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Re: Make Manuel Dynamic As Well

"its current state" is that it is adjustable in its entirety through configs, and it can take whatever shape is wanted of it. I just base my feedback from what I see when I play rounds of Dynamic. Maybe it has been tweaked and it can be tweaked further, but I don't know the specifics, I j...
by Agux909
Fri Mar 20, 2020 8:02 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 516

Re: Phobia Feedback

RaveRadbury wrote:
Agux909 wrote:Add phobia to felinids


Already in, it's the anime phobia.


But I don't want my character to be crapping his pants when he hears the word ANIME or such, only when he sees or hears the catbeasts.
by Agux909
Fri Feb 21, 2020 3:14 pm
 
Forum: Coding Feedback
Topic: Phobia Feedback
Replies: 21
Views: 641

Re: remove boxstation from the map rotation

Flatulent wrote:
oranges wrote:the bug is in the powernet code you retards

then we can also remove donut for the same reason while we are at it


No. Stop removing maps. Kilo was justified because it was a confirmed crash most rounds, but minor stuff like this can be fixed in no time, right? (looks at the talking fruit)
by Agux909
Fri Feb 21, 2020 3:08 pm
 
Forum: Policy Discussion
Topic: remove boxstation from the map rotation
Replies: 72
Views: 1876

Re: Phobia Feedback

Add phobia to felinids
by Agux909
Tue Feb 18, 2020 1:57 am
 
Forum: Coding Feedback
Topic: Phobia Feedback
Replies: 21
Views: 641

Re: Make Manuel Dynamic As Well

Don't missunderstand me, I like Dynamic and I like having 1 or 2 servers with it. But in it's current state it wouldn't do any good to have it 24/7 in Manuel. It would get old fast, as people would immediately opt for efficiency and powergaming over RP against the potential chaotic combinations Dyna...
by Agux909
Tue Feb 18, 2020 1:01 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 516

Re: Make Manuel Dynamic As Well

I don't know, I think MRP shouldn't be the place to incorporate perma dynamic. Dynamic from time to time is fine though
by Agux909
Tue Feb 18, 2020 12:20 am
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 516

Re: Make Manuel Dynamic As Well

No. Dynamic rounds usually make everything super chaotic, which can be acceptable and fun in LRP, but throw inmersion and RP out of the window for MRP. Definitely not
by Agux909
Mon Feb 17, 2020 9:54 pm
 
Forum: Policy Discussion
Topic: Make Manuel Dynamic As Well [POLL]
Replies: 15
Views: 516

Re: Turn off night lighting already

My opinion, remove it and make it so lighting loses intensity in a similar way when there's low power, as a power saving measure.
by Agux909
Thu Feb 13, 2020 4:43 pm
 
Forum: Policy Discussion
Topic: Turn off night lighting already
Replies: 34
Views: 1024

Re: Prisoner Role Policy Thread

Can you help another inmate break out? I suppose you don't, because that would get a regular non-antag banned and from what I understand this role isn't antag. But at the same time it's counter-intuitive because it's pretty obvious that inmates would help each other. what are you even saying? You c...
by Agux909
Thu Feb 06, 2020 1:42 pm
 
Forum: Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 1585

Re: Prisoner Role Policy Thread

I also think that we need a clear policy fast or problems may start arising soon.
by Agux909
Wed Feb 05, 2020 4:52 pm
 
Forum: Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 1585

Re: Prisoner Role Policy Thread

WHilst this sounds nice consider that by not having proper policy in place leaves the role confused as is. If they decide to collaborate it's great and all, but you're obviously allowed to try to escape in the Prisoner role. And then what's the limit? Are you supposed to just give up if anyone's in...
by Agux909
Tue Feb 04, 2020 7:11 pm
 
Forum: Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 1585

Re: Prisoner Role Policy Thread

I've only played one round with 2 prisoners in Manuel as HoS and I must say I already like the role and the potential interactions/rp elements it can offer to the round. In this particular round the two prisoners were relatively tame and were released from perma by the Warden, given tracking implant...
by Agux909
Tue Feb 04, 2020 4:56 pm
 
Forum: Policy Discussion
Topic: Prisoner Role Policy Thread
Replies: 46
Views: 1585

Re: Wizards...

Plus its fucking terrible for trying to actually do your job because there’s no point when the round is over in 15 minutes Irrelevant to this thread. This thread is about removing Wizards entirely, not the Wizard gamemode. That gamemode sucks, yes, remove that. Wizard should be reworked into someth...
by Agux909
Mon Jan 20, 2020 11:15 pm
 
Forum: Policy Discussion
Topic: Wizards...
Replies: 14
Views: 437

Re: Labor Camp as Default Punishment

Problem with gulag is, there's a random element in the form of ash storms. For longer sentences, that doesn't matter. But for shorter sentences, an unfortunately timed ash storm can drastically extend your time. And why is that a problem? Git gud and don't get brigged. Get brigged= dwi. Purely an I...
by Agux909
Sun Jan 19, 2020 7:58 pm
 
Forum: Policy Discussion
Topic: Labor Camp as Default Punishment
Replies: 31
Views: 1089

Re: Donutstation

Good to see you're still improving/adding stuff to Donut. I still have to play a lot more on the map before I can criticize or give feedback properly but I play on it as much as I can. An advise I can give you which is mostly common sense is don't get too discouraged by the lack of constructive feed...
by Agux909
Fri Jan 17, 2020 4:46 pm
 
Forum: Spriting and Mapping
Topic: Donutstation
Replies: 150
Views: 12812

Re: Labor Camp as Default Punishment

Labor camp needs to be used more so whatever suggestion comes up pointing towards that direction I agree with. If someone commits a crime it would be better for them having to actually do something ingame to make up for it, as little it might be, rather than a minute or three of standing afk.
by Agux909
Fri Jan 17, 2020 3:46 pm
 
Forum: Policy Discussion
Topic: Labor Camp as Default Punishment
Replies: 31
Views: 1089

Re: Add Psychologist job

Very interesting! I like it. Maybe this thread can instead serve as the forum place to discuss, add and critique the points made on that PR. Mechanics are obviously far more interesting and complex than what I had in mind. My approach to the idea was more from an RP side, but having it balanced betw...
by Agux909
Fri Jan 17, 2020 3:37 pm
 
Forum: Ideas
Topic: Add Psychologist job
Replies: 4
Views: 256

Add Psychologist job

Might've been discussed before but I feel like now that Manuel exists there's more reason than ever, and it could give players some potentially good RP scenarios and interactions with the crew. Other servers even being LRP have the job and I see no reason for /tg/ not having it. Aside global interac...
by Agux909
Fri Jan 17, 2020 2:17 pm
 
Forum: Ideas
Topic: Add Psychologist job
Replies: 4
Views: 256

Re: ITT: We make shitty suggestions and come up with poor ideas.

Add an "Alert" button which lasts for max 0.5/1s and makes you go on a state in which you are immune to knockdowns, table knocks, grabs, item hand drop, etc. for only that duration. Make it have some stupid cooldown like 20-30s or something.
by Agux909
Fri Jan 17, 2020 12:47 am
 
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3692
Views: 321909

Re: Make clowns have rainbow blood

Better yet, make clown's blood slippery

: o )
by Agux909
Sun Jan 12, 2020 2:19 pm
 
Forum: Ideas
Topic: Make clowns have rainbow blood
Replies: 16
Views: 493

Re: bring back its only a game round end sound

I hear it every now and then, it's indeed still there and enabled.
by Agux909
Sun Jan 12, 2020 1:48 pm
 
Forum: Policy Discussion
Topic: bring back its only a game round end sound
Replies: 4
Views: 321

Re: CLONING REMOVAL FEEDBACK

I still stand on the opinion that it should only be roundstart removal. Make it an unlockable you gotta work your ass to research. Like, really hard. Also, make it so only one cloner can ever exist in the map, and set the sensors of all suits to maximum as default. Cloning should be treated as a lux...
by Agux909
Sat Jan 11, 2020 11:36 pm
 
Forum: Coding Feedback
Topic: CLONING REMOVAL FEEDBACK
Replies: 468
Views: 12121

Re: Remove "The Room" theme [POLL]

People doesn't want to remove The Room Theme because of copyright but because they unironically dislike the movie. As Denton said /tg/ is non-profit so while theoretically an "infringement of copyright", realistically, nothing will happen in a thousand years. You can say it doesn't fit the...
by Agux909
Fri Jan 10, 2020 2:29 pm
 
Forum: Policy Discussion
Topic: Remove "The Room" theme [POLL]
Replies: 35
Views: 1473

Re: Unban request by PlayerMatu

Full logs: https://tgstation13.org/parsed-logs/event-hall/data/logs/2019/10/29/round-122482/game.html https://tgstation13.org/parsed-logs/event-hall/data/logs/2019/10/29/round-122482/attack.txt PlayerMatu latejoined as Matu Hider, the sec officer at around 20:08. Started the round normally by going ...
by Agux909
Thu Jan 09, 2020 4:52 am
 
Forum: Resolved Appeals
Topic: [FloranOtten] Unban request by PlayerMatu
Replies: 5
Views: 754

Re: Ghost Court

NecromancerAnne wrote:Ghost Court is funny and good, don't get rid of it. People who kill anyone with a ghost ring is a moron and the entire ghost court get to laugh at you for being so easily baited.


You beat me to saying this. Ghost court is all right and it doesn't happen that often, don't remove it.
by Agux909
Tue Dec 31, 2019 2:12 pm
 
Forum: Policy Discussion
Topic: Ghost Court
Replies: 26
Views: 1426

Re: [phuzzylodgik] calbloxs - still a better story than twilight

This listing won't be discussing each of your points but rather listing what you did wrong (given ban reason and the contents of your appeal itself): 1 You died, then became something else (in this case a borg). Given your actions against the same person that killed you in your previous life, you me...
by Agux909
Mon Dec 30, 2019 2:40 pm
 
Forum: Resolved Appeals
Topic: [phuzzylodgik] calbloxs - still a better story than twilight
Replies: 4
Views: 666

Re: ruling request

I don't know why you'd want to discuss it in OOC, I'd just ahelp it to know who's doing it, ask them politely to do something about it, and then take it to admin complaints if it keeps happening. This is just me of course, there is a certain amount of memery I can stand in a round, but having severa...
by Agux909
Sat Nov 30, 2019 8:32 pm
 
Forum: Policy Discussion
Topic: ruling request
Replies: 28
Views: 1361
PostThis post was deleted by MortoSasye on Fri Nov 29, 2019 2:39 am.
Reason: peanut

Re: Straight up remove wizard gamemode

I haven't been playing so much to be aware of the entire interactions of the game but for what I've seen, Wizard rounds are the ones that most unite the crew against a common foe. Be it sec, non-antags, antags and even greytiders. I see people changing to mostly positive and constructive behavior, a...
by Agux909
Tue Nov 26, 2019 11:53 pm
 
Forum: Policy Discussion
Topic: Straight up remove wizard gamemode
Replies: 39
Views: 1920

Re: [Naloac] DeiDrah23, Perma Ban Appeal

This should be obvious but I want to point it out: Rule 1: Don't be a dick. We're all here to have a good time, supposedly. Going out of your way to seriously negatively impact or end the round for someone with little IC justification is against the rules, this also includes harassing a player OOC (...
by Agux909
Tue Nov 12, 2019 12:55 am
 
Forum: Resolved Appeals
Topic: [Naloac] DeiDrah23, Perma Ban Appeal
Replies: 7
Views: 674

Re: Letting ban/note apeals be resolved by the same admin that placed them is dumb.

If a ban appeal is EXTREMELY mishandled, Admincomplaints are a valid option, or if people go against rulings. The reason why banning admins do the appeal is that, Normally, The banning admin knows the most about the ban situation, and tends to be the one who knows the most about the context of what...
by Agux909
Wed Nov 06, 2019 7:52 pm
 
Forum: Policy Discussion
Topic: Letting ban/note apeals be resolved by the same admin that placed them is dumb.
Replies: 23
Views: 857

Re: Discord Rule 12 is silly.

I completely disagree with the current state of this rule. Besides the good points already made here against it, it seems to me it can and will be used maliciously. Imagine the implications if false information starts being spread about someone knowing about something, when in reality they don't kno...
by Agux909
Tue Nov 05, 2019 4:09 pm
 
Forum: Policy Discussion
Topic: Discord Rule 12 is silly.
Replies: 38
Views: 1860

Re: If someone succumbs, is it the person who crit them’s fault?

I agree with that. Maybe I worded my post wrong. What I was trying to say is that it's indifferent if someone "succumbs after being crit", there needs to be context behind it. These are my thoughts: (both examples are with non-antag roles) .Player A crits Player B after escalation, starts ...
by Agux909
Sun Nov 03, 2019 1:22 am
 
Forum: Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 2724

Re: If someone succumbs, is it the person who crit them’s fault?

In my opinion, dying, not dying, "forfeiting" or not: These shouldn't be decisive points about someone getting punished or not. The context, actions and apparent motives of someone leading to X situation should be, and their demeanor when being called out for it. Why should rule enforcers ...
by Agux909
Sun Nov 03, 2019 12:34 am
 
Forum: Policy Discussion
Topic: If someone succumbs, is it the person who crit them’s fault?
Replies: 59
Views: 2724

Re: Remove the room theme from the game

by Agux909
Wed Oct 30, 2019 9:40 pm
 
Forum: Policy Discussion
Topic: Remove the room theme from the game
Replies: 31
Views: 1818

[Nervere] Agux909 - Old ban

BYOND account: Agux909 Character name: Can't remember now Ban type: Server Ban length: Permanent Ban reason: (MANUAL BAN) Appears to have flooded plasma, N2O, and CO2 as a non-antagonist over the course of two rounds while no admins were online. Please explain yourself on the forums. Rounds #91667 ...
by Agux909
Fri Oct 11, 2019 3:37 am
 
Forum: Resolved Appeals
Topic: [Nervere] Agux909 - Old ban
Replies: 1
Views: 221

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