Search found 140 matches
- Tue Feb 13, 2018 4:08 am
- Forum: General Chat
- Topic: Input delay/freeze bug
- Replies: 14
- Views: 4836
Re: Input delay/freeze bug
Excuse the necropost, but I've also been getting this exact same issue for the past year or two. /tg/ only, even on the recently-launched Terry. It's really been the reason I've been observing 99% of rounds because with my luck, this happens every time I'm in a dangerous situation. https://pastebin....
- Fri Feb 09, 2018 11:23 pm
- Forum: Closed Policy Discussion
- Topic: Proposed rules rewrite
- Replies: 34
- Views: 6480
Re: Proposed rules rewrite
Kind of sad how the current rules don't even discourage play2win behavior.
- Fri Feb 09, 2018 11:09 pm
- Forum: Closed Policy Discussion
- Topic: Proposed rules rewrite
- Replies: 34
- Views: 6480
Re: Proposed rules rewrite
Did you just copypaste this from the oldest available revision on the wiki?
- Wed Feb 07, 2018 5:27 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 954678
Re: Minor Suggestions
Plasmamen should create power when irradiated like the radiation collectors.
- Sat Feb 03, 2018 7:46 am
- Forum: Ideas
- Topic: Persistent Security Ranks
- Replies: 18
- Views: 4531
Re: Persistent Security Ranks
I'm concerned that something like this would further reinforce the mentality that the game revolves around antags vs security.
- Sat Jan 27, 2018 10:26 pm
- Forum: Closed Policy Discussion
- Topic: Admins pressing buttons in rounds they are/were playing
- Replies: 51
- Views: 12079
Re: Admins pressing buttons in rounds they are/were playing
I think of admins doing things like this from a Dungeon Master perspective: it's important for them to keep the round moving along, and throwing a wrench (that doesn't just screw over the antag of course) in their plans to mix it up is welcome. Heck, having an announcement that says you basically n...
- Fri Jan 26, 2018 5:27 pm
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23659
Re: bring back singularity as main powersource
solution: kill everybody other than you so nobody calls it realistically you could try and argue with the heads of staff that you can fix it if you are CE since 1) you can recall it 2) you can fix it 3) solars can provide power in the mean time will this fail? depends on how fast you can fix stuff ...
- Wed Jan 24, 2018 5:21 am
- Forum: Ideas
- Topic: bring back singularity as main powersource
- Replies: 110
- Views: 23659
Re: bring back singularity as main powersource
It's really easy to set up a singulo delamination if you know what to do.
Thing is hardly anyone knows what to do.
Thing is hardly anyone knows what to do.
- Mon Jan 15, 2018 4:05 pm
- Forum: Closed Policy Discussion
- Topic: Reasonable force in self defence within a department.
- Replies: 21
- Views: 5251
Re: Reasonable force in self defence within a department.
I don't think this kind of situation needs any hard and fast rules. There are many factors that could be at play. And I really feel we need far, far less 'if they do X then valid' rules that can be toelined. Did the person breaking in attempt to contact the department first, was a perfectly reasonab...
- Mon Jan 15, 2018 6:54 am
- Forum: Ideas
- Topic: Enlarge your round
- Replies: 61
- Views: 13968
Re: Enlarge your round
Less gamemodes and antags with round-ending features.
- Sat Dec 30, 2017 5:30 pm
- Forum: Closed Policy Discussion
- Topic: Does killing Ian/other pets make you valid?
- Replies: 23
- Views: 8441
Re: Does killing Ian/other pets make you valid?
Out of curiosity, has the 'killing Ian doesn't make person valid' ruling had any impact on the rate of Ian killings?
- Thu Dec 21, 2017 7:33 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39740
Re: Killing borgs for following laws
It is your choice to play as a nonhuman character. It is your choice to confront antagonists instead of running away. It may or may not have been the choice for the silicon to play as a silicon. Silicons have no choice but to stop you if you're fighting a human. If you're using your choices as a pap...
- Fri Dec 08, 2017 2:25 am
- Forum: Closed Policy Discussion
- Topic: why should drones be valid
- Replies: 73
- Views: 20212
Re: why should drones be valid
If you're not regularly running away from carp that you can't even tell is dead or not then you haven't played drone much, have you?cedarbridge wrote:You're not intended to ever be anywhere that you should have to run away from anything.
- Fri Dec 01, 2017 12:03 am
- Forum: General Chat
- Topic: how do you repair the station fast enough
- Replies: 18
- Views: 4137
Re: how do you repair the station fast enough
Forget the foam and just pack a fucking RCD. Seriously, the engivend has had them for like a year. If the vendor's empty 15 metal sheets will get you one from an unupgraded hacked autolathe. If cargo's uncooperative BUILD YOUR OWN AUTOLATHE, grab the board from tech storage and use your magic new de...
- Fri Nov 24, 2017 8:05 am
- Forum: Ideas
- Topic: Make unarmed attacks do stamina damage instead of brute
- Replies: 76
- Views: 16331
Re: Make unarmed attacks do stamina damage instead of brute
Consider using the system TES 4: Oblivion used and have punching do stamina damage until knockout, and then do only lethal damage. This will make beating a motherfucker to death with your bare god damned hands still possible and make chain stunning people a bit harder as you no longer do stamina da...
- Thu Nov 23, 2017 3:06 am
- Forum: Ideas
- Topic: Gun safeties
- Replies: 15
- Views: 3003
Re: Gun safeties
It would be worth a chuckle watching someone get dunked because they forgot to switch the safety off in a fight.
Re: Moodlets
In other words, the same exact end result as nerfing everything except with bonus powercreep.NanookoftheNorth wrote:In other words, don't nerf everything implementing this, buff everyone.
- Wed Nov 15, 2017 2:12 am
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39740
Re: Killing borgs for following laws
Use the "prisoner transfer centre".
If silicons use metaknowledge of it being an execution chamber, they should be banned.
Also the RD maybe not instantly pushing the lock button shouldn't be a valid reason to kill a law-abiding borg.
If silicons use metaknowledge of it being an execution chamber, they should be banned.
Also the RD maybe not instantly pushing the lock button shouldn't be a valid reason to kill a law-abiding borg.
- Mon Nov 13, 2017 11:32 pm
- Forum: Ideas
- Topic: Supermatter gas interactions brainstorm thread
- Replies: 8
- Views: 2636
Re: Supermatter gas interactions brainstorm thread
I kinda like the idea of gasses that make the SM produce more power at the cost of making it more dangerous to work on (instead of more likely to delaminate). What if one reaction heated up gas in a wide range of tiles around the supermatter, even going through walls? So that engineers either have ...
- Mon Nov 13, 2017 1:03 am
- Forum: Ideas
- Topic: Decentralize Research
- Replies: 86
- Views: 19707
Re: Decentralize Research
That's what the experimentor should be for after this is implemented.
- Thu Nov 09, 2017 1:16 am
- Forum: Closed Policy Discussion
- Topic: Disallow admins to make secborgs & remove them from config.
- Replies: 229
- Views: 43806
Re: Disallow admins to make secborgs & remove them from conf
I'm ambivalent regarding secborgs but it sure seems like most beefs against them stem from admins letting law violations slide.
- Sun Nov 05, 2017 9:49 pm
- Forum: Closed Policy Discussion
- Topic: Fake antags
- Replies: 54
- Views: 12450
Re: Fake antags
If they aren't harming people directly, then what point is there to ban them? They know the consequences for acting like an antag nonharmfully, and the line between IC punishment and a ban. They should only be banned if they ahelp when theyre killed The argument being made here is that someone's an...
- Fri Oct 20, 2017 4:27 am
- Forum: Ideas
- Topic: Gallows/Nooses
- Replies: 58
- Views: 16522
Re: Gallows/Nooses
It was the first round.Screemonster wrote:first day.
- Tue Oct 17, 2017 6:32 pm
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 14957
Re: Pregame Lobby
Cram every ready player in the arrivals shuttle with nothing but a generic jumpsuit during lobby time. When the round begins, fade in a splash screen depicting crew members waiting in line to be assigned jobs by a centcom official at the arrivals checkpoint, then run the roundstart code that spawns ...
- Tue Oct 17, 2017 6:41 am
- Forum: Ideas
- Topic: Pregame Lobby
- Replies: 72
- Views: 14957
Re: Pregame Lobby
Stuff everybody in the arrivals shuttle.
- Sat Oct 14, 2017 1:11 am
- Forum: Ideas
- Topic: Increasing Relevancy of Service Department
- Replies: 36
- Views: 8161
Re: Increasing Relevancy of Service Department
If service jobs become important, powergamers won't rely on them, they'll just hop over the table and take what they want after disposaling the bartender/chef for not doing the job at maximum efficiency according to a guide.
- Mon Oct 09, 2017 9:21 pm
- Forum: Coding Feedback
- Topic: LOUD NOISES
- Replies: 22
- Views: 4546
Re: LOUD NOISES
Playsound has distance and falloff arguments. People should be using them more often.
- Fri Oct 06, 2017 9:26 pm
- Forum: Coding Feedback
- Topic: How often do you actually use the cargo desk?
- Replies: 19
- Views: 3635
Re: How often do you actually use the cargo desk?
It'd be nice if cargo got more unique stuff you could order for other departments. When power tools were being added I suggested giving them to cargo for this reason. But nope, into R&D they went. As for the subject, I once put in an order as a drone ( As was ruled allowed with the console ) fo...
- Thu Oct 05, 2017 5:54 pm
- Forum: Ideas
- Topic: FTL Style-Random Encounters
- Replies: 18
- Views: 4399
Re: FTL Style-Random Encounters
How about as an alternative to pirates, there can be a small band of WESTERN SPACE BANDITS. Equipped with six-shooters, rope (themed cuffs), tamed and saddled carp for transportation, and space suits that include bandanas and cowboy hats, their objective would be to raid the station and rob the crew...
- Tue Oct 03, 2017 4:31 am
- Forum: General Chat
- Topic: Do you think shuttle calling is a SS13 design flaw?
- Replies: 73
- Views: 20763
Re: Do you think shuttle calling is a SS13 design flaw?
It's really easy to patch up the station thanks to all the powercreep RCDs received over the years, not to mention tools like the experimental welder. Problem is air drain over a long round will eventually make the station unlivable unless someone goes through all the effort to set up a lavaland sip...
- Tue Oct 03, 2017 4:25 am
- Forum: Ideas
- Topic: Randomized Weapon in the Armory
- Replies: 33
- Views: 6645
Re: Randomized Weapon in the Armory
Glad they fixed the apostrophe bug in this revision.oranges wrote:hey look steelpoint 2.0
Anyway, I'd suggest fluffing it by placing the random spawn in the contraband locker. Imply that the previous shift seized it from some enemy agent.
- Sun Oct 01, 2017 4:28 pm
- Forum: Ideas
- Topic: Making admin pms more obvious in afk situations.
- Replies: 10
- Views: 2262
- Thu Sep 28, 2017 3:53 pm
- Forum: Closed Policy Discussion
- Topic: "Pile on ick ock"
- Replies: 73
- Views: 22401
Re: "Pile on ick ock"
If 4-5 lines of bluetext really have that much impact on your game experience then just turn OOC off and yeah there we go APC destroyed mission accomplished.
- Tue Sep 26, 2017 8:25 am
- Forum: Coding
- Topic: You can now link your github account
- Replies: 28
- Views: 8041
Re: You can now link your github account (Coder rank GET)
When everyone's a coder.
Nobody will be.
Nobody will be.
- Fri Sep 22, 2017 9:33 am
- Forum: Closed Policy Discussion
- Topic: "Pile on ick ock"
- Replies: 73
- Views: 22401
Re: "Pile on ick ock"
Icky ocky is a player tradition as much as I ded pls restart. Unless someone's spamming 20 lines of it, it should be okay. I've been on both ends of the stick and I don't mind. This pretty much. This smells like yet another thing that only a vocal minority of players and forum dwelling ex-players c...
- Sat Sep 16, 2017 3:32 pm
- Forum: Ideas
- Topic: Halloween is coming up and we're pretty not-spooky
- Replies: 27
- Views: 6615
Re: Halloween is coming up and we're pretty not-spooky
What if ghosts were offered rewards like respawns or antag tokens as bounties for ghosts adminhelping that shit instead of going along with it.Qbopper wrote:...dumb shit like "if X is antag float over the paperbin!!"...
Dumb obvious metacheater gets banned.
Good ghostie gets rewarded.
- Sat Sep 16, 2017 6:24 am
- Forum: Closed Policy Discussion
- Topic: why should drones be valid
- Replies: 73
- Views: 20212
Re: why should drones be valid
"Drone swiped my hat from my desk." should be a valid reason.
"I wanted the drone's tools." should be a valid reason.
"I told the drone to fuck off and it didn't." should be a valid reason.
"Fuk dron lmao" shouldn't be valid.
"I wanted the drone's tools." should be a valid reason.
"I told the drone to fuck off and it didn't." should be a valid reason.
"Fuk dron lmao" shouldn't be valid.
- Sun Sep 03, 2017 6:52 am
- Forum: General Chat
- Topic: on the topic of security and cults
- Replies: 10
- Views: 2617
Re: on the topic of security and cults
as a side note, i'd like to point out that plasmamen are all but impossible to deconvert without them dying, as you need to remove their helmet/mask, causing burning and suffocation, feed them the water, then put it all back on before they outright die. maybe add some sort of "slit" to th...
- Thu Aug 31, 2017 11:47 pm
- Forum: Closed Policy Discussion
- Topic: Drones and power sinks
- Replies: 32
- Views: 12327
Re: Drones and power sinks
A good rule to live by is if anyone(such as a traitor) can complain about your actions then you're doing something wrong as a drone This needs to be more strongly emphasized. As a drone, you are nobody's opponent and nobody's ally. You patch up damage or do construction projects and do your best to...
- Thu Aug 31, 2017 9:29 am
- Forum: Ideas
- Topic: Additional Limbs
- Replies: 16
- Views: 3479
Re: Additional Limbs
Make it so you only benefit from multishields if you have a shield in every hand.
Don't let the Sundowner dream die.
Don't let the Sundowner dream die.
- Thu Aug 24, 2017 4:19 am
- Forum: Closed Policy Discussion
- Topic: [policy] WMD's are only bannable if the user's team loses
- Replies: 28
- Views: 9462
Re: [policy] WMD's are only bannable if the user's team lose
Why the fuck is play-to-win-fuck-everything-else behavior being codified? That's something that should always be left to admin judgement, making a hard and fast rule of 'Doesn't matter if you killed ten innocent people, YOU KILLED DAT FUKIN TATOR! GO YOU!!11! ' is just going to lead to toe-lining bu...
- Mon Aug 21, 2017 7:16 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539974
Re: Simple Questions Thread
Don't you (and everyone within eyesight) get told if someone's trying to empty your pockets, unlike stuffing bits and bobs into empty pockets? Not at all. Pickpocketing is a completely invisible action if successful. And failed attempts only alert the victim that their pockets were being fumbled wi...
- Sat Aug 19, 2017 3:48 pm
- Forum: Ideas
- Topic: Mech equipment in mining vendor
- Replies: 20
- Views: 3924
Re: Mech equipment in mining vendor
Too bad there's nowhere to mine that isn't flooded with hostile mobs.D&B wrote:Ripleys were meant to mine, not fight. Get it in your head.
- Sat Aug 19, 2017 3:46 pm
- Forum: General Chat
- Topic: Stupid Reasons We've Seen For Calling The Shuttle
- Replies: 75
- Views: 17354
Re: Stupid Reasons We've Seen For Calling The Shuttle
What do you mean by this?Armhulen wrote:And number 2, that's a round ending antag ya shits
Xenos don't have a round-ending mechanics unlike most other antagonists.
- Fri Aug 18, 2017 3:01 pm
- Forum: Ideas
- Topic: Lizard cloning rework
- Replies: 38
- Views: 8684
Re: Lizard cloning rework
So are downstream servers without mutantraces enabled just going to have useless machines sitting around?
- Thu Aug 03, 2017 8:22 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539974
Re: Simple Questions Thread
It's just absurdly powerful booze. Nothing more nothing less.
To go any further would mean breaking down how alcohol in general works.
To go any further would mean breaking down how alcohol in general works.
- Sun Jul 30, 2017 2:19 am
- Forum: Coding Feedback
- Topic: Let's talk about gamemode odds of happening
- Replies: 32
- Views: 6903
Re: Let's talk about gamemode odds of happening
...though the biggest contributing factor that I've witnessed is the rise of people over the years pushing anti-roleplay gameplay... Anti-roleplay gameplay is already in. Almost every gamemode these days has what I call a delta situation (Ergo, nuke arming, AI takeover, narsie rune drawing, clock g...
- Wed Jul 26, 2017 2:02 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539974
Re: Simple Questions Thread
Both grenade casing type and matter bin quality is taken into account for making chemical payloads. You'll need large casings plus a bluespace bin to make a 7 beaker capacity payload. But now that this is all said metagamers are going to be suspicious of a botanist growing corn. So it's better use g...
- Wed Jul 26, 2017 1:48 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539974
Re: Simple Questions Thread
I've already tested that long ago. 11/22/45
You don't need to do anything fancy to get it hot enough, just heat up the beakers just below the reaction threshold before adding them to the payload.
You don't need to do anything fancy to get it hot enough, just heat up the beakers just below the reaction threshold before adding them to the payload.
- Sat Jul 22, 2017 12:44 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 623220
Re: Pet Peeves Thread - Little things that REALLY annoy you
The SM Exploding 5 minutes in, or people calling the shuttle at the mere existence of a cult/ calling the shuttle once all the antags are dead,and the station is in good condition. I feel as though a solid half of my complaints nowadays are of people calling the shuttle. Why do we have a "Reas...