Super Aggro Crag wrote:then people will just not submit to surgery
Search found 130 matches
- Wed May 15, 2019 6:20 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52652
Re: Stasis beds are shit.
- Tue May 14, 2019 1:11 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52652
Re: Stasis beds are shit.
There's no point to relying on Chemisty because most casual chemists only play the role for their enjoyment and not to contribute to the rest of the department, ala Genetics. Departmental cooperation is a crock and so is inter-departmental in this case.
- Mon May 13, 2019 1:33 am
- Forum: Coding Feedback
- Topic: Stasis beds are shit.
- Replies: 229
- Views: 52652
Re: Stasis beds are shit.
My only complaint is there arent enough stasis beds by default. Also this change would probably be better by integrating chemistry, virology, and medical doctors into one job like the science department. This gives medical staff the ability to switch to medicine production or virus cure creation if...
- Fri May 10, 2019 8:46 pm
- Forum: Video Games
- Topic: Pre-ordered Saints row 3 for the switch
- Replies: 9
- Views: 2707
Re: Pre-ordered Saints row 3 for the switch
Damn Volition has fallen hard, hope they rebound eventually.
- Fri May 10, 2019 8:45 pm
- Forum: Spriting and Mapping
- Topic: Kilo Station
- Replies: 184
- Views: 89575
Re: Kilo Station
Map looks nice, can't wait to play on it.
- Fri Jan 25, 2019 8:52 pm
- Forum: Coding Feedback
- Topic: 4DPlanner + Oranges
- Replies: 54
- Views: 13803
- Sun Jan 20, 2019 5:57 pm
- Forum: Ideas
- Topic: Round length
- Replies: 81
- Views: 22660
Re: Round length
Making disposal pipes and air pipes not become damaged by explosions would be a simple fix that would make fixing places actually decently fast. You could still sabotage both, but you would need a welder and wrench instead of just any bomb, ever. Nice idea but good luck finding engineers who actual...
- Thu Jan 03, 2019 1:02 am
- Forum: Coding Feedback
- Topic: New coding direction/vision
- Replies: 34
- Views: 11393
Re: New coding direction/vision
haha can't guarantee he'll finish his goal despite starting with a heavily contested(and still contested) change
- Thu Jan 03, 2019 1:00 am
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16680
Re: How much do we want to redefine death on /tg/ station?
"where account"
"where contribs"
"where accepted prs"
"where dev status"
"where contribs"
"where accepted prs"
"where dev status"
- Tue Jan 01, 2019 9:35 pm
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16680
Re: How much do we want to redefine death on /tg/ station?
go go gadget goalpost!
- Wed Dec 26, 2018 7:11 pm
- Forum: General Chat
- Topic: How much do we want to redefine death on /tg/ station?
- Replies: 62
- Views: 16680
Re: How much do we want to redefine death on /tg/ station?
Is there really a need to make death more impactful?
- Sat Dec 15, 2018 3:41 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself. Except that's what I did and my PR got shot down. Usually it gets merged unless your code is bad, your feature is unbal...
- Sat Dec 15, 2018 11:41 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
Except that's what I did and my PR got shot down.Actionb wrote: This is where the phrase "learn 2 code" comes in - even if you had the best ideas, you cannot force a volunteer coder to implement them; you would have to do it youself.
- Fri Dec 14, 2018 4:41 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
1. It's already been removed.Grazyn wrote:I doubt anyone would even notice the removal of prescanning, I mean how often are people cloned manually from records? Almost never? In my six years of playing here, I don't think it ever happened to me.
2. I've cloned people from records for years.
- Fri Dec 14, 2018 3:58 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
I couldn't care less about autocloning, but what's the main point of controversy is the removal of pre-scanning records and the intent to later on fully remove cloning.WarbossLincoln wrote:When was auto cloning added to start with? We survived without it before. It's not the end of the world.
- Thu Dec 13, 2018 8:18 pm
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 70849
- Wed Dec 12, 2018 8:56 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
At this point I'm convinced the sole purpose of removal prescanning was just an ill will change.
- Tue Dec 11, 2018 6:44 pm
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
Roadmaps are bad, they force coders to work on things they may not like and it results in mediocre and bugged stuff with no soul, or more realistically, unfinished projects which sucks hundreds of work-hours and end up scrapped. I don't care if roadmaps are subjectively/objectively bad, I want to k...
- Tue Dec 11, 2018 6:09 am
- Forum: Video Games
- Topic: Outer Worlds
- Replies: 11
- Views: 3161
Re: Outer Worlds
Just do New Vegas, Fallout 3 isn't worth the time.
- Tue Dec 11, 2018 5:29 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
Is this a joke? Keep pre-scanning, remove the actual auto-cloning. Maybe make it so medical doctors can also remove cloning records, instead of just genetics and the CMO. It isn't a joke, but no one's feedback matters because this is expressly what oranges wants gone, and since he's a maintainer, n...
- Mon Dec 10, 2018 9:31 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
honestly I think having prescanning with expiring records would be good. Like a max of like 5-10 minutes and it becomes unusable. This change has a huge QoL loss for medbay players, body management in the cloning room is hectic as is usually, i'd like to be able to scan and strip people, then throw...
- Thu Dec 06, 2018 11:34 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
Allow pre-scanning of living mobs for the sake of a safety net. Allow auto-scanning of dead mobs for the sake of speed. But don't allow auto-cloning of records. A medic/geneticist should be required to be present to press that 'clone' button. Otherwise we may as well just ditch cloning and have the...
- Wed Dec 05, 2018 2:48 am
- Forum: Coding Feedback
- Topic: Removal of auto cloning and pre scanning
- Replies: 154
- Views: 33517
Re: Removal of auto cloning and pre scanning
The removal of autocloning I don't have a problem with. I DO have a problem with the removal of pre-scanning and the genetic disk features, as those required interaction with another player to utilize. I'm also sure the disks only saved UI, UE, and SE, and couldn't be used to actually clone someone,...
- Fri Oct 26, 2018 2:40 pm
- Forum: Ideas
- Topic: How to better the revolution game mode.
- Replies: 31
- Views: 7036
Re: How to better the revolution game mode.
Suggestion: being cuffed and/or brigged should count as dead/spaced/eliminated. If you think about it thats a very bad idea. The only bad thing about revs is late stage when the last heads are just hiding and avoiding conflict. Most admins force them to go on the aggressive, but there should be som...
- Fri Oct 26, 2018 10:45 am
- Forum: Ideas
- Topic: How to better the revolution game mode.
- Replies: 31
- Views: 7036
Re: How to better the revolution game mode.
Suggestion: being cuffed and/or brigged should count as dead/spaced/eliminated.
- Wed Oct 24, 2018 5:29 am
- Forum: Video Games
- Topic: Rising Storm 2 - Update time
- Replies: 227
- Views: 70849
Re: Rising Storm 2 - Update time
fuck you GI I kill you GI
- Wed Oct 24, 2018 2:17 am
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68247
Re: Economy System Feedback Thread
Make job equipment vendors work off of access, the current system is wonky. IE, setting yourself to Captain, then renaming the ID back to your original job results in you being charged, where else keeping the original job/switching back to it and giving yourself every access individually doesn't cha...
- Mon Oct 22, 2018 11:25 am
- Forum: Ideas
- Topic: ITT: We make shitty suggestions and come up with poor ideas.
- Replies: 3940
- Views: 1060118
Re: ITT: We make shitty suggestions and come up with poor ideas.
A floor painter that can apply turf decals such as colored tiles and hazard stripes.
- Fri Oct 19, 2018 11:08 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4871
Re: [Poll] Engineering Hi-Vis Jumpsuit
Is the department coloring thing why the non-orange ones are being turned away? Uggo seems the point for these suits being worn and they may be worn very little in comparison given how often someone like engineering changes their base jumpsuit. I'm also torn because aren't engineering RIGs going to...
- Tue Oct 16, 2018 10:23 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4871
Re: [Poll] Engineering Hi-Vis Jumpsuit
It was added to the Engidrobe as a normal item. Might make it a premium item when I get the time.
- Sat Oct 13, 2018 2:17 am
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4871
- Fri Oct 12, 2018 1:34 pm
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4871
- Fri Oct 12, 2018 4:39 am
- Forum: Spriting and Mapping
- Topic: [Poll] Engineering Hi-Vis Jumpsuit
- Replies: 14
- Views: 4871
[Poll] Engineering Hi-Vis Jumpsuit
I'm planning to add a new jumpsuit for the engidrobe, a high visibility jumpsuit as an alternative to the regular jumpsuit. I have the original, along with two more variants suggested off of Github. I want to see which one people prefer most. Sgtsammac's, the original, mainly orange, with black and ...
- Mon Oct 08, 2018 8:04 pm
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 118170
Re: Delta Station
The Deltastation entry for the Guide to the Supermatter needs updating, engine room layout has been different for quite a while.
- Mon Oct 01, 2018 5:52 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953142
Re: Minor Suggestions
Let lockers recieve airlock circuits to replace broken/emagged locks, and maybe allow the creation of personal lockers.
oh and floor/locker painters
oh and floor/locker painters
- Mon Oct 01, 2018 5:50 am
- Forum: Spriting and Mapping
- Topic: Delta Station
- Replies: 230
- Views: 118170
Re: Delta Station
IIRC, it's the same emergency crate that the mining shuttles have.confused rock wrote:Does this map really need to have double extended capacity emergency oxygen tanks in the arrivals shuttle and gateway? not even EMERGENCY RESPONSE PARTIES get those.
- Sun Sep 23, 2018 10:37 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68247
Re: Economy System Feedback Thread
Though, if printing items from the autolathe will cost money, that's going to feel a bit weird.
- Sun Sep 23, 2018 10:05 pm
- Forum: Coding Feedback
- Topic: Economy System Feedback Thread
- Replies: 334
- Views: 68247
Re: Economy System Feedback Thread
I don't see a problem with assistants being poor, get a real job and contribute to the station.
- Fri Sep 14, 2018 9:03 am
- Forum: General Chat
- Topic: NAMING POLICY - Solid, or built on a foundation of lies?
- Replies: 50
- Views: 14989
Re: NAMING POLICY - Solid, or built on a foundation of lies?
What's in a name?
- Tue Aug 21, 2018 1:33 pm
- Forum: TGMC General Discussion
- Topic: The "Dump Your Opinions About Requisitions" Thread
- Replies: 9
- Views: 10667
Re: The "Dump Your Opinions About Requisitions" Thread
To those who don't -- Why not? Have you played in the past, and no longer, and if so what turned you away from the role? If you never have, what aspect of the role do you feel you wouldn't enjoy? Shipside roles are boring once you're past the start of the round busy work. Aside from the attachment ...
- Wed Aug 08, 2018 9:07 pm
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7801
Re: night lighting: el atrocidad
Thinking about modifying it like this: APCs have an on/off/auto setting synced to light switches in the room, without being access locked. Alt click light switches to change night lighting Keycard auth is now able to force disable it, only requires one person keycard swipe to globally disable it on...
- Tue Aug 07, 2018 8:09 pm
- Forum: Coding Feedback
- Topic: night lighting: el atrocidad
- Replies: 33
- Views: 7801
Re: night lighting: el atrocidad
It'd be ten times better if it wasn't locked behind the access panel.
- Sun Aug 05, 2018 8:09 am
- Forum: TGMC Policy Discussion
- Topic: Predator Policy Discussion
- Replies: 15
- Views: 8146
Re: Predator Policy Discussion
The more hands off the better, trying to restrict an antag solely with fluff is going to turn out terribly. I don't really see any options that'll make the Predator stay in it's current form on DMCA, while being held to the same standards of RP.
- Sat Aug 04, 2018 10:17 pm
- Forum: TGMC General Discussion
- Topic: Maps
- Replies: 3
- Views: 8515
Re: Maps
Remove Ice Colony, that's map flat out trash thanks to snow-induced slowdown and easily camped ladders and elevators. Edit: Last I've heard, Whiskey Outpost is broken, but I played it before. Basically Marines have to hold out for 10 waves/an hour against an ever evolving wave of xenos. It's a chall...
- Thu Aug 02, 2018 5:25 pm
- Forum: Coding
- Topic: Valuable things we can take from CM and put in standard ss13
- Replies: 15
- Views: 5053
Re: Valuable things we can take from CM and put in standard ss13
the sprites look flat and ugly, pass from what I've heard, the only code apparently good is the gun and xeno evolution code, but even then the evolution system requires changing to actually encourage playing the game and not just until you have enough health to laugh shit off the maps are subpar are...
- Mon Jul 30, 2018 2:55 pm
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622205
Re: Pet Peeves Thread - Little things that REALLY annoy you
When I make nearly 200 strange reagent patches in the first ten minutes of the round and rarely see a 1/10 of them used.
- Sun Jul 22, 2018 7:57 am
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953142
Re: Minor Suggestions
Floor painters, so the clown can paint security pinkrenovating rooms. Should also include decals like the warning stripes.
- Sat Jul 07, 2018 3:00 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 953142
Re: Minor Suggestions
Make it possible to create security and medical belts, along with holsters using leather again. The recent change to biogens removed those options.
- Tue Jul 03, 2018 4:28 am
- Forum: Coding Feedback
- Topic: The new shuttle chairs look like ass
- Replies: 46
- Views: 10893
Re: The new shuttle chairs look like ass
It's not the sprite, armrests are only for comfy chairs, regular chairs don't have the code for them.Dax Dupont wrote:I don't know enough about spriting to fix that sadly.Mark9013100 wrote:the armrests don't work
- Mon Jul 02, 2018 3:17 am
- Forum: Spriting and Mapping
- Topic: im going to make an updated uterus station
- Replies: 64
- Views: 32411
Re: im going to make an updated uterus station
Pubby doesn't use the SM so I don't see why that's an issue.