Search found 400 matches
- Sat Jul 18, 2015 12:02 pm
- Forum: Ideas
- Topic: medborg buff
- Replies: 23
- Views: 3398
Re: medborg buff
The IV drop already has some drag n drop functionality. If borgs could drag n drop the bloodpack onto the IV drop to attach it, we'd be golden. Mediborg's healing is fine. You're a portable sleeper, not Reed-Glover-on-Wheels. Though being able to get some upgrades from science in the form of more po...
- Fri Jul 17, 2015 9:14 am
- Forum: Ideas
- Topic: Holographic pipe drawing and pipe bot
- Replies: 18
- Views: 4919
Re: Holographic pipe drawing and pipe bot
You know what, I'm gonna stop talking about the RCD and engineers, because that's neither my preferred job nor what I plan to be touching. A lot of your points are solid there and it's pointless for me to try to rebut. I particularly agree with your point about removing construction steps. Yeah you...
- Thu Jul 16, 2015 10:55 am
- Forum: Ideas
- Topic: Holographic pipe drawing and pipe bot
- Replies: 18
- Views: 4919
Re: Holographic pipe drawing and pipe bot
Excuse me for the meme arrow, but >powercreep This isn't R&D getting countless newer and dealier toys. This is improving QOL. Powercreep maybe wasn't quite the right word for it. But you cannot deny that the RCD is the most powerful tool in the game (well, besides jackhammers now). Its usefulne...
- Wed Jul 15, 2015 9:43 am
- Forum: Closed Policy Discussion
- Topic: Head Shaving
- Replies: 102
- Views: 24660
Re: Head Shaving
Love how people just overgeneralize like crazy and jump straight to the 'MUST KILL SHAVER' part. Got your head shaved? Can't take a joke/feel like shaver is being a dick? Robust the shaver. No, it doesn't mean kill-lockerweld-space . Knock him out and take his shaver (and mask if clown). He's in cri...
- Wed Jul 15, 2015 9:02 am
- Forum: Ideas
- Topic: Holographic pipe drawing and pipe bot
- Replies: 18
- Views: 4919
Re: Holographic pipe drawing and pipe bot
Note: that meant the machine, not the RPD. The machine is a redundant relic whose purpose is completely achieved by the RPD. RPDs are player friendly; instead of leaving pipe dispensers we're gonna make RPDs the baseline. What would you want the big dispensers for, anyway? Relics are great. Removin...
- Tue Jul 14, 2015 6:24 am
- Forum: Coding Feedback
- Topic: Removes singulo in favour of the TEG
- Replies: 16
- Views: 3704
Re: Removes singulo in favour of the TEG
TURBIN IS BEST ENGIENE
- Mon Jul 13, 2015 12:29 pm
- Forum: Closed Policy Discussion
- Topic: Policy Discussion - Escalation
- Replies: 26
- Views: 5542
Re: Policy Discussion - Escalation
Unless you actively prevent the revival of the guy you just murdered due to escalation, I see no point getting the admins involved. This isn't a fucking kindergarden. If you mess with the wrong people repeatedly and you are too retarded or too stubborn to back off, you deserve what is coming to you....
- Fri Jul 10, 2015 8:53 am
- Forum: Coding Feedback
- Topic: Explosions 2: Nudity Boogaloo
- Replies: 7
- Views: 1252
Explosions 2: Nudity Boogaloo
Why. We have already had explosions that wrecked your shit. Everyone hated it. Why is it back in the game now? Why is it needed? There is nothing more annoying in the game than losing your gear just because an explosion happened somewhere on your screen, even more so if it is a rare item like a rigs...
- Tue Jul 07, 2015 5:36 pm
- Forum: Coding Feedback
- Topic: Minor Feedback
- Replies: 693
- Views: 233273
Re: Minor Feedback
Explosions stripping your shit.
Why.
Why again?
People hated it the first time around.
Why.
Why again?
People hated it the first time around.
- Tue Jul 07, 2015 10:54 am
- Forum: Coding Feedback
- Topic: Cat Ears/Tails
- Replies: 74
- Views: 19227
Re: Cat Ears/Tails
Lizards are at least a little bit alien compared to humans with cat stuff. They are reptiles not mammals, have scales instead of skin, hiss due to their tongue, are colorful, some of them even talk/RP in a lizard-y/almost caveman-y way. Xemo with his lemons was a perfect example: weird, obviously di...
- Tue Jul 07, 2015 10:29 am
- Forum: Closed Policy Discussion
- Topic: [POLL] Ghosting
- Replies: 74
- Views: 16629
Re: Ghosting
Killing yourself without explicitly suiciding/ghosting is only impossible if you are being kept cuffed (or in a straight jacket). Short of an antag using you as a torture victim or you being too impatient to resist out of cuffs, there's no way you can't just beat yourself into crit + succumb. In sho...
- Tue Jul 07, 2015 8:47 am
- Forum: General Chat
- Topic: Little things you learned that are game changing
- Replies: 2455
- Views: 676467
Re: Little things you learned that are game changing
you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades. Holy shit I didn't know it was THAT bad. Why not enable sandbox for science? :lol: While we're on the topic of slapping physics in the face with a dragon dildo: a (upgraded) turbine can produce ~30kw from quite literally t...
- Fri Jul 03, 2015 6:22 pm
- Forum: Coding Feedback
- Topic: The THROWuglarity
- Replies: 12
- Views: 2117
Re: The THROWuglarity
While explosions also lag a lot, they only do so only once. The singularity, however, is just the lag incarnate at this point and really annoys every single player. Would it be possible to tweak the items throwing feature for the singularity only? All in all, singularity produces so much destruction...
- Fri Jul 03, 2015 4:29 pm
- Forum: Coding Feedback
- Topic: The THROWuglarity
- Replies: 12
- Views: 2117
The THROWuglarity
A few months (or years, forgot) back, after some performance tweaks, you could actually enjoy a loose singularity without much lag. Even WITH the speed boost it was given shortly after, playing felt rather smooth. Bombs were pretty to watch considering it wasn't just "SMOKE--LAAAAAAAAAAAAAAAAAA...
- Fri Jul 03, 2015 2:12 pm
- Forum: Coding Feedback
- Topic: Goliaths and their Tentacles
- Replies: 4
- Views: 1812
Re: Goliaths and their Tentacles
I don't think the health of the goliath has been touched. They still go down in, dunno, about 10 shots with the KA? They have become a real joke and basically free upgrades. I avoid hivelords more than goliaths. Things actually became interesting when you had to fight two goliaths at once - now it's...
- Fri Jul 03, 2015 1:59 pm
- Forum: Coding Feedback
- Topic: Cat Ears/Tails
- Replies: 74
- Views: 19227
Re: Cat Ears/Tails
a lot of salt for what amounts to a cosmetic change Cat ears and tails and a portion of the crew looking like complete twats going nya nya /me licks paws waggle waggle don't belong in a game about killing each other on a space station. Yes, the game is meant to be wacky - no, kitty people aren't wa...
- Fri Jul 03, 2015 1:24 pm
- Forum: Coding Feedback
- Topic: Cat Ears/Tails
- Replies: 74
- Views: 19227
Re: Cat Ears/Tails
Please remove the ears and tails entirely. If you want to be a kitty, get theatre access. Having cat ears or tails brings no 'wow, he's looks alien!' reactions. Tatoos and scars are fine, if you care about one more dark pixel on your character or about customization in general. Add some really wacky...
- Fri Jul 03, 2015 1:06 pm
- Forum: Coding Feedback
- Topic: Cut defib times in half
- Replies: 29
- Views: 6594
Re: Cut defib times in half
Patches shouldn't be able to 'glue' somebody together after they have spent 10 minutes in space/fire or their head has turned into a pulp by repeated smacking. Give patches a limit to which they can still heal a body - but beyond that damage threshold, it's cloning time for you. It feels really chee...
- Wed Jul 01, 2015 9:20 pm
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 54
- Views: 13075
Re: Flashbangs
I'd rather not see them gone from the sec vendor, sometimes a warden or a HoS is unavailable/unreliable, when you need to restock your stuff. The only thing I see wrong with the flashbangs is their insane range of AoE - maybe it's a necessary evil due to lag or fast movement of characters. However, ...
- Wed Jul 01, 2015 8:05 pm
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 54
- Views: 13075
Re: Flashbangs
Remove taser delay to make it the more viable ranged stun again, then shorten the range on flashbangs significantly (maybe to like 5x5, this is still pretty decently huge but not the whole screen huge). Taser delay shouldn't have existed in the first place (thank paprika for that one), and part of ...
- Wed Jul 01, 2015 11:37 am
- Forum: General Chat
- Topic: Can we change how coderbus operates?
- Replies: 111
- Views: 25640
Re: Can we change how coderbus operates?
This thread is going down the shitter real fast. xXx420unrailzxXx: A lot of players are unhappy with the direction the game is heading and feel powerless to do anything about it because to them it seems like their opinions and complaints are only acknowledged by the coders when there's a shitstorm g...
- Wed Jul 01, 2015 9:38 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622677
Re: Pet Peeves Thread - Little things that REALLY annoy you
Conversely, people who don't respect the non-HOS head's authority, and act like they're just some assistant the clown dragged in. You just have to find nice spot between Adolf and Ghandi as a head. Other than for security, you do not really need a team captain (or führer) to make the department wor...
- Wed Jul 01, 2015 12:02 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622677
Re: Pet Peeves Thread - Little things that REALLY annoy you
AIs that play the LAW 1 card every time and in every way possible to be a cunt and invalidate your orders. Whenever I hear AIs say the words 'PREVENT HARM', I die a little inside. The word 'inaction' does not obligate you to prevent some vaguely possible future harm. It means not letting a human be ...
- Tue Jun 30, 2015 11:40 pm
- Forum: Coding Feedback
- Topic: Flashbangs
- Replies: 54
- Views: 13075
Re: Flashbangs
I really do not see much wrong with flashbangs. They are a crowd control tool that does its job very well. Can't think of another weapon at security's disposal that could fill in the role (once flashes have been nerfed). Getting hit by one usually means ggnore and that's fine. Not everything about s...
- Tue Jun 30, 2015 12:48 pm
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11044
Re: Jetspacks go faster with red stripes
Some guy essentially made it his mission to go out of his way, when he got antag, to get a jetpack and disable the gravity generator to prove a point of how broken the old jetpack speeds were inside the station. Well, he's a headmin now, maybe he's calmed down. :honkman: Doesn't change the fact tha...
- Tue Jun 30, 2015 10:32 am
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11044
Re: Jetspacks go faster with red stripes
Some guy essentially made it his mission to go out of his way, when he got antag, to get a jetpack and disable the gravity generator to prove a point of how broken the old jetpack speeds were inside the station. Well, he's a headmin now, maybe he's calmed down. :honkman: Doesn't change the fact tha...
- Tue Jun 30, 2015 10:15 am
- Forum: Coding Feedback
- Topic: Jetspacks go faster with red stripes
- Replies: 43
- Views: 11044
Re: Jetspacks go faster with red stripes
Not really a fan of it. Space combat is now just spray and pray.
Zero G sanic speeds on station, while fun, was removed some time ago for a reason (magboots rampages or whatever the person in charge didn't like).
Zero G sanic speeds on station, while fun, was removed some time ago for a reason (magboots rampages or whatever the person in charge didn't like).
- Mon Jun 29, 2015 11:43 am
- Forum: General Chat
- Topic: Screenshots General
- Replies: 2758
- Views: 915038
Re: Screenshots General
Everybody knows firelocks were designed to stop criminal scum on the run.
- Sun Jun 28, 2015 5:21 pm
- Forum: Coding Feedback
- Topic: Economy [MIAUW EDITION]
- Replies: 44
- Views: 11011
Re: Economy [MIAUW EDITION]
In my opinion there's little actual value in a economy system, from what I've done on other servers there's little to do with money aside from cargo using it instead of points. This. What is the money going to be used for other than buying ramen? Everything on the station already is readily availab...
- Sun Jun 28, 2015 11:19 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28673
Re: Microbombs and Macrobombs
Because people felt life on SS13 wasn't dangerous enough. So add instant max cap bombs to uplinks to make the game fun and exciting again. At least, that's the pretended excuse I got from all this.Steelpoint wrote:The problem is WHY do Traitors and DA's even need access to Micro or Macro bombs?
- Sun Jun 28, 2015 10:58 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28673
Re: Microbombs and Macrobombs
oh no im getting removed from a 1 hour round :( Macrobombs are shit, microbombs are fine. Stop being babies about not being able to play in a round. If you want less hectic rounds go play on Basil. You really don't get the fact that the coders with their 'NO REVERTS NO TURNING BACK NO SURRENDER' po...
- Sun Jun 28, 2015 12:07 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28673
Re: Microbombs and Macrobombs
This is old c4 all over again. The game has really gone full circle: ->ops *deathgasping to deny equipment (fluke ops don't and the crew gets their stuff) -> ops get weapons with pins instead (people still can grab their most valuable asset the pinpointer) -> ops now have unremovable suits (just me...
- Sat Jun 27, 2015 9:09 pm
- Forum: General Chat
- Topic: Memorable Quotes
- Replies: 1434
- Views: 442918
Re: Memorable Quotes
During the ackbar / cuban weeks involving macrobombs.
[Explosion sound in the distance]
[Common] Kaden Philips says, "FUCK YOU I WANTED HOP LINE"
Thanks goof.
[Explosion sound in the distance]
[Common] Kaden Philips says, "FUCK YOU I WANTED HOP LINE"
Thanks goof.
- Sat Jun 27, 2015 10:08 am
- Forum: General Chat
- Topic: Simple Questions Thread
- Replies: 2095
- Views: 539481
Re: Simple Questions Thread
B) Heat exchangers equalize the temperature of two gas mixes. Dumb example: say you have 10000°C hot O2 on one side of the exchangers and 0°C cold O2 on the other. Temperature for both gases will eventually be 5000°C - assuming both ends had the same amount of moles or some physics mathy sciency stu...
- Thu Jun 25, 2015 11:50 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849322
Re: Stories of rage, tears and regret
>go on forums >see 'rage, tears, and regret' has a new post >latest post: dionysus >close forums hey, at least it wasn't about how borgs can't name themselves and was actually a valid complaint this time security was mad at diony for not letting them get their valids on on the nuke ops so they kill...
- Wed Jun 24, 2015 9:19 am
- Forum: Coding Feedback
- Topic: Microbombs and Macrobombs
- Replies: 110
- Views: 28673
Re: Microbombs and Macrobombs
Maybe make the macro as strong as a syndie bomb. This way, some officers and parts of the brig will survive a close encounter with the shit kind. (Or give officers x-ray goggles that can scan for implants in a body :honk: ) Also remember what it was like when DAs had access to 5tc syndie bombs? You ...
- Wed Jun 24, 2015 8:54 am
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849322
Re: Stories of rage, tears and regret
Borg probably deserves a silicon ban. He patched up atmos afterwards, so I think it was a mistake. That said, opening any canister that isn't blue or white as asimov borg is just asking to break your laws. And even then, anybody that has been victim by a canister bomb disguised as an O2 tank will t...
- Tue Jun 23, 2015 7:57 pm
- Forum: General Chat
- Topic: Stories of rage, tears and regret
- Replies: 2833
- Views: 849322
Re: Stories of rage, tears and regret
I've just spend over an hour preparing a little atmos project to get the hottest pure plasma possible. It involved canisters with a 02&plasma burnmix cooking to their highest temperatures and heat exchangers to slowly increase the plasma's temperature. All round long spiders where crawling throu...
- Tue Jun 23, 2015 12:20 pm
- Forum: Off Topic
- Topic: R.I.P. Terry Pratchett
- Replies: 11
- Views: 3568
Re: R.I.P. Terry Pratchett
Thank you for your novels, Terry!
Say Hello to the Grim Squeaker for me.
Say Hello to the Grim Squeaker for me.
- Mon Jun 22, 2015 12:20 pm
- Forum: General Chat
- Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
- Replies: 508
- Views: 230550
Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH
I broke the server by placing an APC on the asteroid. Sorry everyone, I facepalmed immediately.
Y U NO FASTER BRAIN.
Y U NO FASTER BRAIN.
- Mon Jun 22, 2015 10:47 am
- Forum: Ideas
- Topic: Removing the Head of Personnel
- Replies: 57
- Views: 12425
Re: Removing the Head of Personnel
Here's a thought, how about we leave the HoP as is because ID consoles in people's departments changed basically nothing anyways and regardless HoP is a fine, fully functioning job that we've had for years? This. Why is the HoP suddenly an issue? I always have fun playing as HoP. You're not just th...
- Sun Jun 21, 2015 11:33 am
- Forum: Coding Feedback
- Topic: Slaughter Demons
- Replies: 18
- Views: 4413
Re: Slaughter Demons
Slaughter Demon is fantastic. Xenos are just live target practice for everyone by now, but that demon appearing out of nowhere and pulling your dying friend into a pool of blood, followed by loud crunchy noises, gets the "OHSHITOHFUCKOHSHITOHFUCK" reactions that make a game built around pa...
- Sun Jun 21, 2015 11:01 am
- Forum: General Chat
- Topic: Pet Peeves Thread - Little things that REALLY annoy you
- Replies: 2282
- Views: 622677
Re: Pet Peeves Thread - Little things that REALLY annoy you
I always require paperwork as HoP. Often stamped, and in triplicate. When somebody comes prepared with all needed forms I claim that they should use black, and not blue pen or something like that. Or that they need to fill another form for some reason. If I just hand access to people randomly I don...
- Tue Jun 16, 2015 3:20 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51774
Re: AI Feedback: Constructive Edition
Malf AI has powers to reactivate broken cameras. Besides... people usually don't cut cameras because they are lazy and it takes quite a bit of time to find every camera in your area - time that could be better spent breaking into the core, sealing vents or drinking in the bar. As long as it takes ab...
- Mon Jun 01, 2015 5:45 pm
- Forum: Coding Feedback
- Topic: AI Feedback: Constructive Edition
- Replies: 224
- Views: 51774
Re: AI Feedback: Constructive Edition
Regardless of what person's thinks, someone yelling "HALP!" and having the AI bolting the antag in and calling for sec, shouting the identity and location of the bad guy, all within a few seconds... That's precisely the AI's biggest problem. Agreed. AI tracking is the biggest problem - if...
- Sat May 09, 2015 9:19 am
- Forum: General Chat
- Topic: Why is this incinerator leaking heat and pressure?
- Replies: 32
- Views: 8642
Re: Why is this incinerator leaking heat and pressure?
Heat leaks through airlocks, it always has - fastmos just makes it more apparent. Incinerator and toxins have special snowflake airlocks, apparently. A setup like this works, however:
http://i.imgur.com/PNtMZen.jpg
http://i.imgur.com/PNtMZen.jpg
- Tue May 05, 2015 9:03 am
- Forum: Coding Feedback
- Topic: It's currently to easy to call the shuttle.
- Replies: 45
- Views: 14224
Re: It's currently to easy to call the shuttle.
As a player who pretty much lives in engineering, I share your pain about the lack of WE CAN FIX THIS SHIT attitude amongst most players. Some world-ending catastrophic bombing á la Cuban Laharl aside, fixing a breach takes like a few minutes, plus some extra to make the area survivable again - no b...
- Thu Feb 05, 2015 11:30 am
- Forum: Ideas
- Topic: Mining rewards: Paprika isn't as much of an asshole edition
- Replies: 52
- Views: 12913
Re: Mining rewards: Paprika isn't as much of an asshole edit
Either one of these would be fantastic: Hell, some kind of ore satchel of holding would be nice. No more lugging around an ore crate. I'd like one that functions like an ore scoop, so that it will immediately pick up any ore that it's dragged over instead of standing over it for a few seconds, scrat...
- Thu Feb 05, 2015 11:24 am
- Forum: Coding Feedback
- Topic: Ripley is ineffective on asteroid how do we fix it?
- Replies: 26
- Views: 7053
Re: Ripley is ineffective on asteroid how do we fix it?
More speed in zero gravity (or in the case of the asteroid: in atmosphereless environment) would be great. Everything else about the ripley is fine; mining chill-mode. Mines three tiles at once, picks everything up automatically. Not as fast as a drugged-up miner with diamond drill, but not too slow...
- Thu Feb 05, 2015 10:36 am
- Forum: Ideas
- Topic: Remotely Controlled Air Alarms for Atmos Techs
- Replies: 21
- Views: 5536
Re: Remotely Controlled Air Alarms for Atmos Techs
If the AI refuses to listen to you, you have to go around turning on the air alarm filters literally everywhere, including places you cant access normally. Whenever I get an order as AI to "SET ALL THE SCRUBBERS TO FILTER TOXINS", I facepalm a little. For one, I hate meatbags ordering me ...