Search found 2351 matches

by Luke Cox
Tue Jul 21, 2015 1:23 am
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37848

Re: Map rotation poll

I don't really like this poll because everyone has their own assumption on what bagil would be doing during all this. I still think a dedicated box server and a variety server is the best way to get the best of both worlds here. People craving change get change, people craving consistency get consi...
by Luke Cox
Tue Jul 21, 2015 1:15 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 931021

Re: Screenshots General

Image

It was a fun round.
by Luke Cox
Tue Jul 21, 2015 1:11 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

Three could be a little much, I agree. Two should be manageable though, and the benefits outweigh the inconvenience. Both Box and Meta are pretty well maintained.
by Luke Cox
Tue Jul 21, 2015 12:50 am
Forum: Closed Policy Discussion
Topic: Shredding Security Policy
Replies: 67
Views: 14429

Re: Shredding Security Policy

>luke cox still does not know how chem implants are unreliable I know, you can remove them surgically or counteract the effects of the chloral. I've been considering switching to another toxin and telling them it's still chloral. Sometimes, if they seem especially sketchy, I'll pop in a tracking im...
by Luke Cox
Tue Jul 21, 2015 12:45 am
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 92488

Re: MetaStation (v41D 17/07) and Mapping Guide

One tiny gripe, why is there no means to pump a burn mix directly into the turbine from the atmos mix chamber?
by Luke Cox
Tue Jul 21, 2015 12:42 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

That's not because people liked meta though, that's because people were bored with the same old same old. This isn't exactly rocket science, here the grass is always greener. ANY map would have won against box in that circumstance, it's not something anyone should be using as "justification of...
by Luke Cox
Tue Jul 21, 2015 12:37 am
Forum: Closed Policy Discussion
Topic: Shredding Security Policy
Replies: 67
Views: 14429

Re: Shredding Security Policy

>luke cox still does not know how chem implants are unreliable I know, you can remove them surgically or counteract the effects of the chloral. I've been considering switching to another toxin and telling them it's still chloral. Sometimes, if they seem especially sketchy, I'll pop in a tracking im...
by Luke Cox
Mon Jul 20, 2015 11:57 pm
Forum: Closed Policy Discussion
Topic: Shredding Security Policy
Replies: 67
Views: 14429

Re: Shredding Security Policy

These are my personal guidelines for playing HoS If somebody commits a minor to moderate crime and there is no evidence that they're an antag, they are brigged accordingly If somebody is caught with suspicious items (cable restraints, stun prods, potentially dangerous items they shouldn't have), the...
by Luke Cox
Mon Jul 20, 2015 11:37 pm
Forum: Ideas
Topic: [POLL] Map rotation
Replies: 87
Views: 37848

[POLL] Map rotation

With Metastation being run on Sybil yesterday, there's been a lot of discussion on replacing box with meta, having a poll in the lobby, or having the map randomly selected. I've yet to see a comprehensive poll on this, so I thought it would be a good idea to make one.
by Luke Cox
Mon Jul 20, 2015 11:28 pm
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

Or we could just have a server that always runs box and one that shuffles between. This is the best idea So box on basil, shuffle on sybil. Or the other way around. Why should the solid high pop server have to be changed? Because when we voted on it Meta won alomst 3:1 for a good number of the vote...
by Luke Cox
Mon Jul 20, 2015 7:29 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 89670

Re: Boxstation General Feedback

SkipsPro wrote:
Luke Cox wrote:It's not a bad map but nothing but Box does get stale after a while.
you're completely correct, box isn't bad at all. It's just so. stale.
There are a finite number of things you can do with a single map. Every traitor tactic is known, and how to counter it. There's never any surprise.
by Luke Cox
Mon Jul 20, 2015 7:19 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

Steelpoint wrote:It needs to be made clear at round start what map is going to be selected, mainly for the benefit of offstation antagonists such as nuke ops or wizards. Its hard to formulate a plan when you don't know which station your assaulting today.
Of course. This could be stated on the lobby status screen.
by Luke Cox
Mon Jul 20, 2015 7:18 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 89670

Re: Boxstation General Feedback

It's not a bad map but nothing but Box does get stale after a while.
by Luke Cox
Mon Jul 20, 2015 7:01 am
Forum: Coding Feedback
Topic: The death of Box station?
Replies: 66
Views: 14503

Re: The death of Box station?

Both box and meta are good in different ways. No reason we can't run both.
by Luke Cox
Mon Jul 20, 2015 6:57 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 52267

Re: Coderbus Boogaloo Pt. II: Still Shitty

If Paprika is banned for being an asshole, this guy shouldn't be allowed to touch codebus with a 50 foot pole.
by Luke Cox
Mon Jul 20, 2015 6:27 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

We had both box and meta on rotation on Sybil today, and I actually really liked it. It could use a little more decluttering, but all in all it felt like a much more realistic station. Either make it 50% chance to be box/50% meta or have automatic round-end votes. They're both great maps and there's...
by Luke Cox
Mon Jul 20, 2015 4:16 am
Forum: Coding Feedback
Topic: Coderbus Boogaloo Pt. II: Still Shitty
Replies: 225
Views: 52267

Re: Coderbus Boogaloo Pt. II: Still Shitty

If you're worried about the AI and traitors, give the traitors more items to help it beat the AI. Getting rid of the AI is a retarded idea.
by Luke Cox
Sun Jul 19, 2015 8:49 am
Forum: Coding Feedback
Topic: Body fire is underpowered
Replies: 12
Views: 2221

Re: Body fire is underpowered

Just need to make damage scale with firestacks, vary the amount of fire stacks given by differetn sources, and DONT LET PEOPLE SPREAD FIRE WHEN THEY ONLY HAVE 1 STACK. I like this idea. Stacks start at a set number depending on the source, and increase gradually. You wouldn't be engulfed in flame t...
by Luke Cox
Sun Jul 19, 2015 8:09 am
Forum: Spriting and Mapping
Topic: The Metastation-Ministation Situation
Replies: 21
Views: 6766

Re: The Metastation-Ministation Situation

Speaking of Ministation, what kind of state is it in at the moment? Shouldn't it be the default map on Bagil given the lower population? It's unworkable and should be scrapped and rebuilt from the ground up. It may be "mini" but it works pretty horribly and makes really poor use of the sm...
by Luke Cox
Sun Jul 19, 2015 6:37 am
Forum: Coding Feedback
Topic: Tabling
Replies: 30
Views: 5832

Re: Tabling

Buying adrenal+esword+revolver and going apeshit every round wouldn't really be interesting. Unstunnable murderboner isn't much better than falling asleep. Oh cmon you gotta at least give me a plausible OP scenario. Revolver + esword + adrenal is functionally identical to revolver+adrenal and that'...
by Luke Cox
Sun Jul 19, 2015 6:35 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

There aren't any small maps to play currently. We should put a sticky or something asking for small ~20ish player maps. It'd give an opportunity to everyone who wanted to get into mapping to give it a shot too without the task of making a gigantic 50 person station. How up to date is Ministation? 2...
by Luke Cox
Sun Jul 19, 2015 1:59 am
Forum: Ideas
Topic: Map Rotation
Replies: 88
Views: 17382

Re: Map Rotation

Hope this isn't too old to bump. What if smaller maps automatically played if the population is below a certain number?
by Luke Cox
Sat Jul 18, 2015 10:07 pm
Forum: Spriting and Mapping
Topic: The Metastation-Ministation Situation
Replies: 21
Views: 6766

Re: The Metastation-Ministation Situation

Speaking of Ministation, what kind of state is it in at the moment? Shouldn't it be the default map on Bagil given the lower population?
by Luke Cox
Sat Jul 18, 2015 4:12 am
Forum: Resolved Requests
Topic: Vladimir Cosmanov: Greytiding, Staff of Chaos'd me
Replies: 3
Views: 1800

Vladimir Cosmanov: Greytiding, Staff of Chaos'd me

Your byond account: NocturnalQuill Your character name: Luke Cox Their character name: Vladimir Cosmanov Their byond account(optional, but useful if you can provide it): Server and time: 7/17 ~9:00 PDT Logs and/or screenshots: Plenty of witnesses, including Mehki Anderson and Krystal Symers. Vlad hi...
by Luke Cox
Sat Jul 18, 2015 12:44 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 25182

Re: Head Shaving

I think as long as the retaliation is on par with what they did, it's perfectly acceptable.
by Luke Cox
Sat Jul 18, 2015 12:42 am
Forum: Ideas
Topic: medborg buff
Replies: 23
Views: 3449

Re: medborg buff

Cik wrote:not by traditional sillicon interpretation
That makes no fucking sense. Isn't it less harmful for somebody to be in a state where they can be healed rather than dead?
by Luke Cox
Fri Jul 17, 2015 11:25 pm
Forum: Ideas
Topic: medborg buff
Replies: 23
Views: 3449

Re: medborg buff

Saegrimr wrote:Silicons have no interest in corpses, in fact by defibbing one them you'd be creating a human currently in harm and slowly dieing.
Being in crit is a lot less harmful than being dead.
by Luke Cox
Fri Jul 17, 2015 10:40 pm
Forum: Closed Policy Discussion
Topic: Stricter rules on Ayyyliens(No murder no griffing)
Replies: 32
Views: 5615

Re: Stricter rules on Ayyyliens(No murder no griffing)

Malkevin wrote:Most people don't chase after green text, do they?
Filthy casual
by Luke Cox
Fri Jul 17, 2015 11:01 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 635597

Re: Pet Peeves Thread - Little things that REALLY annoy you

People who scream "HELP" when being arrested Or "HALP SEC MURDERIN ME," when you're trying to ask them questions. Fuckin grayshirts. Or when they try to get the AI involved. When that happens, their headset is gone immediately and they earn an additional 3 minutes on their sente...
by Luke Cox
Fri Jul 17, 2015 10:58 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 81994

Re: Traitor Ideas you wanna pull off.

Jumping off the zombie powder, I'd like to inject somebody with enough zombie powder to keep them out for a long time, and then cremate/space them alive in the chapel, public funeral and all.
by Luke Cox
Fri Jul 17, 2015 10:56 am
Forum: Closed Policy Discussion
Topic: Being a Jerk & Admin Protection
Replies: 21
Views: 3932

Re: Being a Jerk & Admin Protection

Does sec fall under this policy? If not that's fucking lame. Try contacting the HoS first, then the Captain. Personally, if people consistently complain about an officer I'll demote them immediately. Security is a little different because their job gives them the authority to interfere with other p...
by Luke Cox
Fri Jul 17, 2015 7:29 am
Forum: Ideas
Topic: Minor Suggestions
Replies: 3768
Views: 976758

Re: Minor Suggestions

Make significant cult runes like summon narsie glow or something so cultists know to get the fuck around it
by Luke Cox
Fri Jul 17, 2015 6:47 am
Forum: Closed Policy Discussion
Topic: Stricter rules on Ayyyliens(No murder no griffing)
Replies: 32
Views: 5615

Re: Stricter rules on Ayyyliens(No murder no griffing)

Shaps wrote:unless someone comes along and saves you
That's the challenge of abductor. You have to choose your targets very carefully or you will get fucked hard. Even a disarm with a baton in your hand can be devastating.
by Luke Cox
Fri Jul 17, 2015 3:05 am
Forum: Closed Policy Discussion
Topic: Stricter rules on Ayyyliens(No murder no griffing)
Replies: 32
Views: 5615

Re: Stricter rules on Ayyyliens(No murder no griffing)

I don't see why Ayyliens killing people is a problem. I always strip sec officers that I abduct to whittle away at the sec force. Killing things that get in your way is perfectly reasonable. If your first move is anything but killing the AI, you are a shit tier abductor. The only restriction that I ...
by Luke Cox
Thu Jul 16, 2015 7:20 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 931021

Re: Screenshots General

What the hell am I looking at? I'm pretty sure that's what happens if the singularity eats a supermatter shard. it's what happens if a singularity eats a supermatter shard and THEN gains enough energy to go beyond a stage 5. this is the stage 6. getting a supermatter shard does not immediately make...
by Luke Cox
Thu Jul 16, 2015 4:46 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 931021

Re: Screenshots General

What the hell am I looking at?
by Luke Cox
Thu Jul 16, 2015 1:48 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 25182

Re: Head Shaving

Could we get a concrete statement from the admins stating what is considered acceptable retaliation? Will I be banned if I give somebody plastic surgery, a failed sex change, and give them brain damage, so long as I don't actually kill them? Because I'm getting mixed signals on whether that's accept...
by Luke Cox
Tue Jul 14, 2015 4:55 am
Forum: Coding Feedback
Topic: Removes singulo in favour of the TEG
Replies: 16
Views: 3753

Re: Removes singulo in favour of the TEG

I'd rather the codebus focus on ways to improve the singularity than outright scrap it. Or better yet, set things up so engineering can choose from multiple power sources, such as the TEG, singularity, supermatter engine, etc.
by Luke Cox
Mon Jul 13, 2015 8:28 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 81994

Re: Traitor Ideas you wanna pull off.

Be Scarecrow by flooding the station with bluespace beaker Bath Salt gas grenades
by Luke Cox
Mon Jul 13, 2015 8:25 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 25182

Re: Head Shaving

Killing people for shaving you? My god you people are uncreative. This sort of thing is what the maintenance surgery room and cable restraints were made for.
by Luke Cox
Mon Jul 13, 2015 6:22 am
Forum: Closed Policy Discussion
Topic: Security,Greytiding and You
Replies: 40
Views: 9308

Re: Security,Greytiding and You

If they're just being minor shits, I'll brig on the first three offenses, then perma. If they're causing minor to moderate damage, same as before but implants on the second brig. If they're causing irreparable damage (we're talking department-breaking), crit or kill somebody intentionally I'll perma...
by Luke Cox
Mon Jul 13, 2015 6:09 am
Forum: Spriting and Mapping
Topic: Volcano Mining/Away Mission Sprites
Replies: 31
Views: 8828

Re: Volcano Mining/Away Mission Sprites

Chasms! These function similar to lava in that they kill you if you fall into them or are thrown into them, but don't emit light or heat. It's possible that these will function as new cavern entrances in the future, if you have the method of safely descending into them. And don't worry about these ...
by Luke Cox
Mon Jul 13, 2015 4:36 am
Forum: Ideas
Topic: Syndicate Contracting
Replies: 18
Views: 6312

Re: Syndicate Contracting

This seems to be pretty balanced and a generally good way to buff traitors. Gives them a greater array of tools at the cost of having to commit to one strategy, or at least use their tools more creatively if things go south.
by Luke Cox
Sat Jul 11, 2015 5:17 am
Forum: Ideas
Topic: Crew/Station Shift Objections/Corporate Demands
Replies: 6
Views: 1989

Re: Crew/Station Shift Objections/Corporate Demands

Objectives should be stuck to the station alone. No mucking about with the derelict or you'll have important crew fucking off to it. I wouldn't mind derelict objectives so long as they aren't too common. You already have a hard cap on how many people can fuck off to derelict because of the need for...
by Luke Cox
Sat Jul 11, 2015 5:16 am
Forum: General Chat
Topic: Had a 2+ year break, what's new?
Replies: 16
Views: 4484

Re: Had a 2+ year break, what's new?

ScaredOfShadows is gone again, probably for good this time. He's no longer host either.
by Luke Cox
Sat Jul 11, 2015 1:30 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 81994

Re: Traitor Ideas you wanna pull off.

Not quite a traitor idea, but a "probably pushing the line of acceptable behavior" idea: As a captain, I want to execute prisoners exclusively by strangling them to death with my bare hands. This is absolutely fine. Captain has the right to execute capital criminals, despite any bleeding ...
by Luke Cox
Thu Jul 09, 2015 9:33 pm
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16965

Re: RE-ADD PRISON STATION

Teleporter is bad, either you're putting the receiving beacon somewhere where sec would have to then take the prisoner to the actual prison area (which has the problems of: a. the prisoner would be free of your grip as soon as you shove them in the teleporter, requiring you to stun them first; b. t...
by Luke Cox
Thu Jul 09, 2015 11:31 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16965

Re: RE-ADD PRISON STATION

Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's? I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge. literally impossible Why is that? Couldn't you just have a trigger to delete or spa...
by Luke Cox
Thu Jul 09, 2015 11:01 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16965

Re: RE-ADD PRISON STATION

Then what's the point of a prison station if we're just going to extend perma out by about 20 meter's? I'm not talking 20 meters. I'm talking distance from bottom of engi to bridge and adding the retractable bridge. literally impossible Why is that? Couldn't you just have a trigger to delete or spa...
by Luke Cox
Thu Jul 09, 2015 6:36 am
Forum: Ideas
Topic: RE-ADD PRISON STATION
Replies: 72
Views: 16965

Re: RE-ADD PRISON STATION

Would teleporter-based access be more ideal than using a shuttle? I imagine security would just turn all their prisoners into fly-people for shits and giggles. Also, move the old voidsuits from the abandoned telesat to the new prison station. That way if you see anyone in them you it's a red flag f...