Search found 82 matches
- Thu Dec 15, 2016 7:56 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 396796
Re: Mislabeled Filenames
Clown-Befriends-Bartender
- Wed Apr 06, 2016 12:18 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
http://i.imgur.com/QYeA4R6.jpg
Added some slight detail around, cleaned shit up a bit, and added the gym and a swimming pool to the holodeck with more stolen goon shit.
Added some slight detail around, cleaned shit up a bit, and added the gym and a swimming pool to the holodeck with more stolen goon shit.
- Sat Apr 02, 2016 2:01 am
- Forum: Coding Feedback
- Topic: April Fools - It gets stale
- Replies: 25
- Views: 6571
Re: April Fools - It gets stale
I personally passed up on it.
If I wanted rounds where half the players were antags, nothing productive got done, and the entire station was destroyed in a meme firestorm within 20 minutes I'd just play on a normal day anyway. Not that much of a contrast lately between that and this.
If I wanted rounds where half the players were antags, nothing productive got done, and the entire station was destroyed in a meme firestorm within 20 minutes I'd just play on a normal day anyway. Not that much of a contrast lately between that and this.
- Thu Mar 31, 2016 2:50 am
- Forum: General Chat
- Topic: Test proposal thread
- Replies: 113
- Views: 26275
Re: Test proposal thread
I agree with a 10 minute antag delay- Would make a few really nice things happen: -Reduce "i didnt get antag" HoP line suicides. -Get people who are running station-critical jobs solo to at least set up and get out some product before skulking off into maint. -Give sec some time to impleme...
- Wed Mar 30, 2016 2:36 am
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29764
Re: ERP is once again disallowed
Taking on the big issues one at a time.
- Wed Mar 30, 2016 2:34 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 650461
Re: Stories of Awesome (Or something close to it.)
Yeah- shoulda just rolled down the halls on his fat-scooter tasing the clown and ignoring the little details like evidence or guilt like a good cop.PKPenguin321 wrote:nice job arresting somebody over having a stamp scumlord
- Tue Mar 29, 2016 1:03 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
Could do both as skins yes?
- Mon Mar 28, 2016 6:48 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
>spend 2 days workshopping a sprite
>lots of feedback, criticism, changes, and editing.
>spend 2 minutes making a mockup of a sprite.
>favored instantly
>lots of feedback, criticism, changes, and editing.
>spend 2 minutes making a mockup of a sprite.
>favored instantly
- Mon Mar 28, 2016 4:59 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
- Mon Mar 28, 2016 4:16 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
I know it's probably a conscious choice of yours and I hate myself for saying it but ss13 sprites in /tg/ usually use lineart for borders when it comes to sprites. It's also a very straight looking colour gradient from lighter cyan to darker cyan, try changing the hues. You've also got two shades o...
- Mon Mar 28, 2016 5:40 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
http://i.imgur.com/iqzW7ca.png And in environments. http://i.imgur.com/pv8nY61.png Only thought I have is that the fingers and antennae can get lost against white tiles- but most of the station is dark so the contrast works there. Any other changes to the palette or should I start updating the othe...
- Mon Mar 28, 2016 1:48 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
http://i.imgur.com/yuzAwpe.png Tried two things with this: Took the suggestions to move to sea green from babby blue and I think it is a nice touch. Three versions: two variants of the green, two variants of the grey lining. I think the middle one is the best. I also messed around with giving him t...
- Sun Mar 27, 2016 5:12 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
http://i.imgur.com/YFTBOct.png Got the side and backsprites done. It's adorable at the same time Jesus how horrifying. THough, if anyone cares for my opinion it clashes a bit too much, and looks like it crawled straight out of FNAF. I'd say redesign it to have a seafoam green color. So, that way it...
- Fri Mar 25, 2016 2:39 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
"Don't wanna make it too scary looking or bed wetting babies will declare it invincible," whined the silicon-baby. :lol: Seems we need to have a kleenex box for a borg module for all these antags who couldn't git gud. That's actually a pretty good idea. "Issue Detected: Dispensing Ti...
- Wed Mar 23, 2016 2:26 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 271066
- Wed Mar 23, 2016 6:14 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
Fine, answer this question. What does this borg bring that helps the community over all, non-antags and antags alike. I like the concept of bringing new things into the game but I also don't want to bloat the game up. Redundancy is not a good thing most of the time for this game. As for the sprite....
- Wed Mar 23, 2016 5:03 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
- Wed Mar 23, 2016 4:25 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
When you chose the security borg sec module you were prompt'd in BIG RED LETTERS that you still follow asimov laws over space laws. And that if you were ordered to let a criminal go. You do it. Even by an assistant. And they clearly never listen to this- and admin enforcement of that issue is spott...
- Wed Mar 23, 2016 3:48 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
You know this peace keeper borg is going to be the scariest fucking thing for antags right? This will just enable sec to just walk up. Flash the borg, and then cuff the tator tot with ease. Still more difficult than the borg doing it for you. Ops will be severely borked because lol bolas and bullet...
- Wed Mar 23, 2016 3:39 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
- Wed Mar 23, 2016 2:55 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
It's just the whole design, of what looks like some kind of animatronic from FnaF. It clashes so much with the design of the rest of the game, would likely have to be changed completely. Looking at it next to existing assets I can agree somewhat. it is perhaps a BIT too far down the slider towards ...
- Wed Mar 23, 2016 2:36 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
Any particular way to improve it? Are the colors too much- or not contrasted enough?Zilenan91 wrote:I really don't like the sprite for it. It sticks out like a sore thumb aesthetically and just will not look good with everything else.
- Wed Mar 23, 2016 2:25 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
Because a Cyborg that can... Slow you down with infinite energy bolas Infinitely attempt to flash you and Injecting you with drugs that further slow you down and generally fuck you over. Is going to be a great addition. Not to mention the speed, stun invulnerability, door bolting and AI help that a...
- Wed Mar 23, 2016 1:51 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
I knew the people who got Secborg removed were hugbabies but this This is just a bad meme I get exactly what you're talking about if you take it from a "i died pls nerf" perspective but I'll admit fullwell that I've beaten Secborgs in combat and seen them bumrushed, emagged, EMP'd and oth...
- Wed Mar 23, 2016 12:52 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
- Wed Mar 23, 2016 12:20 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
Yeah, something like being drunk. No stuns, but you stumble around. I'm going to put in a request in the sprite request thread, see if I can get somebody to sprite this. http://i.imgur.com/XI8J5bP.png Tried my hand at it. Designed it to look rounded, fairly harmless, and friendly to the crew- kind ...
- Tue Mar 22, 2016 11:54 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
Yeah, something like being drunk. No stuns, but you stumble around. I'm going to put in a request in the sprite request thread, see if I can get somebody to sprite this. http://i.imgur.com/XI8J5bP.png Tried my hand at it. Designed it to look rounded, fairly harmless, and friendly to the crew- kind ...
- Tue Mar 22, 2016 11:51 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 271066
Re: Sprite Requests
I need a sprite for my suggested peacekeeper borg: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=6247&view=unread#unread Something with no edges or corners, lots of curves and round shapes. Parts of it should be padded. Soft pink/blue would work best since they're calming colors. Ideall...
- Tue Mar 22, 2016 9:09 pm
- Forum: General Chat
- Topic: Test 4: PARANOIA ON A DEATHTRAP
- Replies: 95
- Views: 24963
Re: Test 4: PARANOIA ON A DEATHTRAP
Sounds like something worth trying out. I agree it would make more sense to remove headsets from non-security and command personnel and leave intercoms and request consoles functioning. If someone wants to have a nice chat over radio they can enable the microphone in their workplace and talk while w...
- Tue Mar 22, 2016 5:00 pm
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
Basketball is always a fun holodeck concept. Needs uniforms (or bibs at least) to go with it otherwise teams are tricky. Yeah was definitely gonna do that. Probably a gym with a pool, maybe a small breaching combat arena for boarding training. Perma looks good, though I'd probably want to wall over...
- Tue Mar 22, 2016 4:48 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
They should come in AI-floor blue and white. UN colors and be- as mentioned before, without sharp corners or obvious signs of being intended for combat. I mean- logically any Asimov unit should NEVER be utilized for military or para-military purposes- the lawset makes them far too bicameral regardin...
- Tue Mar 22, 2016 4:58 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 128112
Re: Secborg replacement: Peacekeeper Borg
After the recent test, secborgs have been removed. Many people saw them as OP and game-breaking, but I feel like their removal has left a void that should be filled. Here's my proposal: the Peacekeeper borg. Unlike the secborg that was made to do security's job, this borg is designed strictly with ...
- Tue Mar 22, 2016 4:31 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
Made some of the suggested changes: http://i.imgur.com/lNfbZaR.jpg -added some nice potted plants. -unfucked captains office wow lol I made two of the desks inaccessable wow. -made a mockup fightclub, casino (the gold vendor is a fancy item vendor that the coins you win can buy awesome shit in). gon...
- Tue Mar 22, 2016 1:03 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
I could probably talk a lot about this... One of the things i notice the most has to be the fact that the nuke disk is one wall away from being jettisoned into space. That, and, the captain would not even be able to secure the disk easily, as it is being blocked by both his personal hardsuit locker...
- Mon Mar 21, 2016 1:28 am
- Forum: Ideas
- Topic: Idea for the prisoner transfer room: Asimov-vision
- Replies: 22
- Views: 5171
Re: Idea for the prisoner transfer room: Asimov-vision
Would be interesting if there was a traitor item that functioned like a chameleon cloak but effected an area rather than a person. Basically it takes a 'photo' of a- let's say 5x5 tile area- and projects it to replace the real thing. It could be like a hard-light display, and therefor work against ...
- Mon Mar 21, 2016 12:31 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
http://i.imgur.com/PCG3HTj.jpg Finished the bridge more or less; Captain's quarters, Head meeting area, AI Upload, and Teleporter room. Also moved around some stuff in Toxins and added a test area. Have to think about how to handle the bomb test site. Either not have one- and hope the takyon detect...
- Sun Mar 20, 2016 9:51 pm
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2537
Re: Botany QOL suggestion
Smashing an empty pot also should have a chance to drop a diamond ore. inb4 upgraded biogenerator memes I was imagining like a 1 in 100 chance for memage. The kind of thing where you would have to have a 10x improved biogeneration ratio and grow nothing but a fuckton of the highest yield plants jus...
- Sun Mar 20, 2016 9:15 pm
- Forum: Ideas
- Topic: Idea for the prisoner transfer room: Asimov-vision
- Replies: 22
- Views: 5171
Re: Idea for the prisoner transfer room: Asimov-vision
Would be interesting if there was a traitor item that functioned like a chameleon cloak but effected an area rather than a person. Basically it takes a 'photo' of a- let's say 5x5 tile area- and projects it to replace the real thing. It could be like a hard-light display, and therefor work against c...
- Sun Mar 20, 2016 8:51 pm
- Forum: Ideas
- Topic: Botany QOL suggestion
- Replies: 12
- Views: 2537
Re: Botany QOL suggestion
I would suggest just adding flowerpots as an item to the biogenerator. Use a shovel to remove a plant from its planter and place it in the flowerpot prevents you from harvesting anything from it, but also stops its aging and looks pretty. Picking up and throwing a full plant at someone has a chance ...
- Sun Mar 20, 2016 4:50 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
http://i.imgur.com/PCG3HTj.jpg Finished the bridge more or less; Captain's quarters, Head meeting area, AI Upload, and Teleporter room. Also moved around some stuff in Toxins and added a test area. Have to think about how to handle the bomb test site. Either not have one- and hope the takyon detecto...
- Sun Mar 20, 2016 2:52 am
- Forum: Ideas
- Topic: Idea for the prisoner transfer room: Asimov-vision
- Replies: 22
- Views: 5171
Re: Idea for the prisoner transfer room: Asimov-vision
>not just blamming people on the spot the moment the Captain a-oks execution before anyone can whine about it. It's like you don't even Commissar. Really though- If someone is enough of a shitter to deserve blamming they have probably done alot of harm and as long as you remove them without too much...
- Sun Mar 20, 2016 2:46 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
Actually I think having the ship be on a transit plane that throws you of the z level when you get off the ship would make the map feel more unique. It really reinforces that nice cramped feeling the ship has. Yeah, what if the ship throws you off like a shuttle but is surrounded by maintenence wal...
- Sat Mar 19, 2016 6:44 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
Any ideas how you'd implement that? It sounds like a decent idea but I'm not sure how you'd manage it. Also do you plan on the AI being on the ship or in a satellite facsimile? If you plan on having it on ship, you should probably at least give it a 1 tile-wide space trench so it's not a joke to br...
- Sat Mar 19, 2016 3:18 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
http://i.imgur.com/aFlsVSo.jpg Working out Cargo and Mining. Mining is basically the away mission gate with a bit more formal protocols and staging areas for formal excursions off-ship. Cargo bay is more or less the same as on box. The middle area will be the ore-processing area, mint, and maybe an ...
- Fri Mar 18, 2016 8:13 pm
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
People should be able to EVA easily - while the ship is in motion the area around it should act like normal space. This is because of inertia - one wouldn't suddenly stop if they get flung off a ship going really fast in space. Well yeah, but when I say difficulty in breaking in via EVA I mean beca...
- Fri Mar 18, 2016 7:29 pm
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
Reminds me a bit of the Aurora class warships found in Stargate Atlantis. Looking at a picture- yeah it does resemble it. I will probably add similar shapes and greebles to the outside once the core is done. Maint should be a fun challenge for this ship- because due to it's shape there will be quit...
- Fri Mar 18, 2016 4:48 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
http://i.imgur.com/PP6Lcdc.jpg Added a sort of portal room and two locker rooms for off-ship exploration. One locker is for the miner gear and their personal belongings/found artifacts. The other has special supply kits for a Security Officer, Medical Officer, and Researcher to go through the portal...
- Thu Mar 17, 2016 8:43 pm
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
Would rows on rows of PACMAN generators be viable? It would necessitate plasma mining to keep the lights on, and you could have the lizard crew shoveling plasma into the reactors. Maybe a new larger plasma-based engine? Also is this map intended for lower pop? It seems quite a bit smaller than most...
- Thu Mar 17, 2016 4:50 am
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
What sort of engine do you plan on adding? Tesla and singulo seem a little too intense and supermatter might be too testy for the average engineer to handle. I'm not overly partial to Tesla- and SIngulo does seem simultaneously overkill and the wrong kind of drive for ship propulsion. I was thinkin...
- Wed Mar 16, 2016 11:01 pm
- Forum: Spriting and Mapping
- Topic: Research Vessel 13: Map Concept WIP
- Replies: 50
- Views: 15317
Re: Research Vessel 13: Map Concept WIP
I'm not a big fan of that hallway between escape and arrivals. Maybe tool storage or EVA could go there. I really like how close the HoP is to arrivals, and the bar/chapel/library area looks slick. I think the Bridge might be too big in comparison to the rest of the ship, but also I could see that ...