Search found 2351 matches

by Luke Cox
Sat Mar 17, 2018 8:24 pm
Forum: Ideas
Topic: give traitors some free items
Replies: 24
Views: 4256

Re: give traitors some free items

I could MAYBE see a case for making syndicate keys free, but other than that, absolutely not
by Luke Cox
Sat Mar 17, 2018 8:11 pm
Forum: Ideas
Topic: Medbay changes: Under Needle and Knife
Replies: 26
Views: 6222

Re: Medbay changes: Under Needle and Knife

kevinz000 wrote:listen to the cmo main
by Luke Cox
Sat Mar 17, 2018 3:13 am
Forum: Off Topic
Topic: 23&Me / Ancestry.com results thread & circlejerk
Replies: 71
Views: 27347

Re: 23&Me / Ancestry.com results thread & circlejerk

Am I a paranoid fuck or am I right to be wary of giving them my DNA?

Also it'd probably be a waste of money for me. Mostly England and Scotland, some stuff from Scandanavia, 6.25% Native American
by Luke Cox
Sat Mar 17, 2018 3:09 am
Forum: Ideas
Topic: Medbay changes: Under Needle and Knife
Replies: 26
Views: 6222

Re: Medbay changes: Under Needle and Knife

Uplink healing items maybe? Syndicate autosurgeons could be a thing
by Luke Cox
Sat Mar 17, 2018 12:37 am
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

Can someone please tell me why this has been testmerged for THREE DAYS?
by Luke Cox
Sat Mar 17, 2018 12:26 am
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Re: Organ Failure - An alternative to sleeper changes

Eh, that's a bit extreme. I think it should be evident to all parties involved that organ failure is involved.
by Luke Cox
Sat Mar 17, 2018 12:26 am
Forum: Ideas
Topic: Medbay changes: Under Needle and Knife
Replies: 26
Views: 6222

Re: Medbay changes: Under Needle and Knife

I'm all for any system that encourages people to patch in the field and heal in medbay. Yes, the inability to heal perfectly will "hurt antags but I think its worth it to make antags either play smart or accept that going loud might just not pan out as a one-man murderspree. The opposite is pr...
by Luke Cox
Fri Mar 16, 2018 7:15 am
Forum: Ideas
Topic: Idea for spears: Ability to stick head on the end of them
Replies: 2
Views: 971

Re: Idea for spears: Ability to stick head on the end of them

Boy do I have some good news for you. Swing by brig when I'm HoS sometime
by Luke Cox
Fri Mar 16, 2018 4:26 am
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Re: Organ Failure - An alternative to sleeper changes

Having regular invisible medical problems with your mob sounds like a nightmare in SS13. It is very apparent both to a player and to the doctor when a limb is missing and it is easy to understand why you are suffering various consequences, not so much when your lungs are damaged and you're unconcio...
by Luke Cox
Fri Mar 16, 2018 3:57 am
Forum: Ideas
Topic: Medbay changes: Under Needle and Knife
Replies: 26
Views: 6222

Re: Medbay changes: Under Needle and Knife

I'm definitely in favor of field medics and emergency field surgery, which I honestly should have thought of when I considered organ failure. At one point I even considered suggesting a separate surgeon job, but I wanted to keep my suggestion relatively simple and limit it to existing systems. Infec...
by Luke Cox
Fri Mar 16, 2018 1:08 am
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 52860

Re: Moodlets

Suicide at depressed mood level or riot
by Luke Cox
Fri Mar 16, 2018 1:00 am
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

Okay, the amount of talking about major rewrites to medical has me officially spooked. I'll make a post about some easily expandable medical additions I'd be willing to implement regarding making bleeding and burn infections relevant that will give doctors more importance in the crew staying in per...
by Luke Cox
Thu Mar 15, 2018 11:00 pm
Forum: Coding Feedback
Topic: Chemistry macros
Replies: 89
Views: 21121

Re: Chemistry macros

You mean people don't just have the wiki article open when they play chem?
by Luke Cox
Thu Mar 15, 2018 10:30 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

If anything is going to be used to keep people in stasis, it would make a lot more sense for it to be cryo. In the medbay I envision, I'd like to see cryo used for extreme cases where people need surgery to save them and the surgery bay is full. Stuff you use for minor to moderate injuries should ne...
by Luke Cox
Thu Mar 15, 2018 9:29 pm
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Re: Organ Failure - An alternative to sleeper changes

Thought of three more caveats: 1. Some types of damage should be more likely to cause organ failure. Brute should take crit levels of damage, toxins should cause it at moderate dosage, burn and oxyless fairly high but not quite crit. 2. Extreme burn damage (we're talking literally on fire for an ext...
by Luke Cox
Thu Mar 15, 2018 8:34 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

This is what I'd like to see. Severe injuries to the torso or head cause organs to fail, and those require surgery to fix. Limbs are fine with amputation and blood loss being things. You could also have "dead" limbs that inflict toxin damage until you amputate them. Buffs antags by making...
by Luke Cox
Thu Mar 15, 2018 8:21 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

All of these solutions are just band-aids (tee hee medical reference) for the bigger problem: a shallow medical system. Implement organ failure or something like that, and everything will be fixed in one go. We don't have to full baymed, but severe injuries should require medbay to treat What did y...
by Luke Cox
Thu Mar 15, 2018 8:06 pm
Forum: Coding Feedback
Topic: Moodlets
Replies: 258
Views: 52860

Re: Moodlets

Quick question about these, can they be used as a means to implement various status effects?
by Luke Cox
Thu Mar 15, 2018 8:05 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

All of these solutions are just band-aids (tee hee medical reference) for the bigger problem: a shallow medical system. Implement organ failure or something like that, and everything will be fixed in one go. We don't have to full baymed, but severe injuries should require medbay to treat
by Luke Cox
Thu Mar 15, 2018 7:19 am
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Re: Organ Failure - An alternative to sleeper changes

This is a pretty good idea, although as someone who plays shaft miner regularly I would really want this to be something curable with legion cores or something else to prevent shaft miners from dying or spending half the round in medbay because they engaged a watcher in combat and got bit by legion...
by Luke Cox
Thu Mar 15, 2018 1:57 am
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

In regard to chemists not doing their job - this is why we have CMOs/security. If chem refuses to make healing chems smack them with a baton, remove all medbay access from the ID, eject them from the department and then recruit someone else to do it. That's the problem, nobody wants to do it. This ...
by Luke Cox
Thu Mar 15, 2018 12:55 am
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

Anecdotally, I've yet to see anyone who plays medical actually enjoy this change. I really don't think this is the direction we should be going in.
by Luke Cox
Thu Mar 15, 2018 12:18 am
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Re: Organ Failure - An alternative to sleeper changes

I was just thinking that torso damage past the threshold = organ failure, but we could definitely add organ failure brought on by specific conditions (i.e. alcohol and the liver). Different poisons could cause different types of organ failure too. Adding organ failure would open up a lot of possibil...
by Luke Cox
Wed Mar 14, 2018 11:15 pm
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Re: Organ Failure - An alternative to sleeper changes

and how will this make shuttle calls less common? this is not an alternative. The reason for the proposed sleeper change is that medical is too simple. The creators of the PR say that they don't like how sleepers are just fire and forget. I agree with the premise, but as I said in the OP, my proble...
by Luke Cox
Wed Mar 14, 2018 5:09 am
Forum: Ideas
Topic: Prioritize security job assignment at roundstart
Replies: 42
Views: 6848

Re: Prioritize security job assignment at roundstart

I appreciate the sentiment, but they're just going to kill themselves even more often.
by Luke Cox
Wed Mar 14, 2018 1:28 am
Forum: Ideas
Topic: Organ Failure - An alternative to sleeper changes
Replies: 29
Views: 5211

Organ Failure - An alternative to sleeper changes

Currently, there's a pretty controversial PR on making sleepers not automatically regenerate chemicals. While I think that the goal of the PR (making medical less braindead) is a good one, I worry that the proposed changes would only serve to bottleneck medical behind a notoriously unreliable office...
by Luke Cox
Tue Mar 13, 2018 8:20 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

So did you guys forget about how we made sleepers put you in stasis or what I'm well aware, I read the PR. Problem is medbay will still be severely bottlenecked by chemistry. That situation doesn't exist in other departments presently. Engineers and atmos operate independently, roboticists can do p...
by Luke Cox
Tue Mar 13, 2018 8:02 pm
Forum: Coding Feedback
Topic: Sleepers no longer automatically generate chemical PR
Replies: 144
Views: 29749

Re: Sleepers no longer automatically generate chemical PR

I can appreciate the direction they want to go in with this, but it's just a band-aid for a much bigger problem. Instead of gutting sleepers, make it so that more severe injuries require surgery to treat.
by Luke Cox
Mon Mar 12, 2018 10:24 pm
Forum: Ideas
Topic: Android-ification surgery
Replies: 11
Views: 2042

Re: Android-ification surgery

What if we had a surgery disk that let people use cyborg shells to instantly fully augment people?
by Luke Cox
Mon Mar 12, 2018 10:09 pm
Forum: Coding Feedback
Topic: We literally just removed smoke machine because of revenant salt
Replies: 58
Views: 12811

Re: We literally just removed smoke machine because of revenant salt

Somebody lied to me on the internet. How could this happen?
by Luke Cox
Mon Mar 12, 2018 10:05 pm
Forum: Coding Feedback
Topic: We literally just removed smoke machine because of revenant salt
Replies: 58
Views: 12811

Re: We literally just removed smoke machine because of revenant salt

You people get salty over the most autistic, retarded shit. That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times. You must not be very observant. I'm sure it's happened, but I doubt that it's rampant enough to warrant g...
by Luke Cox
Mon Mar 12, 2018 9:47 pm
Forum: Coding Feedback
Topic: We literally just removed smoke machine because of revenant salt
Replies: 58
Views: 12811

Re: We literally just removed smoke machine because of revenant salt

You people get salty over the most autistic, retarded shit.

That said, removing the smoke machine is pretty retarded too. I think I've died or seen people die to it a grand total of zero times.
by Luke Cox
Mon Jan 29, 2018 9:22 pm
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5922

Re: Techwebs & Bags of Holding

Seriously though, it should be difficult but attainable. Previously, I would be able to end the round in about 2 minutes using 0-6 TC depending upon whether I was too lazy to grab the required gear myself. Moving to the supermatter was definitely a step in the right direction, but now it feels impos...
by Luke Cox
Sun Jan 28, 2018 11:26 pm
Forum: Coding Feedback
Topic: Techwebs & Bags of Holding
Replies: 29
Views: 5922

Re: Techwebs & Bags of Holding

Kor wrote:Simultaneous threads for "I miss the singularity destroying the station" and "singularities destroy the station too easily"

Makes me think
I don't really see a contradiction there. People want singularity to be an endgame strategy that antags can work towards.
by Luke Cox
Wed Jan 17, 2018 5:40 am
Forum: Closed Policy Discussion
Topic: Security and retaliation against arrest as non-antag
Replies: 59
Views: 12954

Re: Security and retaliation against arrest as non-antag

Messing with sec and being annoying is fine. Irreparably ruining the shift for them because you feel like they treated you poorly should be grounds for a ban. Honestly, sec would have been well within your rights to go ahead and gun you down at that point. Don't dish out what you can't take.
by Luke Cox
Sat Dec 16, 2017 9:42 am
Forum: Coding Feedback
Topic: Brain Traumas
Replies: 62
Views: 14630

Re: Brain Traumas

>In-depth wiki documentation for a new feature

You are doing god's work, my dear friend
by Luke Cox
Sun Oct 29, 2017 11:39 am
Forum: Ideas
Topic: Different bwoink flavours for different needs.
Replies: 15
Views: 4132

Re: Different bwoink flavours for different needs.

I'd be in favor of this as a means of communicating the urgency of a bwoink.
by Luke Cox
Fri Oct 27, 2017 10:21 pm
Forum: Video Games
Topic: Hollow Knight: Metroid, but the people are bugs
Replies: 6
Views: 2094

Re: Hollow Knight: Metroid, but the people are bugs

Finally, a man of culture and taste
by Luke Cox
Thu Oct 26, 2017 8:44 pm
Forum: Video Games
Topic: Hollow Knight: Metroid, but the people are bugs
Replies: 6
Views: 2094

Re: Hollow Knight: Metroid, but the people are bugs

captain sawrge wrote:game is shit op
you're shit
by Luke Cox
Thu Oct 26, 2017 8:33 pm
Forum: Video Games
Topic: Hollow Knight: Metroid, but the people are bugs
Replies: 6
Views: 2094

Hollow Knight: Metroid, but the people are bugs

https://78.media.tumblr.com/228f9b0d9d2d00abc2339e2cb1c95328/tumblr_onss1eVu7I1rbzfdgo1_500.png It's got a great world, a fucking massive map, excellent lore and atmosphere, beautiful atmosphere, an awesome soundtrack, and a perfect difficulty curve (it's fucking hard at the end). Also it's getting...
by Luke Cox
Thu Sep 21, 2017 12:30 am
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 36178

Re: Nightmare

If you're going to put this much effort into side antag development, they really need to see more play. I wouldn't mind the side antag spawn chance being as high as 50%. Bear in mind that they fuck with other antagonists too.
by Luke Cox
Mon Sep 18, 2017 11:26 pm
Forum: Coding Feedback
Topic: Nightmare
Replies: 137
Views: 36178

Re: Nightmare

Looks pretty cool, kinda bummed about them being yet another side antag though
by Luke Cox
Thu Aug 17, 2017 3:13 am
Forum: Spriting and Mapping
Topic: Budgetstation
Replies: 67
Views: 21731

Re: Budgetstation

Most systems in the game have "ghetto" alternatives. All we need is to replace the regular items with them.
by Luke Cox
Mon Aug 14, 2017 12:47 am
Forum: Coding Feedback
Topic: The new clockwork - "revamp"
Replies: 58
Views: 14959

Re: The new clockwork - "revamp"

Considerably better than old clockcult. The abductor-like play is very interesting. Keep at it, this has tremendous potential.
by Luke Cox
Mon Jul 31, 2017 12:20 am
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 841466

Re: 2k17 /pol/

Bubbles are called bubbles because they're unsustainable in the long-derm; they will inevitably pop. They get worse the bigger you let them grow too. China is going to have a very, very bad time in the near-ish future.
by Luke Cox
Tue Jul 18, 2017 3:13 am
Forum: Coding Feedback
Topic: Escaping from gulag using water
Replies: 45
Views: 11410

Re: Escaping from gulag using water

Has anyone actually survived a gulag escape and made it back to the station? Honest question.
by Luke Cox
Mon Jul 17, 2017 10:57 pm
Forum: Coding Feedback
Topic: Escaping from gulag using water
Replies: 45
Views: 11410

Re: Escaping from gulag using water

Keeps greyshirts off the station even longer. Fine by me.
by Luke Cox
Mon Jul 17, 2017 4:53 am
Forum: Roleplaying
Topic: Evergreen tales - pleasure and pain nsfw
Replies: 201
Views: 98075

Re: HOS diaries - pain and punishment

See, I'm not alone!
by Luke Cox
Sat Jul 08, 2017 12:22 am
Forum: Off Topic
Topic: 2k17 /pol/
Replies: 4061
Views: 841466

Re: 2k17 /pol/

Drynwyn why are you talking to yourself?