ADMIN LOG: Shuttle White-Ship cannot dock at Deep Space, error: height_too_large
Getting this now, not exactly sure what I missed, unless the height and weight vars are inverted as well.
Search found 130 matches
- Thu Oct 19, 2017 5:50 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
- Thu Oct 19, 2017 2:53 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Thanks for the docking port info, a bit confusing but hopefully I'll have this PR'd within a few days, also, screenshots:
However, the ship can't dock at the Soviet station, too big.
Spoiler:
- Wed Oct 18, 2017 11:30 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Runtime was dealt with by updating to latest branch of the code, now I just have to figure out how docking ports work
- Wed Oct 18, 2017 6:38 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Alright, I'll work on it more tomorrow, I'll still need to figure out what's with the runtimes though.
- Wed Oct 18, 2017 5:12 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Do you any recommendations for the flooring in the upper part of the ship? Feels like I could put more colored tiles instead of the neutral ones.
- Wed Oct 18, 2017 4:23 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Also, replaced all the flooring, here's what I got now:
Feedback?
Spoiler:
- Wed Oct 18, 2017 1:23 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Well, I managed to get the local server up, but dreamdaemon just keeps giving me this after it starts:
runtime error: bad list
proc name: Error (/world/Error)
source file: error_handler.dm,20
runtime error: bad list
runtime error: bad list
proc name: Error (/world/Error)
source file: error_handler.dm,20
runtime error: bad list
- Wed Oct 18, 2017 12:44 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
I'm going to need some help with this, dreamdaemon has a stroke every time I boot up a server with deltastation. You need to have deltastation and basemap checked. That's probably your problem. Thanks, I'll tick those both then test. Looks pretty neat! Might I suggest trying to follow the theme of ...
- Mon Oct 09, 2017 7:50 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
I'm going to need some help with this, dreamdaemon has a stroke every time I boot up a server with deltastation.
- Fri Oct 06, 2017 10:24 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Gotten extremely busy with things recently, plus haven't been able to get a local server up, so this might take a while.
- Wed Sep 27, 2017 12:03 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Didn't know those existed, I'll edit the airlocks when I get the chance tomorrow, still need to get a local server up though.TribeOfBeavers wrote:There's a way to link airlocks so when one opens the other closes, they're on the bridge doors on most maps. Those could be added to help with the depressurizing thing.
- Tue Sep 26, 2017 4:53 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
This is on hold until I can get local server to boot up.
- Sat Sep 23, 2017 3:18 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
All that's left now is to test it ingame then make the PR, though Dream Daemon is being difficult to work with right now.
- Sat Sep 23, 2017 2:13 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
- Thu Sep 21, 2017 12:53 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
Good point, definitely going with the BYOS route.
- Thu Sep 21, 2017 1:39 am
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Re: [WIP] Delta Station White Ship
looks pretty neat, but add some phat loot to reward the good goys that claimed it first Will do. Retro laser is a required spawn. Highpop means it could do with an extra SSU. Could use a boozeomat and maybe a few botany seeds The science room kind of lacks and could probably benefit from one of the...
- Wed Sep 20, 2017 3:19 pm
- Forum: Spriting and Mapping
- Topic: Delta Station White Ship
- Replies: 50
- Views: 13268
Delta Station White Ship
As of now, Delta Station is one of two maps without a White Ship, so I decided to try and make one for it. After a few weeks worth of mapping, I've come up with the BYO whiteship, complete with snazzy star-trek next jumpsuits. I want to get feedback on this before I try PR'ring it. https://i.imgur.c...
- Sat Jul 22, 2017 5:59 am
- Forum: Coding Feedback
- Topic: Hivebot Invasion Alarm
- Replies: 2
- Views: 852
Hivebot Invasion Alarm
Change it to the regular attention soundclip, having this fucking alarm blare with headphones on is most hazardous shit I've seen(or heard) in this game.
- Sat Jul 15, 2017 12:31 am
- Forum: Coding Feedback
- Topic: Cerestation Needs Fixing (or removed from rotation)
- Replies: 22
- Views: 5354
Re: Cerestation Needs Fixing (or removed from rotation)
Yeah I actually had a PR to fix the prison cells but since I don't know how to resolve merge conflicts I just dropped it.
- Thu Jun 29, 2017 2:17 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10268
Re: Ancient Station Feedback
Any chance of a mirror being placed at the spawn/somewhere close?
- Tue Jun 27, 2017 6:54 am
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10268
Re: Ancient Station Feedback
Not entirely sure it's possible to fix the broken transit tube to delta station, the transport pod seems to be stuck in place no matter what.
- Tue Jun 27, 2017 3:05 am
- Forum: Ideas
- Topic: sound and ambience
- Replies: 11
- Views: 4613
Re: sound and ambience
Footsteps would be good as soft pats, like not enough to notice unless it's the only sound being made.
- Mon Jun 26, 2017 3:37 pm
- Forum: Coding Feedback
- Topic: Ancient Station Feedback
- Replies: 34
- Views: 10268
Re: Ancient Station Feedback
Might be more of a coding issue, but some of the placed cables on the station are layered under atmospheric pipes.
also insulated gloves
also insulated gloves
- Sun Jun 25, 2017 7:00 pm
- Forum: Ideas
- Topic: Abandoned Station Spawn Ruin (Space)
- Replies: 101
- Views: 22563
Re: Abandoned Station Spawn Ruin (Space)
So after a few rounds, the engineer could use a pair of gloves, not really easy to wire solars when you get shocked when you connect a wire each time.
edit: also a mirror somewhere would be cool
edit: also a mirror somewhere would be cool
- Sat Jun 17, 2017 1:34 pm
- Forum: Ideas
- Topic: Abandoned Station Spawn Ruin (Space)
- Replies: 101
- Views: 22563
Re: Abandoned Station Spawn Ruin (Space)
I like this idea alot, hope to see it ingame.
- Sat Jun 17, 2017 4:50 am
- Forum: Ideas
- Topic: Abandoned Station Spawn Ruin (Space)
- Replies: 101
- Views: 22563
Re: Abandoned Station Spawn Ruin (Space)
Concept sounds a lot like OS13.
- Sun Jun 04, 2017 10:46 am
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 70942
Re: Rising Storm 2 - It's out
GI GO HOME, VIETNAM NOT YOURS
- Sun May 14, 2017 6:17 am
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 70942
Re: Rising Storm 2 - $22 Preorder special
GI LEAVE VIETNAM, GI GO HOME
LEAVE PEACEFUL PEOPLE OF VIETNAM ALONE
LEAVE PEACEFUL PEOPLE OF VIETNAM ALONE
- Sat Dec 10, 2016 3:58 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 118308
Re: Delta Station
Greatly prefer this map over Meta and Box, though Medbay could use a limb bioprinter, along with a exit button for genetics.
- Mon Mar 28, 2016 12:29 pm
- Forum: Coding Feedback
- Topic: Remove everything
- Replies: 8
- Views: 1468
Re: Remove everything
He's got the right idea.