Search found 278 matches
- Thu Mar 31, 2022 12:04 pm
- Forum: Coding Feedback
- Topic: Lathe tax - digg free comment thread
- Replies: 138
- Views: 23726
Re: Lathe tax - digg free comment thread
Components for machines need to be tax exempt if this isn't cut entirely. Printing 5 advanced flanges is already so tedious tools exist to store and move them, upgrading 1 machine costing 1+ paychecks is going to make people never do it. Also labeling all negative opinions FUD is encouraging toxic p...
- Wed May 08, 2019 7:29 pm
- Forum: Video Games
- Topic: MORDHAU
- Replies: 100
- Views: 42678
Re: MORDHAU
combo feint to parry now i know what CFTP stands for but i still don't understand it :honk: If your attack is slow / coming a second behind the other guys you want to feint the attack and then parry the hit. You also want to follow up with a riposte. Executioners sword cant do that, its recovery is...
- Wed May 08, 2019 2:07 pm
- Forum: Video Games
- Topic: MORDHAU
- Replies: 100
- Views: 42678
Re: MORDHAU
From what i can tell the best H2GG is to set up a local one vs one and just dual the knight ai until you beat him consistently then hop in 1 vs 1 dual servers
Edit: i noticed 60 tick servers seem to drop my block/kick/attack inputs a lot
Edit: i noticed 60 tick servers seem to drop my block/kick/attack inputs a lot
- Tue May 07, 2019 7:46 pm
- Forum: Video Games
- Topic: MORDHAU
- Replies: 100
- Views: 42678
Re: MORDHAU
2hswords are "meta" at the moment, kind of in that high damage is meta and they are the most consistent sources due to a combo of armor doing nothing against their primary mode (making the Mordhau useless, ironically) and the ludicrously short recovery time before you can just parry after ...
- Thu Jan 24, 2019 1:26 am
- Forum: Coding Feedback
- Topic: Cult power creep
- Replies: 58
- Views: 18325
Cult power creep
99% of antags -limited shit -If crew get their hands on it they can kill you with it cult -all you shit is basicly free -normie proof gear -you get all the cool shit from other modes its kind of silly First it was constructs, those used to be one of wizards five spells. Cultists got them because new...
- Tue Nov 13, 2018 2:50 am
- Forum: Town Hall
- Topic: Results of the felinid vote
- Replies: 171
- Views: 58813
Re: Results of the felinid vote
One potential future I can see is future head admins reverting the change and allowing Catpeople back as a round start race, as there is no assurance in the agreement noted that puts a timer on that. Democracy is not a rachet, one of the core protections is the ability to undo the actions of your p...
- Fri Nov 09, 2018 5:14 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61826
Re: The Catgirl Vote - Summoning Oranges
Actually it strikes me that the data could be extracted from any votes that placed keeping cat people above straight removal in the replacement context. That might show us the true intentions of some of these voters.
Though any removal should stand on its own merit
Though any removal should stand on its own merit
- Fri Nov 09, 2018 4:50 pm
- Forum: General Chat
- Topic: The Catgirl Vote - Summoning Oranges
- Replies: 310
- Views: 61826
Re: The Catgirl Vote - Summoning Oranges
Anchoring additions only to the removal side biases the poll, without the option to have Ethereals or IPCs added and leave cats untouched the voters who only want the addition are effectively forced to support the rider position of remove cat-people. Frankly the poll creators should be ashamed for u...
- Tue Oct 09, 2018 10:56 pm
- Forum: TGMC General Discussion
- Topic: Lore proposal
- Replies: 1
- Views: 7458
Lore proposal
Nanotrasen's elite had always known that they were descendants of settlers on a terraformed world, brought there nearly a millennia ago. That world, New Eden, had been settled for around a generation when some terrible error caused every gateway in the network to start wildly connecting to every kno...
- Sun Oct 07, 2018 5:24 am
- Forum: Closed Policy Discussion
- Topic: Swarmers and Muh Valids
- Replies: 32
- Views: 6506
Re: Swarmers and Muh Valids
Every time I see swarmers they have gone out of their way to kill people, for example by teleporting them onto a window and pushing them into space. If you let players kill people, their going to kill people, just because its fun to kill people. Its why you get validhunting and tideing, its more fun...
- Fri Oct 05, 2018 4:12 pm
- Forum: Town Hall
- Topic: AI Multicam Feedback
- Replies: 14
- Views: 4791
Re: AI Multicam Feedback
Its aggressively okay, the limitations make it feel like a proper trade. The obnoxiousness of using it is a fairly good offset for a very limited multitask ability. If we were to force ais to use this full time I suspect we would be accused of nerfs. That should tell you just about everything you ne...
- Mon Oct 01, 2018 1:49 am
- Forum: TGMC Policy Discussion
- Topic: xeno meta
- Replies: 6
- Views: 6020
Re: xeno meta
Chad marine mains know that you wrench vents and pipes to block xenos, while they can get in they cant use it as an escape.
It requires only one small tool and you don't need goggles or a fuel supply.
It requires only one small tool and you don't need goggles or a fuel supply.
- Thu Sep 20, 2018 11:22 pm
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 395449
Re: Mislabeled Filenames
Interrogating chrono legionnaires: [youtube]zwi49ak_m1o[/youtube]?t=205
- Wed Sep 19, 2018 1:25 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 395449
Re: Mislabeled Filenames
Password policy:
- Sun Sep 16, 2018 9:08 pm
- Forum: TGMC General Discussion
- Topic: Temporary Mentor Applications Thread
- Replies: 20
- Views: 14906
Re: Temporary Mentor Applications Thread
What is your Discord ID (please include the full name and number)? supermichael777#7143 How long have you played on a CM-code server for? >2 years on and off mostly during the summer What role would you say you are best at? Lets see, doctor by living playtime Though I can say I have tried every mari...
- Sun Sep 16, 2018 7:05 pm
- Forum: TGMC General Discussion
- Topic: DMCA Lore: Possible First Draft
- Replies: 28
- Views: 17685
Re: DMCA Lore: Possible First Draft
Well we could handle "the why are you gearing up for x when facing y" by actually making different distress signal enemies like SPESS RABIES, Rebels, or YPP (RUSH B). So Distress signal is first responded grab bag. "we got this encrypted broadcast on the emergency frequency and its in...
- Sat Sep 15, 2018 4:41 am
- Forum: General Chat
- Topic: Mislabeled Filenames
- Replies: 1181
- Views: 395449
Re: Mislabeled Filenames
Wizard uses bodyswap:
[youtube]b0f2V_Jpbv4[/youtube]
[youtube]b0f2V_Jpbv4[/youtube]
- Wed Sep 12, 2018 11:49 pm
- Forum: Coding
- Topic: issues i'm probably never going to get around to reporting
- Replies: 14
- Views: 4749
Re: issues i'm probably never going to get around to reporting
Traitor random job is intentional, its for traitor-blacklisted roles.
Unless you don't understand the monster that was antagsec.
Unless you don't understand the monster that was antagsec.
- Wed Aug 01, 2018 1:03 am
- Forum: General Chat
- Topic: DMCA Station 13 -- NOT CM I PROMISE
- Replies: 45
- Views: 16825
Re: DMCA Station 13 -- NOT CM I PROMISE
Actually Using the Giant Armoured Serpentids as a NOTANAILEN^TM is not such a bad idea. https://wiki.baystation12.net/images/thumb/7/7d/Nabber-sketch.jpg/300px-Nabber-sketch.jpg INCOMING CLASIFIED MEMO: SUBJ: Xenobiology analysis. TO: On ship Representative From: [DATA REMOVED] The Giant Armoured Se...
- Tue Jul 24, 2018 2:26 am
- Forum: Resolved Appeals
- Topic: [Imsxz] supermichael777 - Bug abuse
- Replies: 2
- Views: 1032
[Imsxz] supermichael777 - Bug abuse
Byond account and character name: supermichael777 - Slim Pickings Banning admin: Imsxz Ban type (What are you banned from?): Game Ban reason and length: Abused a bug for an in game advantage after being warned not to, 43800 minutes Time ban was placed (including time zone): 2018-07-23 23:23:15 serve...
- Mon Jul 23, 2018 11:39 pm
- Forum: Closed Policy Discussion
- Topic: Amend rule two to include explicit bug abuse.
- Replies: 9
- Views: 2906
Amend rule two to include explicit bug abuse.
Clearly only for people who intentionally abuse said bugs. Its currently one of those unwritten rules.
Why: Rules as enforced.
Why: Rules as enforced.
- Sun Jul 08, 2018 4:18 pm
- Forum: General Chat
- Topic: Jukebox III - The Final Oxfording
- Replies: 2
- Views: 1260
Re: Jukebox III - The Final Oxfording
Nightfall in middle earth
The whole album is (three) gems
"Into the Storm" is a particular favorite
as is "Mirror Mirror"
The whole album is (three) gems
"Into the Storm" is a particular favorite
as is "Mirror Mirror"
- Mon Jul 02, 2018 2:19 pm
- Forum: General Chat
- Topic: Best Blood-Brother Combos
- Replies: 22
- Views: 6207
Re: Best Blood-Brother Combos
NG grenades are no joke, surprised we didn't see more of them coming out of the SCP.
- Fri Jun 29, 2018 4:22 am
- Forum: General Chat
- Topic: Whats a thing that you did once on ss13 that you fear ever doing again?
- Replies: 159
- Views: 47969
Re: Whats a thing that you did once on ss13 that you fear ever doing again?
I max-caped as a non antag.
- Sat Mar 31, 2018 8:44 pm
- Forum: Coding Feedback
- Topic: Suicide and gameplay implications
- Replies: 50
- Views: 13280
Suicide and gameplay implications
Alright so this seems to be controversial enough in the ongoing parade of PRs trying to alter how cloners handle suicide (which keep getting alternatives PRs that do basically the same thing only without a 50+ long comment argument). Its probably time to do a full player poll on what suicide should ...
- Sat Mar 24, 2018 10:38 pm
- Forum: Closed Policy Discussion
- Topic: Rules weirdness
- Replies: 0
- Views: 813
Rules weirdness
The section in the metagameing rules about bug abuse was removed in https://tgstation13.org/wiki//index.php ... ldid=13988
However the antag section still mentions it offhand. I presume this is an oversight.
However the antag section still mentions it offhand. I presume this is an oversight.
- Thu Mar 22, 2018 9:47 pm
- Forum: Coding Feedback
- Topic: We literally just removed smoke machine because of revenant salt
- Replies: 58
- Views: 12727
Re: We literally just removed smoke machine because of revenant salt
Deathmix is just dumping every poision in a beaker. its not even hard.
- Thu Mar 22, 2018 9:41 pm
- Forum: Coding
- Topic: What is the official status of 512 support?
- Replies: 8
- Views: 2972
Re: What is the official status of 512 support?
Its ~slightly faster~.
- Wed Jan 03, 2018 3:07 pm
- Forum: Closed Policy Discussion
- Topic: Killing borgs for following laws
- Replies: 165
- Views: 39450
Re: Killing borgs for following laws
The real problem is ASIMOV is designed to generate player conflict (Because robots have a different set of goals) Borgs need escalation rules (not going straight to lethal force on non humans is a big one, i admit to having done this in the past) and better nonlethal options (people whine about borg...
- Wed Dec 13, 2017 1:18 am
- Forum: Ideas
- Topic: Integrated electronics
- Replies: 23
- Views: 5799
Re: Integrated electronics
A thing that takes a pulse and flips an internal binary switch.
- Mon Nov 13, 2017 8:50 pm
- Forum: Closed Policy Discussion
- Topic: Disallow admins to make secborgs & remove them from config.
- Replies: 229
- Views: 43617
Re: Disallow admins to make secborgs & remove them from conf
Based on my experience in arguments over mining and mechs I believe I have pinpointed the EXACT REASON these are so hated. Their power is not gated by ROUND LENGTH and EFFORT . Clearly a system should be added where they are slowly rewarded for the percentage of humans that remain unharmed slowly bu...
- Mon Nov 13, 2017 4:51 am
- Forum: Coding Feedback
- Topic: Coin mining
- Replies: 10
- Views: 3004
Coin mining
It should be banned from the repo explicitly.
- Thu Sep 28, 2017 1:03 pm
- Forum: Ideas
- Topic: Some design issues with clockwork cult
- Replies: 1
- Views: 668
Some design issues with clockwork cult
The primary issue i see in our interim design is that the ai is expected to defend its own core. With how easy constructing the cyborg conversion trap actualy is and the ais inability to do anything about a rouge borg. The core of the issue is: 1. borgs are easier to convert then they should be 2. a...
- Thu Sep 21, 2017 1:22 am
- Forum: Closed Policy Discussion
- Topic: Responsibility in escalation
- Replies: 70
- Views: 17510
Re: Responsibility in escalation
The problem is kill+clone does not fit into our current valid forever^tm rule-set. We need a de-escalation rule in our rule-set, basically if an ESCALATED fight breaks up then its back to escalation square one. clearly someone who comes at you with lethals right of the bat should remain valid but a ...
- Sat Sep 09, 2017 7:16 pm
- Forum: Coding Feedback
- Topic: Serious discussion - Cats, High RP, Furries & Petting
- Replies: 229
- Views: 49018
Re: Serious discussion - Cats, High RP, Furries & Petting
I play cat to force myself to think about my playstyle, it helps curb the amount of force i use. Personaly i think lizards have the same level of problems with just as much cancerous behavior as the worst cat players in addition to rampant tideing
- Sat Jul 01, 2017 10:49 pm
- Forum: Planet Station Development
- Topic: Jungle Mobs
- Replies: 110
- Views: 44059
Re: Jungle Mobs
Go full jungle and have spiny catapiller like creatures as your herbivore. only hostile to plant people (walking food?) and skele-men (walking calcium?) otherwise use a retaliate/run system where the smack into you for low damage + poision (just a paralizer , not deadly on its own but if say a leape...
- Tue Jun 20, 2017 4:01 am
- Forum: Ideas
- Topic: Fixing the lack of depth: Medical
- Replies: 143
- Views: 28157
Re: Fixing the lack of depth: Medical
>necro due to medbay still being terrible
more than puddle depth to healing would be nice. Might cut down of the valid hunt if getting cracked on the head with an oxy tank actually meant something.
more than puddle depth to healing would be nice. Might cut down of the valid hunt if getting cracked on the head with an oxy tank actually meant something.
- Tue Jun 20, 2017 3:46 am
- Forum: Ideas
- Topic: Fix shadowshrooms
- Replies: 25
- Views: 4734
Re: Fix shadowshrooms
Take bottle of toxins form medbay
add water
shake
spray
all that botany shit is gone
add water
shake
spray
all that botany shit is gone
- Sun Jun 11, 2017 4:08 am
- Forum: Closed Policy Discussion
- Topic: Admin events
- Replies: 53
- Views: 9383
Admin events
Some things to consider: Can this happen naturally? What would be expected of this situation and of players drawn in if this was a player driven situation? If it can not happen naturally- why can this not happen? Is their some reason that this is specifically prevented? So recently a admin tc traded...
- Tue Jun 06, 2017 4:58 pm
- Forum: Ideas
- Topic: Research and general Sci department thoughtboard
- Replies: 5
- Views: 1137
Research and general Sci department thoughtboard
What to do about the motile feature creep that is R&d? My though is to move its core station interaction of "upgrades" into an expanded robotics and make R&D into something that can justify its rewards based on its own effort rather then following a checklist, hoping the miners did...
- Sun Jun 04, 2017 3:00 pm
- Forum: Coding Feedback
- Topic: 9000 guns and not a drop to drink
- Replies: 85
- Views: 16272
Re: 9000 guns and not a drop to drink
I feel the primary problem with rnd is the lack of any significant danger in the tools your using other then the meme BoH ban-me button and the now nerfed nuclear-laser radiation. Your bag of holding doesn't have a 1:100 chance of shuffling the inventory of every bag of holding when you put somethin...
- Thu Apr 27, 2017 5:32 pm
- Forum: Ideas
- Topic: Xenoarcheology = Soft port (Fossils!)
- Replies: 14
- Views: 5079
Re: Xenoarcheology = Soft port (Fossils!)
I would play it though i would port the roid side stuff and not much of the machinery. You find artifacts faster by digging out formations anyway (literally the only thing those do is tell you VAGUELY what you get and let you triangulate its position which is pointless because its always in sites). ...
- Fri Apr 21, 2017 3:18 am
- Forum: Coding Feedback
- Topic: BLOODLOSS FUCKING SUCKS ASS
- Replies: 101
- Views: 20412
Re: BLOODLOSS FUCKING SUCKS ASS
Beg the chef to grind some metal and drink it. cures blood-loss. or go to maint surgery which typically has blood-packs.
Get good
Get good
- Thu Apr 20, 2017 12:05 am
- Forum: Closed Policy Discussion
- Topic: Asimov AI preventing law changes that will cause human harm
- Replies: 30
- Views: 8418
Re: Asimov AI preventing law changes that will cause human h
https://www.youtube.com/watch?v=4l7Is6vOAOA The AI doesn't want its laws changed because it interferes with its current priorities. the reason we have unrealistic ooc rules about the AI upload is BECAUSE its illogical for an AI to be so willing. The AI doesn't care about past harm but cares about yo...
- Wed Apr 19, 2017 11:49 pm
- Forum: Closed Policy Discussion
- Topic: Disk Implantation is Powergaming?
- Replies: 43
- Views: 9653
Re: Disk Implantation is Powergaming?
Ic issue tbh with dismemebement its not even a challenge and if your too dumb to bang the rocks together then you deserve it tbh. If you want a repercussion there are all sorts of nasty problems alien objects cause in the human body. Just run a google search and implement a horrible medical conditio...
- Thu Apr 06, 2017 8:58 pm
- Forum: Ideas
- Topic: Make megafauna spawns have a minimum distance
- Replies: 82
- Views: 17255
Re: Make megafauna spawns have a minimum distance
When roid mining was a thing their was a safe zone. this was removed when lavaland came because it really want justified based of the threat of the 3 dangerous mobs and made some code harder to implement. Then mega-fauna got added and suddenly people who want to avoid monster hunter shitty 2d editio...
- Mon Apr 03, 2017 4:10 pm
- Forum: Planet Station Development
- Topic: Crossing from the lavaland caves to the surface (& Morlocks)
- Replies: 5
- Views: 4089
Re: Crossing from the lavaland caves to the surface (& Morlo
build-able ladders that send you to the jungle? topside gets a trapdoor mat
them make dig able spike pits with the same sprite. toss a body in for a body bridge!
them make dig able spike pits with the same sprite. toss a body in for a body bridge!
- Mon Mar 20, 2017 9:41 pm
- Forum: Off Topic
- Topic: Salami-guy Jacque
- Replies: 34
- Views: 8365
Salami-guy Jacque
So were 2 episodes in and AS doubled down on the unreal edge. Episode 1: Scaramoush seems like an idiot for not going for Jacks armor with that dagger. Fucking asking for throw memes Episode 2: Jack needs to find a ptsd specialist that isn't also Aku. Aku needs one too. also 50 years and he hasn't c...
- Sun Mar 19, 2017 2:03 pm
- Forum: Ideas
- Topic: Merge doctors and chemists
- Replies: 103
- Views: 20664
Re: Merge doctors and chemists
Having stocked up the chem fridge people just break in to make their own because they don't trust chemists. its weird
- Sun Mar 19, 2017 3:37 am
- Forum: Town Hall
- Topic: Trialmin Review: Sawrge
- Replies: 120
- Views: 27447
Re: Trialmin Review: Sawrge
as a certified swarge alt swargeincharge all the way.
like the class clown who's a straight a student
like the class clown who's a straight a student