Search found 82 matches

by DanielRatherman
Thu Dec 15, 2016 7:56 am
Forum: General Chat
Topic: Mislabeled Filenames
Replies: 1181
Views: 393624

Re: Mislabeled Filenames



Clown-Befriends-Bartender
by DanielRatherman
Wed Apr 06, 2016 12:18 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

http://i.imgur.com/QYeA4R6.jpg

Added some slight detail around, cleaned shit up a bit, and added the gym and a swimming pool to the holodeck with more stolen goon shit.
by DanielRatherman
Sat Apr 02, 2016 2:01 am
Forum: Coding Feedback
Topic: April Fools - It gets stale
Replies: 25
Views: 6553

Re: April Fools - It gets stale

I personally passed up on it.

If I wanted rounds where half the players were antags, nothing productive got done, and the entire station was destroyed in a meme firestorm within 20 minutes I'd just play on a normal day anyway. Not that much of a contrast lately between that and this.
by DanielRatherman
Thu Mar 31, 2016 2:50 am
Forum: General Chat
Topic: Test proposal thread
Replies: 113
Views: 26104

Re: Test proposal thread

I agree with a 10 minute antag delay- Would make a few really nice things happen: -Reduce "i didnt get antag" HoP line suicides. -Get people who are running station-critical jobs solo to at least set up and get out some product before skulking off into maint. -Give sec some time to impleme...
by DanielRatherman
Wed Mar 30, 2016 2:36 am
Forum: Town Hall
Topic: ERP is once again disallowed
Replies: 109
Views: 29512

Re: ERP is once again disallowed

Taking on the big issues one at a time.
by DanielRatherman
Wed Mar 30, 2016 2:34 am
Forum: General Chat
Topic: Stories of Awesome (Or something close to it.)
Replies: 2028
Views: 645708

Re: Stories of Awesome (Or something close to it.)

PKPenguin321 wrote:nice job arresting somebody over having a stamp scumlord
Yeah- shoulda just rolled down the halls on his fat-scooter tasing the clown and ignoring the little details like evidence or guilt like a good cop.
by DanielRatherman
Tue Mar 29, 2016 1:03 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Could do both as skins yes?
by DanielRatherman
Mon Mar 28, 2016 6:48 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

>spend 2 days workshopping a sprite
>lots of feedback, criticism, changes, and editing.

>spend 2 minutes making a mockup of a sprite.
>favored instantly

:salt: :salt: :salt: :salt: :salt:
by DanielRatherman
Mon Mar 28, 2016 4:59 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Image

Vote now on your phones.
by DanielRatherman
Mon Mar 28, 2016 4:16 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

I know it's probably a conscious choice of yours and I hate myself for saying it but ss13 sprites in /tg/ usually use lineart for borders when it comes to sprites. It's also a very straight looking colour gradient from lighter cyan to darker cyan, try changing the hues. You've also got two shades o...
by DanielRatherman
Mon Mar 28, 2016 5:40 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

http://i.imgur.com/iqzW7ca.png And in environments. http://i.imgur.com/pv8nY61.png Only thought I have is that the fingers and antennae can get lost against white tiles- but most of the station is dark so the contrast works there. Any other changes to the palette or should I start updating the othe...
by DanielRatherman
Mon Mar 28, 2016 1:48 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

http://i.imgur.com/yuzAwpe.png Tried two things with this: Took the suggestions to move to sea green from babby blue and I think it is a nice touch. Three versions: two variants of the green, two variants of the grey lining. I think the middle one is the best. I also messed around with giving him t...
by DanielRatherman
Sun Mar 27, 2016 5:12 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

http://i.imgur.com/YFTBOct.png Got the side and backsprites done. It's adorable at the same time Jesus how horrifying. THough, if anyone cares for my opinion it clashes a bit too much, and looks like it crawled straight out of FNAF. I'd say redesign it to have a seafoam green color. So, that way it...
by DanielRatherman
Fri Mar 25, 2016 2:39 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

"Don't wanna make it too scary looking or bed wetting babies will declare it invincible," whined the silicon-baby. :lol: Seems we need to have a kleenex box for a borg module for all these antags who couldn't git gud. That's actually a pretty good idea. "Issue Detected: Dispensing Ti...
by DanielRatherman
Wed Mar 23, 2016 2:26 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268645

Re: Sprite Requests

Nienhaus wrote:Dan! Long time no see. I recognized your pink background.
Yo! Yeah I was a bit out of the spriting game for a while, but got some motivation lately. I updated that thing to be a little less garish.

Image
by DanielRatherman
Wed Mar 23, 2016 6:14 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Fine, answer this question. What does this borg bring that helps the community over all, non-antags and antags alike. I like the concept of bringing new things into the game but I also don't want to bloat the game up. Redundancy is not a good thing most of the time for this game. As for the sprite....
by DanielRatherman
Wed Mar 23, 2016 5:03 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Image

Added dead sprite and face variants.
by DanielRatherman
Wed Mar 23, 2016 4:25 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

When you chose the security borg sec module you were prompt'd in BIG RED LETTERS that you still follow asimov laws over space laws. And that if you were ordered to let a criminal go. You do it. Even by an assistant. And they clearly never listen to this- and admin enforcement of that issue is spott...
by DanielRatherman
Wed Mar 23, 2016 3:48 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

You know this peace keeper borg is going to be the scariest fucking thing for antags right? This will just enable sec to just walk up. Flash the borg, and then cuff the tator tot with ease. Still more difficult than the borg doing it for you. Ops will be severely borked because lol bolas and bullet...
by DanielRatherman
Wed Mar 23, 2016 3:39 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Image

Seems better.
by DanielRatherman
Wed Mar 23, 2016 2:55 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

It's just the whole design, of what looks like some kind of animatronic from FnaF. It clashes so much with the design of the rest of the game, would likely have to be changed completely. Looking at it next to existing assets I can agree somewhat. it is perhaps a BIT too far down the slider towards ...
by DanielRatherman
Wed Mar 23, 2016 2:36 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Zilenan91 wrote:I really don't like the sprite for it. It sticks out like a sore thumb aesthetically and just will not look good with everything else.
Any particular way to improve it? Are the colors too much- or not contrasted enough?
by DanielRatherman
Wed Mar 23, 2016 2:25 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Because a Cyborg that can... Slow you down with infinite energy bolas Infinitely attempt to flash you and Injecting you with drugs that further slow you down and generally fuck you over. Is going to be a great addition. Not to mention the speed, stun invulnerability, door bolting and AI help that a...
by DanielRatherman
Wed Mar 23, 2016 1:51 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

I knew the people who got Secborg removed were hugbabies but this This is just a bad meme I get exactly what you're talking about if you take it from a "i died pls nerf" perspective but I'll admit fullwell that I've beaten Secborgs in combat and seen them bumrushed, emagged, EMP'd and oth...
by DanielRatherman
Wed Mar 23, 2016 12:52 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Image

Got the side and backsprites done.
by DanielRatherman
Wed Mar 23, 2016 12:20 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Yeah, something like being drunk. No stuns, but you stumble around. I'm going to put in a request in the sprite request thread, see if I can get somebody to sprite this. http://i.imgur.com/XI8J5bP.png Tried my hand at it. Designed it to look rounded, fairly harmless, and friendly to the crew- kind ...
by DanielRatherman
Tue Mar 22, 2016 11:54 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

Yeah, something like being drunk. No stuns, but you stumble around. I'm going to put in a request in the sprite request thread, see if I can get somebody to sprite this. http://i.imgur.com/XI8J5bP.png Tried my hand at it. Designed it to look rounded, fairly harmless, and friendly to the crew- kind ...
by DanielRatherman
Tue Mar 22, 2016 11:51 pm
Forum: Spriting and Mapping
Topic: Sprite Requests
Replies: 679
Views: 268645

Re: Sprite Requests

I need a sprite for my suggested peacekeeper borg: https://tgstation13.org/phpBB/viewtopic.php?f=9&t=6247&view=unread#unread Something with no edges or corners, lots of curves and round shapes. Parts of it should be padded. Soft pink/blue would work best since they're calming colors. Ideall...
by DanielRatherman
Tue Mar 22, 2016 9:09 pm
Forum: General Chat
Topic: Test 4: PARANOIA ON A DEATHTRAP
Replies: 95
Views: 24861

Re: Test 4: PARANOIA ON A DEATHTRAP

Sounds like something worth trying out. I agree it would make more sense to remove headsets from non-security and command personnel and leave intercoms and request consoles functioning. If someone wants to have a nice chat over radio they can enable the microphone in their workplace and talk while w...
by DanielRatherman
Tue Mar 22, 2016 5:00 pm
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

Basketball is always a fun holodeck concept. Needs uniforms (or bibs at least) to go with it otherwise teams are tricky. Yeah was definitely gonna do that. Probably a gym with a pool, maybe a small breaching combat arena for boarding training. Perma looks good, though I'd probably want to wall over...
by DanielRatherman
Tue Mar 22, 2016 4:48 pm
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

They should come in AI-floor blue and white. UN colors and be- as mentioned before, without sharp corners or obvious signs of being intended for combat. I mean- logically any Asimov unit should NEVER be utilized for military or para-military purposes- the lawset makes them far too bicameral regardin...
by DanielRatherman
Tue Mar 22, 2016 4:58 am
Forum: Ideas
Topic: Secborg replacement: Peacekeeper Borg [PR now up]
Replies: 577
Views: 127124

Re: Secborg replacement: Peacekeeper Borg

After the recent test, secborgs have been removed. Many people saw them as OP and game-breaking, but I feel like their removal has left a void that should be filled. Here's my proposal: the Peacekeeper borg. Unlike the secborg that was made to do security's job, this borg is designed strictly with ...
by DanielRatherman
Tue Mar 22, 2016 4:31 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

Made some of the suggested changes: http://i.imgur.com/lNfbZaR.jpg -added some nice potted plants. -unfucked captains office wow lol I made two of the desks inaccessable wow. -made a mockup fightclub, casino (the gold vendor is a fancy item vendor that the coins you win can buy awesome shit in). gon...
by DanielRatherman
Tue Mar 22, 2016 1:03 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

I could probably talk a lot about this... One of the things i notice the most has to be the fact that the nuke disk is one wall away from being jettisoned into space. That, and, the captain would not even be able to secure the disk easily, as it is being blocked by both his personal hardsuit locker...
by DanielRatherman
Mon Mar 21, 2016 1:28 am
Forum: Ideas
Topic: Idea for the prisoner transfer room: Asimov-vision
Replies: 22
Views: 5155

Re: Idea for the prisoner transfer room: Asimov-vision

Would be interesting if there was a traitor item that functioned like a chameleon cloak but effected an area rather than a person. Basically it takes a 'photo' of a- let's say 5x5 tile area- and projects it to replace the real thing. It could be like a hard-light display, and therefor work against ...
by DanielRatherman
Mon Mar 21, 2016 12:31 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

http://i.imgur.com/PCG3HTj.jpg Finished the bridge more or less; Captain's quarters, Head meeting area, AI Upload, and Teleporter room. Also moved around some stuff in Toxins and added a test area. Have to think about how to handle the bomb test site. Either not have one- and hope the takyon detect...
by DanielRatherman
Sun Mar 20, 2016 9:51 pm
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2524

Re: Botany QOL suggestion

Smashing an empty pot also should have a chance to drop a diamond ore. inb4 upgraded biogenerator memes I was imagining like a 1 in 100 chance for memage. The kind of thing where you would have to have a 10x improved biogeneration ratio and grow nothing but a fuckton of the highest yield plants jus...
by DanielRatherman
Sun Mar 20, 2016 9:15 pm
Forum: Ideas
Topic: Idea for the prisoner transfer room: Asimov-vision
Replies: 22
Views: 5155

Re: Idea for the prisoner transfer room: Asimov-vision

Would be interesting if there was a traitor item that functioned like a chameleon cloak but effected an area rather than a person. Basically it takes a 'photo' of a- let's say 5x5 tile area- and projects it to replace the real thing. It could be like a hard-light display, and therefor work against c...
by DanielRatherman
Sun Mar 20, 2016 8:51 pm
Forum: Ideas
Topic: Botany QOL suggestion
Replies: 12
Views: 2524

Re: Botany QOL suggestion

I would suggest just adding flowerpots as an item to the biogenerator. Use a shovel to remove a plant from its planter and place it in the flowerpot prevents you from harvesting anything from it, but also stops its aging and looks pretty. Picking up and throwing a full plant at someone has a chance ...
by DanielRatherman
Sun Mar 20, 2016 4:50 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

http://i.imgur.com/PCG3HTj.jpg Finished the bridge more or less; Captain's quarters, Head meeting area, AI Upload, and Teleporter room. Also moved around some stuff in Toxins and added a test area. Have to think about how to handle the bomb test site. Either not have one- and hope the takyon detecto...
by DanielRatherman
Sun Mar 20, 2016 2:52 am
Forum: Ideas
Topic: Idea for the prisoner transfer room: Asimov-vision
Replies: 22
Views: 5155

Re: Idea for the prisoner transfer room: Asimov-vision

>not just blamming people on the spot the moment the Captain a-oks execution before anyone can whine about it. It's like you don't even Commissar. Really though- If someone is enough of a shitter to deserve blamming they have probably done alot of harm and as long as you remove them without too much...
by DanielRatherman
Sun Mar 20, 2016 2:46 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

Actually I think having the ship be on a transit plane that throws you of the z level when you get off the ship would make the map feel more unique. It really reinforces that nice cramped feeling the ship has. Yeah, what if the ship throws you off like a shuttle but is surrounded by maintenence wal...
by DanielRatherman
Sat Mar 19, 2016 6:44 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

Any ideas how you'd implement that? It sounds like a decent idea but I'm not sure how you'd manage it. Also do you plan on the AI being on the ship or in a satellite facsimile? If you plan on having it on ship, you should probably at least give it a 1 tile-wide space trench so it's not a joke to br...
by DanielRatherman
Sat Mar 19, 2016 3:18 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

http://i.imgur.com/aFlsVSo.jpg Working out Cargo and Mining. Mining is basically the away mission gate with a bit more formal protocols and staging areas for formal excursions off-ship. Cargo bay is more or less the same as on box. The middle area will be the ore-processing area, mint, and maybe an ...
by DanielRatherman
Fri Mar 18, 2016 8:13 pm
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

People should be able to EVA easily - while the ship is in motion the area around it should act like normal space. This is because of inertia - one wouldn't suddenly stop if they get flung off a ship going really fast in space. Well yeah, but when I say difficulty in breaking in via EVA I mean beca...
by DanielRatherman
Fri Mar 18, 2016 7:29 pm
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

Reminds me a bit of the Aurora class warships found in Stargate Atlantis. Looking at a picture- yeah it does resemble it. I will probably add similar shapes and greebles to the outside once the core is done. Maint should be a fun challenge for this ship- because due to it's shape there will be quit...
by DanielRatherman
Fri Mar 18, 2016 4:48 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

http://i.imgur.com/PP6Lcdc.jpg Added a sort of portal room and two locker rooms for off-ship exploration. One locker is for the miner gear and their personal belongings/found artifacts. The other has special supply kits for a Security Officer, Medical Officer, and Researcher to go through the portal...
by DanielRatherman
Thu Mar 17, 2016 8:43 pm
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

Would rows on rows of PACMAN generators be viable? It would necessitate plasma mining to keep the lights on, and you could have the lizard crew shoveling plasma into the reactors. Maybe a new larger plasma-based engine? Also is this map intended for lower pop? It seems quite a bit smaller than most...
by DanielRatherman
Thu Mar 17, 2016 4:50 am
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

What sort of engine do you plan on adding? Tesla and singulo seem a little too intense and supermatter might be too testy for the average engineer to handle. I'm not overly partial to Tesla- and SIngulo does seem simultaneously overkill and the wrong kind of drive for ship propulsion. I was thinkin...
by DanielRatherman
Wed Mar 16, 2016 11:01 pm
Forum: Spriting and Mapping
Topic: Research Vessel 13: Map Concept WIP
Replies: 50
Views: 15177

Re: Research Vessel 13: Map Concept WIP

I'm not a big fan of that hallway between escape and arrivals. Maybe tool storage or EVA could go there. I really like how close the HoP is to arrivals, and the bar/chapel/library area looks slick. I think the Bridge might be too big in comparison to the rest of the ship, but also I could see that ...