrow their tail or something
- Tue Jan 14, 2020 1:14 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 633498
Re: Pet Peeves Thread - Little things that REALLY annoy you
xenobiologists who kill the last slime of any color
xenobiologists who dont recycle monkeys
xenobiologists who have adult and baby slimes in the same pens
xenobiologists who arent me
xenobiologists who dont recycle monkeys
xenobiologists who have adult and baby slimes in the same pens
xenobiologists who arent me
- Sun Jan 12, 2020 6:03 am
- Forum: Ideas
- Topic: Make clowns have rainbow blood
- Replies: 16
- Views: 3232
Re: Make clowns have rainbow blood
even if clowns dont get it itd be a fun mutation
- Sat Jan 11, 2020 5:44 am
- Forum: General Chat
- Topic: .
- Replies: 78
- Views: 19876
Re: Manuel feedback and suggestions
its going to need a lot of admins working overtime on ruling and enforcement for the first little while and i sincerely wish them all the best with it because theres a lot of good potential here though yeah it might be good to have an official admin rulings thread unless thats what this one is for s...
- Sat Jan 11, 2020 12:20 am
- Forum: Coding Feedback
- Topic: CLONING REMOVAL FEEDBACK
- Replies: 468
- Views: 114568
Re: CLONING REMOVAL FEEDBACK
i honestly do agree with the basic statement that "ss13 without cloning would be an improvement in the long run" but it's going to be a hard, long road to get there if cloning does get cut not only is it going to have to be tested for a while, but medbay in general is going to have to be b...
- Sun Jan 05, 2020 12:03 am
- Forum: Coding Feedback
- Topic: what the heck is with these runite armor values
- Replies: 4
- Views: 1872
Re: what the heck is with these runite armor values
i mean if we're being accurate runite armor should make you basically melee proof but die instantly to magic and energy
- Fri Dec 27, 2019 10:10 am
- Forum: Coding
- Topic: Antagonist Race Option
- Replies: 32
- Views: 8011
Re: Antagonist Race Option
i thought this thread was going to be about adding an alien race literally called antagonists/antags/antaganims/whatever and now i really want that
- Thu Dec 26, 2019 4:36 pm
- Forum: General Chat
- Topic: Worst things you've seen someone get from a christmas tree
- Replies: 14
- Views: 4156
Re: Worst things you've seen someone get from a christmas tree
never forget the person who got a live facehugger that immediately jumped onto the lizard next to him
- Thu Dec 19, 2019 9:35 am
- Forum: Ideas
- Topic: give me ideas for finishing slime crossbreeds
- Replies: 6
- Views: 1968
Re: give me ideas for finishing slime crossbreeds
Translating greens transformation theme into a more general "creates useful items" seems like kind of a stretch though. The slime capsule seems a bit weak and the slime medikit seems a bit strong, 1000 brute healing and 1000 burn healing, side effect free. What i would expect from green c...
- Thu Dec 19, 2019 8:23 am
- Forum: Ideas
- Topic: give me ideas for finishing slime crossbreeds
- Replies: 6
- Views: 1968
give me ideas for finishing slime crossbreeds
in my latest attempt to actually learn to code and contribute something i've decided to take a crack at finishing xeno crossbreeding, since as far as i can tell the original creator hasnt been active in over half a year. they left plenty of ideas on the wiki page, but i'm using them more as a loose ...
- Tue Dec 17, 2019 10:02 pm
- Forum: Video Games
- Topic: Dungeon Crawl Stone Soup
- Replies: 17
- Views: 5479
Re: Dungeon Crawl Stone Soup
if you guys dont like some of the removals check gooncrawl, they do a good job at sticking to the idea of "crawl but not removing stuff"
- Mon Dec 09, 2019 6:24 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972896
Re: Minor Suggestions
put all of the 'normal' escape shuttles (meta, box, goon, kilo, birdboat, mini, etc) into a pool and randomize which one is the default on every round on every map it kind of sucks losing the concept of every map having a signature shuttle but 70% of the rounds are played on meta and there are 30~ s...
- Mon Dec 09, 2019 6:21 pm
- Forum: Closed Policy Discussion
- Topic: Straight up remove wizard gamemode
- Replies: 39
- Views: 9224
Re: Straight up remove wizard gamemode
just make pure wizard super rare and add wizard+traitor as a replacement so rounds don't immediately end
- Sat Dec 07, 2019 8:46 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972896
Re: Minor Suggestions
bartender idea: the secret cocktail every round OR real-life day, the secret cocktail's recipe changes. it's always two basic drinks (dispensable from the bartender's vendor), two 'advanced' drinks that have to be mixed, one random chemical from the chem dispenser, and 1u universal enzyme whenever t...
- Sat Dec 07, 2019 3:34 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972896
Re: Minor Suggestions
give wizards magic missile and jaunt for free and double the price of fireball/stop time/other super popular murderbone spells ideally the end result would be a murderbone setup costs the same total spell points but wizards can take more fun options if they dont murderbone also let wizards declare w...
- Fri Dec 06, 2019 12:33 am
- Forum: General Chat
- Topic: .
- Replies: 21
- Views: 5340
Re: How to not be shit as AI
actually the most important part of being ai is shitposting by telling the crew there's a cult because poly said so and watching as they actually argue over calling the shuttle
- Wed Dec 04, 2019 11:21 pm
- Forum: General Chat
- Topic: .
- Replies: 21
- Views: 5340
Re: How to not be shit as AI
the trick to being a good ai is to find the balance between actually upholding your laws and not making the game unfun for people its incredibly easy for an ai to simply patrol the entire station, immediately call out every antag they see, bolt down doors and ruin any semblance of stealth, and imo t...
- Sat Nov 30, 2019 7:20 pm
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081423
Re: ITT: We make shitty suggestions and come up with poor ideas.
replace the supermatter shard with a hamster in a little wheel named singulo, when singulo runs he emits radiation for the collectors singulo must be fed his vegetables to keep him running, engineering has to have botany/chef prepare him more vegetables when they run out and his bowl can only hold s...
- Fri Nov 29, 2019 4:24 am
- Forum: Ideas
- Topic: Cult rework design thread
- Replies: 10
- Views: 2876
Re: Cult rework design thread
considering clockcult is currently a blank slate, i feel like theres a unique opportunity to use it as essentially the 'beta test' of any bloodcult reworks
readd clockcult as a 1:1 clone of bloodcult, start making experimental changes to it, and then backport any well-received changes to bloodcult
readd clockcult as a 1:1 clone of bloodcult, start making experimental changes to it, and then backport any well-received changes to bloodcult
- Wed Nov 27, 2019 9:05 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081423
Re: ITT: We make shitty suggestions and come up with poor ideas.
wizard spell that purges all reagents in a target then injects them with 20u of a completely random chemical 4-5 times
cob'y chemm
cob'y chemm
- Mon Nov 25, 2019 12:41 am
- Forum: Ideas
- Topic: thinkin' bout vampires
- Replies: 14
- Views: 3341
thinkin' bout vampires
as someone who started playing ss13 years ago on /vg/station, vampires have always been one of the quintessential ss13 antags to me, and i'm sad about the state they're in currently. i know there's an antag freeze, so nothing would really get added for a while, but i've been thinking about ideas on ...
- Fri Nov 22, 2019 10:07 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3768
- Views: 972896
Re: Minor Suggestions
roboticist traitor item: bot remote hitting any simple bot (medibot, firebox, beepsky, etc) with the remote adds them to the remote's database using the remote opens a window where you can remotely and instantly disable or emag any linked bots, and direct them to move to a specific part of the station
- Fri Nov 22, 2019 2:54 am
- Forum: Ideas
- Topic: A Look at Mid-Round Antags
- Replies: 25
- Views: 6889
Re: A Look at Mid-Round Antags
making xenos that bust from monkeys inferior to ones that burst from humans is both a good nerf and makes sense lorewise
but youd have players not wanting to play as the larva that burst from monkeys
but youd have players not wanting to play as the larva that burst from monkeys
- Wed Nov 20, 2019 10:09 pm
- Forum: Ideas
- Topic: A unique botany chem dispenser
- Replies: 26
- Views: 6180
Re: A unique botany chem dispenser
im kind of surprised rnd can't just research the machine boards for the podpeople dispenser
by that late in the shift botany's already got the basics if they're any good
by that late in the shift botany's already got the basics if they're any good
- Wed Nov 20, 2019 10:03 pm
- Forum: Coding Feedback
- Topic: Money is worthless
- Replies: 35
- Views: 7637
Re: Money is worthless
imo part of the problem is finding ways to make money relevant that arent just taking shit away
the only time money ever mattered to me was playing botanist and having to wait for the funds for my strange seeds and itd suck to go back to that arbitrary wait
the only time money ever mattered to me was playing botanist and having to wait for the funds for my strange seeds and itd suck to go back to that arbitrary wait
- Sun Nov 17, 2019 4:46 pm
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7525
Re: An Autistic Look at Gold Slime Spawns
implying bringing gooses into the station is ever a wasted effortShadowflame909 wrote:gooses are like lavaland gibonite
a feature to troll you amd waste your effort
- Sat Nov 16, 2019 7:01 pm
- Forum: Ideas
- Topic: An Autistic Look at Gold Slime Spawns
- Replies: 27
- Views: 7525
Re: An Autistic Look at Gold Slime Spawns
- Dark Wizard could also go, sort of weird to have a human mob in the gold slime pool, especially one that doesn't serve a purpose. dark wizards are explicitly a runescape joke, they're the wizards outside the summoning circle by varrock and on tgstation they throw earth bolts imo instead of removi...
- Sat Nov 16, 2019 1:48 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3941
- Views: 1081423
Re: ITT: We make shitty suggestions and come up with poor ideas.
new job: helmsman a big ass pirate ship steering wheel is added to a semi-public area to steer the station, and if nobody calibrates it for more than 3-5 minutes, the station drifts into a hazard (meteor belt, carp swarm, etc) emagging the steering wheel makes it possible to drive the station into t...