Search found 130 matches

by Mark9013100
Thu Oct 19, 2017 5:50 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

ADMIN LOG: Shuttle White-Ship cannot dock at Deep Space, error: height_too_large

Getting this now, not exactly sure what I missed, unless the height and weight vars are inverted as well.
by Mark9013100
Thu Oct 19, 2017 2:53 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Thanks for the docking port info, a bit confusing but hopefully I'll have this PR'd within a few days, also, screenshots:
Spoiler:
Image
Image
However, the ship can't dock at the Soviet station, too big.
by Mark9013100
Wed Oct 18, 2017 11:30 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Runtime was dealt with by updating to latest branch of the code, now I just have to figure out how docking ports work
by Mark9013100
Wed Oct 18, 2017 6:38 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Alright, I'll work on it more tomorrow, I'll still need to figure out what's with the runtimes though.
by Mark9013100
Wed Oct 18, 2017 5:12 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Do you any recommendations for the flooring in the upper part of the ship? Feels like I could put more colored tiles instead of the neutral ones.
by Mark9013100
Wed Oct 18, 2017 4:23 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Also, replaced all the flooring, here's what I got now:
Spoiler:
Image
Image
Feedback?
by Mark9013100
Wed Oct 18, 2017 1:23 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Well, I managed to get the local server up, but dreamdaemon just keeps giving me this after it starts:
runtime error: bad list
proc name: Error (/world/Error)
source file: error_handler.dm,20
runtime error: bad list
by Mark9013100
Wed Oct 18, 2017 12:44 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

I'm going to need some help with this, dreamdaemon has a stroke every time I boot up a server with deltastation. You need to have deltastation and basemap checked. That's probably your problem. Thanks, I'll tick those both then test. Looks pretty neat! Might I suggest trying to follow the theme of ...
by Mark9013100
Mon Oct 09, 2017 7:50 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

I'm going to need some help with this, dreamdaemon has a stroke every time I boot up a server with deltastation.
by Mark9013100
Fri Oct 06, 2017 10:24 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Gotten extremely busy with things recently, plus haven't been able to get a local server up, so this might take a while.
by Mark9013100
Wed Sep 27, 2017 12:03 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

TribeOfBeavers wrote:There's a way to link airlocks so when one opens the other closes, they're on the bridge doors on most maps. Those could be added to help with the depressurizing thing.
Didn't know those existed, I'll edit the airlocks when I get the chance tomorrow, still need to get a local server up though.
by Mark9013100
Tue Sep 26, 2017 4:53 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

This is on hold until I can get local server to boot up.
by Mark9013100
Sat Sep 23, 2017 3:18 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

All that's left now is to test it ingame then make the PR, though Dream Daemon is being difficult to work with right now.
by Mark9013100
Sat Sep 23, 2017 2:13 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Here's what I have as of now:
Image
Image
by Mark9013100
Thu Sep 21, 2017 12:53 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

Good point, definitely going with the BYOS route.
by Mark9013100
Thu Sep 21, 2017 1:39 am
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Re: [WIP] Delta Station White Ship

looks pretty neat, but add some phat loot to reward the good goys that claimed it first Will do. Retro laser is a required spawn. Highpop means it could do with an extra SSU. Could use a boozeomat and maybe a few botany seeds The science room kind of lacks and could probably benefit from one of the...
by Mark9013100
Wed Sep 20, 2017 3:19 pm
Forum: Spriting and Mapping
Topic: Delta Station White Ship
Replies: 50
Views: 13268

Delta Station White Ship

As of now, Delta Station is one of two maps without a White Ship, so I decided to try and make one for it. After a few weeks worth of mapping, I've come up with the BYO whiteship, complete with snazzy star-trek next jumpsuits. I want to get feedback on this before I try PR'ring it. https://i.imgur.c...
by Mark9013100
Sat Jul 22, 2017 5:59 am
Forum: Coding Feedback
Topic: Hivebot Invasion Alarm
Replies: 2
Views: 852

Hivebot Invasion Alarm

Change it to the regular attention soundclip, having this fucking alarm blare with headphones on is most hazardous shit I've seen(or heard) in this game.
by Mark9013100
Sat Jul 15, 2017 12:31 am
Forum: Coding Feedback
Topic: Cerestation Needs Fixing (or removed from rotation)
Replies: 22
Views: 5354

Re: Cerestation Needs Fixing (or removed from rotation)

Yeah I actually had a PR to fix the prison cells but since I don't know how to resolve merge conflicts I just dropped it.
by Mark9013100
Thu Jun 29, 2017 2:17 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10268

Re: Ancient Station Feedback

Any chance of a mirror being placed at the spawn/somewhere close?
by Mark9013100
Tue Jun 27, 2017 6:54 am
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10268

Re: Ancient Station Feedback

Not entirely sure it's possible to fix the broken transit tube to delta station, the transport pod seems to be stuck in place no matter what.
by Mark9013100
Tue Jun 27, 2017 3:05 am
Forum: Ideas
Topic: sound and ambience
Replies: 11
Views: 4613

Re: sound and ambience

Footsteps would be good as soft pats, like not enough to notice unless it's the only sound being made.
by Mark9013100
Mon Jun 26, 2017 3:37 pm
Forum: Coding Feedback
Topic: Ancient Station Feedback
Replies: 34
Views: 10268

Re: Ancient Station Feedback

Might be more of a coding issue, but some of the placed cables on the station are layered under atmospheric pipes.

also insulated gloves
by Mark9013100
Sun Jun 25, 2017 7:00 pm
Forum: Ideas
Topic: Abandoned Station Spawn Ruin (Space)
Replies: 101
Views: 22563

Re: Abandoned Station Spawn Ruin (Space)

So after a few rounds, the engineer could use a pair of gloves, not really easy to wire solars when you get shocked when you connect a wire each time.

edit: also a mirror somewhere would be cool
by Mark9013100
Sat Jun 17, 2017 1:34 pm
Forum: Ideas
Topic: Abandoned Station Spawn Ruin (Space)
Replies: 101
Views: 22563

Re: Abandoned Station Spawn Ruin (Space)

I like this idea alot, hope to see it ingame.
by Mark9013100
Sat Jun 17, 2017 4:50 am
Forum: Ideas
Topic: Abandoned Station Spawn Ruin (Space)
Replies: 101
Views: 22563

Re: Abandoned Station Spawn Ruin (Space)

Concept sounds a lot like OS13.
by Mark9013100
Sun Jun 04, 2017 10:46 am
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 70942

Re: Rising Storm 2 - It's out

GI GO HOME, VIETNAM NOT YOURS
by Mark9013100
Sun May 14, 2017 6:17 am
Forum: Video Games
Topic: Rising Storm 2 - Update time
Replies: 227
Views: 70942

Re: Rising Storm 2 - $22 Preorder special

GI LEAVE VIETNAM, GI GO HOME
LEAVE PEACEFUL PEOPLE OF VIETNAM ALONE
by Mark9013100
Sat Dec 10, 2016 3:58 am
Forum: Spriting and Mapping
Topic: Delta Station
Replies: 230
Views: 118308

Re: Delta Station

Greatly prefer this map over Meta and Box, though Medbay could use a limb bioprinter, along with a exit button for genetics.
by Mark9013100
Mon Mar 28, 2016 12:29 pm
Forum: Coding Feedback
Topic: Remove everything
Replies: 8
Views: 1468

Re: Remove everything

He's got the right idea.