Search found 2351 matches
- Sun Mar 15, 2015 12:38 am
- Forum: General Chat
- Topic: IC Character Alignment Test 2k15
- Replies: 42
- Views: 64903
Re: IC Character Alignment Test 2k15
I think you hit every single flag for power gaming shitcurity HoS. Congrats I do try to do my best to protect people that are actually innocent. Nobody ever fucks with my officers. If it's just something minor like stealing a non-antag objective or a barfight, I just brig them for 3 minutes and let...
- Sat Mar 14, 2015 10:06 pm
- Forum: General Chat
- Topic: IC Character Alignment Test 2k15
- Replies: 42
- Views: 64903
Re: IC Character Alignment Test 2k15
Chaotic Evil Human Sorcerer (2nd level) Luke Cox the HoS Ability Scores: Strength- 11 Dexterity- 15 Constitution- 10 Intelligence- 15 Wisdom- 14 Charisma- 13 Sounds about right. If it isn't explicitly prohibited by the server rules or the captain's orders, I'll do it. Traitors I catch almost always ...
- Sat Mar 14, 2015 9:39 pm
- Forum: Coding
- Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
- Replies: 124
- Views: 33218
Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Both are bad, medbay is fine as it is.
- Mon Mar 02, 2015 12:24 am
- Forum: General Chat
- Topic: BATTLE OF THE SERBERS
- Replies: 205
- Views: 71569
Re: Server Tourney Thing
I think it'd be really cool if we could get a station vs. station map made. Would be perfect for this sort of thing.
- Wed Feb 11, 2015 8:39 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551984
Re: Simple Questions Thread
How does the gas chamber in the prisoner transfer center work? I wrench the tanks in place, set the gas pump on to maximum pressure, but the air injector does nothing. Is there something I'm not doing?
- Wed Feb 11, 2015 12:27 am
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26925
Re: Favorite Job and why
If I hope for antag I usually QM. Because you get just about everything and anything. You can MAKE your own singularity. A lot of people rave about traitor QM. It's fun on paper, but I like CE better because you have more freedom. A QM roaming the station looks suspicious. A CE roaming the station ...
- Wed Feb 11, 2015 12:04 am
- Forum: General Chat
- Topic: Traitor Ideas you wanna pull off.
- Replies: 302
- Views: 81973
Re: Traitor Ideas you wanna pull off.
As a changeling, I'd like to launch a coordinated covert attack with my fellow lings, and replace the security staff one by one. Once our takeover is complete, we would take down the AI and telcoms. Then, we'd arrest, sting, and execute the staff one by one, starting with the other heads.
- Tue Feb 10, 2015 11:50 pm
- Forum: General Chat
- Topic: Favorite Job and why
- Replies: 82
- Views: 26925
Re: Favorite Job and why
Casual: Roboticist. Stompy mechs, augmentations, and other fun stuff. You're also very useful to the station without a ton of effort. For srs: Head of Security. No matter what round type it is, there's something exciting to do. Also, it's nice to have some authority to deal with greytiders. Antagoni...
- Tue Feb 10, 2015 11:03 pm
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551984
Re: Simple Questions Thread
How do you reach the DJ station and the white ship with telescience gone?
- Tue Feb 10, 2015 12:10 am
- Forum: Closed Policy Discussion
- Topic: Security ERT is apparently Deathsquad now
- Replies: 48
- Views: 10846
Re: Security ERT is apparently Deathsquad now
As a security officer or HoS, if you're running around in space for any reason other than for your job, you will be stopped. Miners are especially suspicious. The goal of the ERT is to secure the station from whatever threat it was facing. In this case, it was you. From what I understand, they do no...
- Thu Feb 05, 2015 2:06 am
- Forum: Ideas
- Topic: Timeline Eradication Agent
- Replies: 46
- Views: 14036
Re: Timeline Eradication Agent
Like Space Ninjas, these guys would make excellent side-antagonists. Maybe give them a 10% chance to spawn alongside the normal antagonist or something like that. Or, they could spawn with a team of two Space Ninjas. The ninjas capture targets, then this guy erases them.
- Tue Feb 03, 2015 11:46 pm
- Forum: Ideas
- Topic: Prisoner Quarantine Room: Suspected Ling containment
- Replies: 24
- Views: 4771
Re: Prisoner Quarantine Room: Suspected Ling containment
You can put them in a perma cell and lock it down. There's a button for it on each cell. This is already a thing. Isn't there still a vent in there they can just crawl through? Plus uplink implants and emags can still get them out. They could buy a toolbox and slowly cut their way out in the quaran...
- Tue Feb 03, 2015 11:25 pm
- Forum: Ideas
- Topic: Prisoner Quarantine Room: Suspected Ling containment
- Replies: 24
- Views: 4771
Prisoner Quarantine Room: Suspected Ling containment
Right now, you have three options when it comes to potential lings: dump them in perma, gib/borg them, or just let them go and keep an eye on them. The first one isn't an option, because Lings have multiple ways of escaping perma (ventcrawling, space suit thingy, etc.). The second one deals with the...
- Mon Feb 02, 2015 9:30 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551984
Re: Simple Questions Thread
What all can you implant in yourself? Sec-lights are obvious, but I want to experiment a little. Specifically, can you implant pAIs?
- Mon Feb 02, 2015 7:47 am
- Forum: Former Admins
- Topic: [No Longer Admin] Tsaricide
- Replies: 53
- Views: 23731
Re: Tsaricide
Dont use this as a ban request. Bring this to the admin complaints, instead of having it on their personal feedback thread. Echo'ing this as a headmin and forum mod. I don't want to censor people's comments in an Admin Feedback thread but you have to keep it focused on Tsaricide as an admin, not Ro...
- Mon Feb 02, 2015 5:06 am
- Forum: Former Admins
- Topic: [No Longer Admin] Tsaricide
- Replies: 53
- Views: 23731
Re: Tsaricide
Stole all access today and tried to loot what was left of the armory after a bomb went off. Once again not antag. Went braindead sometime before we could get him into a borg body. I think I need to start logging every round Tsaricide plays because this shit be ridiculous yo. I pushed down the ert c...
- Sun Feb 01, 2015 10:32 pm
- Forum: Former Admins
- Topic: [No Longer Admin] Tsaricide
- Replies: 53
- Views: 23731
Re: Tsaricide
Stole all access today and tried to loot what was left of the armory after a bomb went off. Once again not antag. Went braindead sometime before we could get him into a borg body. I think I need to start logging every round Tsaricide plays because this shit be ridiculous yo. I pushed down the ert c...
- Thu Jan 29, 2015 6:11 pm
- Forum: Coding Feedback
- Topic: [POLL]Removing ling from rotation but keeping traitorchan
- Replies: 104
- Views: 21512
Re: [POLL]Removing ling from rotation but keeping traitorcha
Remove ling but also remove pure traitors. Traitorchan is more fun than one or the other. Replace Ling with Shadowling and replace pure traitor with something else.
- Thu Jan 29, 2015 6:08 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28526
Re: Tesla Engine
It would be cool if Engineering could choose between using the singularity or the Tesla engine. One would be more stable but generate less power, the other would generate more but run the risk of escaping and fucking everything up.
- Wed Jan 28, 2015 4:54 am
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89652
Re: Boxstation General Feedback
So is smashing the bottle of booze over your victim's head and setting them on fire in the courthouse while an audience watches, but I don't give a shit about that. True sadism takes patience.Steelpoint wrote:I actually dislike the readdition of the gas chamber, its very inefficient, slow and clunky to use.
- Tue Jan 27, 2015 11:06 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 89652
Re: Boxstation General Feedback
As a HoS who gets a little too much joy out of torturing prisoners, I'd like to thank the mappers for the beautiful new "prisoner transfer" room. Surgical tools, anesthetic, and a gas chamber all in one! On a related note, I think it's a little silly that you need captain access for the ve...
- Sat Jan 24, 2015 2:32 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 551984
Re: Simple Questions Thread
How can I make my own anesthetic mix that won't kill someone? I like using it as HoS to control prisoners and for... special punishments. I tried making a 1/2 O2 1/2 N2O mix and it killed a cultist. I'd like to avoid that.
- Thu Jan 22, 2015 4:19 am
- Forum: Off Topic
- Topic: Moot is giving up 4chan
- Replies: 20
- Views: 7421
Re: Moot is giving up 4chan
The damage is already done. 4chan died when Moot implemented his censorship. 8chan is the new chan.
- Mon Jan 19, 2015 12:09 am
- Forum: Ideas
- Topic: Traitor Items
- Replies: 105
- Views: 33700
- Sun Jan 18, 2015 5:33 am
- Forum: General Chat
- Topic: My first experiences as a HoS. AKA why being HoS sucks.
- Replies: 45
- Views: 12056
Re: My first experiences as a HoS. AKA why being HoS sucks.
The biggest challenge as HoS is keeping tabs on everything that's going on. If you're an officer, please USE THE GOD DAMN SECURITY RECORDS TO LIST CRIMES. Alert the HoS every time you bring somebody in. Be proactive as an officer, don't wait the the HoS to tell you to bring someone in to do it. Don'...
- Sun Jan 18, 2015 5:18 am
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12450
Re: how to be good sec
I know, you do it from sec right before it docks. So close, yet so far...Violaceus wrote:There is no prisoner console on shuttle to activate implants.
On a related note, I'm surprised more people don't use implanted station bounced radios. It's fun as hell and can be insanely op.
- Sun Jan 18, 2015 3:34 am
- Forum: Ideas
- Topic: Detective should have undercover items
- Replies: 17
- Views: 4108
Re: Detective should have undercover items
Sometimes if I get an assistant that wants to be sec, I'll let them be an undercover officer. They get a loyalty implant, a lethal chem implant, a sec heaset, instructions to never directly engage criminals unless their life in danger, limited sec access, and a taser for self defense. It hasn't back...
- Sun Jan 18, 2015 3:24 am
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12450
Re: how to be good sec
Should've been more clear: the gulag is where I take people for a Vegas burial No no no, any death is too merciful. What you do is place them under anesthetic under the guise of keeping them put and that you'll let them go when they wake up, so they don't know what's happening or go catatonic. Then...
- Sun Jan 18, 2015 12:39 am
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12450
Re: how to be good sec
Never use the prisoner transfer room to execute someone, it's too close to cameras. Take them to the gulag instead, remember to strip them so they don't show on suit sensors. If a permanent prisoner attempts to escape kill them, perma is already an alternative to death so there's no need to prolong...
- Fri Jan 16, 2015 5:52 am
- Forum: General Chat
- Topic: how to be good sec
- Replies: 45
- Views: 12450
Re: how to be good sec
Sometimes as HoS, I'll put perma inmates in straightjackets and leg cuffs, implant them, and give them to genetics as test subjects. That way they get to suffer in the name of science! Also, genetics really appreciates it and always comes to you first with superpowers.
- Thu Jan 15, 2015 9:04 pm
- Forum: General Chat
- Topic: Telescience & Coordinate Maps - Now for NTSL!
- Replies: 73
- Views: 59154
Re: Telescience & Coordinate Maps - Now for NTSL!
People are bitching about this, but what they should be bitching about is the fact that we even need a calculator like this to do basic telescience.
- Tue Jan 06, 2015 9:26 pm
- Forum: Ideas
- Topic: Horror Movie Antag and/orReversed Visibility regarding Light
- Replies: 13
- Views: 3790
Re: Horror Movie Antag and/orReversed Visibility regarding L
Oh my god yes. I know it probably won't happen, but I want this so badly.litmeuplol wrote:Didn't Goon used to have a "Welder," who was based on the main antagonist in the games that Yahtzee made?
- Tue Jan 06, 2015 1:44 am
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3546
Re: Salvager/Explorer Profession
What's really stopping you from getting this set as a custom title at the HoP line with EVA access and fucking off into space with a toolbelt and a backpack? "Oh no sec will bust me." is a pretty lame excuse since even basic communication between yourself/the HoP/security would prevent th...
- Mon Jan 05, 2015 11:23 pm
- Forum: Ideas
- Topic: Horror Movie Antag and/orReversed Visibility regarding Light
- Replies: 13
- Views: 3790
Re: Horror Movie Antag and/orReversed Visibility regarding L
It'd have to be rare to keep the novelty, like 1 in 50 rounds or something like thatDemonFiren wrote:Until a meta routine settles.
- Mon Jan 05, 2015 11:06 pm
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3546
Re: Salvager/Explorer Profession
This idea is old as dirt, reasons it won't happen: Removes players and resources from the round in a worse way than mining. Is basically an alternate mining. Z-levels are only interesting for 3 seconds. Z-levels dont have many useful things on them. A system like away missions put a ton of strain o...
- Mon Jan 05, 2015 10:55 pm
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3546
Re: Salvager/Explorer Profession
Join as assistants and fuck off from the station, nobody will mind. Problem is, EVA is a highly sensitive area and even if you get permission, sec drags you off half the time. This profession legitimizes exploring That'd give something to do on Z-7 at least. Problem is what would distinguish this f...
- Mon Jan 05, 2015 10:49 pm
- Forum: Ideas
- Topic: Horror Movie Antag and/orReversed Visibility regarding Light
- Replies: 13
- Views: 3790
Re: Horror Movie Antag and/orReversed Visibility regarding L
I dunno, I think it could make for some interesting gameplaycedarbridge wrote:Passible spooky event outline, not really mode material.
- Mon Jan 05, 2015 10:38 pm
- Forum: General Chat
- Topic: Little things you do in-game while bored
- Replies: 69
- Views: 20308
Re: Little things you do in-game while bored
Every time I join mid-round as an assistant, I try to get EVA access and explore derelict. Why there isn't an official Salvager or Explorer profession is beyond me Because its basicly an RP job or one that isn't really always part of the game play. Doesn't take too much ask the HoP to assign you su...
- Mon Jan 05, 2015 10:36 pm
- Forum: Ideas
- Topic: Salvager/Explorer Profession
- Replies: 17
- Views: 3546
Salvager/Explorer Profession
There is a hugely robust variety of locations outside of the station, and yet 99% of the time nobody touches them. This is a travesty. There should be a dedicated salvager or explorer profession. They would work under supply, and start with a space suit, a toolbelt, and maybe a jetpack. Perhaps a ma...
- Mon Jan 05, 2015 10:20 pm
- Forum: General Chat
- Topic: Little things you do in-game while bored
- Replies: 69
- Views: 20308
Re: Little things you do in-game while bored
Every time I join mid-round as an assistant, I try to get EVA access and explore derelict. Why there isn't an official Salvager or Explorer profession is beyond me
- Wed Dec 24, 2014 2:58 am
- Forum: General Chat
- Topic: If a job were to have theme music...
- Replies: 81
- Views: 26911
Re: If a job were to have theme music...
Fun traitors:
- Mon Dec 15, 2014 4:21 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 72925
Re: New antagonist policy
I'm starting to think this whole matter needs another discussion at length before being fully implemented. Agreed. I don't think it's a stretch to say that this is a very unpopular rule change. Anything this big needs to be discussed with the community first. The issue is that the server belongs to...
- Mon Dec 15, 2014 3:45 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 72925
Re: New antagonist policy
Agreed. I don't think it's a stretch to say that this is a very unpopular rule change. Anything this big needs to be discussed with the community first.Vekter wrote:I'm starting to think this whole matter needs another discussion at length before being fully implemented.
- Mon Dec 15, 2014 2:43 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 72925
Re: New antagonist policy
I think what's really sitting wrong with a lot of people is that this is a very extremely harsh solution to a very small problem. Just get rid of the survivor role. Problem solved.
- Sun Dec 14, 2014 8:53 pm
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 72925
Re: New antagonist policy
What if we just got rid of the summon spell, since that seems to be the main issue? Personally, I've always thought that using it was a terrible strategic move, since you're basically going "Hey station, let me announce my presence! Oh, and have some free guns to murder me with!". Admitted...
- Sun Dec 14, 2014 5:04 am
- Forum: General Chat
- Topic: New antagonist policy - repealed
- Replies: 256
- Views: 72925
Re: New antagonist policy
I can appreciate the sentiment behind this rule, but "murderboning" as an antagonist is a very large grey area. Is it murderboning if you kill people for their IDs? What if you pick off security officers to make your job easier? How about releasing the singularity to get the shuttle called...
- Tue Dec 09, 2014 5:36 am
- Forum: Coding Feedback
- Topic: Two Roundstart Roboticists.
- Replies: 60
- Views: 15380
Re: Two Roundstart Roboticists.
As someone who plays roboticist roughly 70% of the time, having a second guy to handle borgs while I work on mechs. A second operating table wouldn't be hugely beneficial. It's pretty rare that two people want to be borged simultaneously, even at the start. Borrowing a little space from the mech bay...
- Tue Dec 09, 2014 5:16 am
- Forum: Ideas
- Topic: Implementing Space Ninjas
- Replies: 3
- Views: 1023
Re: Implementing Space Ninjas
Ninja's did see some rebalancing before the feature freeze, such as not being able to gib people with their teleportation ability and whatnot. I would actually be interested in seeing the Space Ninja being used more often in a more official capacity. It would be easy to create a Space Ninja space s...
- Tue Dec 09, 2014 3:28 am
- Forum: Ideas
- Topic: Implementing Space Ninjas
- Replies: 3
- Views: 1023
Implementing Space Ninjas
Currently, Space Ninjas happen only as admin-enabled events. In my opinion, this is a tragic waste. Space Ninjas look like they could be a very interesting sort of antagonist. When I was reading the wiki article on them a few things struck me, including the fact that they're the only antagonist asid...
- Tue Dec 09, 2014 2:39 am
- Forum: Ideas
- Topic: Rehabilitation Chair
- Replies: 44
- Views: 11927
Re: Rehabilitation Chair
I like this idea. This could add some strategic play too. If you're lucky enough to have a fellow operative at robotics or with robotics access, they could cram the brain into a new body. Shoving someone who's causing trouble in perma wouldn't be 99% safe anymore, which is a good thing in my opinion...