Search found 1327 matches
- Mon Aug 11, 2014 2:11 am
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32548
Re: Sleepy Pens
If it doesn't disable the victim immediately, it's pointless. Skip that step and go for the kill right away, it's just as "stealthy". As people have said, it doesn't stop anyone from using the PDA to call for help and announce your name, it's far from being a good option if you're trying t...
- Mon Aug 11, 2014 2:06 am
- Forum: Ideas
- Topic: [ORIGINAL IDEA] Energy Sword
- Replies: 11
- Views: 3201
Re: [ORIGINAL IDEA] Energy Sword
That's what the Dark Lord bundle is for.
- Sun Aug 10, 2014 11:47 pm
- Forum: Coding Feedback
- Topic: Sleepy Pens
- Replies: 132
- Views: 32548
Re: Sleepy Pens
I think it misses the point entirely of the original item.
- Sun Aug 10, 2014 3:40 pm
- Forum: Ideas
- Topic: [ORIGINAL IDEA] Energy Sword
- Replies: 11
- Views: 3201
[ORIGINAL IDEA] Energy Sword
I think it should break open an airlock after 15 seconds of use and break open bolted airlocks after 45 seconds of use.
- Sun Aug 10, 2014 3:11 pm
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10568
Re: C4 Nerf Discussion
Nerfing Syndicate items is pretty dumb, yo.
- Sat Aug 09, 2014 1:24 pm
- Forum: Ideas
- Topic: Allow Aliens to Mine?
- Replies: 18
- Views: 5440
Re: Allow Aliens to Mine?
You can put their brains inside cyborg bodies.Raven776 wrote:That would be hilarious. If only there were a way to enslave aliums.
- Sat Aug 09, 2014 3:39 am
- Forum: Ideas
- Topic: [POLL]Minor Ideas to Reduce Un-Officers
- Replies: 38
- Views: 10359
Re: [POLL]Minor Ideas to Reduce Un-Officers
They only have basic brig access. They are reduced to the SO role because this isn't an RP heavy community and nobody goes to the detective for anything.Alex Crimson wrote:
Detectives are just normal Sec Officers with additional tools, arnt they? That is what i always thought.
- Fri Aug 08, 2014 1:45 pm
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13654
Re: Improvised Weapons and what's so 'improvised' about them
That's already the case.
- Fri Aug 08, 2014 1:06 pm
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13654
Re: Improvised Weapons and what's so 'improvised' about them
Because they're already perfect.
- Fri Aug 08, 2014 12:52 pm
- Forum: Coding Feedback
- Topic: C4 Nerf Discussion
- Replies: 38
- Views: 10568
Re: C4 Nerf Discussion
It should at the very least put you in critical.
- Fri Aug 08, 2014 12:50 pm
- Forum: Ideas
- Topic: Improvised Weapons and what's so 'improvised' about them?
- Replies: 50
- Views: 13654
Re: Improvised Weapons and what's so 'improvised' about them
Don't nerf the cable restraints.
- Thu Aug 07, 2014 11:48 am
- Forum: Ideas
- Topic: Revolution changes
- Replies: 61
- Views: 14268
Re: Revolution changes
Replace with monkey
- Wed Aug 06, 2014 3:48 pm
- Forum: Ideas
- Topic: New Objectives for Nuke Ops
- Replies: 15
- Views: 2835
Re: New Objectives for Nuke Ops
Kidnapping is kinda different.
I would also like to see the Syndie ops go in undercover, but that would probably be too hard to coordinate. Still.
I would also like to see the Syndie ops go in undercover, but that would probably be too hard to coordinate. Still.
- Wed Aug 06, 2014 3:45 pm
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 8094
Re: A couple things that happened in my last round.
But he's right, you know. Besides, chocking someone without a hardsuit with one hand is not exactly an easy job, either, yet all spessmen are capable of doing it. They're supposed to block out the sun and be protective against welding. If sunglasses can block a flash, so should a space ready helmet.
- Wed Aug 06, 2014 11:47 am
- Forum: Coding Feedback
- Topic: A couple things that happened in my last round.
- Replies: 33
- Views: 8094
Re: A couple things that happened in my last round.
That's ridiculous, Steelpoint.
- Wed Aug 06, 2014 11:38 am
- Forum: Ideas
- Topic: New Objectives for Nuke Ops
- Replies: 15
- Views: 2835
Re: New Objectives for Nuke Ops
Objectives that are more or less difficult than others might give the ops a different number of telecrystals. Lightning-fast kidnapping missions are cool and all, but it could also be interesting if the crew were given, say, ten minutes warning that ops were on the way, so that both sides could gea...
- Tue Aug 05, 2014 10:01 pm
- Forum: Ideas
- Topic: New Objectives for Nuke Ops
- Replies: 15
- Views: 2835
Re: New Objectives for Nuke Ops
I only see kidnapping the captain and the heads as another possible objective. Sabotage and Massacre are pretty much what Nuke Ops is already.
- Tue Aug 05, 2014 4:52 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
That's not even remotely true.Arete wrote:The rules say that they can do whatever they want,
- Tue Aug 05, 2014 12:49 pm
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8302
Re: How do we make Librarian interesting?
Pretty much this. Let's not give the librarian weapons.Miauw wrote:>adding more tedious, annoying and unfun research mechanics that can be used to unlock weapons
yeah no
Maybe the librarian can have a perk or two when he is a cultist (extra knowledge?).
- Tue Aug 05, 2014 10:51 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
The main problem, how I see it, is not the greytide. It's that just yesterday I saw 7 assistants joining at round start and 0 engineers. It should be vice versa and situations like these cause problems and are not fun for anyone when the power starts failing with 0 engineers or someone is mugging s...
- Mon Aug 04, 2014 11:41 pm
- Forum: Ideas
- Topic: Money Talk
- Replies: 31
- Views: 8308
Re: Money Talk
It wouldn't work on Sybil.
- Mon Aug 04, 2014 11:37 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
Either you people are blowing this whole greytide business out of proportion or Sybil has no admins at all times to deal with these fabled rampaging assistants.
- Mon Aug 04, 2014 10:51 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
There are a lot of responsibility free jobs.
- Mon Aug 04, 2014 10:41 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
I think we need to sit back and decide what role we want assistants to fill. Newbie training job? No responsibility observer? No responsibility but still useful and effective helper? Overflow role for when everything else is taken and there's nothing better to give out? I see no reason it cannot be...
- Mon Aug 04, 2014 1:14 pm
- Forum: Ideas
- Topic: pAI Hologram
- Replies: 6
- Views: 2359
Re: pAI Hologram
Yes.
- Sun Aug 03, 2014 8:09 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
- Sun Aug 03, 2014 7:04 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
Stop being autistic. People will play what they want to play. Here we have an example of your average person who doesn't play any other job then assistant. so I have a few questions for you. Why do you play assistant? What attracts you to the role of assistant? What would make it better or worse? W...
- Sun Aug 03, 2014 7:02 pm
- Forum: Ideas
- Topic: 'Safeguard' objective.
- Replies: 48
- Views: 14481
Re: 'Safeguard' objective.
Kidnapping can prove difficult, they might think you're out to kill them or just don't want to be restrained. Stalking would be the better option.
- Sun Aug 03, 2014 6:44 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
Stop being autistic. People will play what they want to play.
- Sun Aug 03, 2014 6:04 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
- Sun Aug 03, 2014 5:34 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
You don't give a shit because you only play security, which is not a popular job.
- Sun Aug 03, 2014 5:26 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
The difference being, the parapen was fun for nobody. Some people just have this strange philosophy "removing anything or reducing any stat is bad no matter what". Opinions. So long as you set all jobs to LOW you will never feasibly run out of valid positions, thus a antag slot. When all ...
- Sun Aug 03, 2014 11:18 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
You've certainly got a point. However, there's a fundamental flaw in your logic. Making all other jobs more fun and desirable will require immense amount of work. So much work, it's not realistically achievable. So your solution is to deliberately make something else less fun? Hey we removed the pa...
- Sat Aug 02, 2014 7:46 pm
- Forum: Coding Feedback
- Topic: PAREPEN REMOVAL
- Replies: 78
- Views: 21538
Re: PAREPEN REMOVAL
let's see Let's remove all forms of stuns, Knockouts, And any form of disables. And then make calling for help or asking for assistance bannable. shitpost That is a good suggestion. We'll call it the valhalla update. "BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I W...
- Fri Aug 01, 2014 9:41 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28530
Re: Tesla Engine
Because there's a lot to do in engineering now?Kyrah Abattoir wrote:I do wonder if it will not make engineering a snorefest tho.
- Thu Jul 31, 2014 8:10 pm
- Forum: Ideas
- Topic: [POLL] Roundstart logouts and suicides reduce Antag chance
- Replies: 16
- Views: 4170
Re: [POLL] Roundstart logouts and suicides reduce Antag chan
I voted no but only if it's Assistants.
- Thu Jul 31, 2014 6:15 pm
- Forum: Coding Feedback
- Topic: [POLL] Has Mining update been successful?
- Replies: 120
- Views: 36319
Re: [POLL] Has Mining update been successful?
Yeah, like everyone else before me, I used to play Mining because it was a chill job, isolated from the chaos of the station. Ever since the update, I haven't touched it other than trying the first few times. It's shit and makes no sense and it stalls science.
- Thu Jul 31, 2014 6:07 pm
- Forum: Ideas
- Topic: How do we make Librarian interesting?
- Replies: 34
- Views: 8302
Re: How do we make Librarian interesting?
Give the librarian the ability to decipher ancient texts found on the forbidden knowledge bookshelf using that creepy desk in the backroom. Make it a bit tedious but rewarding like with genetics, but the powers unlocked are different. Now here are some ridiculously bad ideas on what the librarian c...
- Wed Jul 30, 2014 8:29 pm
- Forum: Coding Feedback
- Topic: [POLL] Do you enjoy being the crew in blob?
- Replies: 58
- Views: 15740
Re: Do you enjoy being the crew in blob?
That's fine and all, but it gets repetitive. It should be a rare game mode to preserve the fun.
- Wed Jul 30, 2014 5:16 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
Here's the thing with lowering or removing the antag roll chance, though, I don't want to have less of a chance of being antag just because I was automatically assigned to Assistant because the slots for the job I wanted were filled up when it is my turn.
- Wed Jul 30, 2014 5:13 pm
- Forum: Ideas
- Topic: How to fix nosec problem [Insanity]
- Replies: 26
- Views: 7101
Re: How to fix nosec problem [Insanity]
License to grif criminals.
- Mon Jul 28, 2014 4:51 pm
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
If the point is getting people to play a useful job, then just force it at the selection screen. No assistant slots while there are other job slots available. This way there is no metagaming problem. I love how many people can repeat this same idea and totally miss the point of assistant. I like ho...
- Mon Jul 28, 2014 1:32 am
- Forum: Ideas
- Topic: [POLL]Should the Assistant role have reduced Antag status?
- Replies: 291
- Views: 72846
Re: [POLL]Should the Assistant role have reduced Antag statu
If the point is getting people to play a useful job, then just force it at the selection screen. No assistant slots while there are other job slots available. This way there is no metagaming problem.
- Thu Jul 24, 2014 6:42 pm
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16863
Re: How to not burn down engineering five minutes into the s
Good luck with both of those things.
- Thu Jul 24, 2014 4:47 pm
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16863
Re: How to not burn down engineering five minutes into the s
Easy to sabotage and does nothing against power sink.
- Wed Jul 23, 2014 7:47 pm
- Forum: Coding Feedback
- Topic: PAREPEN REMOVAL
- Replies: 78
- Views: 21538
Re: PAREPEN REMOVAL
This just gives people who have a better connection to the server even more advantage. How is that supposed to help?
- Wed Jul 23, 2014 7:36 pm
- Forum: Coding Feedback
- Topic: [POLL] Do you enjoy being the crew in blob?
- Replies: 58
- Views: 15740
Re: Do you enjoy being the crew in blob?
It happens too often to be fun.
- Wed Jul 23, 2014 7:20 pm
- Forum: Coding
- Topic: Tesla Engine
- Replies: 71
- Views: 28530
Re: Tesla Engine
This looks brilliant, I hope it replaces the singularity engine as the default.
- Wed Jul 23, 2014 7:19 pm
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16863
Re: How to not burn down engineering five minutes into the s
Start the engine, wire it to the grid, wire the solar SMES to the grid, wait for all SMES to charge to 100% and then isolate all the SMES from the grid and use the engine SMES to power the emitters, keep the grid powered by the engine. Solars are shit for anything except when there's no way to set u...
- Mon Jul 21, 2014 9:49 pm
- Forum: General Chat
- Topic: How to not burn down engineering five minutes into the shift
- Replies: 53
- Views: 16863
Re: How to not burn down engineering five minutes into the s
But then they aren't keeping the station in the dark and holes can be fixed.