Search found 1327 matches

by Scott
Mon Aug 11, 2014 2:11 am
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32548

Re: Sleepy Pens

If it doesn't disable the victim immediately, it's pointless. Skip that step and go for the kill right away, it's just as "stealthy". As people have said, it doesn't stop anyone from using the PDA to call for help and announce your name, it's far from being a good option if you're trying t...
by Scott
Mon Aug 11, 2014 2:06 am
Forum: Ideas
Topic: [ORIGINAL IDEA] Energy Sword
Replies: 11
Views: 3201

Re: [ORIGINAL IDEA] Energy Sword

That's what the Dark Lord bundle is for.
by Scott
Sun Aug 10, 2014 11:47 pm
Forum: Coding Feedback
Topic: Sleepy Pens
Replies: 132
Views: 32548

Re: Sleepy Pens

I think it misses the point entirely of the original item.
by Scott
Sun Aug 10, 2014 3:40 pm
Forum: Ideas
Topic: [ORIGINAL IDEA] Energy Sword
Replies: 11
Views: 3201

[ORIGINAL IDEA] Energy Sword

I think it should break open an airlock after 15 seconds of use and break open bolted airlocks after 45 seconds of use.
by Scott
Sun Aug 10, 2014 3:11 pm
Forum: Coding Feedback
Topic: C4 Nerf Discussion
Replies: 38
Views: 10568

Re: C4 Nerf Discussion

Nerfing Syndicate items is pretty dumb, yo.
by Scott
Sat Aug 09, 2014 1:24 pm
Forum: Ideas
Topic: Allow Aliens to Mine?
Replies: 18
Views: 5440

Re: Allow Aliens to Mine?

Raven776 wrote:That would be hilarious. If only there were a way to enslave aliums.
You can put their brains inside cyborg bodies.
by Scott
Sat Aug 09, 2014 3:39 am
Forum: Ideas
Topic: [POLL]Minor Ideas to Reduce Un-Officers
Replies: 38
Views: 10359

Re: [POLL]Minor Ideas to Reduce Un-Officers

Alex Crimson wrote:
Detectives are just normal Sec Officers with additional tools, arnt they? That is what i always thought.
They only have basic brig access. They are reduced to the SO role because this isn't an RP heavy community and nobody goes to the detective for anything.
by Scott
Fri Aug 08, 2014 1:45 pm
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13654

Re: Improvised Weapons and what's so 'improvised' about them

That's already the case.
by Scott
Fri Aug 08, 2014 1:06 pm
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13654

Re: Improvised Weapons and what's so 'improvised' about them

Because they're already perfect.
by Scott
Fri Aug 08, 2014 12:52 pm
Forum: Coding Feedback
Topic: C4 Nerf Discussion
Replies: 38
Views: 10568

Re: C4 Nerf Discussion

It should at the very least put you in critical.
by Scott
Fri Aug 08, 2014 12:50 pm
Forum: Ideas
Topic: Improvised Weapons and what's so 'improvised' about them?
Replies: 50
Views: 13654

Re: Improvised Weapons and what's so 'improvised' about them

Don't nerf the cable restraints.
by Scott
Thu Aug 07, 2014 11:48 am
Forum: Ideas
Topic: Revolution changes
Replies: 61
Views: 14268

Re: Revolution changes

Replace with monkey
by Scott
Wed Aug 06, 2014 3:48 pm
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2835

Re: New Objectives for Nuke Ops

Kidnapping is kinda different.

I would also like to see the Syndie ops go in undercover, but that would probably be too hard to coordinate. Still.
by Scott
Wed Aug 06, 2014 3:45 pm
Forum: Coding Feedback
Topic: A couple things that happened in my last round.
Replies: 33
Views: 8094

Re: A couple things that happened in my last round.

But he's right, you know. Besides, chocking someone without a hardsuit with one hand is not exactly an easy job, either, yet all spessmen are capable of doing it. They're supposed to block out the sun and be protective against welding. If sunglasses can block a flash, so should a space ready helmet.
by Scott
Wed Aug 06, 2014 11:47 am
Forum: Coding Feedback
Topic: A couple things that happened in my last round.
Replies: 33
Views: 8094

Re: A couple things that happened in my last round.

That's ridiculous, Steelpoint.
by Scott
Wed Aug 06, 2014 11:38 am
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2835

Re: New Objectives for Nuke Ops

Objectives that are more or less difficult than others might give the ops a different number of telecrystals. Lightning-fast kidnapping missions are cool and all, but it could also be interesting if the crew were given, say, ten minutes warning that ops were on the way, so that both sides could gea...
by Scott
Tue Aug 05, 2014 10:01 pm
Forum: Ideas
Topic: New Objectives for Nuke Ops
Replies: 15
Views: 2835

Re: New Objectives for Nuke Ops

I only see kidnapping the captain and the heads as another possible objective. Sabotage and Massacre are pretty much what Nuke Ops is already.
by Scott
Tue Aug 05, 2014 4:52 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

Arete wrote:The rules say that they can do whatever they want,
That's not even remotely true.
by Scott
Tue Aug 05, 2014 12:49 pm
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8302

Re: How do we make Librarian interesting?

Miauw wrote:>adding more tedious, annoying and unfun research mechanics that can be used to unlock weapons

yeah no
Pretty much this. Let's not give the librarian weapons.

Maybe the librarian can have a perk or two when he is a cultist (extra knowledge?).
by Scott
Tue Aug 05, 2014 10:51 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

The main problem, how I see it, is not the greytide. It's that just yesterday I saw 7 assistants joining at round start and 0 engineers. It should be vice versa and situations like these cause problems and are not fun for anyone when the power starts failing with 0 engineers or someone is mugging s...
by Scott
Mon Aug 04, 2014 11:41 pm
Forum: Ideas
Topic: Money Talk
Replies: 31
Views: 8308

Re: Money Talk

It wouldn't work on Sybil.
by Scott
Mon Aug 04, 2014 11:37 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

Either you people are blowing this whole greytide business out of proportion or Sybil has no admins at all times to deal with these fabled rampaging assistants.
by Scott
Mon Aug 04, 2014 10:51 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

There are a lot of responsibility free jobs.
by Scott
Mon Aug 04, 2014 10:41 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

I think we need to sit back and decide what role we want assistants to fill. Newbie training job? No responsibility observer? No responsibility but still useful and effective helper? Overflow role for when everything else is taken and there's nothing better to give out? I see no reason it cannot be...
by Scott
Mon Aug 04, 2014 1:14 pm
Forum: Ideas
Topic: pAI Hologram
Replies: 6
Views: 2359

Re: pAI Hologram

Yes.
by Scott
Sun Aug 03, 2014 8:09 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

Lo6a4evskiy wrote:
Scott wrote:Even when I do choose assistant, I go around fixing things.
Image

Obviously you shouldn't pick jobs that are supposed to go around fixing things, no sir.
Obviously I was playing this game wrong all along and you are the only person who knows how to play.
by Scott
Sun Aug 03, 2014 7:04 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

Stop being autistic. People will play what they want to play. Here we have an example of your average person who doesn't play any other job then assistant. so I have a few questions for you. Why do you play assistant? What attracts you to the role of assistant? What would make it better or worse? W...
by Scott
Sun Aug 03, 2014 7:02 pm
Forum: Ideas
Topic: 'Safeguard' objective.
Replies: 48
Views: 14481

Re: 'Safeguard' objective.

Kidnapping can prove difficult, they might think you're out to kill them or just don't want to be restrained. Stalking would be the better option.
by Scott
Sun Aug 03, 2014 6:44 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

Stop being autistic. People will play what they want to play.
by Scott
Sun Aug 03, 2014 5:34 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

You don't give a shit because you only play security, which is not a popular job.
by Scott
Sun Aug 03, 2014 5:26 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

The difference being, the parapen was fun for nobody. Some people just have this strange philosophy "removing anything or reducing any stat is bad no matter what". Opinions. So long as you set all jobs to LOW you will never feasibly run out of valid positions, thus a antag slot. When all ...
by Scott
Sun Aug 03, 2014 11:18 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

You've certainly got a point. However, there's a fundamental flaw in your logic. Making all other jobs more fun and desirable will require immense amount of work. So much work, it's not realistically achievable. So your solution is to deliberately make something else less fun? Hey we removed the pa...
by Scott
Sat Aug 02, 2014 7:46 pm
Forum: Coding Feedback
Topic: PAREPEN REMOVAL
Replies: 78
Views: 21538

Re: PAREPEN REMOVAL

let's see Let's remove all forms of stuns, Knockouts, And any form of disables. And then make calling for help or asking for assistance bannable. shitpost That is a good suggestion. We'll call it the valhalla update. "BJORN YOU HAVE ATTEMPTED TO KILL ME, THIS IS A DISGRACE TO MY FAMILY AND I W...
by Scott
Fri Aug 01, 2014 9:41 pm
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 28530

Re: Tesla Engine

Kyrah Abattoir wrote:I do wonder if it will not make engineering a snorefest tho.
Because there's a lot to do in engineering now?
by Scott
Thu Jul 31, 2014 8:10 pm
Forum: Ideas
Topic: [POLL] Roundstart logouts and suicides reduce Antag chance
Replies: 16
Views: 4170

Re: [POLL] Roundstart logouts and suicides reduce Antag chan

I voted no but only if it's Assistants.
by Scott
Thu Jul 31, 2014 6:15 pm
Forum: Coding Feedback
Topic: [POLL] Has Mining update been successful?
Replies: 120
Views: 36319

Re: [POLL] Has Mining update been successful?

Yeah, like everyone else before me, I used to play Mining because it was a chill job, isolated from the chaos of the station. Ever since the update, I haven't touched it other than trying the first few times. It's shit and makes no sense and it stalls science.
by Scott
Thu Jul 31, 2014 6:07 pm
Forum: Ideas
Topic: How do we make Librarian interesting?
Replies: 34
Views: 8302

Re: How do we make Librarian interesting?

Give the librarian the ability to decipher ancient texts found on the forbidden knowledge bookshelf using that creepy desk in the backroom. Make it a bit tedious but rewarding like with genetics, but the powers unlocked are different. Now here are some ridiculously bad ideas on what the librarian c...
by Scott
Wed Jul 30, 2014 8:29 pm
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15740

Re: Do you enjoy being the crew in blob?

That's fine and all, but it gets repetitive. It should be a rare game mode to preserve the fun.
by Scott
Wed Jul 30, 2014 5:16 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

Here's the thing with lowering or removing the antag roll chance, though, I don't want to have less of a chance of being antag just because I was automatically assigned to Assistant because the slots for the job I wanted were filled up when it is my turn.
by Scott
Wed Jul 30, 2014 5:13 pm
Forum: Ideas
Topic: How to fix nosec problem [Insanity]
Replies: 26
Views: 7101

Re: How to fix nosec problem [Insanity]

License to grif criminals.
by Scott
Mon Jul 28, 2014 4:51 pm
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

If the point is getting people to play a useful job, then just force it at the selection screen. No assistant slots while there are other job slots available. This way there is no metagaming problem. I love how many people can repeat this same idea and totally miss the point of assistant. I like ho...
by Scott
Mon Jul 28, 2014 1:32 am
Forum: Ideas
Topic: [POLL]Should the Assistant role have reduced Antag status?
Replies: 291
Views: 72846

Re: [POLL]Should the Assistant role have reduced Antag statu

If the point is getting people to play a useful job, then just force it at the selection screen. No assistant slots while there are other job slots available. This way there is no metagaming problem.
by Scott
Thu Jul 24, 2014 6:42 pm
Forum: General Chat
Topic: How to not burn down engineering five minutes into the shift
Replies: 53
Views: 16863

Re: How to not burn down engineering five minutes into the s

Good luck with both of those things.
by Scott
Thu Jul 24, 2014 4:47 pm
Forum: General Chat
Topic: How to not burn down engineering five minutes into the shift
Replies: 53
Views: 16863

Re: How to not burn down engineering five minutes into the s

Easy to sabotage and does nothing against power sink.
by Scott
Wed Jul 23, 2014 7:47 pm
Forum: Coding Feedback
Topic: PAREPEN REMOVAL
Replies: 78
Views: 21538

Re: PAREPEN REMOVAL

This just gives people who have a better connection to the server even more advantage. How is that supposed to help?
by Scott
Wed Jul 23, 2014 7:36 pm
Forum: Coding Feedback
Topic: [POLL] Do you enjoy being the crew in blob?
Replies: 58
Views: 15740

Re: Do you enjoy being the crew in blob?

It happens too often to be fun.
by Scott
Wed Jul 23, 2014 7:20 pm
Forum: Coding
Topic: Tesla Engine
Replies: 71
Views: 28530

Re: Tesla Engine

This looks brilliant, I hope it replaces the singularity engine as the default.
by Scott
Wed Jul 23, 2014 7:19 pm
Forum: General Chat
Topic: How to not burn down engineering five minutes into the shift
Replies: 53
Views: 16863

Re: How to not burn down engineering five minutes into the s

Start the engine, wire it to the grid, wire the solar SMES to the grid, wait for all SMES to charge to 100% and then isolate all the SMES from the grid and use the engine SMES to power the emitters, keep the grid powered by the engine. Solars are shit for anything except when there's no way to set u...
by Scott
Mon Jul 21, 2014 9:49 pm
Forum: General Chat
Topic: How to not burn down engineering five minutes into the shift
Replies: 53
Views: 16863

Re: How to not burn down engineering five minutes into the s

But then they aren't keeping the station in the dark and holes can be fixed.