Search found 69 matches

by Fayrik
Wed Nov 02, 2016 3:02 am
Forum: Video Games
Topic: Wild Hogs Ride Again
Replies: 367
Views: 80075

Re: Wild Hogs Ride Again

Yo I got an itchy trigger finger. Where do I sign up to opr8?
by Fayrik
Wed Dec 16, 2015 4:07 pm
Forum: Coding Feedback
Topic: Cat People
Replies: 19
Views: 4045

Re: Cat People

DemonFiren wrote:But we need an inferior servant race that actually obeys their lizard masters.
You mean, like, humans? :honk:
by Fayrik
Mon Nov 02, 2015 11:40 pm
Forum: Coding
Topic: British English vs. American English
Replies: 84
Views: 18449

Re: British English vs. American English

Told ya ya'd need me. DemonFiren for /tg/ official variable namer. All new variables must be named, signed and approved by DemonFiren. Seriously though, how about not changing other people's variable names to reflect your own culture? If Remie had done this, the entire PR would have been closed wit...
by Fayrik
Wed Oct 28, 2015 4:42 pm
Forum: Closed Policy Discussion
Topic: Them Sweet Borg Valids
Replies: 28
Views: 6553

Re: Them Sweet Borg Valids

I'm not seeing the issue I don't think anyone does. I know I sure don't. I find this situation amusing however, that people are so hell bent on getting a valid, that they'll throw themselves into space, chasing after a borg. Personally I'd say spacing yourself over a sec borg really isn't worth it,...
by Fayrik
Tue Aug 25, 2015 1:18 am
Forum: Ideas
Topic: Making bombs more useful/required for miners
Replies: 23
Views: 6165

Re: Making bombs more useful/required for miners

Having recently played miner, I believe the larger hurdle here isn't miners needing bombs so much as being able to actually get a hold of them. Toxins in the other side of the station, which means to get a bomb, a miner would have to ask at the research window, have the toxins guy hand over to the r...
by Fayrik
Sun Aug 23, 2015 4:52 pm
Forum: Closed Policy Discussion
Topic: syndicate shuttle
Replies: 41
Views: 8709

Re: syndicate shuttle

Why don't we just let the nuke ops chose where to land the shuttle? Given that now that we have shuttle code that can handle that sort of crazy idea. I mean, sure, you could crash directly onto the bridge, but it'd risk destroying the disk, and there literally wouldn't be a louder entrance you could...
by Fayrik
Mon Jul 13, 2015 6:14 am
Forum: Ideas
Topic: Syndicate Contracting
Replies: 18
Views: 6088

Re: Syndicate Contracting

This is something I'd love to see in game.
Except...
PathOfChaos1 wrote:Animal Rights Consortium
They want to save the animals, and kill anyone hurting them.
Additional objective: Extract slime core
PathOfChaos1 wrote:save the animals
PathOfChaos1 wrote:Extract slime core
You monster.
by Fayrik
Mon May 25, 2015 8:43 pm
Forum: Resolved Appeals
Topic: [fayrik] Salt - Permaban appeal
Replies: 3
Views: 1388

Re: [fayrik] Salt - Permaban appeal

Well, you didn't go on a massive grief fest before getting banned, that much is clear. In all honesty, if you'd made this thread the moment I'd banned you, I probably would have unbanned you after a couple of questions. But, you waited, you apologized and I can see absolutely no reason to keep you b...
by Fayrik
Tue May 12, 2015 9:50 pm
Forum: Coding Feedback
Topic: NanoUI
Replies: 12
Views: 4508

Re: NanoUI

Everyone can now check out my next update here ! Has anyone else noticed that after using the pandemic machine a LOT the window slowly moves down after every use? All the pop ups do this, it's a Windows "feature", I'm not really sure if we can stop it from happening, but if it doesn't happ...
by Fayrik
Mon May 11, 2015 6:01 pm
Forum: Coding Feedback
Topic: NanoUI
Replies: 12
Views: 4508

Re: NanoUI

You'll all be glad to know I've begun work on a fix workaround *, that should increase the responsiveness in situations where there isn't much data displayed. Such as canisters and air tanks. (I've run out of time to finish it today though, it'll be in a PR soon though, I promise.) I'd also like to ...
by Fayrik
Sun May 10, 2015 1:36 pm
Forum: Coding Feedback
Topic: NanoUI
Replies: 12
Views: 4508

NanoUI

Recently I fought the odds, and some horrendous code to port NanoUI on to Air Alarms (and some other atmospheric equipment). Now, I'd like some feedback on it. What's it like using a NanoUI air alarm? Is it an improvement or a step backwards? Also, are there any other interfaces that could direly us...
by Fayrik
Sat May 09, 2015 4:21 pm
Forum: Town Hall
Topic: TRIALMIN REVIEW: TechnoAlchemist
Replies: 17
Views: 4121

Re: TRIALMIN REVIEW: TechnoAlchemist

I wish the admins would keep up with each other. That'd be awesome. Wishful thinking though. ;) From what I've seen, TechnoAlchemist has been a great Trialmin and will be a great Gamemin. It's a bit of a shame that this is public now though, as I can no longer comment on how effective he is at main...
by Fayrik
Sat May 02, 2015 4:45 am
Forum: General Chat
Topic: B-Donk's Art Request Thread (Queue currently closed!)
Replies: 92
Views: 28523

Re: B-Donk's Art Request Thread (Queue currently closed!)

I feel bad for requesting a sad picture, but it's just so perfect that I can't imagine having requested anything else! I absolutely love the stripes on Soothes. While I know they're from one of the references, I'd never actually imagined her in that much detail and it's just amazing to see it now. A...
by Fayrik
Thu Apr 30, 2015 10:47 pm
Forum: General Chat
Topic: B-Donk's Art Request Thread (Queue currently closed!)
Replies: 92
Views: 28523

Re: B-Donk's Art Request Thread (Queue currently closed!)

except its clear this 'nightstick' is glowing on the tip. Except clear is the one thing it's not. My monitor contrast isn't great and the fact that it's the lightest part of the picture meant it was the only detail I flat out did not see. ...Also, I hope you're taking notes for new sprites. Hint hi...
by Fayrik
Thu Apr 30, 2015 9:31 pm
Forum: General Chat
Topic: B-Donk's Art Request Thread (Queue currently closed!)
Replies: 92
Views: 28523

Re: B-Donk's Art Request Thread (Queue currently closed!)

Steelpoint wrote:Something tells me touching the prod part of a stun baton will end poorly for you.
But that's a nightstick, not a stun baton.
You know, like the ones on the derelict?
by Fayrik
Fri Apr 24, 2015 2:35 pm
Forum: General Chat
Topic: Honorable Mentions
Replies: 46
Views: 13651

Re: Honorable Mentions

DemonFiren wrote:That's mostly because everyone on Sybil is a shitler :^)
oranges wrote:Or alternatively everyone on basil is a circlejerking metafriender.
Just fyi, these two states of existence are not mutually exclusive. And are in fact, both true.
Spoiler:
:honk: :honkman:
by Fayrik
Wed Apr 22, 2015 2:15 pm
Forum: Coding Feedback
Topic: GOONCHEM FEEDBACK 2.0
Replies: 130
Views: 31572

Re: GOONCHEM FEEDBACK 2.0

Babin's got a lot of really nice feedback there, and I agree on all of those points. I especially agree that the Science/Chemistry interactions need a lot of work, since Scientist is already the single highest sought after job, adding more demand for them isn't really ideal. I don't know the numbers...
by Fayrik
Tue Apr 21, 2015 10:21 pm
Forum: Resolved Appeals
Topic: [Fayrik] Xarvox - Silicon Jobban
Replies: 1
Views: 1035

Re: [Fayrik] Xarvox - Silicon Jobban

You say you've learned your lesson, and the only way I can tell if that's true or not is to see you playing a silicon role again.

So yeah, ban's been lifted.
So long as you're not actively trying to fuck with stuff whenever you get half a chance, you should be fine.
Enjoy!
by Fayrik
Mon Apr 20, 2015 1:18 am
Forum: Closed Complaints
Topic: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE
Replies: 14
Views: 3628

Re: ADMINS: NOT ENOUGH EMERGENCY, WE ARE RECALLING SHUTTLE

When was this round so we can look up the logs? I'm guessing around 12pm or 1pm server time, somewhere around then. I've also got so many opinions I want to vent right here, however I'm going to hold back until I've got a focused frame of mind on the matter. I will point out however, that I only re...
by Fayrik
Sat Apr 18, 2015 6:08 pm
Forum: General Chat
Topic: What would you do if you were our Dictator?
Replies: 51
Views: 15621

Re: What would you do if you were our Dictator?

We're about to find out why Fayrik didn't run for headmin. The very first thing I would do is reclassify the server as Heavy RP and immediately bring in new policy to reflect that. Not for my own preference or anything, just some relaxed heavy RP policy to and uncomfortably shoe-horn everyone into t...
by Fayrik
Sat Apr 18, 2015 1:44 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43217

Re: Abduction [Gamemode]

I've touched up the current Abductor UFOs a little so that I could add the advanced camera console. The new layout is here . It's still just as small, but I'm hoping that the new layout will feel more spacious, as the equipment isn't in quite such close proximity as it was. (While keeping the surger...
by Fayrik
Wed Apr 15, 2015 1:53 pm
Forum: Coding Feedback
Topic: Abduction [Gamemode]
Replies: 163
Views: 43217

Re: Abduction [Gamemode]

peoplearestrange wrote:EDIT: Actually that be a terrible idea... would make reading logs a nightmare.
But languages don't effect the logs or observers, so this might actually be a useful solution.
by Fayrik
Tue Apr 14, 2015 1:09 am
Forum: Roleplaying
Topic: Should we undertake a great lore rework?
Replies: 29
Views: 6856

Re: Should we undertake a great lore rework?

I've got a few small ideas for lore. Got some big ones too, actually. But I'd rather hear what other people think on the current lore first. Specifically like, what direction should we be looking to go in? Anyhow, maybe we could use an IRC channel or something like that, to hash out some more solid ...
by Fayrik
Thu Apr 09, 2015 12:49 am
Forum: General Chat
Topic: SS13 Remake Source
Replies: 124
Views: 103196

Re: SS13 Remake Source

You can get Visual Studio express for working in C#. Or you could get Monodevelop. And have it work. For free. And opensourced. Probably a good idea to do that, since the project's aiming for cross compatibility anyway, Monodevelop and Visual Studio don't see eye to eye on everything, so using the ...
by Fayrik
Tue Apr 07, 2015 7:55 pm
Forum: Coding Feedback
Topic: Name Timeouts
Replies: 10
Views: 2606

Re: Name Timeouts

and fayrik did it twice (only because he fucked it up the first time :P but still) Thank you so much for immortalizing that moment forever. It's not like I ever wanted to forget misnaming a clown or anything(!) I always change people's names on request though. Unless that request has dubious motive...
by Fayrik
Tue Apr 07, 2015 1:23 pm
Forum: Spriting and Mapping
Topic: MetaStation Thread (v41J 11/05/2015)
Replies: 197
Views: 87882

Re: MetaStation (v41A 07/04) and Mapping Guide

metacide wrote:Updated syndicate shuttle, station, and CentCom to current Boxstation versions
With this update, the ugly, fragmented, old Centcom is resigned to history.

...And I've contributed something to MetaStation. Pretty sure this is all my dreams come true right here.
by Fayrik
Tue Apr 07, 2015 11:57 am
Forum: Spriting and Mapping
Topic: Nienhaus' Sprites
Replies: 237
Views: 93711

Re: Nienhaus' Sprites

I was about to post yelling for you to post the DMIs, then I saw that the image links are DMIs. So, I now have a bunch of DMIs that may or may not see sudden use in silly admin events. But I have them now, and that's what really satisfies me. These sprites are great, please do keep up the great work.
by Fayrik
Wed Apr 01, 2015 3:32 am
Forum: Resolved Appeals
Topic: [Fayrik] K Peculier - Banned from Head Jobs
Replies: 5
Views: 1973

Re: [Fayrik] K Peculier - Banned from Head Jobs

Tsaricide wrote:There's no space between k and peculier it's just kpeculier
Oh my god I'm an idiot.
Right, found it now, and the ban has been lifted.

Sorry that took so long, that was entirely my fault for not reading things properly.
by Fayrik
Tue Mar 31, 2015 11:23 pm
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6031

Re: Deathsquads (And ERTs)

It was buffed to 80 but I'm probely either going to buff it to 200 or just give them the infinite ammo Pulse Destroyers. If you go for the infinite ammo option, I highly recommend that you make it a child type of the loyalty pinned rifle, so that I can be lazy when it comes to spawning items in. It...
by Fayrik
Mon Mar 30, 2015 3:19 am
Forum: Resolved Appeals
Topic: [Fayrik] K Peculier - Banned from Head Jobs
Replies: 5
Views: 1973

Re: [Tsaricide] K Peculier - Banned from Head Jobs

I'm not seeing K Peculier in any of my bans. Are you sure that's your Byond Account name?

As for the ban, yeah, next time just throw an adminhelp and it'll all be good. I'll get this ban lifted as soon as I can get your byond account.
by Fayrik
Sun Mar 29, 2015 12:06 am
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6031

Re: Deathsquads (And ERTs)

Then do this: - Give them bowman headsets, as they have a vulnerability to flashbangs, currently. It was giving them bowmans that sparked my interest in this topic, actually. Make them augged up the ass. Makes sense, makes them less human which is kind of neat for fluffs, creepiness and silicons an...
by Fayrik
Sat Mar 28, 2015 8:20 pm
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6031

Re: Deathsquads (And ERTs)

well we have nodrop implants now we may as well use them for the deathsquads This is exactly the sort of idea I was hoping for. I'll definitely have to look into the implants to see what sort of crazy stuff I can do with that. also, the pulse rifles really should be just infinite ammo I'm curious t...
by Fayrik
Sat Mar 28, 2015 6:42 pm
Forum: Coding Feedback
Topic: Deathsquads (And ERTs)
Replies: 31
Views: 6031

Deathsquads (And ERTs)

So, I've recently noticed that with the exception of the work that Paprika did on ERTs, Deathsquads have remained mostly unchanged since before I even started playing this game. This isn't a bad thing per-sé, but I feel that their age is showing, and they could use a little sprucing up to make them ...
by Fayrik
Thu Mar 26, 2015 7:38 pm
Forum: Closed Policy Discussion
Topic: Antags recruiting non-antags
Replies: 20
Views: 4540

Re: Antags recruiting non-antags

So, I think I draw the line a little further than everyone else, but in my eyes it all comes down to this: An antag bribing/threatening a crew member to do something? Good. A crew member demanding/threatening an antag for something? Bad. Also, if a normal crew member ever approaches you and demands ...
by Fayrik
Wed Mar 25, 2015 12:36 am
Forum: Closed Policy Discussion
Topic: Borgeroids
Replies: 32
Views: 8819

Re: Borgeroids

If they are carbon/human, they are human. Lizards are /mob/living/carbon/human, you FOOL. But I'm fairly certain this has been long since established. Some things do cause you to loose human status. Becoming a monkey, lizard or podperson is a prime example. Becoming a hulk is another, not so great ...
by Fayrik
Sun Mar 22, 2015 1:45 pm
Forum: Resolved Appeals
Topic: [host] flashdavy - I should be given another shot. This is y
Replies: 16
Views: 5026

Re: [host] flashdavy - I should be given another shot. This

Huzzah, yet another successful ban appeal.
by Fayrik
Sun Mar 22, 2015 1:03 am
Forum: Resolved Appeals
Topic: [host] flashdavy - I should be given another shot. This is y
Replies: 16
Views: 5026

Re: [host] flashdavy - I should be given another shot. This

Okay then, what I'm going to do right now is, I'm going to lift the permaban, but keep a security ban in place for now. This way we're getting you back into the game one step at a time, and we can go over the security ban whenever you're ready. For now though, I'm going to leave this topic open for ...
by Fayrik
Sat Mar 21, 2015 8:18 pm
Forum: Resolved Appeals
Topic: [host] flashdavy - I should be given another shot. This is y
Replies: 16
Views: 5026

Re: [host] flashdavy - I should be given another shot. This

After taking some time to deliberate this situation a little, I've realised that this ban is only in place because you logged out when I PMed you.
It was a pretty silly thing to do, and if we can come to an agreement on this then I can move on to reducing this ban.
by Fayrik
Sat Mar 21, 2015 8:04 pm
Forum: Town Hall
Topic: The Official HBL Event Thread
Replies: 14
Views: 4401

Re: Scheduled Event Discussion 2: The Quickening

That's a point actually, Quartz' thing is pretty much what I was thinking of, in terms of organisation, so I'll wait for him to finish with that and see how that goes before rushing to find event ideas.
by Fayrik
Sat Mar 21, 2015 5:27 pm
Forum: Town Hall
Topic: The Official HBL Event Thread
Replies: 14
Views: 4401

Re: Scheduled Event Discussion 2: The Quickening

On the one hand, I can see that trying to railroad events is never going to work... Yet, I think if the players involved know what they're getting into ahead of time, then we'll get a higher rate of engagement, and that should lead to smoother, more enjoyable events. Basically, working to a time sch...
by Fayrik
Sat Mar 21, 2015 2:31 am
Forum: Resolved Appeals
Topic: [host] flashdavy - I should be given another shot. This is y
Replies: 16
Views: 5026

Re: [host] flashdavy - I should be given another shot. This

Okay, so let me explain what that log shows then. His last interaction with you was to give you a gun. You then used that gun to shoot him to death. He didn't shoot you. You didn't take it from him. He gave it to you. So, unless you can either explain why you did that (or acknowledge that you were i...
by Fayrik
Sat Mar 21, 2015 1:29 am
Forum: Resolved Appeals
Topic: [host] flashdavy - I should be given another shot. This is y
Replies: 16
Views: 5026

Re: [host] flashdavy - I should be given another shot. This

Justice is a tough thing when it happens to a friend of an Admin, as im sure he was. Here are some fun, Justice related facts about that round: I had never spoken to the player until that Adminhelp was filed. [22:30:48]ADMIN: Fayrik/(Cries-Wolf) modified toy sword's name to JUSTICE Ironically, the ...
by Fayrik
Fri Mar 20, 2015 10:29 am
Forum: Coding Feedback
Topic: Clown cuffing self
Replies: 42
Views: 11380

Re: Clown cuffing self

As a clown, I nearly shot myself into crit trying to mine with a Kinetic Accelerator.
Then I realised. Clowns aren't useful for anything. So I went back to the station to honk at the crew.

Honestly I'd like to see this applied to mimes too. Entertainment roles for entertainment purposes when?
by Fayrik
Thu Mar 19, 2015 1:46 pm
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 904540

Re: Screenshots General

You don't venture into the wasteland.
Spoiler:
Image
by Fayrik
Tue Mar 17, 2015 6:33 pm
Forum: Resolved Appeals
Topic: requesting un-ban from most medical jobs.
Replies: 4
Views: 1669

Re: requesting un-ban from most medical jobs.

Alright then, looks like this is resolved then. I'll go ahead and dunk this thread in resolved, but if you've got anything else to add on the subject, PM me and we'll reopen it.
by Fayrik
Tue Mar 17, 2015 2:56 pm
Forum: Coding
Topic: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION
Replies: 124
Views: 32005

Re: MEDBAY LAYOUT CHANGE: VOTE OR DIE EDITION

I agree with imblyings. Could we get a poll option for Lumi's layout?
by Fayrik
Tue Mar 17, 2015 1:56 pm
Forum: Resolved Appeals
Topic: requesting un-ban from most medical jobs.
Replies: 4
Views: 1669

Re: requesting un-ban from most medical jobs.

Considering the incident took place entirely in virology, keeping the ban in place over Chemistry, Genetics and general MD is a bit pointless, so I'll go ahead and lift those immediately. As for virology, you haven't really said much about it in your request. If you can give me some kind of assuranc...
by Fayrik
Wed Mar 11, 2015 12:53 am
Forum: Video Games
Topic: Space House 3
Replies: 177
Views: 42573

Re: Space House 3

My suggestion for this thread,
An0n3: Post update.
by Fayrik
Tue Mar 10, 2015 7:58 pm
Forum: Former Admins
Topic: [No Longer Admin] Scones
Replies: 27
Views: 8574

Re: Scones

Gave me good advice on how to play security while we watched a two man crew on badger last night.
Great fun to admin with, and is always quick to pick up potential issues.

Can bit a bit harsh in admin pms sometimes, though.
by Fayrik
Wed Feb 11, 2015 10:00 pm
Forum: Ideas
Topic: Minor Alien Changes
Replies: 22
Views: 4784

Re: Minor Alien Changes

Great suggestions in here, WJohnston. There should be some kind of IC reminder that all aliens in game are female. Is there any real source that states that all Xenos are females? I remember hearing that the hunter in the first alien film was initially planned to be male, but in the final cut all re...