Search found 79 matches
- Sun Apr 09, 2023 10:34 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [WIP]
- Replies: 228
- Views: 63018
Re: The North Star: A Nanotrasen Exploratory Vessel [WIP]
Issues 2 electric booglaoo 1. Please stop with the red lights, they hurt my eyes, I hate them, every round I have to de-red at least one area so I can stand to be in it 2. Exploration drone room only has one sat (down from two) includes no fuel pellets or spare board 3. I disagree with the decision ...
- Fri Mar 31, 2023 11:42 pm
- Forum: Spriting and Mapping
- Topic: The North Star: A Nanotrasen Exploratory Vessel [WIP]
- Replies: 228
- Views: 63018
Re: The North Star: A Nanotrasen Exploratory Vessel [WIP]
EVA contains zero mats por que?
Also, fake toolbelt spotted in EVA , CE's door, not command colored
Also, fake toolbelt spotted in EVA , CE's door, not command colored
- Fri Feb 17, 2023 5:55 am
- Forum: Admin Feedback
- Topic: Pumpkin0
- Replies: 29
- Views: 10316
Re: Pumpkin0
Alright, so I had an experience and someone specifically convinced me to post here, it was really hard to bring myself to post because this is like, 100% positive feedback so far. I think Pump does good work but... I feel they might be a little too high strung with regard to "powergaming",...
- Sun Oct 09, 2022 8:32 pm
- Forum: Player's Club
- Topic: Dreary Peanut Thread (NAME POLICY EDITION)
- Replies: 117
- Views: 10453
Re: Dreary Peanut Thread (NAME POLICY EDITION)
Generally I respect Timber but on this specific matter I think they're full of shit. Suffice to say there is no shortage of names out there on Manuel that have been active for similar lengths of time, or longer, and not had any action taken against them. This is just fucking with Dreary for reasons...
- Sun Oct 09, 2022 6:57 pm
- Forum: Player's Club
- Topic: Dreary Peanut Thread (NAME POLICY EDITION)
- Replies: 117
- Views: 10453
Re: Dreary Peanut Thread (NAME POLICY EDITION)
Nobody cares what I think, but this is a peanut thread so :honkman: :honk: :honk: I maintain that naming policy is a crock of shit and is arbitrarily enforced at nearly complete random. The only naming policy we should have is "no names that are obviously just overt references to real prominent...
- Fri Apr 08, 2022 7:18 am
- Forum: Closed Policy Discussion
- Topic: [MRP] EMP lings in the vent. Harambe edition.
- Replies: 7
- Views: 1590
Re: [MRP] EMP lings in the vent. Harambe edition.
I agree that the EMP vent monkey gimmick is pretty tired and bad.
- Wed Feb 16, 2022 9:16 pm
- Forum: Coding
- Topic: Make Drones OK again. [Code Bounty?]
- Replies: 3
- Views: 1556
Make Drones OK again. [Code Bounty?]
I consulted Melbert on this and he said and I quote, "drones are weird cause they're like both policy and code" so I'm sticking this thread here. OK, so, on paper, I like the idea of being a drone when I don't feel like playing the full extent of a round, you're just a little guy, you're h...
- Wed Feb 16, 2022 8:58 pm
- Forum: Closed Policy Discussion
- Topic: Remove human authority
- Replies: 24
- Views: 3656
Re: Remove human authority
I'm 10,000% for this human authority is dumb
- Fri Jan 21, 2022 12:21 pm
- Forum: Closed Policy Discussion
- Topic: Tell admins to stop randomly smiting people.
- Replies: 47
- Views: 8231
Re: Tell admins to stop randomly smiting people.
I personally don't mess with smiting people 4 teh lulz, not because I dislike it but because I'm way scared that I'll hit gib instead of tie laces and fuck someone's round over. The closest I get to it is spawning mousetraps on digi lizards or drop podding no-ERP posters onto people. Before I was a...
- Fri Jan 21, 2022 12:17 pm
- Forum: Closed Policy Discussion
- Topic: Tell admins to stop randomly smiting people.
- Replies: 47
- Views: 8231
Re: Tell admins to stop randomly smiting people.
I mean, I checked the logs for round Manuel: R176966 and found it was actually "AdipemDragon" and like, well, I don't know this admin like I do say, Cimka who is friend shaped. And it feels pretty weak to admin complaint somebody for one shoesmite. It leaves me in a bit of a tricky situat...
- Fri Jan 21, 2022 3:56 am
- Forum: Player's Club
- Topic: ERT Nut. ee arr teanut. ERPeanut?
- Replies: 176
- Views: 15642
Re: ERT Nut. ee arr teanut. ERPeanut?
Local man fucks around, finds out
- Fri Jan 21, 2022 3:52 am
- Forum: Player's Club
- Topic: Streamers are(n't) destroying /tg/station
- Replies: 19
- Views: 2185
Re: Streamers are(n't) destroying /tg/station
I want to see something absurd happening like Jerma streaming Manuel just to observe the hellfire explosion that would ensue.
To be honest I haven't noticed anyone streaming so as of yet I don't care.
To be honest I haven't noticed anyone streaming so as of yet I don't care.
- Fri Jan 21, 2022 2:47 am
- Forum: Player's Club
- Topic: "powergaming" geneticist during Revolution/Blob/Xenomorph/Nuke Ops round peanut
- Replies: 12
- Views: 1398
Re: "powergaming" geneticist during Revolution/Blob/Xenomorph/Nuke Ops round peanut
I despise Yulice and I still think this ban is kind of bullshit and they shouldn't have been bananiumed for this. If you want to ban Yulice for something ban them for self-seccing regardless of their department lmfao. There are rounds that I've seen them looking 1:1 like a secoff and then I shift cl...
- Fri Jan 21, 2022 2:31 am
- Forum: Player's Club
- Topic: Poll: Modsuit armor (just trying to gather general consensuses
- Replies: 14
- Views: 1218
Re: Poll: Modsuit armor (just trying to gather general consensuses
My specific option is, I believe, not covered by the poll. Here it is: - Combat-facing personnel such as the captain, and sec team's modsuits should have it by default. Security got absolutely FUCKED by modsuits if you ask me, especially because you can't deploy the smegma biting things over an armo...
- Fri Jan 21, 2022 1:55 am
- Forum: Closed Policy Discussion
- Topic: Tell admins to stop randomly smiting people.
- Replies: 47
- Views: 8231
Re: Tell admins to stop randomly smiting people.
You have a point but your way of going about arguing it is terrible. Random smites are probably part of the "don't fuck with your friends" and also "don't fuck with people because they're not your friends" unwritten rules that the admin team try to abide by and so occasionally f...
- Fri Jan 21, 2022 1:40 am
- Forum: Closed Policy Discussion
- Topic: Tell admins to stop randomly smiting people.
- Replies: 47
- Views: 8231
Re: Tell admins to stop randomly smiting people.
As a victim of this random ass drive-by smite bullshit I would like it to stop as well. When I got smited today during round Manuel R176966, I wasn't really doing anything to warrant it? It's really lame when admins are just like "hehe time to press funny grief button, the player literally cann...
- Sun Jan 09, 2022 7:17 am
- Forum: Closed Policy Discussion
- Topic: Security Metaprotections being used as Metagame Traps (Both by Antags and Non-Antags)
- Replies: 28
- Views: 5077
Re: Security Metaprotections being used as Metagame Traps (Both by Antags and Non-Antags)
Oh shit someone wrote down the vague "in the air" badfeel about secprotections. But yeah it kinda is an intractable problem of "If someone frames you for a lethal crime your options are to hide in a locker for the rest of the round, die, or get banned." and I just dont feel this...
- Sun Jan 09, 2022 7:13 am
- Forum: Closed Policy Discussion
- Topic: Add the hard c word to the filter list
- Replies: 38
- Views: 5361
- Sun Jan 09, 2022 7:07 am
- Forum: Closed Policy Discussion
- Topic: Return intradepartmental access
- Replies: 11
- Views: 2176
Re: Return intradepartmental access
It makes more sense for some departments and less sense for others. On highpop there will be chemists, almost certainly, so allowing MDs into chemsitry (which has 2-3 workstations, with a limited energy supply) would be detrimental to the chem department. This problem doesn't really exist with, say...
- Sun Jan 09, 2022 7:00 am
- Forum: Closed Policy Discussion
- Topic: declare saying the n word with the n swapped for an l a wordfilter bypass
- Replies: 49
- Views: 7929
Re: declare saying the n word with the n swapped for an l a wordfilter bypass
I would personally consider it like, the world's loudest dog whistle, so yeah I agree it's pretty tasteless.
- Thu Oct 28, 2021 5:29 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Remove Heretic from the config
- Replies: 37
- Views: 7936
Re: [MRP] Remove Heretic from the config
Heretic chugs dirt to the point where I turned it off on Manny because sec powergames their asses off in pursuit of you (And in fairness, they kind of have to before you become an invincible nightmare) and the odds are in favor of you being executed even if you haven't managed to do an ounce of harm...
- Thu Oct 28, 2021 5:08 am
- Forum: Closed Policy Discussion
- Topic: [MRP] Untargeted PDA Bomb Spam: Murderbone or Legal?
- Replies: 11
- Views: 2745
Re: [MRP] Untargeted PDA Bomb Spam: Murderbone or Legal?
I think the PDA bomb is just shit in general and I literally just try not to carry a PDA anymore unless I'm the captain (†immune to PDA bombs). I also however, admire the fact that within reason, lone antagonists can do whatever the fuck they want. Basically the issue in my eyes is with the PDA Bomb...
- Mon Oct 11, 2021 6:51 pm
- Forum: Coding Feedback
- Topic: bar/restaurant tourists feedback
- Replies: 45
- Views: 12898
Re: bar/restaurant tourists feedback
- The robots shouldn't be portable meat grinders that can instantly break all your limbs - It's lame that they just go (woosh crikey) if you break one, these assholes are literally just toys for the chef/bartender and nothing more Now I'm not saying they should have epic gamer loot, but it's super l...
- Mon Oct 11, 2021 6:44 pm
- Forum: Coding Feedback
- Topic: Okay seriously what's the point of the detective's revolver
- Replies: 77
- Views: 16982
Re: Okay seriously what's the point of the detective's revolver
I got to play detective the other day and had a pretty successful round I'd say, but I noticed that my gun appeared to not do anything but kill people. I ahelped about it and the active admins confirmed that yep, the detective revolver is just for mercilessly braining anyone you dislike. That's tec...
- Sat Jul 24, 2021 10:25 pm
- Forum: Coding
- Topic: Code bounty: Make Decal Painters suck less
- Replies: 1
- Views: 1648
Code bounty: Make Decal Painters suck less
Morning boys and girls, I like decal painters, they're neat, but also a pain in the ass, I want them to suck less and this is my concept art for what that might look like: https://i.imgur.com/ufWKU17.png I spoke to Heart, who said something about making them greyscale, they seemed generally supporti...
- Fri Jul 23, 2021 9:51 pm
- Forum: General Chat
- Topic: can we nerf jihadi borgs in some way please
- Replies: 37
- Views: 4788
Re: can we nerf jihadi borgs in some way please
Because borgs can just suicide bomb whoever they want (lawset permitting) and not have to suffer the suicide part of the suicide bombing.Agux909 wrote:Why?
- Fri Jul 23, 2021 9:32 pm
- Forum: General Chat
- Topic: can we nerf jihadi borgs in some way please
- Replies: 37
- Views: 4788
can we nerf jihadi borgs in some way please
"What the hell are you talking about?" you may ask. Okay, let me explain, I've been on both sides of this coin and I have to admit it's bullshit no matter which side I look at it from. 1. There is a stationwide threat like spiders, de-humaned nukies, etc 2. An engieborg drags a welding tan...
- Thu May 27, 2021 6:11 pm
- Forum: General Chat
- Topic: /tg/station Gameshow: The Robust and Robusted
- Replies: 43
- Views: 9512
Re: /tg/station Gameshow: The Robust and Robusted
Can I compete as a clown, this is important.
- Sun May 23, 2021 10:16 pm
- Forum: General Chat
- Topic: /tg/station Gameshow: The Robust and Robusted
- Replies: 43
- Views: 9512
Re: /tg/station Gameshow: The Robust and Robusted
Sounds fun, I didn't enter the toolbox one because I can't fight for shit in this game.
- Wed Apr 21, 2021 12:57 am
- Forum: Spriting and Mapping
- Topic: ChilledStation: Coming soon to a server near you
- Replies: 63
- Views: 28224
- Tue Mar 16, 2021 8:58 pm
- Forum: Ideas
- Topic: Raising the bar on requirements
- Replies: 9
- Views: 2084
Re: Raising the bar on requirements
Sleep Tight DiskyCPTANT wrote:This. There is not a single role you can't work around. With MAYBE the exception of a captain who doesn't pick up the disk during ops.Farquaar wrote:Incompetent crewmates is part of the fun
- Tue Mar 16, 2021 8:57 pm
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Re: Please rework firelocks
I think it's the air alarm that activates them and that you can adjust the thresholds there. But non-atmos techs shouldn't have to deal with that. I just grab a crowbar every round for things like this which is a dumb thing to inadvertently encourage. I've taken to just dismantling fire alarms unti...
- Tue Mar 16, 2021 8:52 pm
- Forum: Ideas
- Topic: You should only be able to claim one personal locker.
- Replies: 7
- Views: 1675
You should only be able to claim one personal locker.
> Be me > playing a station with personal lockers > you can see that one cunt has claimed every personal locker in the dorms region for no obvious reason aside from just being a dick My simple gameplay solution is that you should only be able to claim one, if you try to claim another the game says >...
- Sun Jan 31, 2021 9:31 pm
- Forum: Coding Feedback
- Topic: Dynamic 2021 Test Merge Feedback
- Replies: 30
- Views: 6507
Re: Dynamic 2021 Test Merge Feedback
Okay so Rhials told me this thread was where I should talk about this although it's to be noted that my feedback applies to Manuel where the thing is also active, and the Manuel discord chats about this regularly. - Rounds have sucked for me, personally, as somebody who likes to MRP and do things li...
- Mon Jan 25, 2021 10:04 pm
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Re: Please rework firelocks
not everything on the station is supposed to be perfect. Firelocks can help and they can hurt, just as access restrictions can. It would be less interesting if they could only help. Cacogen put it pretty well, but in addition to his points I feel like that's kind of a dumb take. I feel that by that...
- Mon Jan 25, 2021 1:50 am
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Re: Please rework firelocks
You do realize I knew he'd do that and can just change it back right.wesoda25 wrote:Well if not on firelocks, we've made massive progress in this thread on aeri's post readability
- Mon Jan 25, 2021 12:43 am
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Re: Please rework firelocks
Also I think the reason the problems with these have become more of a focus recently is there have been changes to atmos recently that seem to be resulting in them being triggered more often. Which is great when you inevitably find yourself stuck behind one without a crowbar and none of the adjacen...
- Mon Jan 25, 2021 12:35 am
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Re: Please rework firelocks
okay hop to it orange manoranges wrote:I'll change firelocks when you change your avatar.
- Sat Jan 23, 2021 7:28 pm
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Re: Please rework firelocks
I think we disagreed about something recently because I remember making it about the ethics of having an avatar like that but I agree I hate these fucking things and always have and I'm no longer scared to admit that about myself. Let me just address some of your points though: 1. The station is no...
- Sat Jan 23, 2021 3:38 pm
- Forum: Ideas
- Topic: Please rework firelocks
- Replies: 36
- Views: 6953
Please rework firelocks
They're simply terrible, they kill more spessmen than they save by a long shot, please do something about these rampant occupational hazards. - I can't COUNT the number of times a firelock has either crushed me, or closed incessantly while I'm trying to drag people or equipment past one. - The "...
- Sun Jan 17, 2021 11:47 pm
- Forum: Ideas
- Topic: Lightly modify Uncle Pete's rollerdome to be more practical.
- Replies: 3
- Views: 952
Re: Lightly modify Uncle Pete's rollerdome to be more practical.
Something I want to do is make the anime disco ball destructible because it loading songs causes lagspikes to the point where I got disconnected for 30 seconds and almost died from being dragged into space by a breach while trying to board. Do I resent the anime music? No, I appreciate its joie de ...
- Sun Jan 17, 2021 9:08 pm
- Forum: Ideas
- Topic: Lightly modify Uncle Pete's rollerdome to be more practical.
- Replies: 3
- Views: 952
Lightly modify Uncle Pete's rollerdome to be more practical.
This is my proposed design for slight modifications to Uncle Pete's rollerdome to make it more practical for the sake of any crew that has to board it. It's my favoritest shuttle, but people piss and moan whenever it's ordered because among other things, it lacks a medbay so you're in deep shit if y...
- Mon Nov 30, 2020 10:26 pm
- Forum: Coding Feedback
- Topic: give us back our paychecks
- Replies: 129
- Views: 27163
Re: give us back our paychecks
This is going to be a retread of some other shit people have said but I don't use the forums much so whatever. I really dislike that we don't have paychecks now and I think that's dumb because that means you aren't getting any money unless you fanny about playing scavenger hunt/fetch quest with the ...
- Thu Sep 24, 2020 12:22 am
- Forum: Closed Policy Discussion
- Topic: MRP: Remove murderbone pass from hijack traitors.
- Replies: 58
- Views: 11877
Re: MRP: Remove murderbone pass from hijack traitors.
I'd think it a good time to consider changing the objective itself. Here is an attempt by kevin over on cit that makes it a kind of last stand. https://github.com/Citadel-Station-13/Citadel-Station-13/pull/10649 It also happens to solve one of the biggest flaws of hijack. You can't have anyone on t...
- Sun Aug 02, 2020 10:50 pm
- Forum: Ideas
- Topic: "Slippery" status effect.
- Replies: 1
- Views: 681
"Slippery" status effect.
I know this is silly, but I had this idea based on the fact that you can drink space lube to absolutely no effect. What if clowns could drink lube to gain the "Slippery" status effect (Similar duration to drunkenness, only you need to drink a lot of it given how easy space lube is to produ...
- Sat Jul 18, 2020 12:09 am
- Forum: Ideas
- Topic: Shotgun speedloaders
- Replies: 18
- Views: 4722
Shotgun speedloaders
Using shotguns is a fucking pain in the ass because you have to take out your box of lethals manually click six shells out of the box, into your hand, and into the shotgun. My suggestion is speedloaders, they're a real thing what that exists and such. https://tgstation13.download/dip/discordimagepro...
- Thu Jul 16, 2020 12:56 am
- Forum: Events Workshop
- Topic: The circus comes to town... eh, station?
- Replies: 5
- Views: 4441
Re: The circus comes to town... eh, station?
PKPenguin321 wrote:Would be possible if the game had fewer ghost roles, as-is good luck getting enough people into the clowns to make it interesting. Neat idea though, like a reversed clown planet invasion.
TBH you only really need about enough people as you would to compose an ERT.
- Thu Jul 16, 2020 12:56 am
- Forum: Events Workshop
- Topic: The circus comes to town... eh, station?
- Replies: 5
- Views: 4441
Re: The circus comes to town... eh, station?
Facts. Half the time if I die near the end I pop a ghost role and there's still half a dozen ghost slots.Flatulent wrote:nobody does those ghost roles anyway
- Tue Jul 14, 2020 8:00 am
- Forum: Events Workshop
- Topic: The circus comes to town... eh, station?
- Replies: 5
- Views: 4441
The circus comes to town... eh, station?
Alright so somebody on the discord, (thanks Dawsby) told me about this thread, and this is the first place I've seen that it might actually make sense to pitch it. "The circus comes to town" Basically a space tent with thrusters (or the closest you can get, the ship the ERTs use or a spruc...
- Sun Apr 19, 2020 9:53 pm
- Forum: Ideas
- Topic: Ideas that encourage roleplay AND empower players
- Replies: 23
- Views: 4676
Re: Ideas that encourage roleplay AND empower players
I like AI being able to opt out from being from "defective by design" Asimov laws. I just requested ban from Cyborg to avoid dealing with situations where shitsec seeks revenge against me, Asimov cyborg, for keeping them from harming human antags. And did someone get banned/noted recently...