Admins disagree on things way more than you would think.trexter555 wrote: ↑Sat Jun 18, 2022 9:20 pm you know you fucked up when other admins are shitting on you
Search found 250 matches
- Sat Jun 18, 2022 9:43 pm
- Forum: Player's Club
- Topic: amendment 2 peanut
- Replies: 50
- Views: 5458
Re: amendment 2 peanut
- Sat Jun 18, 2022 9:35 pm
- Forum: Resolved Appeals
- Topic: [thunder12345] Celulamp - Junaiper doesn't go prisoner for one shift gets banned
- Replies: 10
- Views: 2583
Re: [thunder12345] Celulamp - Junaiper doesn't go prisoner for one shift gets banned
Again, they were warned not to enter. The assistants already did not back down. Your criteria is already met by what happened. The psychologist's entire job is roleplay, it doesn't matter if there is no mechanical part to the job - it is their job to sit in their office just as much as it's a roboti...
- Sat Jun 18, 2022 9:01 pm
- Forum: Resolved Appeals
- Topic: [thunder12345] Celulamp - Junaiper doesn't go prisoner for one shift gets banned
- Replies: 10
- Views: 2583
Re: [thunder12345] Celulamp - Junaiper doesn't go prisoner for one shift gets banned
The psychologist's office is an out of the way section of medbay which doesn't actually perform any critical function. You may defend your workplace from trespassers who damage or steal property within that space with significantly greater force than elsewhere. How important the psychologist's offi...
- Fri Jun 17, 2022 7:31 pm
- Forum: Resolved Appeals
- Topic: [thedragmeme] Pieguy223- Cringe
- Replies: 8
- Views: 1744
Re: [thedragmeme] Pieguy223- Cringe
https://tgstation13.org/parsed-logs/manuel/data/logs/2022/06/17/round-185075/game.log [2022-06-17 17:38:47.119] GAME: The station self-destruct terminal was armed at (Vault (83,163,2)) by Pieguy223/(Jim Blasto SystemTek). [2022-06-17 17:39:09.533] SAY: Pieguy223/(Jim Blasto SystemTek) "FIND SUR...
- Wed Jun 15, 2022 2:02 pm
- Forum: Player's Club
- Topic: Yobihodazine peanut part 2 - electric boogaloo
- Replies: 58
- Views: 5619
Re: Yobihodazine peanut part 2 - electric boogaloo
Reading these posts is like having an electric mixer inserted into my brain and turned to full speed.
- Wed Jun 15, 2022 2:00 pm
- Forum: Resolved Appeals
- Topic: (Cheshify) - Yobihodazine - change ban reason
- Replies: 7
- Views: 2027
Re: (Cheshify) - Yobihodazine - change ban reason
rejected appeal from 38 minutes before this one linked for record purposes viewtopic.php?t=31941
- Wed Jun 15, 2022 10:56 am
- Forum: Resolved Appeals
- Topic: Yobihodazine - Cheshify - Banned for IC conflict
- Replies: 28
- Views: 3620
Re: Yobihodazine - Cheshify - Banned for IC conflict
NEWHP:100, he damaged me first after I decided I'd push a few people down in tool storage. Whomever you engage is entitled to respond to your actions . If the conflict leads to violence and you had a poor reason for causing conflict in the first place, you may face administrative action.
- Wed Jun 15, 2022 10:48 am
- Forum: Resolved Appeals
- Topic: Yobihodazine - Cheshify - Banned for IC conflict
- Replies: 28
- Views: 3620
Re: Yobihodazine - Cheshify - Banned for IC conflict
Sylphet, he damaged me first, but thank you for making my own thought processes-which I was unaware of- clear to me. I will reflect on why I decided to beat this man who I definitely totally was metagrudging, with a toolbox because I apparently do things like that. I appreciate it. [2022-06-15 08:1...
- Wed Jun 15, 2022 10:33 am
- Forum: Resolved Appeals
- Topic: Yobihodazine - Cheshify - Banned for IC conflict
- Replies: 28
- Views: 3620
Re: Yobihodazine - Cheshify - Banned for IC conflict
if you're going to ban me for being an asshole, at least fucking say it's because im being an asshole and not hide it by making a bullshit ban. I'd be a lot less mad about it. Let's go through the ban reason, it'll be fun. initiated a fight by shove-stunning a player who was gathering gear in tool ...
- Mon May 30, 2022 1:56 am
- Forum: Town Hall
- Topic: Trialmin Review: Cheshify
- Replies: 17
- Views: 5214
Re: Trialmin Review: Cheshify
I haven't had so much faith in an admin since Cimika. It would be a terrible mistake not to make them purple.
- Sat May 28, 2022 1:19 pm
- Forum: Closed Policy Discussion
- Topic: Invalidate all Headmin Rulings! (that aren't on the wiki)
- Replies: 25
- Views: 4335
Re: Invalidate all Headmin Rulings! (that aren't on the wiki)
I have never in my entire time as an admin used any ruling that was not already on the rulings page. The work involved in this is zero if we choose to treat it as a reset of rulings. If there's some valuable ruling hiding down on page 10, we can simply add it to the wiki - a small handful of additio...
- Sat May 28, 2022 12:51 pm
- Forum: Closed Policy Discussion
- Topic: Invalidate all Headmin Rulings! (that aren't on the wiki)
- Replies: 25
- Views: 4335
Invalidate all Headmin Rulings! (that aren't on the wiki)
It's a little ridiculous that we have rulings from close to ten years ago buried in the depths of the forums where no mortal eyes have seen them since their posting. Players cannot be reasonably expected to follow these, and no admin wants to dive into the forums to find where an ancient ruling is o...
- Wed May 11, 2022 9:24 pm
- Forum: Resolved Appeals
- Topic: [Sylphet] AdmiralKolchak - Metacommunication + Ban evasion
- Replies: 2
- Views: 871
Re: [Sylphet] AdmiralKolchak - Metacommunication + Ban evasion
It's been two years and you understand what you did wrong. That's good enough for me. I'll be lifting this immediately - be good and have fun !
- Wed Apr 27, 2022 10:04 am
- Forum: Closed Policy Discussion
- Topic: (MRP) Allow destructive sabotage under the murderbone rules.
- Replies: 54
- Views: 10973
Re: (MRP) Allow destructive sabotage under the murderbone rules.
Do it please. Sec officers not having a reason to care about someone breaking into atmos because our rules are shit is not a good state of things.
- Thu Apr 21, 2022 4:49 pm
- Forum: Town Hall
- Topic: Trialmin Review: Eronymun
- Replies: 7
- Views: 2435
Re: Trialmin Review: Eronymun
Absolutely forbidden and punishable by death. An admin deathsquad is on its way to your location right now, please remain calmly in place.Justice12354 wrote: ↑Wed Apr 20, 2022 2:20 pm I'm not truly sure if I can post on other Trialmins' threads
on a serious note, +1 promote
- Wed Apr 20, 2022 5:50 pm
- Forum: Closed Policy Discussion
- Topic: Should head of staff have more admin protection?
- Replies: 34
- Views: 5081
Re: Should head of staff have more admin protection?
Yes, but it needs to be paired with higher standards and the removal of head antags, similar to security.
- Tue Apr 19, 2022 7:28 pm
- Forum: Closed Policy Discussion
- Topic: Rebuild of RP Restrictions 1.0: You Will (Not) Kill now ft. 2.0: You Will (Not) Sabotage
- Replies: 69
- Views: 17612
Re: Rebuild of RP Restrictions 1.0: You Will (Not) Kill
I personally would go as far as to say that isolated killings couldn't ever be considered murderboning by the common definition, and that it should probably be allowed. Wondering other peoples thoughts on this though. This is pretty touchy. While I think because antag is a valid reason for isolated...
- Mon Apr 18, 2022 4:28 pm
- Forum: Ideas
- Topic: [Coding/PR] Player Council.
- Replies: 24
- Views: 2773
Re: [Coding/PR] Player Council.
Code and administration are separate. Nothing that we can decide in this thread can ever impact them. Even if we implemented this, all it would be is unnecessary bureaucracy to form a body with zero influence over the coders. The council could unanimously decide on something like we should return cl...
- Sun Apr 17, 2022 5:37 am
- Forum: Town Hall
- Topic: Trialmin Review: BastardBlaster/xyc
- Replies: 11
- Views: 2528
Re: Trialmin Review: BastardBlaster/xyc
We love xycat. Promeowte.
- Sat Apr 16, 2022 7:45 am
- Forum: Closed Policy Discussion
- Topic: Rebuild of RP Restrictions 1.0: You Will (Not) Kill now ft. 2.0: You Will (Not) Sabotage
- Replies: 69
- Views: 17612
Re: Rebuild of RP Restrictions 1.0: You Will (Not) Kill
Players aren't "too safe" on Manuel, I feel this is completely blown out of proportion by people not familiar with the server. There are a lot of antagonists as well as midrounds that ensure such will not be true. If people are complaining it's "too safe and nothing happens" the...
- Fri Apr 15, 2022 4:11 pm
- Forum: Closed Policy Discussion
- Topic: Rebuild of RP Restrictions 1.0: You Will (Not) Kill now ft. 2.0: You Will (Not) Sabotage
- Replies: 69
- Views: 17612
Re: Rebuild of RP Restrictions 1.0: You Will (Not) Kill
Our problem is that we feel the need to outline literally every single instance where you can kill. We are pretty much on the level of - Heretics may kill people unrelated to their objectives but only on a Tuesday when Mercury is in decline, it is currently the Year of the Dragon, and the third lett...
- Sun Apr 10, 2022 9:30 am
- Forum: Player's Club
- Topic: Peanut/Policynut? Linking-"murderbone"-to-objectives and its consequences have been a disaster for the human race.
- Replies: 31
- Views: 2864
Re: Peanut/Policynut? Linking-"murderbone"-to-objectives and its consequences have been a disaster for the human race.
I will make it public knowledge right now that if a traitor wants to have a thematic gimmick that I will sponsor them directly. I will even write up something if they aren't feeling imaginative, then reward them for following essentially cosmetic objectives. And if you are on MRP and want to do the...
- Sat Apr 09, 2022 5:20 pm
- Forum: Player's Club
- Topic: Peanut/Policynut? Linking-"murderbone"-to-objectives and its consequences have been a disaster for the human race.
- Replies: 31
- Views: 2864
Re: Peanut/Policynut? Linking-"murderbone"-to-objectives and its consequences have been a disaster for the human race.
Yes, Manuel's murderbone policy is fucking awful, has a chilling effect on interesting gimmicks and emergent gameplay, and should be thrown out.
That said, it is against the rules and it would be bad if we started selectively enforcing rules.
That said, it is against the rules and it would be bad if we started selectively enforcing rules.
- Sat Apr 09, 2022 4:28 pm
- Forum: Resolved Appeals
- Topic: [Striders13] SevenHaven
- Replies: 8
- Views: 1611
Re: [Striders13] SevenHaven
Okay, since I was the other half of this, I'm taking it upon myself to post. [2022-04-09 13:18:10.164] ADMINPRIVATE: ASAY: Sylphet/(Cywren Helianth) "Oh wow what the fuck. I see like, seven kills already" (Medbay Central (96,103,2)) [2022-04-09 13:18:18.919] ADMINPRIVATE: ASAY: Striders13/...
- Sat Apr 09, 2022 2:50 pm
- Forum: Resolved Appeals
- Topic: [Striders13] SevenHaven
- Replies: 8
- Views: 1611
Re: [Striders13] SevenHaven
Actual ban reason -- Banned from the server for 1 week - MRP - As a traitor, killed 6 people in order to hijack shuttle, which had nothing to do with his objectives. The one initially given before was the result of a miscommunication between myself and the banning admin, however the ban reason on ou...
- Fri Apr 08, 2022 8:31 pm
- Forum: Resolved Appeals
- Topic: [sylphet] atlasle - atlasle ban: the bannening
- Replies: 5
- Views: 1218
Re: [sylphet] atlasle - atlasle ban: the bannening
I see literally no way that posting DDOS tools in a side discord in the middle of a controversial decision about Manuel where tensions are high and people are transparently discussing griefing Campbell could possibly be done in good faith and will not lift this under any circumstances. Headmins have...
- Fri Apr 08, 2022 8:53 am
- Forum: Closed Policy Discussion
- Topic: [MRP] EMP lings in the vent. Harambe edition.
- Replies: 7
- Views: 1625
Re: [MRP] EMP lings in the vent. Harambe edition.
If someone is doing the exact same thing round after round, and its this obnoxious, ahelp it. I will tell them to find a new gimmick. We don't need a policy ruling, especially only if there's one or two people doing it.
- Thu Apr 07, 2022 12:48 pm
- Forum: Resolved Appeals
- Topic: [Sylphet] Ploobs - Permanent ban for accidental plasmafire
- Replies: 2
- Views: 639
Re: [Sylphet] Ploobs - Permanent ban for accidental plasmafire
Alright, lifted. It looked malicious from what evidence there was, but your story makes sense and I'm glad to see that the evidence was misleading. Sorry about the inconvenience !
- Thu Apr 07, 2022 8:43 am
- Forum: Closed Policy Discussion
- Topic: Friendly nightmares
- Replies: 5
- Views: 1128
- Thu Apr 07, 2022 8:34 am
- Forum: Closed Policy Discussion
- Topic: Friendly nightmares
- Replies: 5
- Views: 1128
Re: Friendly nightmares
Roleplay Rule 5 exists. Friendtags are inherently rulebreaking already. Exactly what is the point of this thread ?
- Wed Apr 06, 2022 7:58 pm
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 10490
Re: High Transmission Regen Coma
snip Objection - vaccines require mostly knowledge of chemistry, not virology. I mastered virology ages before I even touched chemistry. Please don't encourage people to beat up newbie virologists. Otherwise agreed though, this thread is ridiculous. That's the last thing I want to see happen, I had...
- Wed Apr 06, 2022 5:54 pm
- Forum: Closed Policy Discussion
- Topic: High Transmission Regen Coma
- Replies: 62
- Views: 10490
Re: High Transmission Regen Coma
Absolutely not. Every positive symptom virus hurts someone. Self resp hurts med. Regen coma hurts mining. Starlight hurts slimes. Resonance hurts anyone who doesn't have it. Are any of those grief ? What separates these from the grief symptoms like alopecia or coughing are that those do not have any...
- Mon Mar 28, 2022 5:20 pm
- Forum: Closed Policy Discussion
- Topic: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
- Replies: 35
- Views: 5163
Re: Raise the minimum amount of time to unlock a head of staff role from 15 to 30 hours.
Should be higher, ngl. We have job time exemptions for people who know their shit.
- Mon Mar 28, 2022 5:17 pm
- Forum: Closed Policy Discussion
- Topic: (MRP) Prevent head roles from rolling antagonists attempt 2
- Replies: 83
- Views: 12927
Re: (MRP) Prevent head roles from rolling antagonists attempt 2
Do it please. Head of staff antags are terrible for the round.
- Sun Mar 27, 2022 7:07 pm
- Forum: Closed Policy Discussion
- Topic: Expand the definition of rule 11 to include disability based bigotry
- Replies: 67
- Views: 19239
- Wed Mar 23, 2022 2:49 pm
- Forum: Town Hall
- Topic: Trialmin Review: Thedragmeme
- Replies: 18
- Views: 4034
Re: Trialmin Review: Thedragmeme
I don't think they're a bad admin by any means. They're positive in tickets, but also don't take shit. I respect people with a spine lots. But I think they do too much dumb shit with admin tools. I had an experience where an event that I was running was nearly ruined by a crashing issue introduced b...
- Tue Mar 15, 2022 11:15 am
- Forum: Closed Policy Discussion
- Topic: Rule 12 and Security
- Replies: 27
- Views: 4277
Re: Rule 12 and Security
Oh hell yeah, opinion posting time. 1) Is security allowed to spend their round validhunting for antagonists and antagonist activity, despite there being no active threats on the station? Security should always be alert for threats to the station, things like patrolling maintenance, searching dispos...
- Tue Mar 15, 2022 10:42 am
- Forum: Closed Policy Discussion
- Topic: Give everyone maintenance Access by default
- Replies: 49
- Views: 7227
Re: Give everyone maintenance Access by default
Ideally the only people who should be in maintenance are security and engineers, let's not make this worse by throwing the station's maints wide open.
- Tue Mar 15, 2022 10:38 am
- Forum: Closed Policy Discussion
- Topic: Greytide Worldwide(Jumpsuit colours)
- Replies: 10
- Views: 1745
Re: Greytide Worldwide(Jumpsuit colours)
All assistants should be grey so I can more easily pretend that they don't exist.
- Tue Mar 15, 2022 2:21 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Blackout Policy 2 Electric Bogaloo
- Replies: 9
- Views: 1788
Re: [MRP] Blackout Policy 2 Electric Bogaloo
From the last thread - We had this thread last year, a solution was proposed, and no one coded it. https://tgstation13.org/phpBB/viewtopic.php?f=33&t=27391 My position has changed since then, I think blackout rules are a shit idea. I adminned a server that had blackout rules and it didn't work a...
- Thu Mar 10, 2022 2:18 am
- Forum: Town Hall
- Topic: Trialmin Review: Oklews
- Replies: 4
- Views: 1465
Re: Trialmin Review: Oklews
badmin demote
- Sat Feb 26, 2022 8:14 pm
- Forum: Resolved Appeals
- Topic: [DragonTrance] Tron597 - Security Ban
- Replies: 8
- Views: 1763
Re: [DragonTrance] Tron597 - Security Ban
Anything else we should know: Alice Heart, the HOS from this shift, at least from what I've heard, has repeated similar offenses to this in the past, though I cannot confirm if this is true. It might be worth looking into. I also want to make it clear: I don't mind the ban, and will keep it should ...
- Fri Feb 18, 2022 4:07 pm
- Forum: Closed Policy Discussion
- Topic: Should admins tell ahelpers whether the offending player was noted/banned?
- Replies: 23
- Views: 2917
Re: Should admins tell ahelpers whether the offending player was noted/banned?
You observe Anne Tagonist after they kill you and notice, oh, they're an antagonist, and then you decide not to ahelp. If they didn't do this and ahelped an antag then just ghost their ticket, that's the best way of withholding the IC info honestly. ...ghosting tickets is even worse feeling as a pl...
- Fri Feb 18, 2022 3:21 pm
- Forum: Closed Policy Discussion
- Topic: Should admins tell ahelpers whether the offending player was noted/banned?
- Replies: 23
- Views: 2917
Re: Should admins tell ahelpers whether the offending player was noted/banned?
Why not? Many admins do share this information, or at least gesture that something was done. Why is your view that they shouldn't? Also, as I already stated, there isn't current policy on this. That's the point of the thread. If an admin says something was 'looked into, handled, resolved' etc, rega...
- Fri Feb 18, 2022 1:57 pm
- Forum: Closed Policy Discussion
- Topic: Should admins tell ahelpers whether the offending player was noted/banned?
- Replies: 23
- Views: 2917
Re: Should admins tell ahelpers whether the offending player was noted/banned?
Absolutely not. Players do not need and are in no way entitled to the details of admin actions. Current policy is fine.
- Fri Feb 18, 2022 11:15 am
- Forum: Town Hall
- Topic: Trialmin Review: San7890
- Replies: 19
- Views: 3788
Re: Trialmin Review: San7890
Has excellent taste in foxgirls. I like them, promote.
- Wed Feb 16, 2022 9:35 pm
- Forum: Player's Club
- Topic: Disable all antagonists except thieves on Manuel
- Replies: 17
- Views: 2125
Re: Disable all antagonists except thieves on Manuel
Absolutely not, thieves should be removed too. They're antagonistic and that's anti-RP. This is basically just griefing through policy, smh.
- Wed Feb 16, 2022 3:15 pm
- Forum: Player's Club
- Topic: what happend to event workshop? is it still happening?
- Replies: 10
- Views: 1417
Re: what happend to event workshop? is it still happening?
this specific forum seems to be dead, ideas not getting traction or game masters/coders whatever are ignoring it theres only been three/two (dont remember) topics that have been posted this year, and if you go down it bit it gets as old as 2018, which is crazy people could have really good ideas, b...
- Wed Feb 16, 2022 11:32 am
- Forum: Closed Policy Discussion
- Topic: Enable Respawns
- Replies: 36
- Views: 7444
Re: Enable Respawns
Unless this is targeted at lowpop I really don't think you want to build config around 4 hour rounds, the game starts to break down at that point. It's just an example of an excessively long MRP round that this would help to fix. MRP tends to go for a lot longer and already has an issue with people...
- Wed Feb 16, 2022 11:13 am
- Forum: Closed Policy Discussion
- Topic: Enable Respawns
- Replies: 36
- Views: 7444
Re: Enable Respawns
Something that I should have mentioned earlier is that literally all servers with respawns enabled use a timer rather than instant respawn - I didn't think to even say it because I thought it was just that obvious, instant respawns are a terrible idea. Death would *still* be impactful, you're still ...