Search found 6 matches

by StonebayKyle
Sun Dec 29, 2019 3:46 am
Forum: Ideas
Topic: R&D/Research Overhaul - Departmental TechWebs
Replies: 21
Views: 8324

Re: R&D/Research Overhaul - Departmental TechWebs

I am, however, definitely going to read your thread as I get into rebalancing the tech tree. It's worth noting that my thread focuses on active point generation and getting rid of passives, not techweb locks. A combination of the two could be interesting, but techweb locks may be a bit harder to ge...
by StonebayKyle
Fri Dec 27, 2019 5:37 pm
Forum: Ideas
Topic: R&D/Research Overhaul - Departmental TechWebs
Replies: 21
Views: 8324

Re: R&D/Research Overhaul - Departmental TechWebs

I am in full support for more active research methods (I wrote a 1000-word post about it, with some potential ideas: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=24305 ). Scientist as a job will no longer exist. Instead, it will be broken up But I don't see how splitting up the science depa...
by StonebayKyle
Tue Oct 22, 2019 10:44 pm
Forum: Ideas
Topic: A Future for the Science Department - Reworking Research Points
Replies: 13
Views: 4093

Re: A Future for the Science Department - Reworking Research Points

make sure not to create busywork. That's the tricky part. Most systems are already pretty fun to do, so incorporating research points into those, as long as not overdone, is an nice place to start. Once we try adding new systems, we'll need to make sure that a "most effective research point ge...
by StonebayKyle
Mon Oct 21, 2019 12:40 am
Forum: Ideas
Topic: A Future for the Science Department - Reworking Research Points
Replies: 13
Views: 4093

Re: A Future for the Science Department - Reworking Research Points

make points by donating different colours of slimes That's exactly what I was thinking when I included this: Artifact dissolving in destructive analyzer (slime cores, ...unless you meant whole slimes, and not slime cores... May be interesting if xenobio had to figure out a way to get a living, very...
by StonebayKyle
Sun Oct 20, 2019 8:20 pm
Forum: Ideas
Topic: A Future for the Science Department - Reworking Research Points
Replies: 13
Views: 4093

Re: A Future for the Science Department - Reworking Research Points

I like those ideas, although the heating one seems pretty difficult to implement. +1 for uniqueness, though! Hopefully somebody competent would look into that one.

Edit: zxaber posted specifics on a potential system. Very well a possibility! (It's better than my outsourcing idea)
by StonebayKyle
Sun Oct 20, 2019 6:32 pm
Forum: Ideas
Topic: A Future for the Science Department - Reworking Research Points
Replies: 13
Views: 4093

A Future for the Science Department - Reworking Research Points

I believe the science department should be able to do actual science and research to gain tech. DISCLAIMER: My opinions are my own, and the problems I present DO NOT ruin the game for me. I simply believe that a change could be made that would dramatically increase the interest of science. Also, I ...