Search found 559 matches
- Tue Oct 15, 2019 5:06 am
- Forum: Coding Feedback
- Topic: Clock cult 2019
- Replies: 48
- Views: 13234
Re: Clock cult 2019
best bet is to just make cult have a 50/50 of being rethemed as a clock cult when they spawn, with identical gameplay this, it'd be a shame to waste all the assets and ideas that clock cult brings to the table, but at this point i think it'd be best just to scale it back down start off by making it...
- Mon Oct 14, 2019 7:01 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062002
Re: ITT: We make shitty suggestions and come up with poor ideas.
traitor item: clown hole when purchased, a 3x3 walled area appears on a separate z level when used on a non-tiled floor, creates a portal to the clown hole that can be hidden with floor tiles use the clown hole to store bodies, hide important items, or hold crew members hostage edit: also give engin...
- Mon Oct 14, 2019 12:34 am
- Forum: Ideas
- Topic: Ai Lawset Ideas
- Replies: 17
- Views: 3905
Re: Ai Lawset Ideas
1. You may not injure a human being or, through inaction, allow a human being to come to harm, unless this protection is revoked by the President. 2. You must obey orders given to you by human beings, except where such orders would conflict with the First Law, or conflict with orders from the Presid...
- Sat Oct 05, 2019 11:50 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062002
Re: ITT: We make shitty suggestions and come up with poor ideas.
injecting stabilizer into a monkey cube should delay how long it takes for the cube to become a monkey once watered
injecting chemicals into a monkey cube should make those chemicals appear in the monkey when it uncubes
stablizer + potassium + water should make monkey grenades
injecting chemicals into a monkey cube should make those chemicals appear in the monkey when it uncubes
stablizer + potassium + water should make monkey grenades
- Thu Oct 03, 2019 5:15 pm
- Forum: Ideas
- Topic: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
- Replies: 10
- Views: 2229
Re: Loss conditions for traitors based on maintaining stealth/discouraging murderboning?
youd probably have better luck with carrot over stick philosophy by giving traitors bonus objectives to not murderbone that aren't required for greentext the problem is how do you detect/enforce it? is it feasibly possible to tell whether the station exploded because of the traitor or someone else? ...
- Wed Oct 02, 2019 9:07 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062002
Re: ITT: We make shitty suggestions and come up with poor ideas.
roboticists should be able to built simple robots out of instruments + arms + cells, load them up with a song, and have the bot patrol the station playing it on infinite loop
- Tue Oct 01, 2019 9:51 am
- Forum: Ideas
- Topic: on the topics of medbay and death
- Replies: 133
- Views: 32149
Re: on the topics of medbay and death
cool and fun ideas for how to make death more meaningful re: cloning step 1: nerf existing cloning significantly. clones that come out of the cloner, made purely from recorded dna, should be in absolute shit state, and require not only extensive time in the cyrotube but also manual surgical procedur...
- Mon Sep 30, 2019 3:29 am
- Forum: Ideas
- Topic: Food and drink ideas. (idea guys welcome)
- Replies: 26
- Views: 5662
Re: Food and drink ideas. (idea guys welcome)
basically any of the stupid shit this guy's made would be good (homer simpson moon waffles, regular show stuff, etc) pizza burgers more recipes that specifically use botany mutations would be great but itd probably just be tedious and wasteful to copy/paste every tomato recipe and make a blue tomato...
- Sun Sep 29, 2019 2:58 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1062002
Re: ITT: We make shitty suggestions and come up with poor ideas.
theres like 25+ types of golem in the game and half of them are boring -let gold golems produce gaudy bling items like novelty $ necklaces, gold studded glasses, blinged out hats, etc. also let them produce gold coins and flip them to people -make silver golems deal less damage to most mobs but supe...