Search found 400 matches

by Actionb
Sat Jul 18, 2015 12:02 pm
Forum: Ideas
Topic: medborg buff
Replies: 23
Views: 3398

Re: medborg buff

The IV drop already has some drag n drop functionality. If borgs could drag n drop the bloodpack onto the IV drop to attach it, we'd be golden. Mediborg's healing is fine. You're a portable sleeper, not Reed-Glover-on-Wheels. Though being able to get some upgrades from science in the form of more po...
by Actionb
Fri Jul 17, 2015 9:14 am
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4919

Re: Holographic pipe drawing and pipe bot

You know what, I'm gonna stop talking about the RCD and engineers, because that's neither my preferred job nor what I plan to be touching. A lot of your points are solid there and it's pointless for me to try to rebut. I particularly agree with your point about removing construction steps. Yeah you...
by Actionb
Thu Jul 16, 2015 10:55 am
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4919

Re: Holographic pipe drawing and pipe bot

Excuse me for the meme arrow, but >powercreep This isn't R&D getting countless newer and dealier toys. This is improving QOL. Powercreep maybe wasn't quite the right word for it. But you cannot deny that the RCD is the most powerful tool in the game (well, besides jackhammers now). Its usefulne...
by Actionb
Wed Jul 15, 2015 9:43 am
Forum: Closed Policy Discussion
Topic: Head Shaving
Replies: 102
Views: 24660

Re: Head Shaving

Love how people just overgeneralize like crazy and jump straight to the 'MUST KILL SHAVER' part. Got your head shaved? Can't take a joke/feel like shaver is being a dick? Robust the shaver. No, it doesn't mean kill-lockerweld-space . Knock him out and take his shaver (and mask if clown). He's in cri...
by Actionb
Wed Jul 15, 2015 9:02 am
Forum: Ideas
Topic: Holographic pipe drawing and pipe bot
Replies: 18
Views: 4919

Re: Holographic pipe drawing and pipe bot

Note: that meant the machine, not the RPD. The machine is a redundant relic whose purpose is completely achieved by the RPD. RPDs are player friendly; instead of leaving pipe dispensers we're gonna make RPDs the baseline. What would you want the big dispensers for, anyway? Relics are great. Removin...
by Actionb
Tue Jul 14, 2015 6:24 am
Forum: Coding Feedback
Topic: Removes singulo in favour of the TEG
Replies: 16
Views: 3704

Re: Removes singulo in favour of the TEG

TURBIN IS BEST ENGIENE
by Actionb
Mon Jul 13, 2015 12:29 pm
Forum: Closed Policy Discussion
Topic: Policy Discussion - Escalation
Replies: 26
Views: 5542

Re: Policy Discussion - Escalation

Unless you actively prevent the revival of the guy you just murdered due to escalation, I see no point getting the admins involved. This isn't a fucking kindergarden. If you mess with the wrong people repeatedly and you are too retarded or too stubborn to back off, you deserve what is coming to you....
by Actionb
Fri Jul 10, 2015 8:53 am
Forum: Coding Feedback
Topic: Explosions 2: Nudity Boogaloo
Replies: 7
Views: 1252

Explosions 2: Nudity Boogaloo

Why. We have already had explosions that wrecked your shit. Everyone hated it. Why is it back in the game now? Why is it needed? There is nothing more annoying in the game than losing your gear just because an explosion happened somewhere on your screen, even more so if it is a rare item like a rigs...
by Actionb
Tue Jul 07, 2015 5:36 pm
Forum: Coding Feedback
Topic: Minor Feedback
Replies: 693
Views: 233273

Re: Minor Feedback

Explosions stripping your shit.
Why.
Why again?
People hated it the first time around.
by Actionb
Tue Jul 07, 2015 10:54 am
Forum: Coding Feedback
Topic: Cat Ears/Tails
Replies: 74
Views: 19227

Re: Cat Ears/Tails

Lizards are at least a little bit alien compared to humans with cat stuff. They are reptiles not mammals, have scales instead of skin, hiss due to their tongue, are colorful, some of them even talk/RP in a lizard-y/almost caveman-y way. Xemo with his lemons was a perfect example: weird, obviously di...
by Actionb
Tue Jul 07, 2015 10:29 am
Forum: Closed Policy Discussion
Topic: [POLL] Ghosting
Replies: 74
Views: 16629

Re: Ghosting

Killing yourself without explicitly suiciding/ghosting is only impossible if you are being kept cuffed (or in a straight jacket). Short of an antag using you as a torture victim or you being too impatient to resist out of cuffs, there's no way you can't just beat yourself into crit + succumb. In sho...
by Actionb
Tue Jul 07, 2015 8:47 am
Forum: General Chat
Topic: Little things you learned that are game changing
Replies: 2455
Views: 676467

Re: Little things you learned that are game changing

you can get 720 sheets of minerals from ONE sheet of metal with t4 upgrades. Holy shit I didn't know it was THAT bad. Why not enable sandbox for science? :lol: While we're on the topic of slapping physics in the face with a dragon dildo: a (upgraded) turbine can produce ~30kw from quite literally t...
by Actionb
Fri Jul 03, 2015 6:22 pm
Forum: Coding Feedback
Topic: The THROWuglarity
Replies: 12
Views: 2117

Re: The THROWuglarity

While explosions also lag a lot, they only do so only once. The singularity, however, is just the lag incarnate at this point and really annoys every single player. Would it be possible to tweak the items throwing feature for the singularity only? All in all, singularity produces so much destruction...
by Actionb
Fri Jul 03, 2015 4:29 pm
Forum: Coding Feedback
Topic: The THROWuglarity
Replies: 12
Views: 2117

The THROWuglarity

A few months (or years, forgot) back, after some performance tweaks, you could actually enjoy a loose singularity without much lag. Even WITH the speed boost it was given shortly after, playing felt rather smooth. Bombs were pretty to watch considering it wasn't just "SMOKE--LAAAAAAAAAAAAAAAAAA...
by Actionb
Fri Jul 03, 2015 2:12 pm
Forum: Coding Feedback
Topic: Goliaths and their Tentacles
Replies: 4
Views: 1812

Re: Goliaths and their Tentacles

I don't think the health of the goliath has been touched. They still go down in, dunno, about 10 shots with the KA? They have become a real joke and basically free upgrades. I avoid hivelords more than goliaths. Things actually became interesting when you had to fight two goliaths at once - now it's...
by Actionb
Fri Jul 03, 2015 1:59 pm
Forum: Coding Feedback
Topic: Cat Ears/Tails
Replies: 74
Views: 19227

Re: Cat Ears/Tails

a lot of salt for what amounts to a cosmetic change Cat ears and tails and a portion of the crew looking like complete twats going nya nya /me licks paws waggle waggle don't belong in a game about killing each other on a space station. Yes, the game is meant to be wacky - no, kitty people aren't wa...
by Actionb
Fri Jul 03, 2015 1:24 pm
Forum: Coding Feedback
Topic: Cat Ears/Tails
Replies: 74
Views: 19227

Re: Cat Ears/Tails

Please remove the ears and tails entirely. If you want to be a kitty, get theatre access. Having cat ears or tails brings no 'wow, he's looks alien!' reactions. Tatoos and scars are fine, if you care about one more dark pixel on your character or about customization in general. Add some really wacky...
by Actionb
Fri Jul 03, 2015 1:06 pm
Forum: Coding Feedback
Topic: Cut defib times in half
Replies: 29
Views: 6594

Re: Cut defib times in half

Patches shouldn't be able to 'glue' somebody together after they have spent 10 minutes in space/fire or their head has turned into a pulp by repeated smacking. Give patches a limit to which they can still heal a body - but beyond that damage threshold, it's cloning time for you. It feels really chee...
by Actionb
Wed Jul 01, 2015 9:20 pm
Forum: Coding Feedback
Topic: Flashbangs
Replies: 54
Views: 13075

Re: Flashbangs

I'd rather not see them gone from the sec vendor, sometimes a warden or a HoS is unavailable/unreliable, when you need to restock your stuff. The only thing I see wrong with the flashbangs is their insane range of AoE - maybe it's a necessary evil due to lag or fast movement of characters. However, ...
by Actionb
Wed Jul 01, 2015 8:05 pm
Forum: Coding Feedback
Topic: Flashbangs
Replies: 54
Views: 13075

Re: Flashbangs

Remove taser delay to make it the more viable ranged stun again, then shorten the range on flashbangs significantly (maybe to like 5x5, this is still pretty decently huge but not the whole screen huge). Taser delay shouldn't have existed in the first place (thank paprika for that one), and part of ...
by Actionb
Wed Jul 01, 2015 11:37 am
Forum: General Chat
Topic: Can we change how coderbus operates?
Replies: 111
Views: 25640

Re: Can we change how coderbus operates?

This thread is going down the shitter real fast. xXx420unrailzxXx: A lot of players are unhappy with the direction the game is heading and feel powerless to do anything about it because to them it seems like their opinions and complaints are only acknowledged by the coders when there's a shitstorm g...
by Actionb
Wed Jul 01, 2015 9:38 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 622677

Re: Pet Peeves Thread - Little things that REALLY annoy you

Conversely, people who don't respect the non-HOS head's authority, and act like they're just some assistant the clown dragged in. You just have to find nice spot between Adolf and Ghandi as a head. Other than for security, you do not really need a team captain (or führer) to make the department wor...
by Actionb
Wed Jul 01, 2015 12:02 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 622677

Re: Pet Peeves Thread - Little things that REALLY annoy you

AIs that play the LAW 1 card every time and in every way possible to be a cunt and invalidate your orders. Whenever I hear AIs say the words 'PREVENT HARM', I die a little inside. The word 'inaction' does not obligate you to prevent some vaguely possible future harm. It means not letting a human be ...
by Actionb
Tue Jun 30, 2015 11:40 pm
Forum: Coding Feedback
Topic: Flashbangs
Replies: 54
Views: 13075

Re: Flashbangs

I really do not see much wrong with flashbangs. They are a crowd control tool that does its job very well. Can't think of another weapon at security's disposal that could fill in the role (once flashes have been nerfed). Getting hit by one usually means ggnore and that's fine. Not everything about s...
by Actionb
Tue Jun 30, 2015 12:48 pm
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11044

Re: Jetspacks go faster with red stripes

Some guy essentially made it his mission to go out of his way, when he got antag, to get a jetpack and disable the gravity generator to prove a point of how broken the old jetpack speeds were inside the station. Well, he's a headmin now, maybe he's calmed down. :honkman: Doesn't change the fact tha...
by Actionb
Tue Jun 30, 2015 10:32 am
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11044

Re: Jetspacks go faster with red stripes

Some guy essentially made it his mission to go out of his way, when he got antag, to get a jetpack and disable the gravity generator to prove a point of how broken the old jetpack speeds were inside the station. Well, he's a headmin now, maybe he's calmed down. :honkman: Doesn't change the fact tha...
by Actionb
Tue Jun 30, 2015 10:15 am
Forum: Coding Feedback
Topic: Jetspacks go faster with red stripes
Replies: 43
Views: 11044

Re: Jetspacks go faster with red stripes

Not really a fan of it. Space combat is now just spray and pray.
Zero G sanic speeds on station, while fun, was removed some time ago for a reason (magboots rampages or whatever the person in charge didn't like).
by Actionb
Mon Jun 29, 2015 11:43 am
Forum: General Chat
Topic: Screenshots General
Replies: 2758
Views: 915038

Re: Screenshots General

Everybody knows firelocks were designed to stop criminal scum on the run.
by Actionb
Sun Jun 28, 2015 5:21 pm
Forum: Coding Feedback
Topic: Economy [MIAUW EDITION]
Replies: 44
Views: 11011

Re: Economy [MIAUW EDITION]

In my opinion there's little actual value in a economy system, from what I've done on other servers there's little to do with money aside from cargo using it instead of points. This. What is the money going to be used for other than buying ramen? Everything on the station already is readily availab...
by Actionb
Sun Jun 28, 2015 11:19 am
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 28673

Re: Microbombs and Macrobombs

Steelpoint wrote:The problem is WHY do Traitors and DA's even need access to Micro or Macro bombs?
Because people felt life on SS13 wasn't dangerous enough. So add instant max cap bombs to uplinks to make the game fun and exciting again. At least, that's the pretended excuse I got from all this. :roll:
by Actionb
Sun Jun 28, 2015 10:58 am
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 28673

Re: Microbombs and Macrobombs

oh no im getting removed from a 1 hour round :( Macrobombs are shit, microbombs are fine. Stop being babies about not being able to play in a round. If you want less hectic rounds go play on Basil. You really don't get the fact that the coders with their 'NO REVERTS NO TURNING BACK NO SURRENDER' po...
by Actionb
Sun Jun 28, 2015 12:07 am
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 28673

Re: Microbombs and Macrobombs

This is old c4 all over again. The game has really gone full circle: ->ops *deathgasping to deny equipment (fluke ops don't and the crew gets their stuff) -> ops get weapons with pins instead (people still can grab their most valuable asset the pinpointer) -> ops now have unremovable suits (just me...
by Actionb
Sat Jun 27, 2015 9:09 pm
Forum: General Chat
Topic: Memorable Quotes
Replies: 1434
Views: 442918

Re: Memorable Quotes

During the ackbar / cuban weeks involving macrobombs.
[Explosion sound in the distance]
[Common] Kaden Philips says, "FUCK YOU I WANTED HOP LINE"

Thanks goof.
by Actionb
Sat Jun 27, 2015 10:08 am
Forum: General Chat
Topic: Simple Questions Thread
Replies: 2095
Views: 539481

Re: Simple Questions Thread

B) Heat exchangers equalize the temperature of two gas mixes. Dumb example: say you have 10000°C hot O2 on one side of the exchangers and 0°C cold O2 on the other. Temperature for both gases will eventually be 5000°C - assuming both ends had the same amount of moles or some physics mathy sciency stu...
by Actionb
Thu Jun 25, 2015 11:50 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849322

Re: Stories of rage, tears and regret

>go on forums >see 'rage, tears, and regret' has a new post >latest post: dionysus >close forums hey, at least it wasn't about how borgs can't name themselves and was actually a valid complaint this time security was mad at diony for not letting them get their valids on on the nuke ops so they kill...
by Actionb
Wed Jun 24, 2015 9:19 am
Forum: Coding Feedback
Topic: Microbombs and Macrobombs
Replies: 110
Views: 28673

Re: Microbombs and Macrobombs

Maybe make the macro as strong as a syndie bomb. This way, some officers and parts of the brig will survive a close encounter with the shit kind. (Or give officers x-ray goggles that can scan for implants in a body :honk: ) Also remember what it was like when DAs had access to 5tc syndie bombs? You ...
by Actionb
Wed Jun 24, 2015 8:54 am
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849322

Re: Stories of rage, tears and regret

Borg probably deserves a silicon ban. He patched up atmos afterwards, so I think it was a mistake. That said, opening any canister that isn't blue or white as asimov borg is just asking to break your laws. And even then, anybody that has been victim by a canister bomb disguised as an O2 tank will t...
by Actionb
Tue Jun 23, 2015 7:57 pm
Forum: General Chat
Topic: Stories of rage, tears and regret
Replies: 2833
Views: 849322

Re: Stories of rage, tears and regret

I've just spend over an hour preparing a little atmos project to get the hottest pure plasma possible. It involved canisters with a 02&plasma burnmix cooking to their highest temperatures and heat exchangers to slowly increase the plasma's temperature. All round long spiders where crawling throu...
by Actionb
Tue Jun 23, 2015 12:20 pm
Forum: Off Topic
Topic: R.I.P. Terry Pratchett
Replies: 11
Views: 3568

Re: R.I.P. Terry Pratchett

Thank you for your novels, Terry!
Say Hello to the Grim Squeaker for me.
by Actionb
Mon Jun 22, 2015 12:20 pm
Forum: General Chat
Topic: OFFICIAL SERVER IS DOWN THREAD: MSO GOT HIGH!
Replies: 508
Views: 230550

Re: OFFICIAL SERVER IS DOWN THREAD: RETURN OF THE CRASH

I broke the server by placing an APC on the asteroid. Sorry everyone, I facepalmed immediately. :(
Y U NO FASTER BRAIN.
by Actionb
Mon Jun 22, 2015 10:47 am
Forum: Ideas
Topic: Removing the Head of Personnel
Replies: 57
Views: 12425

Re: Removing the Head of Personnel

Here's a thought, how about we leave the HoP as is because ID consoles in people's departments changed basically nothing anyways and regardless HoP is a fine, fully functioning job that we've had for years? This. Why is the HoP suddenly an issue? I always have fun playing as HoP. You're not just th...
by Actionb
Sun Jun 21, 2015 11:33 am
Forum: Coding Feedback
Topic: Slaughter Demons
Replies: 18
Views: 4413

Re: Slaughter Demons

Slaughter Demon is fantastic. Xenos are just live target practice for everyone by now, but that demon appearing out of nowhere and pulling your dying friend into a pool of blood, followed by loud crunchy noises, gets the "OHSHITOHFUCKOHSHITOHFUCK" reactions that make a game built around pa...
by Actionb
Sun Jun 21, 2015 11:01 am
Forum: General Chat
Topic: Pet Peeves Thread - Little things that REALLY annoy you
Replies: 2282
Views: 622677

Re: Pet Peeves Thread - Little things that REALLY annoy you

I always require paperwork as HoP. Often stamped, and in triplicate. When somebody comes prepared with all needed forms I claim that they should use black, and not blue pen or something like that. Or that they need to fill another form for some reason. If I just hand access to people randomly I don...
by Actionb
Tue Jun 16, 2015 3:20 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51774

Re: AI Feedback: Constructive Edition

Malf AI has powers to reactivate broken cameras. Besides... people usually don't cut cameras because they are lazy and it takes quite a bit of time to find every camera in your area - time that could be better spent breaking into the core, sealing vents or drinking in the bar. As long as it takes ab...
by Actionb
Mon Jun 01, 2015 5:45 pm
Forum: Coding Feedback
Topic: AI Feedback: Constructive Edition
Replies: 224
Views: 51774

Re: AI Feedback: Constructive Edition

Regardless of what person's thinks, someone yelling "HALP!" and having the AI bolting the antag in and calling for sec, shouting the identity and location of the bad guy, all within a few seconds... That's precisely the AI's biggest problem. Agreed. AI tracking is the biggest problem - if...
by Actionb
Sat May 09, 2015 9:19 am
Forum: General Chat
Topic: Why is this incinerator leaking heat and pressure?
Replies: 32
Views: 8642

Re: Why is this incinerator leaking heat and pressure?

Heat leaks through airlocks, it always has - fastmos just makes it more apparent. Incinerator and toxins have special snowflake airlocks, apparently. A setup like this works, however:
http://i.imgur.com/PNtMZen.jpg
by Actionb
Tue May 05, 2015 9:03 am
Forum: Coding Feedback
Topic: It's currently to easy to call the shuttle.
Replies: 45
Views: 14224

Re: It's currently to easy to call the shuttle.

As a player who pretty much lives in engineering, I share your pain about the lack of WE CAN FIX THIS SHIT attitude amongst most players. Some world-ending catastrophic bombing á la Cuban Laharl aside, fixing a breach takes like a few minutes, plus some extra to make the area survivable again - no b...
by Actionb
Thu Feb 05, 2015 11:30 am
Forum: Ideas
Topic: Mining rewards: Paprika isn't as much of an asshole edition
Replies: 52
Views: 12913

Re: Mining rewards: Paprika isn't as much of an asshole edit

Either one of these would be fantastic: Hell, some kind of ore satchel of holding would be nice. No more lugging around an ore crate. I'd like one that functions like an ore scoop, so that it will immediately pick up any ore that it's dragged over instead of standing over it for a few seconds, scrat...
by Actionb
Thu Feb 05, 2015 11:24 am
Forum: Coding Feedback
Topic: Ripley is ineffective on asteroid how do we fix it?
Replies: 26
Views: 7053

Re: Ripley is ineffective on asteroid how do we fix it?

More speed in zero gravity (or in the case of the asteroid: in atmosphereless environment) would be great. Everything else about the ripley is fine; mining chill-mode. Mines three tiles at once, picks everything up automatically. Not as fast as a drugged-up miner with diamond drill, but not too slow...
by Actionb
Thu Feb 05, 2015 10:36 am
Forum: Ideas
Topic: Remotely Controlled Air Alarms for Atmos Techs
Replies: 21
Views: 5536

Re: Remotely Controlled Air Alarms for Atmos Techs

If the AI refuses to listen to you, you have to go around turning on the air alarm filters literally everywhere, including places you cant access normally. Whenever I get an order as AI to "SET ALL THE SCRUBBERS TO FILTER TOXINS", I facepalm a little. For one, I hate meatbags ordering me ...