Search found 400 matches

by Actionb
Fri Jun 24, 2016 5:50 am
Forum: Ideas
Topic: Make dead people slowly spin in zero gravity because space
Replies: 11
Views: 2448

Re: Make dead people slowly spin in zero gravity because spa

Back when gravity was introduced, we had all kinds of weird 'corpse behaviour' (standing upright forever, perpetual pendulums, spinnning). Have a guess why we don't have them today? Because it looks dumb. Also: - zero g (weightlessness/free fall) != zero gravity (blame the guy who came up with the t...
by Actionb
Wed Jun 22, 2016 1:46 pm
Forum: Coding Feedback
Topic: R&D level remake feedback
Replies: 59
Views: 16578

Re: R&D level remake feedback

From the wiki: Origin level 6 (engi) DNA syringe with 6 powers, machine prototype from cargo Something ordered from cargo? Never heard of this before myself It's a (makeshift, hopefully) snowflake item for 8000 cargo bucks that allows you to circumvent genetics RNG fuckery ... well, it gets you eng...
by Actionb
Sun Jun 19, 2016 9:39 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 443074

Re: Memorable Quotes

DemonFiren wrote:It's shitcurity like this that makes me want to agree with Paprika.
>30 seconds brig time
>shitcurity

Come on. You can't be that humourless.
by Actionb
Sun Jun 19, 2016 8:58 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 443074

Re: Memorable Quotes

InsaneHyena wrote:Ahahahahahahaha
Holy shit, that's comedy gold.
by Actionb
Sun Jun 19, 2016 7:31 am
Forum: Ideas
Topic: Cardboard cutouts
Replies: 9
Views: 2349

Re: Cardboard cutouts

Image
by Actionb
Sun Jun 19, 2016 7:24 am
Forum: Ideas
Topic: Colonial marines mode
Replies: 33
Views: 6920

Re: Colonial marines mode

I can't see this working as a game mode. Until the aliens get onto the station or the crew metas that it's a CM round, nothing exciting will happen - not even to the miners, who will just get ggnore tackle spam pounced on. Once the xenos are on board, it will just be like your everyday random xeno s...
by Actionb
Fri Jun 17, 2016 1:20 pm
Forum: Coding Feedback
Topic: buff pete
Replies: 26
Views: 2992

Re: buff pete

Screemonster wrote:if Pete eats explosive vines he should become Cuban Pete and explode with all the combined force of all the eaten vines if/when killed
Speed version of GOATS!
Keep feeding it vines or it'll explode.
by Actionb
Mon Jun 13, 2016 6:07 am
Forum: Ideas
Topic: OPERATIVES INBOUND Alert
Replies: 22
Views: 4432

Re: OPERATIVES INBOUND Alert

Not letting the crew know that you are on the station (either by stealth or destroying comms) is a solid strategy. They had these tactics for ages. AI can vox 'awwwwwwperatives', a head can still use his desk announcement system, anybody can grab a station bounced and most certainly 90% of the crew ...
by Actionb
Sun Jun 12, 2016 6:15 am
Forum: Coding Feedback
Topic: HG Wants to Remove Standard Borgs
Replies: 73
Views: 15232

Re: HG Wants to Remove Standard Borgs

You know what? I don't even care anymore. This will get removed whether people want it to or not, whether people complain a lot, or fully support it. Heck, even if everyone opposes it, not like it will matter. So why even bother making this thread? This forum is like a reality tv show. It's fun if ...
by Actionb
Sat Jun 11, 2016 10:35 am
Forum: Ideas
Topic: Ideas to ruin security
Replies: 76
Views: 15043

Re: Ideas to ruin security

The best bit about department sec are the rechargers and maybe the sec records, if you can be bothered. The rest is just a little more access (which is still not enough most of the time) and the potential for some mild RP on very slow low pop rounds - notably in cargo. Considering the chronic lack o...
by Actionb
Sat Jun 11, 2016 9:46 am
Forum: Coding Feedback
Topic: R&D level remake feedback
Replies: 59
Views: 16578

Re: R&D level remake feedback

5 powers is a lot to expect even out of competent geneticists because of the RNG involved with getting those powers It's driving me insane at times. You know where the power blocks are, but just can't the values right because RNGesus is trolling you. I have been doing genetics for years now and I a...
by Actionb
Fri Jun 10, 2016 2:38 pm
Forum: Coding Feedback
Topic: R&D level remake feedback
Replies: 59
Views: 16578

Re: R&D level remake feedback

Takeguru wrote:Yeah, genetics
The job purely based on RNG now
That's why miners can't get Hyper-KAs
Hyper KAs don't need engi 6. Its requirements are in the post above yours...
by Actionb
Fri Jun 10, 2016 1:46 pm
Forum: Coding Feedback
Topic: R&D level remake feedback
Replies: 59
Views: 16578

Re: R&D level remake feedback

You can't get any of the nightvision HUDs now unless you max out genetics, which is completely fucking ridiculous. Engineering tech really needs an alternative. Sadly, there aren't any late-game engineering items or machines. PHAZONS are absolutely impossible to build now because of the reliance on...
by Actionb
Wed Jun 08, 2016 9:13 am
Forum: Coding Feedback
Topic: R&D level remake feedback
Replies: 59
Views: 16578

Re: R&D level remake feedback

The more I look at it... the less are active botanists required. Xenobiology, Mining and robotics can provide most of the research items: plasma 6: phazon torso (robo) power 6: slime cell (xeno) BS 7: crystal (xeno or mining) bio 7: sent potion (xeno) combat 7: shottie (cargo) EMP 7: lazarus (mining...
by Actionb
Tue Jun 07, 2016 7:14 am
Forum: General Chat
Topic: RE:RE Learning Research
Replies: 45
Views: 11631

Re: RE:RE Learning Research

I refuse to turn in minerals until like the 25 minute mark because it takes so long to get the ORM upgraded now Scientists bitch about it, sure, but I refuse to waste my time on half the reward I would have normally had by that point How about you gather a few bits of every material and then return...
by Actionb
Tue Jun 07, 2016 6:54 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539950

Re: Simple Questions Thread

Hotwiring the engine, is it possible? Can I reroute the power cables to lead directly from the engine into the power grid (bypassing the SMES) and greatly increase damage by shocked doors/grilles? Grab T-ray scanner/Engi goggles, look for yellow (incoming power) and red (outgoing power) cable anywh...
by Actionb
Sat Jun 04, 2016 10:03 am
Forum: Ideas
Topic: Atmos borg
Replies: 12
Views: 3456

Re: Atmos borg

Internals kit: http://www.doctorwhoreviews.altervista.org/2005-06_files/Dalek%20(6).jpg Yes please. Some ideas are pretty neat. But overall it's too niche to be a a borg module on its own. Maybe add a researchable bluespace powered portable air pump/scrubber 'bag' that can pick a few of those up and...
by Actionb
Fri Jun 03, 2016 2:35 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

Holy Water is near instant at detecting if someone is or is not a cultist, right now your better off killing the person with 100 units of Holy Water. Using a loyalty implant on a gang head/similar should not destroy the implant but simply not consume the implant at all. Losing even a single implant...
by Actionb
Fri Jun 03, 2016 10:17 am
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

@HBL Can we maybe start with a server poll (over maybe a week or two) about how the players feel the current situation around security is? You know, just to verify whether or not this thread actually has any merit. Also why is it that the thread was moved to the cuck shed due to some unrelated spam,...
by Actionb
Thu Jun 02, 2016 11:15 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

Wait what. Why is this in the cuck shed.
by Actionb
Thu Jun 02, 2016 5:24 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

Sounds as if the problem is less with security and more with crew treatment of security. Sadly, given how this tends to be part of the 'culture,' I don't know how well efforts to fix it with cracking down on the tide will go. There would be a shit ton of push back. It goes a bit deeper than just 't...
by Actionb
Thu Jun 02, 2016 12:34 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

The problem with removing security is what do you replace it with? Many of the conversion based game modes (and some normal game modes) operate under the assumption there's some station bound force acting in opposition to the antagonists. Ifyou were to remove security from the game then what's left...
by Actionb
Thu Jun 02, 2016 11:04 am
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

maybe we should just do away with loyalty implants besides the roundstart assurance, make it so sec can be converted if you take off their glasses or some shit. I was going to bash on this, but you actually do have a point there. I have been reading through these two threads Security's representati...
by Actionb
Wed Jun 01, 2016 10:13 pm
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

cuck shed Security has no responsibilities to the cuck shed we go What the fuck, could you all keep your oh so snappy and edgy one-liners to yourself for once? Nobody gives a shit about your 'opinion' if you can't even be arsed to give a short explanation as to why you think you're written display ...
by Actionb
Wed Jun 01, 2016 7:57 am
Forum: Closed Policy Discussion
Topic: Trial the removal of the Inaction clause for two weeks
Replies: 31
Views: 7372

Re: Trial the removal of the Inaction clause for two weeks

I actually kinda like the idea of removing drones and making borgs bigger drones. of course, medical one would have slightly different laws but you know For goodness' sake, PLEASE. Stop assuming silicons are meant to be a perfectly neutral, third party. If you can't see the point of them 'occasiona...
by Actionb
Wed Jun 01, 2016 7:40 am
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

ShadowDimentio wrote: (No I don't really think this is a very good idea but it's literally the only way to incentivize players to play security)
It may not have to be for rest of eternity. Just to get the ball rolling.
by Actionb
Wed Jun 01, 2016 7:02 am
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

The only real way I can see use encouraging people to play security is with the idea of rewarding good sec play with commendations, medals or even a rare antag token. But that's bound to be highly controversial. Having experienced, responsive players in your sec team has led to some of the most ama...
by Actionb
Wed Jun 01, 2016 6:51 am
Forum: Coding Feedback
Topic: Internal Jetpacks
Replies: 44
Views: 10290

Re: Internal Jetpacks

Isn't there a way to make to make internal jetpacks slower? I always imagined them to be more like simple thrusters than a real jetpack - for changing directions in space and stuff. While I see the charm in using fire extinguishers, it's a bit silly to assume engineers going for some quick EVA don't...
by Actionb
Wed Jun 01, 2016 6:36 am
Forum: Coding Feedback
Topic: Remove Grey Tide From The Game
Replies: 71
Views: 17254

Re: Remove Grey Tide From The Game

Hang on. Doesn't security have one of those remote door controllers? Those can unbolt airlocks.
by Actionb
Wed Jun 01, 2016 6:35 am
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

PKPenguin321 wrote:steel"stop saying i only buff security guys"point is back with another round of hot spicy security meme discussions and buffs
No buff in the world is going to make security less aggravating and unrewarding to play.

Then again... it's been like this forever, so bleh.
by Actionb
Wed Jun 01, 2016 5:56 am
Forum: Coding Feedback
Topic: Security Population & Competence
Replies: 178
Views: 39461

Re: Security Population & Competence

Security is in a place where if you do your job you get called a validhunter and everybody hates you, and if you try to be easygoing and let people off easy you end up dead with the rest of the security team. Pretty much. Either you're a complete ass, seemingly powertripping, to everyone or you don...
by Actionb
Sat May 28, 2016 8:28 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676759

Re: Little things you learned that are game changing

how to kill literally any blob that has a core exposed to space: do your part, exterminate the blob menace as quickly as possible so we can actually play a good gamemode. I have been trying to do that ever since those reflector boxes were added. Whenever I got close to completing the setup, the blo...
by Actionb
Sat May 28, 2016 8:19 am
Forum: Ideas
Topic: Antimass spectrometer, resonance cascades, etc
Replies: 6
Views: 1893

Re: Antimass spectrometer, resonance cascades, etc

Sounds like the space variant of a nuclear reactor. And those are perfectly fine and never fail. Let's do it.
by Actionb
Thu May 26, 2016 9:28 am
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 443074

Re: Memorable Quotes

More like mutagen donut.
Important question is... did she become DONUT-WOMAN, the offensive superhero the station deserved?
by Actionb
Tue May 24, 2016 11:24 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915676

Re: Screenshots General

Timeless treasure!
by Actionb
Sat May 21, 2016 6:04 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 443074

Re: Memorable Quotes

OOC: Firecage: Anywho, anyone else getting lag spikes now and then?
Connection failed.
Reconnecting in 10 seconds...


=/
by Actionb
Fri May 20, 2016 9:45 am
Forum: Coding Feedback
Topic: Communications
Replies: 35
Views: 7864

Re: Communications

It's mostly fine as-is. Only if disabled comms becomes something appears in 40%+ rounds would I consider making it harder to shut down. I remember a time where it was common practice to sabotage comms almost every round (looking at you sticky). And that was before traitor-headsets. And with NTSL. I...
by Actionb
Wed May 18, 2016 7:13 pm
Forum: Coding Feedback
Topic: Communications
Replies: 35
Views: 7864

Re: Communications

You know, I never actually figured out what the filtered frequency shit is for. Deleting it doesn't *seem* to do anything that I've noticed. Afaik (meaning, I don't really know either) frequencies are just for fluff. Back with NTSL you could access certain radio channels on which you wanted to run ...
by Actionb
Wed May 18, 2016 6:25 pm
Forum: Coding Feedback
Topic: Communications
Replies: 35
Views: 7864

Re: Communications

I've never even tried to fix telecomms (other than rebuilding the main hub) since it looks so complicated with so many different machines. Just rebuilding them doesn't even put the comms back, you have to do some button pressing on the consoles too. Very easy breakdown: reciever: recieves input mai...
by Actionb
Tue May 17, 2016 1:15 pm
Forum: Coding Feedback
Topic: Communications
Replies: 35
Views: 7864

Re: Communications

Aren't all the materials needed to fix telecoms in Secure Storage? For the barebones ghetto comms setup (reciever, CPU, mainframe, broadcaster; link everything to the mainframe), yes almost. You need a couple more manipulators, I think - but you can scavenge those from almost any other machine out ...
by Actionb
Sat May 14, 2016 10:50 am
Forum: Coding Feedback
Topic: BZ: Hallucination gas
Replies: 22
Views: 4925

Re: BZ: Hallucination gas

Shouldn't this be a security crowd crontol grenade sorta thing? Teargas is more a super smoke grenade than anything else and not all that useful unless you have thermal/xray vision.
by Actionb
Sat May 14, 2016 10:36 am
Forum: Ideas
Topic: Remove Tesla Grilles
Replies: 40
Views: 8490

Re: Remove Tesla Grilles

Utilizing shocked grilles is a staple of the robust gentleman.
Only cremating people via shocked vending machines has more style.
by Actionb
Sat May 14, 2016 10:26 am
Forum: Ideas
Topic: Making Gang Great Again?!
Replies: 13
Views: 3190

Re: Making Gang Great Again?!

That's backwards. You're penalizing the late dominator instead of giving rewards for an early one. People respond better to rewards than to punishment. This also doesn't solve the problem of just taking over the station first and then dominating. Actually, it makes it even worse, since the longer yo...
by Actionb
Fri May 13, 2016 12:56 pm
Forum: Ideas
Topic: Add a chem that keeps you awake in crit
Replies: 9
Views: 1681

Re: Add a chem that keeps you awake in crit

Atropine would be a good choice. You can get it from the vendomats and is actually a hella robust chemical for what it does... sadly it's barely ever used, so giving it some new perks might pique people's interest in it.
by Actionb
Fri May 13, 2016 12:37 pm
Forum: Ideas
Topic: Making Gang Great Again?!
Replies: 13
Views: 3190

Re: Making Gang Great Again?!

I haven't played for a few months but... After all this time, gangs still don't have an incentive to drop the dominator as early as reasonably possible? It's kinda silly that a dominator is much more a confirmation of how a gang has already won rather than being the primary way of winning. Gang roun...
by Actionb
Fri May 13, 2016 11:16 am
Forum: Ideas
Topic: Remove blob.
Replies: 20
Views: 4088

Re: Remove blob.

Blob can be an extremely fun gamemode when you have a good crew and a good blob going back and forth in power struggles; unfortunately, this rarely happens. Due to this, I wouldn't mind blob being moved to a mid-round side antagonist opposed to a gamemode. Pretty much this. I don't want to see it g...
by Actionb
Fri May 13, 2016 10:53 am
Forum: Ideas
Topic: Cloning needs to start working off DNA
Replies: 45
Views: 11103

Re: Cloning needs to start working off DNA

I mean even if cloning was allowed with just DNA instead of a brain, you'd just be creating what is essentially a living vegetable who knows how to breathe. You'd literally be on=par with the intelligence of a newborn infant, maybe even less. Unless you do some weird cop-out like 'nanotrasen has ba...
by Actionb
Fri May 13, 2016 10:32 am
Forum: Ideas
Topic: Cloning needs to start working off DNA
Replies: 45
Views: 11103

Re: Cloning needs to start working off DNA

However I don't like the idea of having to loose your memories, we don't do that for plant people either and they grow from seeds and blood. Big thing here is keeping your name - and thus your identity (both IC and OOC) - by being cloned via hydroponics. You don't get that when you come back as a p...
by Actionb
Tue Feb 16, 2016 9:02 am
Forum: Coding Feedback
Topic: Newcult sac rune
Replies: 83
Views: 13871

Re: Newcult sac rune

lumipharon wrote: Lining it with wallrunes after the chaplain has been dealt with means sec cannot get in
Mops, man. They're magic. They clean right through those runes. But do try to use space cleaner instead of plain water when breaching a cult base, please.