Search found 2351 matches

by Luke Cox
Sun Mar 15, 2015 12:38 am
Forum: General Chat
Topic: IC Character Alignment Test 2k15
Replies: 42
Views: 64903

Re: IC Character Alignment Test 2k15

I think you hit every single flag for power gaming shitcurity HoS. Congrats I do try to do my best to protect people that are actually innocent. Nobody ever fucks with my officers. If it's just something minor like stealing a non-antag objective or a barfight, I just brig them for 3 minutes and let...
by Luke Cox
Sat Mar 14, 2015 10:06 pm
Forum: General Chat
Topic: IC Character Alignment Test 2k15
Replies: 42
Views: 64903

Re: IC Character Alignment Test 2k15

Chaotic Evil Human Sorcerer (2nd level) Luke Cox the HoS Ability Scores: Strength- 11 Dexterity- 15 Constitution- 10 Intelligence- 15 Wisdom- 14 Charisma- 13 Sounds about right. If it isn't explicitly prohibited by the server rules or the captain's orders, I'll do it. Traitors I catch almost always ...
by Luke Cox
Sat Mar 14, 2015 9:39 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 33218

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

Both are bad, medbay is fine as it is.
by Luke Cox
Mon Mar 02, 2015 12:24 am
Forum: General Chat
Topic: BATTLE OF THE SERBERS
Replies: 205
Views: 71569

Re: Server Tourney Thing

I think it'd be really cool if we could get a station vs. station map made. Would be perfect for this sort of thing.
by Luke Cox
Wed Feb 11, 2015 8:39 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 551984

Re: Simple Questions Thread

How does the gas chamber in the prisoner transfer center work? I wrench the tanks in place, set the gas pump on to maximum pressure, but the air injector does nothing. Is there something I'm not doing?
by Luke Cox
Wed Feb 11, 2015 12:27 am
Forum: General Chat
Topic: Favorite Job and why
Replies: 82
Views: 26925

Re: Favorite Job and why

If I hope for antag I usually QM. Because you get just about everything and anything. You can MAKE your own singularity. A lot of people rave about traitor QM. It's fun on paper, but I like CE better because you have more freedom. A QM roaming the station looks suspicious. A CE roaming the station ...
by Luke Cox
Wed Feb 11, 2015 12:04 am
Forum: General Chat
Topic: Traitor Ideas you wanna pull off.
Replies: 302
Views: 81973

Re: Traitor Ideas you wanna pull off.

As a changeling, I'd like to launch a coordinated covert attack with my fellow lings, and replace the security staff one by one. Once our takeover is complete, we would take down the AI and telcoms. Then, we'd arrest, sting, and execute the staff one by one, starting with the other heads.
by Luke Cox
Tue Feb 10, 2015 11:50 pm
Forum: General Chat
Topic: Favorite Job and why
Replies: 82
Views: 26925

Re: Favorite Job and why

Casual: Roboticist. Stompy mechs, augmentations, and other fun stuff. You're also very useful to the station without a ton of effort. For srs: Head of Security. No matter what round type it is, there's something exciting to do. Also, it's nice to have some authority to deal with greytiders. Antagoni...
by Luke Cox
Tue Feb 10, 2015 11:03 pm
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 551984

Re: Simple Questions Thread

How do you reach the DJ station and the white ship with telescience gone?
by Luke Cox
Tue Feb 10, 2015 12:10 am
Forum: Closed Policy Discussion
Topic: Security ERT is apparently Deathsquad now
Replies: 48
Views: 10846

Re: Security ERT is apparently Deathsquad now

As a security officer or HoS, if you're running around in space for any reason other than for your job, you will be stopped. Miners are especially suspicious. The goal of the ERT is to secure the station from whatever threat it was facing. In this case, it was you. From what I understand, they do no...
by Luke Cox
Thu Feb 05, 2015 2:06 am
Forum: Ideas
Topic: Timeline Eradication Agent
Replies: 46
Views: 14036

Re: Timeline Eradication Agent

Like Space Ninjas, these guys would make excellent side-antagonists. Maybe give them a 10% chance to spawn alongside the normal antagonist or something like that. Or, they could spawn with a team of two Space Ninjas. The ninjas capture targets, then this guy erases them.
by Luke Cox
Tue Feb 03, 2015 11:46 pm
Forum: Ideas
Topic: Prisoner Quarantine Room: Suspected Ling containment
Replies: 24
Views: 4771

Re: Prisoner Quarantine Room: Suspected Ling containment

You can put them in a perma cell and lock it down. There's a button for it on each cell. This is already a thing. Isn't there still a vent in there they can just crawl through? Plus uplink implants and emags can still get them out. They could buy a toolbox and slowly cut their way out in the quaran...
by Luke Cox
Tue Feb 03, 2015 11:25 pm
Forum: Ideas
Topic: Prisoner Quarantine Room: Suspected Ling containment
Replies: 24
Views: 4771

Prisoner Quarantine Room: Suspected Ling containment

Right now, you have three options when it comes to potential lings: dump them in perma, gib/borg them, or just let them go and keep an eye on them. The first one isn't an option, because Lings have multiple ways of escaping perma (ventcrawling, space suit thingy, etc.). The second one deals with the...
by Luke Cox
Mon Feb 02, 2015 9:30 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 551984

Re: Simple Questions Thread

What all can you implant in yourself? Sec-lights are obvious, but I want to experiment a little. Specifically, can you implant pAIs?
by Luke Cox
Mon Feb 02, 2015 7:47 am
Forum: Former Admins
Topic: [No Longer Admin] Tsaricide
Replies: 53
Views: 23731

Re: Tsaricide

Dont use this as a ban request. Bring this to the admin complaints, instead of having it on their personal feedback thread. Echo'ing this as a headmin and forum mod. I don't want to censor people's comments in an Admin Feedback thread but you have to keep it focused on Tsaricide as an admin, not Ro...
by Luke Cox
Mon Feb 02, 2015 5:06 am
Forum: Former Admins
Topic: [No Longer Admin] Tsaricide
Replies: 53
Views: 23731

Re: Tsaricide

Stole all access today and tried to loot what was left of the armory after a bomb went off. Once again not antag. Went braindead sometime before we could get him into a borg body. I think I need to start logging every round Tsaricide plays because this shit be ridiculous yo. I pushed down the ert c...
by Luke Cox
Sun Feb 01, 2015 10:32 pm
Forum: Former Admins
Topic: [No Longer Admin] Tsaricide
Replies: 53
Views: 23731

Re: Tsaricide

Stole all access today and tried to loot what was left of the armory after a bomb went off. Once again not antag. Went braindead sometime before we could get him into a borg body. I think I need to start logging every round Tsaricide plays because this shit be ridiculous yo. I pushed down the ert c...
by Luke Cox
Thu Jan 29, 2015 6:11 pm
Forum: Coding Feedback
Topic: [POLL]Removing ling from rotation but keeping traitorchan
Replies: 104
Views: 21512

Re: [POLL]Removing ling from rotation but keeping traitorcha

Remove ling but also remove pure traitors. Traitorchan is more fun than one or the other. Replace Ling with Shadowling and replace pure traitor with something else.
by Luke Cox
Thu Jan 29, 2015 6:08 pm
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 28526

Re: Tesla Engine

It would be cool if Engineering could choose between using the singularity or the Tesla engine. One would be more stable but generate less power, the other would generate more but run the risk of escaping and fucking everything up.
by Luke Cox
Wed Jan 28, 2015 4:54 am
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 89652

Re: Boxstation General Feedback

Steelpoint wrote:I actually dislike the readdition of the gas chamber, its very inefficient, slow and clunky to use.
So is smashing the bottle of booze over your victim's head and setting them on fire in the courthouse while an audience watches, but I don't give a shit about that. True sadism takes patience.
by Luke Cox
Tue Jan 27, 2015 11:06 pm
Forum: Spriting and Mapping
Topic: Boxstation General Feedback
Replies: 322
Views: 89652

Re: Boxstation General Feedback

As a HoS who gets a little too much joy out of torturing prisoners, I'd like to thank the mappers for the beautiful new "prisoner transfer" room. Surgical tools, anesthetic, and a gas chamber all in one! On a related note, I think it's a little silly that you need captain access for the ve...
by Luke Cox
Sat Jan 24, 2015 2:32 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 551984

Re: Simple Questions Thread

How can I make my own anesthetic mix that won't kill someone? I like using it as HoS to control prisoners and for... special punishments. I tried making a 1/2 O2 1/2 N2O mix and it killed a cultist. I'd like to avoid that.
by Luke Cox
Thu Jan 22, 2015 4:19 am
Forum: Off Topic
Topic: Moot is giving up 4chan
Replies: 20
Views: 7421

Re: Moot is giving up 4chan

The damage is already done. 4chan died when Moot implemented his censorship. 8chan is the new chan.
by Luke Cox
Mon Jan 19, 2015 12:09 am
Forum: Ideas
Topic: Traitor Items
Replies: 105
Views: 33700

Re: Traitor Items

CocaneStyle wrote:Image

Fiber Wire, when used on someone who is knocked down it instantly puts someone in an aggressive grab.
I want this so bad
by Luke Cox
Sun Jan 18, 2015 5:33 am
Forum: General Chat
Topic: My first experiences as a HoS. AKA why being HoS sucks.
Replies: 45
Views: 12056

Re: My first experiences as a HoS. AKA why being HoS sucks.

The biggest challenge as HoS is keeping tabs on everything that's going on. If you're an officer, please USE THE GOD DAMN SECURITY RECORDS TO LIST CRIMES. Alert the HoS every time you bring somebody in. Be proactive as an officer, don't wait the the HoS to tell you to bring someone in to do it. Don'...
by Luke Cox
Sun Jan 18, 2015 5:18 am
Forum: General Chat
Topic: how to be good sec
Replies: 45
Views: 12450

Re: how to be good sec

Violaceus wrote:There is no prisoner console on shuttle to activate implants.
I know, you do it from sec right before it docks. So close, yet so far...

On a related note, I'm surprised more people don't use implanted station bounced radios. It's fun as hell and can be insanely op.
by Luke Cox
Sun Jan 18, 2015 3:34 am
Forum: Ideas
Topic: Detective should have undercover items
Replies: 17
Views: 4108

Re: Detective should have undercover items

Sometimes if I get an assistant that wants to be sec, I'll let them be an undercover officer. They get a loyalty implant, a lethal chem implant, a sec heaset, instructions to never directly engage criminals unless their life in danger, limited sec access, and a taser for self defense. It hasn't back...
by Luke Cox
Sun Jan 18, 2015 3:24 am
Forum: General Chat
Topic: how to be good sec
Replies: 45
Views: 12450

Re: how to be good sec

Should've been more clear: the gulag is where I take people for a Vegas burial No no no, any death is too merciful. What you do is place them under anesthetic under the guise of keeping them put and that you'll let them go when they wake up, so they don't know what's happening or go catatonic. Then...
by Luke Cox
Sun Jan 18, 2015 12:39 am
Forum: General Chat
Topic: how to be good sec
Replies: 45
Views: 12450

Re: how to be good sec

Never use the prisoner transfer room to execute someone, it's too close to cameras. Take them to the gulag instead, remember to strip them so they don't show on suit sensors. If a permanent prisoner attempts to escape kill them, perma is already an alternative to death so there's no need to prolong...
by Luke Cox
Fri Jan 16, 2015 5:52 am
Forum: General Chat
Topic: how to be good sec
Replies: 45
Views: 12450

Re: how to be good sec

Sometimes as HoS, I'll put perma inmates in straightjackets and leg cuffs, implant them, and give them to genetics as test subjects. That way they get to suffer in the name of science! Also, genetics really appreciates it and always comes to you first with superpowers.
by Luke Cox
Thu Jan 15, 2015 9:04 pm
Forum: General Chat
Topic: Telescience & Coordinate Maps - Now for NTSL!
Replies: 73
Views: 59154

Re: Telescience & Coordinate Maps - Now for NTSL!

People are bitching about this, but what they should be bitching about is the fact that we even need a calculator like this to do basic telescience.
by Luke Cox
Tue Jan 06, 2015 9:26 pm
Forum: Ideas
Topic: Horror Movie Antag and/orReversed Visibility regarding Light
Replies: 13
Views: 3790

Re: Horror Movie Antag and/orReversed Visibility regarding L

litmeuplol wrote:Didn't Goon used to have a "Welder," who was based on the main antagonist in the games that Yahtzee made?
Oh my god yes. I know it probably won't happen, but I want this so badly.
by Luke Cox
Tue Jan 06, 2015 1:44 am
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3546

Re: Salvager/Explorer Profession

What's really stopping you from getting this set as a custom title at the HoP line with EVA access and fucking off into space with a toolbelt and a backpack? "Oh no sec will bust me." is a pretty lame excuse since even basic communication between yourself/the HoP/security would prevent th...
by Luke Cox
Mon Jan 05, 2015 11:23 pm
Forum: Ideas
Topic: Horror Movie Antag and/orReversed Visibility regarding Light
Replies: 13
Views: 3790

Re: Horror Movie Antag and/orReversed Visibility regarding L

DemonFiren wrote:Until a meta routine settles.
It'd have to be rare to keep the novelty, like 1 in 50 rounds or something like that
by Luke Cox
Mon Jan 05, 2015 11:06 pm
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3546

Re: Salvager/Explorer Profession

This idea is old as dirt, reasons it won't happen: Removes players and resources from the round in a worse way than mining. Is basically an alternate mining. Z-levels are only interesting for 3 seconds. Z-levels dont have many useful things on them. A system like away missions put a ton of strain o...
by Luke Cox
Mon Jan 05, 2015 10:55 pm
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3546

Re: Salvager/Explorer Profession

Join as assistants and fuck off from the station, nobody will mind. Problem is, EVA is a highly sensitive area and even if you get permission, sec drags you off half the time. This profession legitimizes exploring That'd give something to do on Z-7 at least. Problem is what would distinguish this f...
by Luke Cox
Mon Jan 05, 2015 10:49 pm
Forum: Ideas
Topic: Horror Movie Antag and/orReversed Visibility regarding Light
Replies: 13
Views: 3790

Re: Horror Movie Antag and/orReversed Visibility regarding L

cedarbridge wrote:Passible spooky event outline, not really mode material.
I dunno, I think it could make for some interesting gameplay
by Luke Cox
Mon Jan 05, 2015 10:38 pm
Forum: General Chat
Topic: Little things you do in-game while bored
Replies: 69
Views: 20308

Re: Little things you do in-game while bored

Every time I join mid-round as an assistant, I try to get EVA access and explore derelict. Why there isn't an official Salvager or Explorer profession is beyond me Because its basicly an RP job or one that isn't really always part of the game play. Doesn't take too much ask the HoP to assign you su...
by Luke Cox
Mon Jan 05, 2015 10:36 pm
Forum: Ideas
Topic: Salvager/Explorer Profession
Replies: 17
Views: 3546

Salvager/Explorer Profession

There is a hugely robust variety of locations outside of the station, and yet 99% of the time nobody touches them. This is a travesty. There should be a dedicated salvager or explorer profession. They would work under supply, and start with a space suit, a toolbelt, and maybe a jetpack. Perhaps a ma...
by Luke Cox
Mon Jan 05, 2015 10:20 pm
Forum: General Chat
Topic: Little things you do in-game while bored
Replies: 69
Views: 20308

Re: Little things you do in-game while bored

Every time I join mid-round as an assistant, I try to get EVA access and explore derelict. Why there isn't an official Salvager or Explorer profession is beyond me
by Luke Cox
Wed Dec 24, 2014 2:58 am
Forum: General Chat
Topic: If a job were to have theme music...
Replies: 81
Views: 26911

Re: If a job were to have theme music...

Fun traitors:
by Luke Cox
Mon Dec 15, 2014 4:21 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 72925

Re: New antagonist policy

I'm starting to think this whole matter needs another discussion at length before being fully implemented. Agreed. I don't think it's a stretch to say that this is a very unpopular rule change. Anything this big needs to be discussed with the community first. The issue is that the server belongs to...
by Luke Cox
Mon Dec 15, 2014 3:45 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 72925

Re: New antagonist policy

Vekter wrote:I'm starting to think this whole matter needs another discussion at length before being fully implemented.
Agreed. I don't think it's a stretch to say that this is a very unpopular rule change. Anything this big needs to be discussed with the community first.
by Luke Cox
Mon Dec 15, 2014 2:43 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 72925

Re: New antagonist policy

I think what's really sitting wrong with a lot of people is that this is a very extremely harsh solution to a very small problem. Just get rid of the survivor role. Problem solved.
by Luke Cox
Sun Dec 14, 2014 8:53 pm
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 72925

Re: New antagonist policy

What if we just got rid of the summon spell, since that seems to be the main issue? Personally, I've always thought that using it was a terrible strategic move, since you're basically going "Hey station, let me announce my presence! Oh, and have some free guns to murder me with!". Admitted...
by Luke Cox
Sun Dec 14, 2014 5:04 am
Forum: General Chat
Topic: New antagonist policy - repealed
Replies: 256
Views: 72925

Re: New antagonist policy

I can appreciate the sentiment behind this rule, but "murderboning" as an antagonist is a very large grey area. Is it murderboning if you kill people for their IDs? What if you pick off security officers to make your job easier? How about releasing the singularity to get the shuttle called...
by Luke Cox
Tue Dec 09, 2014 5:36 am
Forum: Coding Feedback
Topic: Two Roundstart Roboticists.
Replies: 60
Views: 15380

Re: Two Roundstart Roboticists.

As someone who plays roboticist roughly 70% of the time, having a second guy to handle borgs while I work on mechs. A second operating table wouldn't be hugely beneficial. It's pretty rare that two people want to be borged simultaneously, even at the start. Borrowing a little space from the mech bay...
by Luke Cox
Tue Dec 09, 2014 5:16 am
Forum: Ideas
Topic: Implementing Space Ninjas
Replies: 3
Views: 1023

Re: Implementing Space Ninjas

Ninja's did see some rebalancing before the feature freeze, such as not being able to gib people with their teleportation ability and whatnot. I would actually be interested in seeing the Space Ninja being used more often in a more official capacity. It would be easy to create a Space Ninja space s...
by Luke Cox
Tue Dec 09, 2014 3:28 am
Forum: Ideas
Topic: Implementing Space Ninjas
Replies: 3
Views: 1023

Implementing Space Ninjas

Currently, Space Ninjas happen only as admin-enabled events. In my opinion, this is a tragic waste. Space Ninjas look like they could be a very interesting sort of antagonist. When I was reading the wiki article on them a few things struck me, including the fact that they're the only antagonist asid...
by Luke Cox
Tue Dec 09, 2014 2:39 am
Forum: Ideas
Topic: Rehabilitation Chair
Replies: 44
Views: 11927

Re: Rehabilitation Chair

I like this idea. This could add some strategic play too. If you're lucky enough to have a fellow operative at robotics or with robotics access, they could cram the brain into a new body. Shoving someone who's causing trouble in perma wouldn't be 99% safe anymore, which is a good thing in my opinion...