Search found 925 matches
- Mon Mar 01, 2021 7:26 am
- Forum: Player's Club
- Topic: not wilchen peanut
- Replies: 229
- Views: 52221
Re: not wilchen peanut
NOT LIKE THIS you can still survive qbmax. I have come up with a strategy for you. You must invent time travel and send bill gates back in time to create urine -> “drinkable” “water” processing machine. That way in the present time you will have access to it. Why does it exist IRL alreay you may as...
- Mon Mar 01, 2021 7:19 am
- Forum: Closed Policy Discussion
- Topic: Tighten up RP expectations on LRP
- Replies: 39
- Views: 6660
Re: Tighten up RP expectations on LRP
Come on man you know that's not the point, if you're going to disagree disagree properly
- Mon Mar 01, 2021 6:45 am
- Forum: Site, Forums, And Wiki
- Topic: Separate Election Threads (esp Debates) from General
- Replies: 11
- Views: 5149
Re: Separate Election Threads (esp Debates) from General
What did he mean by this
- Mon Mar 01, 2021 12:15 am
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 11562
Re: Atmos changes feedback thread
I agree with much of what your saying with how reactions are used in the atmospherics tech gameplay loop. I think that many reactions are balanced around the supplies present in atmospherics, which result in a more stagnant atmosphere outside of atmospherics. The result of this is of course only th...
- Mon Mar 01, 2021 12:10 am
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 11562
Re: Atmos changes feedback thread
That was a semi-interesting read but it lacked the specificity I'd have liked. Even just outlining the specific problems like space heaters being ineffectual or whatever if you're not sure how you'll fix things yet. I was somewhat vauge because I'm not 100% on what exactly should be fixed, this is ...
- Mon Mar 01, 2021 12:01 am
- Forum: Coding Feedback
- Topic: New R&D Console Interface
- Replies: 3
- Views: 1628
Re: New R&D Console Interface
You should put your feedback for the system in the general thread https://tgstation13.org/phpBB/viewtopic ... 33#p593733
- Sun Feb 28, 2021 10:05 am
- Forum: Player's Club
- Topic: not wilchen peanut
- Replies: 229
- Views: 52221
- Sun Feb 28, 2021 7:30 am
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 11562
Re: Atmos changes feedback thread
There's a lot of useful feedback here, while I'm not going to address each point directly, it really has been helpful to hear your thoughts. Thank you. That said, I've drafted a design doc for atmospherics/atmos tech. The focus is on promoting repairing/maintaining the station, alongside the creatio...
- Fri Feb 26, 2021 9:56 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 117374
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Such a thing already exists, in fact it's config
- Fri Feb 26, 2021 4:01 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 117374
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
Strong sargon energyXivilaiAnaxes wrote:Worked for Trump *shrug*Horza wrote:You know the phrase "there's no such thing as bad publicity"?XivilaiAnaxes wrote:Math suggests Rave has much more "energy" interested in his campaign.
That's true but maybe not in the way you think it is.
- Wed Feb 24, 2021 2:27 am
- Forum: Player's Club
- Topic: doom2wormsinbrain peanut
- Replies: 106
- Views: 15353
Re: doom2wormsinbrain peanut
Come on man just don't do something that might piss off the admin team. Really it's not that hard. You know how to prevent this kind of thing, you just need to actually do it.
- Mon Feb 22, 2021 7:16 am
- Forum: General Chat
- Topic: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
- Replies: 608
- Views: 117374
Re: official headmin election 13 thread (NO LONGER PRE-ELECTION EDITION)
10/10, best twist this season
- Sat Feb 20, 2021 2:02 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84328
Re: Jackrip complaint peenut
Lies and deceitcacogen wrote:I don't do either of these thingsjackrip wrote:Who are you
No wait, better question
Do you play the game or do you just code
- Fri Feb 19, 2021 3:37 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84328
Re: Jackrip complaint peenut
You have made my point for me Leave it to a c*der to think having to secure important items in a game where you know there's people who want to kill you is a bad thing Make the game eternally green shift or go cope I don't think every player should need to have a backpack of tools to prevent them f...
- Fri Feb 19, 2021 2:54 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84328
Re: Jackrip complaint peenut
Murderboners don't succeed because none is good enough to oppose them No that's exactly why they succeed. You don't need comparable gear to take them on when you have such a massive difference in numbers and a single smart player can do it with tools you can find out in the open around the station....
- Fri Feb 19, 2021 2:30 am
- Forum: Player's Club
- Topic: Jackrip complaint peenut
- Replies: 428
- Views: 84328
Re: Jackrip complaint peenut
Honestly if murderboning is this unfun, why don't you rule 1 ban for it? Don't make it like, explicitly against the rules, since all that does is cause people to rules lawyer what is and isn't murderboning, "I promise Mr Yogmin I only killed one mime, I'm innocent", but if someone is consi...
- Wed Feb 17, 2021 9:34 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Kill gun cargo once and for all
- Replies: 63
- Views: 16567
Re: [MRP] Kill gun cargo once and for all
This is depressing. Locking to alert levels is maybe a bit much tho, would leave sec officers helpless unless someone presses the button
- Mon Feb 15, 2021 3:32 am
- Forum: Ideas
- Topic: Persistent Asset Management
- Replies: 5
- Views: 1505
Re: Persistent Asset Management
Tying anything greater then one round to the economy is a bad idea, it's too easy to break, and I don't want said breakage to matter that much
- Sat Feb 13, 2021 11:36 pm
- Forum: Player's Club
- Topic: Free Manuel Party Peanut
- Replies: 95
- Views: 16954
Re: Free Manuel Party Peanut
If this does go anywhere I think it's gonna be really funny
- Sat Feb 13, 2021 2:51 am
- Forum: Coding Feedback
- Topic: combat mode feedback
- Replies: 96
- Views: 24214
Re: combat mode feedback
It's going to take a while for me to get used to and has some bug but otherwise, it not great but not bad either. My only major problems are the weird flipping the sprites do in combat and the fact that the commands for when you bring up the list of items in a stack don't work. Not sure what you me...
- Sat Feb 13, 2021 2:24 am
- Forum: Town Hall
- Topic: Trialmin Review: AIIA
- Replies: 8
- Views: 3327
Re: Trialmin Review: AIIA
Made me feel joy for the first time in months. 10/10 would scumb to the mothmin horde again
- Fri Feb 05, 2021 11:43 am
- Forum: Coding Feedback
- Topic: Atmos changes feedback thread
- Replies: 32
- Views: 11562
Re: Atmos changes feedback thread
I'll have more to say here later, throwing this out for now Is it light on performance? Yes(i think) Is it realistic? More-so than viscous gasses Is it fun? Well, most of the fun derived from the system was from putting out fires with an extinguisher, and cleaning up spills of plasma as you watch th...
- Thu Feb 04, 2021 5:36 am
- Forum: Coding
- Topic: station traits feedback
- Replies: 52
- Views: 17298
Re: station traits feedback
I have some bad newsTWATICUS wrote: opposite day(economy) - assistants make the most/heads make the least
- Tue Feb 02, 2021 11:01 pm
- Forum: General Chat
- Topic: the state of manuel
- Replies: 23
- Views: 4487
Re: the state of manuel
Using the manuel discord is a mistake, as evidenced by the incidents
- Sat Jan 30, 2021 10:50 pm
- Forum: Site, Forums, And Wiki
- Topic: Singulo.io Dead
- Replies: 10
- Views: 5060
Re: Singulo.io Dead
Rest in peace
- Sat Jan 30, 2021 9:19 am
- Forum: Site, Forums, And Wiki
- Topic: Petition to ban people who dont link the appeal in peanut OPs
- Replies: 31
- Views: 7777
Re: Petition to ban people who dont link the appeal in peanut OPs
no, legit, is this seriously how policy is pushed through? throwing up a fucking poll where LITERALLY NO ONE WILL SEE IT. as of this time, SIXTEEN PEOPLE have voted. out of the HUNDREDS that play here. i wonder what would happen if a poll were thrown up here about how many people LIKE KILO STATION ...
- Sun Jan 24, 2021 8:55 am
- Forum: Ideas
- Topic: The Autovalidation System
- Replies: 10
- Views: 2229
Re: The Autovalidation System
The separation of codebase and server is kinda absolute, we shouldn't be adding stuff that codifies the rules of the admin team this strictly, especially when those rules could in theory be changed by not us.
- Sun Jan 03, 2021 11:28 pm
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 4066
Re: Additions to Geladikinesis
That said, I think genetics has more fundamental issues then it's powers, and power-creep will be destructive on the overall
- Sun Jan 03, 2021 11:19 pm
- Forum: Ideas
- Topic: Additions to Geladikinesis
- Replies: 19
- Views: 4066
Re: Additions to Geladikinesis
If you want something done do it yourself, or rise to a position of power and bully someone into doing it for you
- Fri Jan 01, 2021 3:22 am
- Forum: Player's Club
- Topic: castortroy23 peanut
- Replies: 303
- Views: 46112
Re: castortroy23 peanut
Reduce reuse recycle
- Thu Dec 31, 2020 7:46 am
- Forum: Closed Policy Discussion
- Topic: Remove "XD" From the list of blacklisted words for the sake of Ethereal Names
- Replies: 8
- Views: 1692
- Fri Dec 18, 2020 8:59 am
- Forum: Closed Policy Discussion
- Topic: (State of ManFail) Why the fuck are obvious antag wizards considered human?
- Replies: 8
- Views: 1952
Re: (State of ManFail) Why the fuck are obvious antag wizards considered human?
The ai is not crew aligned
- Thu Dec 17, 2020 10:50 pm
- Forum: Ideas
- Topic: Add a config option to disable common radio
- Replies: 7
- Views: 1829
Re: Add a config option to disable common radio
I don't like the idea of making such a game-changing thing config.
- Thu Dec 17, 2020 4:21 am
- Forum: Player's Club
- Topic: Affectionate cat peanut
- Replies: 170
- Views: 32758
Re: Affectionate cat peanut
I week ban
Appeal
Good god man
Appeal
Good god man
- Thu Dec 17, 2020 1:09 am
- Forum: Ideas
- Topic: make Boxing Gloves craftable
- Replies: 3
- Views: 1098
Re: make Boxing Gloves craftable
Ideas are cheap, and this isn't really an argument for or against.
- Sun Dec 13, 2020 5:35 am
- Forum: General Chat
- Topic: fuck coders
- Replies: 75
- Views: 15548
Re: fuck coders
Coming straight from the underground
- Mon Dec 07, 2020 9:19 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 90436
Re: Kilo Station
This is sad, stop being sad
- Wed Nov 25, 2020 7:40 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Punt public genetic consoles into the sun
- Replies: 51
- Views: 10733
Re: [MRP] Punt public genetic consoles into the sun
It looks like this is being handled as a genetics suggestion thread, so I will add some input. Genetics is in a horrible spot right now, it is mostly gated by time and got a significant buff via a fucking UI upgrade , it needs either a full rethink or burning to the ground and starting again. You sh...
- Fri Nov 13, 2020 11:46 pm
- Forum: Closed Policy Discussion
- Topic: Remove Blood Brothers
- Replies: 42
- Views: 7876
Re: Remove Blood Brothers
Isn't that config?WineAllWine wrote:even if we dont remove it, please limit the amount of threat it takes on dynamic. 80 threat does not equal 2 trios of BBs
Edit: Oh
- Wed Nov 11, 2020 7:59 pm
- Forum: Town Hall
- Topic: Trialmin Review: Wineallwine
- Replies: 6
- Views: 2202
Re: Trialmin Review: Wineallwine
Off his rocker insane, goodmin, promote.
- Tue Nov 10, 2020 11:37 pm
- Forum: Town Hall
- Topic: Trialmin Review: Gogo9001
- Replies: 12
- Views: 3539
Re: Trialmin Review: Gogo9001
Goodmin from what I've seen of em, does great work.
- Tue Oct 20, 2020 8:23 am
- Forum: Ideas
- Topic: Shuttle call is the worst mechanic in SS13 and should be revamped
- Replies: 94
- Views: 22153
Re: Shuttle call is the worst mechanic in SS13 and should be revamped
While I haven't really been following this, taking such a vitriolic stance, especially towards respected members of the community, is not going to pay off well in the long run. I've mentioned writing a design doc at some point, but you've mentioned this thread as that doc. I don't think the discussi...
- Fri Sep 25, 2020 10:09 pm
- Forum: Closed Policy Discussion
- Topic: Tweak MRP movespeed
- Replies: 44
- Views: 8073
Re: Tweak MRP movespeed
It's at this point i should tell you guys that the server run speed is already modified from the repo. its 1.0 on the repo but 1.5 on the server (higher means slower). Didn't seem to break anything. I know you're not saying it here but I wanna be clear, the repo config has been updated to match the...
- Tue Sep 08, 2020 2:48 am
- Forum: Town Hall
- Topic: Trialmin Review: ArcaneDefence
- Replies: 9
- Views: 2752
Re: Trialmin Review: ArcaneDefence
Keeps making moth milk memes and bullies me about sm code, 10/10, promote.
Edit: Fucking admin candidate, wasn't even hug.
That just leaves the bullying and excellent conduct and attitude to the game, what a shame.
Edit: Fucking admin candidate, wasn't even hug.
That just leaves the bullying and excellent conduct and attitude to the game, what a shame.
- Sun Jun 28, 2020 8:50 pm
- Forum: Coding
- Topic: How i can replace cargo shuttle bay
- Replies: 1
- Views: 2005
Re: How i can replace cargo shuttle bay
Ask on the discord, or coderbus
- Sun Jun 28, 2020 8:42 pm
- Forum: Ideas
- Topic: Add the PTL from goonstation
- Replies: 10
- Views: 3197
Re: Add the PTL from goonstation
Sure, but not yet. Both power and econ are not stable economies, they're being worked on but it'll be a bit till they stabilize.
- Sun Jun 28, 2020 8:41 pm
- Forum: Ideas
- Topic: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
- Replies: 85
- Views: 16677
Re: Add back Cloner/Sleeper as T4 Machine that can be built with diamonds
In every way. If you don't have engineers, activating these machines can act as a ghetto powersink. If you do have engineers, power is irrelevant. The SME can produce 10MW with a few minutes of modding and very little risks taken. Cargo can order a Tesla and make powerdraw irrelevant. The TEG is li...
- Fri Jun 26, 2020 10:52 pm
- Forum: Coding
- Topic: Cancelled Bounty.
- Replies: 7
- Views: 3316
Re: 4 dollar bounty - survival pen
What about icebox and similar stations?
- Fri Jun 26, 2020 10:44 pm
- Forum: Ideas
- Topic: Buff Breathing
- Replies: 6
- Views: 1795
Re: Buff Breathing
I agree with your first point, gonna work my way down the list of ideas here -Make people breath more. For balancing, the default setup should only be able to handle low populations. Highpop should see adverse effects like 30 minutes in. More then doable, we might run into monster's meme about n2 bu...
- Fri Jun 26, 2020 10:35 pm
- Forum: Ideas
- Topic: Remove round start Plasma in atmos
- Replies: 18
- Views: 4527
Re: Remove round start Plasma in atmos
Trit reaction needs plasma, fusion reaction needs trit and h2 from h2o from trit fires or plasma fires, the complex and fun bit of atmos is locked behind having plasma.
You can in fact fix a plasma flood if you're fast enough, so it's not an insta loose either.
You can in fact fix a plasma flood if you're fast enough, so it's not an insta loose either.