I gave been lynched as a pet for so many reasons. One of the worst was some asshole who chased me ruthlessly when i was espeon runtime.
Also killing an official centcom officer should be bannable or a traitor one without having good evidence.
Search found 135 matches
- Tue May 03, 2016 4:35 pm
- Forum: Closed Policy Discussion
- Topic: Are non-crew player controlled mobs valid?
- Replies: 29
- Views: 5907
- Wed Apr 27, 2016 1:41 am
- Forum: Ideas
- Topic: Greater Bag of Holding
- Replies: 24
- Views: 6397
Re: Greater Bag of Holding
Thats a portable hole. Which is the stronger than all versions of the bag of holding.Cheimon wrote:You suffocate after about 10 minutes in one, at least in 3.5/Pathfinder.Saegrimr wrote:The D&D bags of holding were airless, and probably some other properties that made them inhospitable to life.
- Tue Apr 26, 2016 10:15 pm
- Forum: General Chat
- Topic: What's your favorite ops setup?
- Replies: 26
- Views: 6418
Re: What's your favorite ops setup?
Turns out that Gygaxes are 80. I just was remember a war round where I could afford one by myself and I was so excited.
- Tue Apr 26, 2016 5:13 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124077
Re: Lavaland
What is this dumb meme, kobolds were never scary or dangerous in 3.5. 3.5 isn't a game about adventurers going into the dungeons and fighting kobolds there, it's a game about omniscient supersonic god wizards operating an avatar from their demiplane and swarming people with shadesteel golems. Still...
- Tue Apr 26, 2016 5:37 am
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124077
Re: Lavaland
Someone played 3.5ShadowDimentio wrote:Terror PTSD
DESCENDANTS OF DRAGONS. THE KOBOLDS SHALL RISE!!!!!
- Fri Apr 22, 2016 6:12 am
- Forum: General Chat
- Topic: What's your favorite ops setup?
- Replies: 26
- Views: 6418
Re: What's your favorite ops setup?
Go war, get everybody a gygax and just sprint in with leg actuators. DARK GYGAX Please note that this is a 40tc for YOURSELF ops thread, the team thread can be located here :^) https://tgstation13.org/phpBB/viewtopic.php?f=2&t=5683&p=167594#p167594 Dark Gygax is 30 TCs, that means theres st...
- Fri Apr 22, 2016 2:26 am
- Forum: General Chat
- Topic: Sec was so shit...
- Replies: 39
- Views: 10524
Sec was so shit...
Alright so let's play a game.
Start your sentence with "Sec was so shit..." and then add something to the end to make it funny.
For example:
Sec was so shit that they left the locker open in my cell with my toolbelt in it!
Start your sentence with "Sec was so shit..." and then add something to the end to make it funny.
For example:
Sec was so shit that they left the locker open in my cell with my toolbelt in it!
- Mon Apr 18, 2016 7:48 am
- Forum: Ideas
- Topic: On-Planet Map
- Replies: 47
- Views: 11347
Re: On-Planet Map
Newfags so new they don't remember the STARTOADtm orginal....
JUNGLESTATION
JUNGLESTATION
- Mon Apr 18, 2016 7:46 am
- Forum: Ideas
- Topic: Tidally locked planet & Iceland (no not that iceland)
- Replies: 11
- Views: 3568
Re: Tidally locked planet & Iceland (no not that iceland)
Rivers of ice that slip you for shit tons of fall damage.Super Aggro Crag wrote:instead of lava, cold water?
- Mon Apr 18, 2016 5:11 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269950
Re: Sprite Requests
I can give who ever wants to do it a head start. [img]snip[/img] >no headless sprites DO YOU WANNA CODE DISMEMBERMEME? DO YOU REALISE HOW HARD IT WOULD BE TO DECAPITATE A SPACEMAN? AT WHAT POINT ARE YOU A MOB? IS THE HEAD THE MOB? THAN THAT MEANS SPECIAL CASES FOR THE ORGANS AND THEN THE BRAIN HAS ...
- Mon Apr 18, 2016 3:21 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 670827
Re: Little things you learned that are game changing
He did but he only gave it to the bartender.PKPenguin321 wrote:i could have sworn this was already a thing, i thought xhuis added alcohol resistance level as a var to humans in the refactorWyzack wrote:Give the detective snowflake alcohol resistance when
- Sat Apr 16, 2016 7:45 am
- Forum: Ideas
- Topic: Catpeople in Sybil
- Replies: 28
- Views: 6233
Re: Catpeople in Sybil
Glorphs!GeeElAge wrote:I'd only be interested in another alien species if it were more interesting than "animal, but now it has humanoid proportions".
- Sat Apr 16, 2016 7:42 am
- Forum: Ideas
- Topic: Catpeople in Sybil
- Replies: 28
- Views: 6233
Re: Catpeople in Sybil
Both pictures were illustrated, and they were both to trigger you. Obviously it worked.iamgoofball wrote:kaze got himself banned from coderbus for posting someone's prolapsed anus as an argument point for posting furry porn in coderbus being okay
this is the sort of person we'd be attracting to tgstation
- Sat Apr 16, 2016 7:40 am
- Forum: Ideas
- Topic: Catpeople in Sybil
- Replies: 28
- Views: 6233
Re: Catpeople in Sybil
>but muh tg features we have better features because our code team didnt devolve into a bunch of neckbeards in cum stained fursuits fuck off furfags REEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE Which is ironic since the only person who codes shit features on TG is heavily anti-furry. So the correlation there...
- Sat Apr 16, 2016 7:36 am
- Forum: Ideas
- Topic: Catpeople in Sybil
- Replies: 28
- Views: 6233
Re: Catpeople in Sybil
But TG has better features. TBH, Human station is a relic of a era when species were shit.
- Sat Apr 16, 2016 3:42 am
- Forum: Coding Feedback
- Topic: Why do people observe to play Free Golem instead of readying
- Replies: 52
- Views: 17645
Re: Why do people observe to play Free Golem instead of read
Because people tend to be more friendly and RP in Lavaland roles... mostly because Lavaland is deadly as fuck and you know everyone you spawned with is an ally. Like when I spawn as Atmos tech, theres a small chance that my fellow atmos tech will be a tator and try to kill or frame me. When I spawn ...
- Fri Apr 15, 2016 3:44 pm
- Forum: Closed Policy Discussion
- Topic: Allow Atmos Techs to disable plasma
- Replies: 28
- Views: 5979
Re: Allow Atmos Techs to disable plasma
More like everyone dies if i dont metagame.
- Fri Apr 15, 2016 7:38 am
- Forum: Roleplaying
- Topic: Your IC has 1 Main / Sub Skill, what is it?
- Replies: 105
- Views: 51022
Re: Your IC has 1 Main / Sub Skill, what is it?
Sin Fuzen Main Skill: Arson Everything burns so much better when you light it on fire! Sub skill: WHERE IS MUH SUPER SUIT? The atmos hardsuit is always within grasp if not worn. Always. Saurok Khan Main Skill: Last Khan of the Lizard Empire Does not go into critical, fights until dead. Secondary Sk...
- Fri Apr 15, 2016 5:03 am
- Forum: Closed Policy Discussion
- Topic: Allow Atmos Techs to disable plasma
- Replies: 28
- Views: 5979
Re: Allow Atmos Techs to disable plasma
So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day. So, I...
- Fri Apr 15, 2016 2:02 am
- Forum: Closed Policy Discussion
- Topic: Allow Atmos Techs to disable plasma
- Replies: 28
- Views: 5979
Re: Allow Atmos Techs to disable plasma
No, the AI always specifically sends borgs after atmos techs.Shad0vvs wrote:But the second you see plasma you just run into atmos and turn off the pipes/unwrench, and how will you die to plasma, wouldn't you just turn on your o2 mask if your an atmos tech?
- Fri Apr 15, 2016 1:55 am
- Forum: Closed Policy Discussion
- Topic: Allow Atmos Techs to disable plasma
- Replies: 28
- Views: 5979
Re: Allow Atmos Techs to disable plasma
Because if the AI floods plasma, its guarenteed to kill everyone with little to no counter play. It requires no planning on the AIs part, and it can't be actively be prevented by human players due to the rule.
- Fri Apr 15, 2016 1:47 am
- Forum: Closed Policy Discussion
- Topic: Allow Atmos Techs to disable plasma
- Replies: 28
- Views: 5979
Re: Allow Atmos Techs to disable plasma
Because I shouldn't have to spend all round worrying that I am about to be killed by a rogue AI. And Its just not that feeling of being a traitor target, its the fact that my job poses a threat to AI EZ mode.
- Fri Apr 15, 2016 1:41 am
- Forum: Closed Policy Discussion
- Topic: Allow Atmos Techs to disable plasma
- Replies: 28
- Views: 5979
Allow Atmos Techs to disable plasma
So whenever the AI goes rogue, they always go full easy mode and flood the station with plasma. This guarentees that almost anyone aboard the station is dead and is generally unfun for everyone. On top of that, the borgs are often deployed to stun arm the atmos techs and CE and end their day. So, I ...
- Fri Apr 15, 2016 1:34 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230351
Re: Minor Feedback
I just hate AIs with a passion. Literally half my job as Atmos tech is to make sure an invisible eyeball doesnt start pumping plasma(which nearly always results in everyone dead). And it used to be metaable so I COULD ENJOY MY SHIFT, but you FUCKING WHINY ASS BITCH SILICON PLAYERS WHINED THAT THE AT...
- Fri Apr 15, 2016 1:24 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269950
Re: Sprite Requests
I had a lot of those and almost none of them are paticularly useable due to sprite changes in the past two years.
One for each skintone is no nessary since im going to generate those use the color var.
Also, laying down is handled by rotation so laying down sprites are obsolete.
One for each skintone is no nessary since im going to generate those use the color var.
Also, laying down is handled by rotation so laying down sprites are obsolete.
- Thu Apr 14, 2016 9:43 pm
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269950
Re: Sprite Requests
I am coding dismemberment so I need: The head and chest attached to each other for EVERY. SINGLE. RACE. I need arms and legs for EVERY SINGLE RACE, plus grey scale that I can use for humans, lizards, and easy races. Each one must be in the location it would be on the mob. I need arms and legs for ev...
- Thu Apr 14, 2016 7:23 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230351
Re: Minor Feedback
Turrets ought to target unsynchronised cyborgs. AIs currently have little to no way to defend against these once they're created (even the flash in the core can't be chainstunned with). By the time a malfunctioning AI has the points to destroy RnD's infrastructure, robotics has almost always made a...
- Thu Apr 14, 2016 5:38 am
- Forum: General Chat
- Topic: What's your favorite ops setup?
- Replies: 26
- Views: 6418
Re: What's your favorite ops setup?
DARK GYGAX
- Thu Apr 14, 2016 5:24 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648524
Re: Stories of Awesome (Or something close to it.)
>assistant >no captain >try to grab nuke disk >cap bucklecuffs me to their bed >after yelling about rape for a solid 20 minutes, end up in brig with nothing but my radio and jumpsuit >HOS is way worse than the cap, calling me a ligger constantly >ling cryo stings me >yell multiple times >HOS Macint...
- Tue Apr 12, 2016 6:26 am
- Forum: General Chat
- Topic: Stories of Awesome (Or something close to it.)
- Replies: 2028
- Views: 648524
Re: Stories of Awesome (Or something close to it.)
>Captured traitor wanted for burning the station TO THE GROUND. >Gulag for you son. >SERBER CRASH SYBIL DOWN SYBIL DOWN! >Restart round, no ones ready. >Join late as SHAFT MINER >Oh sweet, new shit. >Starting KA, so lets see what I get with my voucher. >Mining bot. >Mine a bit >get sweet sweet point...
- Mon Apr 11, 2016 4:54 pm
- Forum: Coding Feedback
- Topic: Holoparasite Reviews **UPDATED :)***
- Replies: 65
- Views: 16193
Re: Holoparasite Reviews **UPDATED :)***
Ive emagged into the armoury on highpop
- Mon Apr 11, 2016 6:38 am
- Forum: Town Hall
- Topic: ERP is once again disallowed
- Replies: 109
- Views: 29696
Re: ERP is once again disallowed
Sorry, I'm not a fan of treating others better because of IC relationships. It's borderline metagaming, unfair on other players, and a double standard on being acceptable to treat others better, but unacceptable to treat them worse. Not to mention drama it creates and undermines rules and spirit of...
- Sat Apr 09, 2016 2:52 am
- Forum: Coding Feedback
- Topic: Holoparasite Reviews **UPDATED :)***
- Replies: 65
- Views: 16193
Re: Holoparasite Reviews **UPDATED :)***
"Chaos Holoparasite Eh?" I say out from under my glowing blue and brown helmet. I grab my welder from my belt and ignite the tip. "En garde!" I charge, clashing with the holo. Suddenly, the scientist behind the holo pulls out an egun. I see the blue beams strike me, each one sap...
- Fri Apr 08, 2016 8:27 am
- Forum: Coding Feedback
- Topic: Holoparasite Reviews **UPDATED :)***
- Replies: 65
- Views: 16193
Re: Holoparasite Reviews **UPDATED :)***
Yeah nothing beats a "poison" that requires the individual to be softstunned [or an item] in order to remove said "poison". Considering the "Holo stuns = Bad", I would have thought the Chaos would be nerfed severely or downright removed since they typically require the...
- Fri Apr 08, 2016 8:18 am
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 230351
Re: Minor Feedback
Only if it gets a real description though.TheNightingale wrote:For maximum immersion, astral carpet should show up as "space" instead of "floor".
- Fri Apr 08, 2016 8:07 am
- Forum: Spriting and Mapping
- Topic: Sprite Requests
- Replies: 679
- Views: 269950
Re: Sprite Requests
I need a holoshark. It should look like the mega carp, but with the holographic thing of a holocarp.
- Fri Apr 08, 2016 6:53 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127662
Re: Secborg replacement: Peacekeeper Borg
>Expecting Kaze to be smarter than a rock laughingdogs.gif. My code has had less than half the bugs you ever put into the game, you limpdicked fucknugget. How do you make a half a single bug? Iirc you were one of the cunts that was forever submitting buggy code that could've been caught by ten minu...
- Thu Apr 07, 2016 5:05 am
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127662
Re: Secborg replacement: Peacekeeper Borg
My code has had less than half the bugs you ever put into the game, you limpdicked fucknugget.Malkevin wrote:>Expecting Kaze to be smarter than a rock
laughingdogs.gif.
- Thu Apr 07, 2016 5:03 am
- Forum: Ideas
- Topic: Improve cryo cells
- Replies: 24
- Views: 5238
Re: Improve cryo cells
The thing is I looked at the code, and cryo uses #realism, using heat capacity and shit to determine body temperature. Cold showers? Simple subtraction!
- Tue Apr 05, 2016 9:26 pm
- Forum: Ideas
- Topic: Secborg replacement: Peacekeeper Borg [PR now up]
- Replies: 577
- Views: 127662
Re: Secborg replacement: Peacekeeper Borg
Do you even have a coder? cause this entire thing just seems like a massive joke PR waiting to happen.
- Tue Apr 05, 2016 5:01 pm
- Forum: General Chat
- Topic: Fun things (are fun)
- Replies: 26
- Views: 6823
Re: Fun things (are fun)
Veal render
Makes a rift full of cows.
Makes a rift full of cows.
- Sun Apr 03, 2016 6:15 am
- Forum: Coding Feedback
- Topic: Let us attach igniter assemblies to fuel tanks
- Replies: 25
- Views: 22859
Re: Let us attach igniter assemblies to fuel tanks
The greater secret of singletanks is how to maxcap with them, not how to make them. Not that you should betray the lesser one, either. It is not possibly to maxcap with a single tank. Ive looked at the code, and done the calculations. It's not possible to fit that much hot plasma into a single tank...
- Thu Mar 31, 2016 10:08 pm
- Forum: Coding Feedback
- Topic: Let us attach igniter assemblies to fuel tanks
- Replies: 25
- Views: 22859
Re: Let us attach igniter assemblies to fuel tanks
The greater secret of singletanks is how to maxcap with them, not how to make them. Not that you should betray the lesser one, either. It is not possibly to maxcap with a single tank. Ive looked at the code, and done the calculations. It's not possible to fit that much hot plasma into a single tank...
- Thu Mar 31, 2016 4:01 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 534772
Re: Simple Questions Thread
Add universal enzyme, and then mix it. Due to code reasons and black magic, it makes hooch before it makes napalm.Raphaella wrote:How in god's good name do you make hooch? I tried mixing sugar, ethanol and welder fuel in various ways and it just keeps making napalm.
- Sat Mar 26, 2016 7:59 am
- Forum: Resolved Appeals
- Topic: [TheLongbowMan]TheLicherKing - the bags of holding...
- Replies: 7
- Views: 2434
Re: [TheLongbowMan]TheLicherKing - the bags of holding...
https://github.com/tgstation/-tg-station/blob/27b03c5a1bb22aa75ef54019e4883c03027e43a5/code/game/objects/items/weapons/storage/backpack.dm#L75 alert(user, "You feel this may not be the best idea.", "Put in [name]?", "Proceed", "Abort") This is the message for ...
- Fri Mar 25, 2016 8:05 am
- Forum: Ideas
- Topic: Replace RD with tech web
- Replies: 39
- Views: 8407
Re: Replace RD with tech web
Tech trees will never work because there is always a BEST tech tree and all other trees are shit.
Good bye floral somatorays. Go die on some wilting tech tree branch that no one chooses cause... MUH GUNS!
Good bye floral somatorays. Go die on some wilting tech tree branch that no one chooses cause... MUH GUNS!
- Thu Mar 24, 2016 9:27 pm
- Forum: Coding
- Topic: Fixing merge conflicts
- Replies: 29
- Views: 8410
Re: Fixing merge conflicts
step 1. use tortoise step 2. pull from origin master to your local master before making a new branch step 3. make the changes. step 4. PR it. step 5.MERGE CONFLICTS step 6. Pull from origin master to your local branch. step 7. RESOLVE CONFLICTS. Go to conflicted files and right click them and selec...
- Tue Mar 22, 2016 10:12 pm
- Forum: Coding
- Topic: Fixing merge conflicts
- Replies: 29
- Views: 8410
Re: Fixing merge conflicts
I can code better then half our coders and I use tortoise.oranges wrote:It's a great way to get rid of the shit ones though.
- Tue Mar 22, 2016 9:56 pm
- Forum: Coding
- Topic: Fixing merge conflicts
- Replies: 29
- Views: 8410
Re: Fixing merge conflicts
Never had an error yet. Not sure why its shit?oranges wrote:Step 1. Stop using tortisegit, it's shit
Step 2. There is no step 2.
- Tue Mar 22, 2016 7:15 pm
- Forum: Coding Feedback
- Topic: Lavaland
- Replies: 484
- Views: 124077
Re: Lavaland
Up the fire resistance of mining hardsuits(probably to red locker fire suit levels), and nerf the required level of resistance for ash storms. Implement the vision stufff as well, so that miners can weather out ash storms but outsiders have to flee for cover.