Search found 400 matches
- Fri Jun 24, 2016 5:50 am
- Forum: Ideas
- Topic: Make dead people slowly spin in zero gravity because space
- Replies: 11
- Views: 2448
Re: Make dead people slowly spin in zero gravity because spa
Back when gravity was introduced, we had all kinds of weird 'corpse behaviour' (standing upright forever, perpetual pendulums, spinnning). Have a guess why we don't have them today? Because it looks dumb. Also: - zero g (weightlessness/free fall) != zero gravity (blame the guy who came up with the t...
- Wed Jun 22, 2016 1:46 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16578
Re: R&D level remake feedback
From the wiki: Origin level 6 (engi) DNA syringe with 6 powers, machine prototype from cargo Something ordered from cargo? Never heard of this before myself It's a (makeshift, hopefully) snowflake item for 8000 cargo bucks that allows you to circumvent genetics RNG fuckery ... well, it gets you eng...
- Sun Jun 19, 2016 9:39 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 443074
Re: Memorable Quotes
>30 seconds brig timeDemonFiren wrote:It's shitcurity like this that makes me want to agree with Paprika.
>shitcurity
Come on. You can't be that humourless.
- Sun Jun 19, 2016 8:58 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 443074
Re: Memorable Quotes
Holy shit, that's comedy gold.InsaneHyena wrote:Ahahahahahahaha
- Sun Jun 19, 2016 7:31 am
- Forum: Ideas
- Topic: Cardboard cutouts
- Replies: 9
- Views: 2349
- Sun Jun 19, 2016 7:24 am
- Forum: Ideas
- Topic: Colonial marines mode
- Replies: 33
- Views: 6920
Re: Colonial marines mode
I can't see this working as a game mode. Until the aliens get onto the station or the crew metas that it's a CM round, nothing exciting will happen - not even to the miners, who will just get ggnore tackle spam pounced on. Once the xenos are on board, it will just be like your everyday random xeno s...
- Fri Jun 17, 2016 1:20 pm
- Forum: Coding Feedback
- Topic: buff pete
- Replies: 26
- Views: 2992
Re: buff pete
Speed version of GOATS!Screemonster wrote:if Pete eats explosive vines he should become Cuban Pete and explode with all the combined force of all the eaten vines if/when killed
Keep feeding it vines or it'll explode.
- Mon Jun 13, 2016 6:07 am
- Forum: Ideas
- Topic: OPERATIVES INBOUND Alert
- Replies: 22
- Views: 4432
Re: OPERATIVES INBOUND Alert
Not letting the crew know that you are on the station (either by stealth or destroying comms) is a solid strategy. They had these tactics for ages. AI can vox 'awwwwwwperatives', a head can still use his desk announcement system, anybody can grab a station bounced and most certainly 90% of the crew ...
- Sun Jun 12, 2016 6:15 am
- Forum: Coding Feedback
- Topic: HG Wants to Remove Standard Borgs
- Replies: 73
- Views: 15232
Re: HG Wants to Remove Standard Borgs
You know what? I don't even care anymore. This will get removed whether people want it to or not, whether people complain a lot, or fully support it. Heck, even if everyone opposes it, not like it will matter. So why even bother making this thread? This forum is like a reality tv show. It's fun if ...
- Sat Jun 11, 2016 10:35 am
- Forum: Ideas
- Topic: Ideas to ruin security
- Replies: 76
- Views: 15043
Re: Ideas to ruin security
The best bit about department sec are the rechargers and maybe the sec records, if you can be bothered. The rest is just a little more access (which is still not enough most of the time) and the potential for some mild RP on very slow low pop rounds - notably in cargo. Considering the chronic lack o...
- Sat Jun 11, 2016 9:46 am
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16578
Re: R&D level remake feedback
5 powers is a lot to expect even out of competent geneticists because of the RNG involved with getting those powers It's driving me insane at times. You know where the power blocks are, but just can't the values right because RNGesus is trolling you. I have been doing genetics for years now and I a...
- Fri Jun 10, 2016 2:38 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16578
Re: R&D level remake feedback
Hyper KAs don't need engi 6. Its requirements are in the post above yours...Takeguru wrote:Yeah, genetics
The job purely based on RNG now
That's why miners can't get Hyper-KAs
- Fri Jun 10, 2016 1:46 pm
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16578
Re: R&D level remake feedback
You can't get any of the nightvision HUDs now unless you max out genetics, which is completely fucking ridiculous. Engineering tech really needs an alternative. Sadly, there aren't any late-game engineering items or machines. PHAZONS are absolutely impossible to build now because of the reliance on...
- Wed Jun 08, 2016 9:13 am
- Forum: Coding Feedback
- Topic: R&D level remake feedback
- Replies: 59
- Views: 16578
Re: R&D level remake feedback
The more I look at it... the less are active botanists required. Xenobiology, Mining and robotics can provide most of the research items: plasma 6: phazon torso (robo) power 6: slime cell (xeno) BS 7: crystal (xeno or mining) bio 7: sent potion (xeno) combat 7: shottie (cargo) EMP 7: lazarus (mining...
- Tue Jun 07, 2016 7:14 am
- Forum: General Chat
- Topic: RE:RE Learning Research
- Replies: 45
- Views: 11631
Re: RE:RE Learning Research
I refuse to turn in minerals until like the 25 minute mark because it takes so long to get the ORM upgraded now Scientists bitch about it, sure, but I refuse to waste my time on half the reward I would have normally had by that point How about you gather a few bits of every material and then return...
- Tue Jun 07, 2016 6:54 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539950
Re: Simple Questions Thread
Hotwiring the engine, is it possible? Can I reroute the power cables to lead directly from the engine into the power grid (bypassing the SMES) and greatly increase damage by shocked doors/grilles? Grab T-ray scanner/Engi goggles, look for yellow (incoming power) and red (outgoing power) cable anywh...
- Sat Jun 04, 2016 10:03 am
- Forum: Ideas
- Topic: Atmos borg
- Replies: 12
- Views: 3456
Re: Atmos borg
Internals kit: http://www.doctorwhoreviews.altervista.org/2005-06_files/Dalek%20(6).jpg Yes please. Some ideas are pretty neat. But overall it's too niche to be a a borg module on its own. Maybe add a researchable bluespace powered portable air pump/scrubber 'bag' that can pick a few of those up and...
- Fri Jun 03, 2016 2:35 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
Holy Water is near instant at detecting if someone is or is not a cultist, right now your better off killing the person with 100 units of Holy Water. Using a loyalty implant on a gang head/similar should not destroy the implant but simply not consume the implant at all. Losing even a single implant...
- Fri Jun 03, 2016 10:17 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
@HBL Can we maybe start with a server poll (over maybe a week or two) about how the players feel the current situation around security is? You know, just to verify whether or not this thread actually has any merit. Also why is it that the thread was moved to the cuck shed due to some unrelated spam,...
- Thu Jun 02, 2016 11:15 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
Wait what. Why is this in the cuck shed.
- Thu Jun 02, 2016 5:24 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
Sounds as if the problem is less with security and more with crew treatment of security. Sadly, given how this tends to be part of the 'culture,' I don't know how well efforts to fix it with cracking down on the tide will go. There would be a shit ton of push back. It goes a bit deeper than just 't...
- Thu Jun 02, 2016 12:34 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
The problem with removing security is what do you replace it with? Many of the conversion based game modes (and some normal game modes) operate under the assumption there's some station bound force acting in opposition to the antagonists. Ifyou were to remove security from the game then what's left...
- Thu Jun 02, 2016 11:04 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
maybe we should just do away with loyalty implants besides the roundstart assurance, make it so sec can be converted if you take off their glasses or some shit. I was going to bash on this, but you actually do have a point there. I have been reading through these two threads Security's representati...
- Wed Jun 01, 2016 10:13 pm
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
cuck shed Security has no responsibilities to the cuck shed we go What the fuck, could you all keep your oh so snappy and edgy one-liners to yourself for once? Nobody gives a shit about your 'opinion' if you can't even be arsed to give a short explanation as to why you think you're written display ...
- Wed Jun 01, 2016 7:57 am
- Forum: Closed Policy Discussion
- Topic: Trial the removal of the Inaction clause for two weeks
- Replies: 31
- Views: 7372
Re: Trial the removal of the Inaction clause for two weeks
I actually kinda like the idea of removing drones and making borgs bigger drones. of course, medical one would have slightly different laws but you know For goodness' sake, PLEASE. Stop assuming silicons are meant to be a perfectly neutral, third party. If you can't see the point of them 'occasiona...
- Wed Jun 01, 2016 7:40 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
It may not have to be for rest of eternity. Just to get the ball rolling.ShadowDimentio wrote: (No I don't really think this is a very good idea but it's literally the only way to incentivize players to play security)
- Wed Jun 01, 2016 7:02 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
The only real way I can see use encouraging people to play security is with the idea of rewarding good sec play with commendations, medals or even a rare antag token. But that's bound to be highly controversial. Having experienced, responsive players in your sec team has led to some of the most ama...
- Wed Jun 01, 2016 6:51 am
- Forum: Coding Feedback
- Topic: Internal Jetpacks
- Replies: 44
- Views: 10290
Re: Internal Jetpacks
Isn't there a way to make to make internal jetpacks slower? I always imagined them to be more like simple thrusters than a real jetpack - for changing directions in space and stuff. While I see the charm in using fire extinguishers, it's a bit silly to assume engineers going for some quick EVA don't...
- Wed Jun 01, 2016 6:36 am
- Forum: Coding Feedback
- Topic: Remove Grey Tide From The Game
- Replies: 71
- Views: 17254
Re: Remove Grey Tide From The Game
Hang on. Doesn't security have one of those remote door controllers? Those can unbolt airlocks.
- Wed Jun 01, 2016 6:35 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
No buff in the world is going to make security less aggravating and unrewarding to play.PKPenguin321 wrote:steel"stop saying i only buff security guys"point is back with another round of hot spicy security meme discussions and buffs
Then again... it's been like this forever, so bleh.
- Wed Jun 01, 2016 5:56 am
- Forum: Coding Feedback
- Topic: Security Population & Competence
- Replies: 178
- Views: 39461
Re: Security Population & Competence
Security is in a place where if you do your job you get called a validhunter and everybody hates you, and if you try to be easygoing and let people off easy you end up dead with the rest of the security team. Pretty much. Either you're a complete ass, seemingly powertripping, to everyone or you don...
- Sat May 28, 2016 8:28 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676759
Re: Little things you learned that are game changing
how to kill literally any blob that has a core exposed to space: do your part, exterminate the blob menace as quickly as possible so we can actually play a good gamemode. I have been trying to do that ever since those reflector boxes were added. Whenever I got close to completing the setup, the blo...
- Sat May 28, 2016 8:19 am
- Forum: Ideas
- Topic: Antimass spectrometer, resonance cascades, etc
- Replies: 6
- Views: 1893
Re: Antimass spectrometer, resonance cascades, etc
Sounds like the space variant of a nuclear reactor. And those are perfectly fine and never fail. Let's do it.
- Thu May 26, 2016 9:28 am
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 443074
Re: Memorable Quotes
More like mutagen donut.
Important question is... did she become DONUT-WOMAN, the offensive superhero the station deserved?
Important question is... did she become DONUT-WOMAN, the offensive superhero the station deserved?
- Tue May 24, 2016 11:24 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915676
Re: Screenshots General
Timeless treasure!Hibbles wrote:All the screenshots. All of them.
- Sat May 21, 2016 6:04 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 443074
Re: Memorable Quotes
OOC: Firecage: Anywho, anyone else getting lag spikes now and then?
Connection failed.
Reconnecting in 10 seconds...
=/
Connection failed.
Reconnecting in 10 seconds...
=/
- Fri May 20, 2016 9:45 am
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 7864
Re: Communications
It's mostly fine as-is. Only if disabled comms becomes something appears in 40%+ rounds would I consider making it harder to shut down. I remember a time where it was common practice to sabotage comms almost every round (looking at you sticky). And that was before traitor-headsets. And with NTSL. I...
- Wed May 18, 2016 7:13 pm
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 7864
Re: Communications
You know, I never actually figured out what the filtered frequency shit is for. Deleting it doesn't *seem* to do anything that I've noticed. Afaik (meaning, I don't really know either) frequencies are just for fluff. Back with NTSL you could access certain radio channels on which you wanted to run ...
- Wed May 18, 2016 6:25 pm
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 7864
Re: Communications
I've never even tried to fix telecomms (other than rebuilding the main hub) since it looks so complicated with so many different machines. Just rebuilding them doesn't even put the comms back, you have to do some button pressing on the consoles too. Very easy breakdown: reciever: recieves input mai...
- Tue May 17, 2016 1:15 pm
- Forum: Coding Feedback
- Topic: Communications
- Replies: 35
- Views: 7864
Re: Communications
Aren't all the materials needed to fix telecoms in Secure Storage? For the barebones ghetto comms setup (reciever, CPU, mainframe, broadcaster; link everything to the mainframe), yes almost. You need a couple more manipulators, I think - but you can scavenge those from almost any other machine out ...
- Tue May 17, 2016 12:57 pm
- Forum: General Chat
- Topic: HBO recruits you to write "SS13: The TV series"
- Replies: 40
- Views: 11573
- Sat May 14, 2016 10:50 am
- Forum: Coding Feedback
- Topic: BZ: Hallucination gas
- Replies: 22
- Views: 4925
Re: BZ: Hallucination gas
Shouldn't this be a security crowd crontol grenade sorta thing? Teargas is more a super smoke grenade than anything else and not all that useful unless you have thermal/xray vision.
- Sat May 14, 2016 10:36 am
- Forum: Ideas
- Topic: Remove Tesla Grilles
- Replies: 40
- Views: 8490
Re: Remove Tesla Grilles
Utilizing shocked grilles is a staple of the robust gentleman.
Only cremating people via shocked vending machines has more style.
Only cremating people via shocked vending machines has more style.
- Sat May 14, 2016 10:26 am
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3190
Re: Making Gang Great Again?!
That's backwards. You're penalizing the late dominator instead of giving rewards for an early one. People respond better to rewards than to punishment. This also doesn't solve the problem of just taking over the station first and then dominating. Actually, it makes it even worse, since the longer yo...
- Fri May 13, 2016 12:56 pm
- Forum: Ideas
- Topic: Add a chem that keeps you awake in crit
- Replies: 9
- Views: 1681
Re: Add a chem that keeps you awake in crit
Atropine would be a good choice. You can get it from the vendomats and is actually a hella robust chemical for what it does... sadly it's barely ever used, so giving it some new perks might pique people's interest in it.
- Fri May 13, 2016 12:37 pm
- Forum: Ideas
- Topic: Making Gang Great Again?!
- Replies: 13
- Views: 3190
Re: Making Gang Great Again?!
I haven't played for a few months but... After all this time, gangs still don't have an incentive to drop the dominator as early as reasonably possible? It's kinda silly that a dominator is much more a confirmation of how a gang has already won rather than being the primary way of winning. Gang roun...
- Fri May 13, 2016 11:16 am
- Forum: Ideas
- Topic: Remove blob.
- Replies: 20
- Views: 4088
Re: Remove blob.
Blob can be an extremely fun gamemode when you have a good crew and a good blob going back and forth in power struggles; unfortunately, this rarely happens. Due to this, I wouldn't mind blob being moved to a mid-round side antagonist opposed to a gamemode. Pretty much this. I don't want to see it g...
- Fri May 13, 2016 10:53 am
- Forum: Ideas
- Topic: Cloning needs to start working off DNA
- Replies: 45
- Views: 11103
Re: Cloning needs to start working off DNA
I mean even if cloning was allowed with just DNA instead of a brain, you'd just be creating what is essentially a living vegetable who knows how to breathe. You'd literally be on=par with the intelligence of a newborn infant, maybe even less. Unless you do some weird cop-out like 'nanotrasen has ba...
- Fri May 13, 2016 10:32 am
- Forum: Ideas
- Topic: Cloning needs to start working off DNA
- Replies: 45
- Views: 11103
Re: Cloning needs to start working off DNA
However I don't like the idea of having to loose your memories, we don't do that for plant people either and they grow from seeds and blood. Big thing here is keeping your name - and thus your identity (both IC and OOC) - by being cloned via hydroponics. You don't get that when you come back as a p...
- Tue Feb 16, 2016 9:02 am
- Forum: Coding Feedback
- Topic: Newcult sac rune
- Replies: 83
- Views: 13871
Re: Newcult sac rune
Mops, man. They're magic. They clean right through those runes. But do try to use space cleaner instead of plain water when breaching a cult base, please.lumipharon wrote: Lining it with wallrunes after the chaplain has been dealt with means sec cannot get in