Search found 13 matches

by mortimermcmire
Thu Jun 11, 2020 12:10 am
Forum: General Chat
Topic: Regarding Manuel Policy Discussions
Replies: 43
Views: 9487

Re: Regarding Manuel Policy Discussions

I feel it's the opposite, manuel has less shitters running rampant so for the few antags that do exist the crew can better deal with them since they're the only real issue I think the solution is to increase the number of traitors per round, not give a select few permission to smash the station in ...
by mortimermcmire
Wed Jun 10, 2020 10:19 pm
Forum: General Chat
Topic: Regarding Manuel Policy Discussions
Replies: 43
Views: 9487

Re: Regarding Manuel Policy Discussions

should traitors have hijack objective? on manuel, probably not on MRP the only people really solving security issues are the security force so people generally don't equip themselves with syringe guns full of chloral and EMP nades etc, if you have hijack as anyone with even a little bit of authority...
by mortimermcmire
Wed Jun 10, 2020 4:33 pm
Forum: General Chat
Topic: Regarding Manuel Policy Discussions
Replies: 43
Views: 9487

Re: Regarding Manuel Policy Discussions

I think the ideas of tweaking gamemodes on Manuel, or adding Manuel-specific modes is the right way to go. Maybe add additional objectives to Traitor that aren't meant as a greentext challenge but just serve to spice up the round. "Revs without the R symbol" is a fantastic idea I think wiz...
by mortimermcmire
Wed Jun 10, 2020 4:04 pm
Forum: Ideas
Topic: Chemistry is very tedious, but it doesn't have to be
Replies: 11
Views: 2828

Chemistry is very tedious, but it doesn't have to be

1. Let the chemistry dispenser dispense 1u, this would allow a lot more one-pot drugs without having to juggle between machines constantly 2. Let us save chemical shortcuts between rounds. I can only make oil so many times before I go insane 3. Somehow make the chemical recipes wiki hyperlinks recur...
by mortimermcmire
Wed Jun 10, 2020 3:20 am
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 6725

Re: wizard mindswap has some pretty busted abilities right now

tbh raising the costs of spells very slightly but giving wizard traitor-style discounts would be pretty cool for spell diversification its not just raising the cost of spells but ensuring you get something more than fireball deathboner every round what if the wizard *gasp* couldn't use fireball at ...
by mortimermcmire
Wed Jun 10, 2020 3:16 am
Forum: Resolved Appeals
Topic: [<shaps>] Libbysnow - Silicon
Replies: 24
Views: 5895

Re: [<shaps>] Libbysnow - Silicon

I also had zero reason to think sec man was human. Or that he was ling. Being EMP'd ***Is** ling to me by default. these two lines stick out to me as "you shouldn't be playing silicon" "Zero reason to think sec man was human"? Looks like human, talks like human -> human unless p...
by mortimermcmire
Tue Jun 09, 2020 4:23 pm
Forum: Player's Club
Topic: libbysnow sillycone cashew
Replies: 43
Views: 9454

Re: libbysnow sillycone cashew

silicon roles are full of people wanting to play STATION HERO by zapping those wicked antagonists and sealing them in isocubes who also don't know what any of their buttons besides "take flash out" do
by mortimermcmire
Tue Jun 09, 2020 7:09 am
Forum: Resolved Appeals
Topic: [<shaps>] Libbysnow - Silicon
Replies: 24
Views: 5895

Re: [<shaps>] Libbysnow - Silicon

as a ghost who watched in awe as this transpired, I'm not sure how you got the interpretation you got "EMP'd" by Fred. You and the AI were watching him the entire time (trying to validhunt),and after you walled him up you went into space to watch him from the window. He was breaking out th...
by mortimermcmire
Mon Jun 08, 2020 5:09 am
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 6725

Re: wizard mindswap has some pretty busted abilities right now

haven't experienced it so my opinion means jackshit but yeah that sounds like fun for the person playing and unfair to everyone else we should add some counters and not remove it entirely There is no way to fix wizard to make it fun for anyone but the wizard, just enjoy playing it with a different ...
by mortimermcmire
Sat May 30, 2020 5:47 pm
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 6725

Re: wizard mindswap has some pretty busted abilities right now

lol and you can mindswap into alloy golems that regen health really its just mindswap in general that leads to a lot of really unfun strategies. maybe if you lost your powers as a consequence it would be pretty balanced but as is yikes ive played ss13 on and off for about a decade and I almost forgo...
by mortimermcmire
Fri May 29, 2020 4:58 am
Forum: Coding Feedback
Topic: wizard mindswap has some pretty busted abilities right now
Replies: 30
Views: 6725

wizard mindswap has some pretty busted abilities right now

Animate statue, mindswap into statue
Keep all of your powers and become completely immortal

Or better yet, mindswap into a laughter demon and pop out of invisibility to fireball

why is this a thing?
by mortimermcmire
Thu Sep 21, 2017 3:16 pm
Forum: Ideas
Topic: ITT: We make shitty suggestions and come up with poor ideas.
Replies: 3938
Views: 1053141

Re: ITT: We make shitty suggestions and come up with poor id

someone should overhaul the chemistry system to make sense

you can dispense welding fuel but have to MAKE oil?
you can dispense radium but don't have access to acetone (literally the most common organic reagent besides water)?

dont touch foam or cf3 they're fine
by mortimermcmire
Thu Sep 21, 2017 3:13 pm
Forum: Ideas
Topic: Minor Suggestions
Replies: 3767
Views: 948086

Re: Minor Suggestions

let the chemmaster dispense in 30 and 90 unit portions 30 = one bottle 90 = three bottles right now you have the option to move 1 5 10 All Custom if you want a bottle you click 10 three times, if you want three bottles you click All then transfer 10 back (otherwise you have a troll bottle that only ...