Search found 210 matches
- Fri Oct 19, 2018 10:08 am
- Forum: General Chat
- Topic: Can someone explain why it violates the rules to sass admin, but not for AI to ruin a child?
- Replies: 18
- Views: 6409
Re: Can someone explain why it violates the rules to sass admin, but not for AI to ruin a child?
Just don't have children, it's that simple
- Fri Dec 15, 2017 6:24 pm
- Forum: Coding
- Topic: maintainer complaint [oranges]
- Replies: 42
- Views: 10452
Re: maintainer complaint [oranges]
What kind of logic is that? It's not the headmins fault if someone decided to abuse a system they set up.
- Thu Dec 07, 2017 10:03 pm
- Forum: Successful Complaints
- Topic: [Sawrge] - Nilons - lol
- Replies: 105
- Views: 37295
Re: [Sawrge] - Nilons - lol
I don't get it. If a player obliterated the station because of catgirl parts being removed, they will most likely get permabanned within an heartbeat. Sawrge is an admin; he should not just be upholding the rules of the server, he should be following them as well. A 2-day day ban is a slap on the wr...
- Sun Nov 26, 2017 12:02 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 441852
- Mon Nov 20, 2017 5:49 pm
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26387
Re: Enable IC_PRINTING in game_options.txt
From the sounds of Goofball's proposal, there would be no copy/pasting of code or no way to save code, it would all be saved serverside. You actually would need to put in the effort to make your personal killbot 2000.
- Sat Nov 18, 2017 2:37 pm
- Forum: Closed Policy Discussion
- Topic: Enable IC_PRINTING in game_options.txt
- Replies: 113
- Views: 26387
Re: Enable IC_PRINTING in game_options.txt
I support being able to carry projects over from other rounds, rounds are too short to create anything that's not extremely basic circuits; however, with this enabled the possibility for more entertaining and complex projects can be fully realized. However, I do recognize the potential for abuse wit...
Re: Moodlets
I don't like the idea of being stunned for not taking care of myself and being sad, even in extreme cases. Slowdown is punishment enough
- Thu Aug 03, 2017 11:57 am
- Forum: Video Games
- Topic: Space Station 13 RPG
- Replies: 17
- Views: 5790
Re: Space Station 13 RPG
Flushed myself down disposals, and got flown into space within the first 10 minutes.
Scarily accurate
Scarily accurate
- Wed Jul 19, 2017 5:23 pm
- Forum: Coding Feedback
- Topic: Library Database and Computer
- Replies: 20
- Views: 4561
Library Database and Computer
It just sucks. It's buggy, unresponsive, and old. The database is a good hundred pages of the same jokes repeated over and over again (We certainly need 500 copies of WGW, right guys?). No one uses the check out function. It takes a good couple of seconds to print out a single book, which quickly be...
- Sun Jul 16, 2017 4:39 pm
- Forum: Thinking Cap
- Topic: spess doodles
- Replies: 258
- Views: 69766
Re: spess doodles
If he's gonna be posting porn it better be spessman porn
- Thu Jul 13, 2017 6:08 pm
- Forum: Closed Policy Discussion
- Topic: OOC in IC
- Replies: 49
- Views: 17943
Re: OOC in IC
I think the biggest issue here is that it seems only now that the admin team are pushing this rule. Ever since I have started playing tg a couple years ago, I have never seen anyone get outright banned for "ITS REVS" or other similar phrases, so why now? Another source of confusion is the ...
- Sun Jun 25, 2017 8:48 pm
- Forum: Roleplaying
- Topic: Evergreen tales - pleasure and pain nsfw
- Replies: 201
- Views: 97172
Re: HOS diaries - pain and punishment
this thread is really putting the 'roleplay' into 'roleplay forum'
- Sun Jun 25, 2017 4:40 pm
- Forum: Closed Policy Discussion
- Topic: Under the influence
- Replies: 16
- Views: 6019
Re: Under the influence
It speaks for itselfJ_Madison wrote: And every time I drink [...] I operate at maximum efficiency.
On a serious note, you really only have yourself to blame when you drink and spaceman and get banned because of something stupid you did
- Sat Jun 24, 2017 8:01 pm
- Forum: General Chat
- Topic: The problem with SS13
- Replies: 37
- Views: 9500
Re: The problem with SS13
The problem with SS13 is that people take their spessmens too seriously
Source: Every post in this thread
Source: Every post in this thread
- Tue Jun 20, 2017 8:10 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 31062
Re: INDUSTRISTATION [pick a name pls]
Fwoosh is right, the connections between the walls would look better without smoothing.FantasticFwoosh wrote: I personally think the non bordered reinforced wall looks better, unless you want to add a smoothing effect of border pipes or something.
It looks amazing, imagine box/meta with these walls
- Sat Jun 17, 2017 12:04 am
- Forum: General Chat
- Topic: Most UP job
- Replies: 21
- Views: 4537
Re: Most UP job
Medical Doctor - No maintenance access - No access anywhere important - Medbay is a very public space, so utilizing any of it for traitor schemes (sabotaging sleepers and cryo) can get you very easily caught - As a loyal crew member, weak as hell defensively aside from chemicals (which you either be...
- Thu Jun 08, 2017 1:03 pm
- Forum: Ideas
- Topic: Minor Suggestions
- Replies: 3767
- Views: 950660
Re: Minor Suggestions
There should be someway to observe the newscaster as a ghost
- Thu Jun 08, 2017 9:28 am
- Forum: Coding Feedback
- Topic: The Great Weeb Purge - Feedback
- Replies: 255
- Views: 56257
Re: The Great Weeb Purge - Feedback
Catgirls are a mistake Comparatively to other roundstart species, they have a lot less work put into them. Most likely, this is because they were supposed to be a proof of concept for another, less autistic human customization system. Their only mention on the wiki is the rules page , they reuse ass...
- Sat Jun 03, 2017 9:21 pm
- Forum: Spriting and Mapping
- Topic: INDUSTRISTATION [pick a name pls]
- Replies: 96
- Views: 31062
Re: New design style/map [Industristation (name pending)]
Sprites look good.
Can't really say much for the concept behind those sprites as there is no gameplay shown as of yet, but if you are planning to have a shittload of button, levers and assorted interactables in every room they better be labeled
Can't really say much for the concept behind those sprites as there is no gameplay shown as of yet, but if you are planning to have a shittload of button, levers and assorted interactables in every room they better be labeled
- Sun May 28, 2017 3:45 pm
- Forum: Ideas
- Topic: Executions.
- Replies: 32
- Views: 8619
- Fri May 26, 2017 3:39 pm
- Forum: Coding Feedback
- Topic: robustin gang overhaul frankenstein's PR edition
- Replies: 121
- Views: 23792
Re: robustin gang overhaul big one edition
Gang deserves a complete rework and rewrite, instead of this weird thing where its being turned into TDM
- Thu May 25, 2017 8:53 am
- Forum: Closed Policy Discussion
- Topic: Greytide as a result of mapchange/extended.
- Replies: 100
- Views: 21812
Re: minor IC crime as a result of mapchange/extended.
It's terrible when you are in a position of power in a map no one likes (I have never been in a situation when it's extended and massive grief happens) . There's no feasible way to keep the massive fucking graytide down short of just going on a massacre (pretending that it is feasible to contain ove...
- Tue May 16, 2017 4:19 pm
- Forum: Spriting and Mapping
- Topic: Fidget spinners
- Replies: 6
- Views: 1955
Re: Fidget spinners
im glad to see that cancer will finally be added to the game :^)
- Mon May 15, 2017 1:50 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64353
Re: cave dwarves (lavaland ghost-role)
why do any of you think this is a good idea it sounds funner than half of the current ghost roles, that's why suggestions im not fond of these ideas to make it more complicated than it is its a ghost role, its not supposed to be a complete recreation of df, its supposed to be a fun simple role to p...
- Mon May 15, 2017 1:36 pm
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 44644
Re: Jungle Mobs
Big-Ass-Jungle-Worms They chase you underground once they detect you, tearing the ground up Once they get close they pop up, causing a chasm to appear around them, which goes to lavaland. They then shoot acid at you. To defeat them you need to used ranged weaponry or abscond. Or you can use a hook t...
- Thu May 11, 2017 4:31 pm
- Forum: Coding Feedback
- Topic: cave dwarves (lavaland ghost-role)
- Replies: 301
- Views: 64353
Re: cave dwarves (lavaland ghost-role)
Wow, two people had similar ideas! What a freaky and unlikely situation
- Thu May 11, 2017 1:58 pm
- Forum: Ideas
- Topic: lets brainstorm interesting races that aren't furries
- Replies: 51
- Views: 11374
Re: lets brainstorm interesting races that aren't furries
Fishmen sound fun
When you take their helmet off they should star flopping around, stunning them
When you take their helmet off they should star flopping around, stunning them
Re: TC Bonus
It doesn't need to be accumulative. It is supposed to be a small bonus for being robust; something else than a small note at the end of the round
TC Bonus
If you greentext a traitor round without spending TC, you should get 5 more TC the next time you get traitor.
Why? It encourages traitors to use more unconventional methods to accomplish their objectives, so the next time 'round they can use more toys.
Why? It encourages traitors to use more unconventional methods to accomplish their objectives, so the next time 'round they can use more toys.
- Fri May 05, 2017 6:22 pm
- Forum: Site, Forums, And Wiki
- Topic: oranges for forum moderator
- Replies: 130
- Views: 44978
Re: oranges for forum moderator
I come from the year 2018, and from a timeline where oranges was actually made forum moderator From there it was only a matter of time before he took over the admins, and eventually even the headmins as well. With such a massive amount of power, he singlehandedly destroyed everything /tg/station sto...
- Sat Apr 29, 2017 3:33 pm
- Forum: Spriting and Mapping
- Topic: Perspective for floors adjacent to space
- Replies: 25
- Views: 8231
Re: Perspective for floors adjacent to space
This is so unnoticable its kinda useless
- Fri Apr 28, 2017 6:23 pm
- Forum: Ideas
- Topic: Traitors aren't "activated" until 15-20 minutes in
- Replies: 64
- Views: 12246
Re: Traitors aren't "activated" until 15-20 minutes in
This seems like it would just delay the inveitable by 15 minutes. Plus, I dont see how it would work in LORE
- Tue Apr 18, 2017 11:57 pm
- Forum: Coding Feedback
- Topic: Catpeople should be their own species on the setup menu
- Replies: 56
- Views: 11766
Re: Catpeople should be their own species on the setup menu
It should imo, as just a change to make it clearer and consistent to newer players. Though the eyes of an uneducated player, I can conpletely see where the confusion comes from. Lizards, the other race w/ customization are all lizards no matter their tail/color/etc. So why are humans with cat featur...
- Tue Apr 04, 2017 6:32 pm
- Forum: Video Games
- Topic: Dead game series
- Replies: 113
- Views: 30766
Re: Dead game series
>tfw valve just lives off the credit cards of 10 year olds buying crates/boxes and decides to forget singleplayer games exist
- Tue Apr 04, 2017 12:03 pm
- Forum: Ideas
- Topic: Chemistry reinforcement on box
- Replies: 150
- Views: 30374
Re: Chemistry reinforcement on box
The departmental security you will see is cargo and maybe science. No one does medical or engineering
- Tue Apr 04, 2017 12:47 am
- Forum: Coding
- Topic: Robustin Suicide Watch - A way forward on the Engineering PR
- Replies: 114
- Views: 25903
Re: Robustin Suicide Watch - A way forward on the Engineerin
Off Topic But Perhaps On Topic Anyways: It's really shitty that Oldman spent two months on this PR only for it to get fucked left and right into 5 different prs. If you guys wanted something completely different you should have probably mentioned in the original thread or PR instead of torturing hi...
- Mon Apr 03, 2017 12:23 pm
- Forum: Ideas
- Topic: Chemistry reinforcement on box
- Replies: 150
- Views: 30374
Re: Chemistry reinforcement on box
They have two dispensers so two chemists can work fluidly. Two chemists cant work off one.
They arent meant to be stolen by the botanists.
They arent meant to be stolen by the botanists.
- Mon Apr 03, 2017 12:14 pm
- Forum: Ideas
- Topic: Chemistry reinforcement on box
- Replies: 150
- Views: 30374
Re: Chemistry reinforcement on box
The people who make meme plants need it more than the people whose job is to use the damn thing?!Lazengann wrote:The botanists need it more than you do
Give me a break, reinforce Chemistry.
- Fri Mar 31, 2017 12:29 pm
- Forum: Video Games
- Topic: Stationeers: the SS13 killer.
- Replies: 58
- Views: 18712
Re: Stationeers: the SS13 killer.
At least there is some gameplay.
- Fri Mar 24, 2017 6:12 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69754
Re: spooky russian codebase
Well he asked for some ideas so I decided to shootSteelpoint wrote:...
I would love at least the construction area, it would allow for some crazy projects
- Fri Mar 24, 2017 5:39 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69754
Re: spooky russian codebase
Make the bar 2 floors and put an arcade or something on top
Add a new construction area next to escape, but a floor higher so you get a cool view
Add a balcony that wraps around the library and move the library down
Add a new construction area next to escape, but a floor higher so you get a cool view
Add a balcony that wraps around the library and move the library down
- Thu Mar 23, 2017 6:55 pm
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 44644
Re: Jungle Mobs
Goldgrubs run away from you when attackedMrEousTranger wrote:FOCUS important questionMrEousTranger wrote:Just curious we do have non aggressive passive mobs that flee when threatened right?
Right?
- Thu Mar 23, 2017 1:13 pm
- Forum: General Chat
- Topic: Please put gang back in rotation
- Replies: 75
- Views: 17425
Re: Please put gang back in rotation
Rework gangs so their objective isnt the dominator. We already have 2 other gamemodes which is just bunkering down around a structure for 5+ minutes. Make it instead simpler objectives like "Be the last gang left standing at round end" or "control more territories than the other gangs...
Re: Plumbers
You could just go full simcity and have a single plumbing tank only effect a small area around them (with a small amount of pipes). Then you could stick them in maintenance around departaments, which makes it harder to poison the entire station with 1u of acid
- Fri Mar 17, 2017 5:32 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 125633
Re: Planetary Station """""design""""" document
You wouldn't need to rewrite gamemodes. Just make it so you can stop certain gamemodes from working on certain maps (In the map's json file maybe?) and make a gamemode just for planetstation.
No need for huge rewrites or antag datums.
No need for huge rewrites or antag datums.
- Fri Mar 17, 2017 12:19 pm
- Forum: Ideas
- Topic: To resolve security & give purpose - Security Rewards
- Replies: 23
- Views: 4832
Re: To resolve security & give purpose - Security Rewards
The medical pr is a literal joke.
Not every department needs a point system! There are a million other ways for depth.
Not every department needs a point system! There are a million other ways for depth.
- Wed Mar 15, 2017 3:47 pm
- Forum: General Chat
- Topic: spooky russian codebase
- Replies: 261
- Views: 69754
Re: spooky russian codebase
I hope you didnt give up on this project, it seemed legitimately cool and interesting
- Sun Mar 12, 2017 10:53 pm
- Forum: Planet Station Development
- Topic: Planetary Station """""design""""" document
- Replies: 437
- Views: 125633
Re: Planetary Station """""design""""" document
Cool idea, but better as a separate codebase! It would be way easier to do this by itself than shoving a whole other game inside the original TGstation code.
- Sat Mar 11, 2017 12:43 pm
- Forum: Coding Feedback
- Topic: Umbrage: Shadowling Redux (delayed?)
- Replies: 381
- Views: 83369
Re: Umbrage: Shadowling Redux (canceled)
Yeah, even ignoring the rest of the drama, closing the PR without giving the chance for Xhuis to work on it is really fucking shitty. Especially considering that Kor told him he had 48 hours to do that 2 hours prior. Even moreso that Orange's reason was "lol". Open the PR back up, give him...
- Thu Mar 09, 2017 5:46 pm
- Forum: Thinking Cap
- Topic: Shitposters! - Eighth & late easter edition!
- Replies: 278
- Views: 65041
Re: Shitposters! - Third edition available!
Add Shitposters! as a card for that sweet meta reference