Search found 132 matches
- Thu Feb 02, 2023 4:19 pm
- Forum: Spriting and Mapping
- Topic: Hey I made a map like 7 years ago. What's changed?
- Replies: 8
- Views: 2988
Re: Hey I made a map like 7 years ago. What's changed?
Also wait, you made Disc? Someone (SpaceSmithers) remade your map for the modern day, link is here: https://github.com/tgstation/map_depot/tree/main/StationMaps/DiscStation It's four months out of date with the current code, so things probably are broken. Kinda cool though, right? Yeah, I had a lot...
- Wed Feb 01, 2023 11:51 pm
- Forum: Spriting and Mapping
- Topic: Hey I made a map like 7 years ago. What's changed?
- Replies: 8
- Views: 2988
Hey I made a map like 7 years ago. What's changed?
Let's say I fell deep into a coma in 2015 and woke up in the year of our lord 2023 with zero recollection of the intervening years on tg. What are the big changes to the maps played and how they're made? What's the new hotness? What cursed awful things do we need to contend with now? Let me know. My...
- Tue Mar 08, 2016 3:17 pm
- Forum: Ideas
- Topic: Demon gamemode. It's nearing completion, and I want input.
- Replies: 66
- Views: 19070
Re: Demon gamemode. It's nearing completion, and I want inp
I think that keeping your powers while loosing the downsides (perma-death) is an obvious problem. Clearly if the contract is null and void, so to are any of the boons or benefits of it. The downside of perma-death is pretty fair though, I like it. I wish there were more interesting ways to remove de...
- Tue Feb 23, 2016 4:01 pm
- Forum: Coding Feedback
- Topic: Utter lack of AI
- Replies: 175
- Views: 39495
Re: Utter lack of AI
Yeah I'm finding that most antags are pretty well balanced with AI and are very powerful without. If we go through with this long term we are going to need to reconcile it with pretty much everything in the game.
- Mon Feb 08, 2016 3:51 pm
- Forum: Spriting and Mapping
- Topic: Wanted: Spriter and Mapper help for Demon Antag.
- Replies: 4
- Views: 2191
Re: Wanted: Spriter and Mapper help for Demon Antag.
I'm down to map something like that.
- Mon Feb 01, 2016 1:47 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Out of Rotation for Maintence
Yeah, there's quite a few issues lurking about. There's a 4 wide hallway version in the works which will hopefully solve some of biggest complaints. If anyone can remember issues, please post them here.
- Thu Jan 21, 2016 5:50 pm
- Forum: Coding
- Topic: Feature Freeze 2016! Greentext Volume 2! has started
- Replies: 62
- Views: 17027
Re: Feature Freeze 2016! Greentext Volume 2! has started
Odds are no one will reference an old can't reproduce issue and instead open a new one if they encounter the issue.
- Wed Dec 02, 2015 5:07 pm
- Forum: General Chat
- Topic: Most important Feature/update of 2015
- Replies: 18
- Views: 4693
Re: Most important Feature/update of 2015
I'd say Map Rotation because while it may be terrible and some of the new maps are uncomfortable and odd or just broken, it really does make the game feel fresh and interesting in a way that another round on Box doesn't really manage to do.
- Tue Dec 01, 2015 4:41 pm
- Forum: Closed Policy Discussion
- Topic: People trying to ruin round because of map
- Replies: 53
- Views: 12613
Re: People trying to ruin round because of map
It's anecdotal but I'm thinking it's gotten better, at least when I've played on things that aren't Box. Annoying when it does happen and sometimes to the great detriment of the round, but on the whole it's more tolerable now than it was in the first week after rotation. I've now seen quite a few no...
- Tue Nov 24, 2015 7:41 pm
- Forum: Coding Feedback
- Topic: Round length forced extensions
- Replies: 35
- Views: 7655
Re: Round length forced extensions
It's fine when the round already has constraints on shuttle calling because in that case it's literally doing nothing. But oh man, having just played a long round, it was really dumb. Sitting around with nothing interesting happening anywhere was just blah. I feel the 10 minutes before the shuttle a...
- Mon Nov 23, 2015 8:25 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
That should not be happening. There's been a lot of shuttle issues since they got moved on station for mapping purposes. I'll try and do some more thorough testing tonight and if I find something, add it to the PR that's up.
Edit: That's been already fixed. There's no issue with the escape shuttle.
Edit: That's been already fixed. There's no issue with the escape shuttle.
- Sat Nov 21, 2015 6:28 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
More fire extinguishers and fire alarms were added around sensitive areas. Should be much better now. I've looked at the snack machine distribution as well. They should be in the PR now.
- Fri Nov 20, 2015 2:21 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
Another Improvement PR is up https://github.com/tgstation/-tg-station/pull/13133 Revamps and widens DiscStation cargo and manages to fix all the issues with the sorting room, airless shuttle and more. Fixes everything in https://github.com/tgstation/-tg-station/issues/13072 Added a few more cosmetic...
- Fri Nov 06, 2015 3:54 pm
- Forum: General Chat
- Topic: What keeps you here?
- Replies: 52
- Views: 15160
Re: What keeps you here?
Mapping for a game this complex is really fun and challenging even if there's a million ideas you'll never get to release to the playerbase.
- Wed Nov 04, 2015 5:31 pm
- Forum: Coding Feedback
- Topic: Map Rotation
- Replies: 45
- Views: 9414
Re: Map Rotation
I think it's easily the best addition to the codebase in a long time. Far more than any individual feature, new maps really have helped expose already existing features to the public in new and exciting ways. tgstation as a codebase is so big and not all of it can be found in box. It's not super bal...
- Wed Nov 04, 2015 2:57 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
Fix PR is up. Adds the nearspace areas for starlight Fixes the Cargo Warehouse doors Adds a second Xeno console Adds firelocks along main corridors Fixes the flash path to flash/handheld Fixes the bridge shutters button Adds a catwalk to the AI sat Adds a few more cosmetic items Fixes a possible run...
- Thu Oct 22, 2015 2:33 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
Security is getting fixed in general. I'll make sure to add these to the list. Wardens desk is moved down closer to the armory and the antechamber is getting a little bigger to store things like barricades. Timers on the cells is a biggie so I'll be sure to add that.
- Wed Oct 21, 2015 10:39 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
AI upload was purposely made weak because it was pretty damn secure otherwise. If it's too big of an issue I can remove it. The connection is just there for the supply pipe.Perma washroom shouldn't be a huge issue, it's pretty well fortified with the guard carp. I can always move the warden's window...
- Tue Oct 20, 2015 5:32 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Slowly fixing everything
Thanks for the feedback. There was a fix PR but due to merge conflicts, it had to be remade. I probably didn't remake all the fixes. Thanks for listing those and I'll do some powernet debugging in game with the menu. I'll get a fix PR up tonight or tomorrow.
- Sat Oct 17, 2015 4:57 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Back in Rotation, Baby!
Fix PR is up Added Ian Fixed Theater APC Fixed Bar Air Alarm Fixed Botany APC Fixed Arrivals Camera Fixed broken scrubbers Fixed turfs in library Fixed Janitor Closet access Fixed Robotics Charging Bay access Fixed Gulag Shuttle Fixed Xenobio pen Fixed Disposals Stacking Fixed a few missing pipes an...
- Sat Oct 17, 2015 12:43 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Back in Rotation, Baby!
Keep in mind the main corridor is nearly 3 times longer than escape to arrivals on box. It might be similar in area but it's certainly much more time consuming to travel that area (unless you use the tubes).Jordie0608 wrote:Not quite really.JackHunt wrote:The map is huge
image
- Sat Oct 17, 2015 1:24 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Back in Rotation, Baby!
Thanks for the feedback, I'll get a fix PR out tonight or tomorrow. The map is huge because frankly we just don't have a map that'll handle 80+ people reliably. Box already starts to feel cramped at 60. The map was specifically designed to feel big and hulking. That being said, I think I need to rea...
- Fri Oct 16, 2015 5:45 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20216
Re: A call for bite size space content
That satellite of love is perfect. I literally want to throw together a PR with all the stuff in this thread right this second.
- Fri Oct 16, 2015 2:14 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20216
Re: A call for bite size space content
Asteroids, shuttles, aliens, cults structures, changeling things, clowns, mimes, NT, Syndicate, Russians, Old Earth stuff ect, all have a reason to be in space. There is an absolute crap ton of content in SS13 and all you need to do is find a way to package it up neatly.
- Thu Oct 15, 2015 5:13 pm
- Forum: Spriting and Mapping
- Topic: Off the wall Map ideas
- Replies: 10
- Views: 3051
Re: Off the wall Map ideas
Straight can be boring, especially big and straight. In systems of cardinal direction movement in round shapes gives a sense of travel as you move long distances since you can't orient yourself to the curve and you progress around it. I also wrote some hacky tools in python to import .png images int...
- Thu Oct 15, 2015 12:54 pm
- Forum: Spriting and Mapping
- Topic: Off the wall Map ideas
- Replies: 10
- Views: 3051
Off the wall Map ideas
I've been bored lately and toying around with a few new Map ideas. The first is a huge biodome with transit tubes running along the center and the departments situated in the middle of quadrants like buildings. There's little to no maint, save for a construction area but there's an abundance of spac...
- Wed Oct 14, 2015 7:12 pm
- Forum: Spriting and Mapping
- Topic: A call for bite size space content
- Replies: 77
- Views: 20216
Re: A call for bite size space content
Most of these should have some sort of exterior lattice/solar array to help indicate that they are essentially satellites. Really liking some of the ideas though. I am all for bigger and more varied space content.
- Wed Oct 14, 2015 1:43 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Everything is broken
That's a DM thing since I screen cap it in there instead of stitching together the map as a ghost. In game it looks totally normal. I'll keep the r-walls around viro, CMO and genetics and remove the others. Medbay is already pretty nicely insecure I'd say.
- Tue Oct 13, 2015 11:19 pm
- Forum: Spriting and Mapping
- Topic: Away missions 2: Rebirth
- Replies: 23
- Views: 7524
Re: Away missions 2: Rebirth
That's some stargate shit right there. Sounds awesome and thematic if somewhat of a pain from a gameplay perspective.lumipharon wrote:That could be amusing if you have to power the other side, in order to get back.
- Tue Oct 13, 2015 10:22 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Everything is broken
Ask and ye shall receive.
Latest Version of the map
(ignore that random stool in the port main hall)
Latest Version of the map
(ignore that random stool in the port main hall)
- Tue Oct 13, 2015 5:12 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Everything is broken
Sorry duncathan, I misspoke, I ran the map in dream daemon and saw no runtimes there from pipes stacking or the warning from active turfs. Using the ingame debug menu there were also no active turfs. I just put up a big fix PR the hopefully covers most of the problems noticed. Gave some extra room t...
- Tue Oct 13, 2015 3:44 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Beta Testers Wanted!
Thanks for the feedback! I'll add all this in the PR that's going up hopefully by tomorrow.
- Thu Oct 08, 2015 3:23 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Beta Testers Wanted!
I am not seeing any errors on compile. That observer problem will be fixed in my next PR along with a crap of miscelaneous stuff.
- Wed Oct 07, 2015 10:11 am
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41453
Re: Dreamstation v03 [MERGED, PANIC]
You can always squash commits later, never be afraid to make incremental changes, it makes big projects easier. Alternately you can always make a fresh branch, reset --hard upstream/master to make it identical to the tgstation master and then git checkout only the files that have changed from your l...
- Wed Oct 07, 2015 10:09 am
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Beta Testers Wanted!
No worries, I'll put up a 0.9.0 with all the other fixes and the medbay reversal soon.
- Sat Oct 03, 2015 1:45 pm
- Forum: Spriting and Mapping
- Topic: Boxstation General Feedback
- Replies: 322
- Views: 87012
Re: Boxstation General Feedback
I'm actually working on a 4-wide revision of box at the moment. Goddamn is it a lot of work though. Which departments really need more space? Which ones are fine?
- Fri Oct 02, 2015 7:01 pm
- Forum: Coding Feedback
- Topic: DiscStation Feedback
- Replies: 0
- Views: 718
DiscStation Feedback
Whelp. Looks like the map is getting tested along with Map Rotatation so I figured we need a place to list all the broken things because heaven knows it probably will break horrifically. Feel free to use this thread to discuss results of the playtest and all commentary on how the map plays.
- Thu Oct 01, 2015 7:06 pm
- Forum: Coding Feedback
- Topic: MAP ROTATION
- Replies: 103
- Views: 23563
Re: MAP ROTATION
Won't the exploration problem die down once people play on the map more? I feel like a lot of the problems with alternate maps are self perpetuating because they never get played enough for them to fix themselves.
- Thu Oct 01, 2015 6:56 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Beta Testers Wanted!
That's a really good point. I probably had a reason for putting it up there but I can't remember why now. I'll look into a fix. Alternately I';l make sure to consider that in the map's successor that I'm working on, among other things.
- Mon Sep 28, 2015 1:29 pm
- Forum: Ideas
- Topic: Firebot+Airbot
- Replies: 10
- Views: 2484
Re: Firebot+Airbot
Fire is fast because burn mix needs more oxygen than ambient air has. This actually would make emaged airbots that spew excess O2 or plasma fun and lethal. I'd certainly like to see firebots in Toxins and Chem. Accidental fires are no fun. What would an emagged firebot do? On a related note, changin...
- Mon Sep 28, 2015 1:29 pm
- Forum: Ideas
- Topic: Firebot+Airbot
- Replies: 10
- Views: 2484
Re: Firebot+Airbot
Fire is fast because burn mix needs more oxygen than ambient air has. This actually would make emaged airbots that spew excess O2 or plasma fun and lethal. I'd certainly like to see firebots in Toxins and Chem. Accidental fires are no fun. What would an emagged firebot do? On a related note, changin...
- Fri Sep 25, 2015 1:42 pm
- Forum: Coding Feedback
- Topic: Science needs a major rework and cutbacks/nerfs
- Replies: 20
- Views: 4665
Re: Science needs a major rework and cutbacks/nerfs
Hey, more chaos, more lethality has been a thing for a while. Give other departments progression systems and it can be balanced that way. Imagine if medbay or eng or cargo scaled like R&D. It'd be nice.
- Tue Sep 22, 2015 1:55 pm
- Forum: Coding
- Topic: Shuttles within shuttles
- Replies: 4
- Views: 2363
Re: Shuttles within shuttles
Actually if the docking port is inside a shuttle area, it'll only move that area. That's how the syndie shuttle doesn't take all the tiles around it when it leaves base.
- Sat Sep 19, 2015 4:58 pm
- Forum: Ideas
- Topic: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
- Replies: 27
- Views: 6383
Re: Give Hull Airlocks Cycling Mechanisms To Balance Fastmos
Why not change how strong spacewind's push and pull is? Base it on w_class or something. Our old atmos system was incredibly slow and it would make things like scrubbing plasma impossible. Pretty much any atmos changes were permanent and fucked over the station.
- Sat Sep 19, 2015 3:47 am
- Forum: Spriting and Mapping
- Topic: Linemap development thread (i finally finished the map)
- Replies: 192
- Views: 51064
Re: Culdesac Station development thread
Wow, good to see this isn't dead. Hopefully getting it up to speed with a few months of tg code updates isn't too much of a nightmare.
- Thu Sep 17, 2015 2:04 pm
- Forum: Ideas
- Topic: Lava Land (also a series of small mapping requests)
- Replies: 79
- Views: 23303
Re: Lava Land (also a series of small mapping requests)
So what would the overhead look like for a planet full of constant temp, constant pressure gas?
- Tue Sep 15, 2015 2:13 pm
- Forum: Ideas
- Topic: Lava Land (also a series of small mapping requests)
- Replies: 79
- Views: 23303
Re: Lava Land (also a series of small mapping requests)
Would it be feasible to have it have unsimulated atmos at certain pressures and tempertaures?
- Tue Sep 15, 2015 2:11 pm
- Forum: Ideas
- Topic: Have Grav gen be linked to the main powergrid
- Replies: 8
- Views: 2072
Re: Have Grav gen be linked to the main powergrid
The only thing is gravity going off aside from purposeful sabotage is really crappy. It's one of the most vital parts of the station and shouldn't fail just because engineering didn't setup power. Atmos works from roundstart afterall. Perhaps move the SMES to a more vulnerable position and have a de...
- Mon Sep 14, 2015 7:30 pm
- Forum: Spriting and Mapping
- Topic: DiscStation Thread: Out of Rotation for Maintence
- Replies: 162
- Views: 53462
Re: DiscStation Thread: Beta Testers Wanted!
The whole point of seperating Med and Sci was to separate traffic. Every single section of the main corridor has something interesting on it. This ensures that it doesn't become psuedo-maintence like Box's left wing. I think I'm coming to agree on the vault point, I'll try and better define it. I th...
- Mon Sep 14, 2015 7:10 pm
- Forum: Spriting and Mapping
- Topic: Dreamstation [DREAMS DON'T DIE]
- Replies: 115
- Views: 41453
Re: Dreamstation v01 [NEEDS TESTING]
Excellent map! It really nails the same aesthetic as Box while being very distinctly, not Box. Some of your rooms are very original and the setup of departments like command or Science is really pleasing. Your maint rooms are nice but the maint itself is rather boring. If you can try to make a few m...